* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Atk/Res+5 | Unit | Player Phase or an Ally is within 2 spaces |
Reduces damage by 30% from Foe's attacks | ( Atk/Res+5 conditions) & Unit's Res ≥ Foe's Res+5 | |
Special cooldown count+1 before Foe's first attack | Foe | ( Reduces damage by 30% from Foe's attacks conditions) & Foe has an Offensive Special |
Atk/Res+4 | Allies within 2 spaces | — |
Reduces damage by 30% from Foe's attacks | ( Atk/Res+5 conditions) & Unit's Res ≥ Target's Res+5 | |
Special cooldown count+1 before Foe's first attack | Foes of Allies within 2 spaces | ( Reduces damage by 30% from Foe's attacks conditions) & Target has an Offensive Special |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Fell Protection is considered a temporary buff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Fell Protection's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The temporary buffs, damage reduction and Special cooldown count+1 on foe before foe's first attack of Fell Protection will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
List of owners[ | ]
Unit | Skill chain |
---|---|
Fell Protection 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 邪竜の救済 |
German | Dämonenschutz |
Spanish (Europe) | Favor del Caído |
Spanish (Latin America) | Favor del Caído |
French | Protect. déchue |
Italian | Protez. maligna |
Traditional Chinese (Taiwan) | 邪龍的救濟 |
Portuguese | Proteção terrível |