Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
A | Atk/Spd Wild | 300 | Atk/Spd Solo 3 | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | |
Cannot use: |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
Recover 7 HP | Unit | After combat if ( Atk/Spd+7 conditions are met) |
Combat effects | ||
Atk/Spd+7 | Unit | Adjacent Non- Dragon/Beast Allies ≤ 1 or Unit is transformed |
Special cooldown charge +1 |
Notes[ | ]
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the effect(s).
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The stat increase that can be applied by Atk/Spd Wild is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- The healing effect is triggered regardless of whether Atk/Spd Wild's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Atk/Spd Wild's healing effect will still trigger.
- Atk/Spd Wild's user needs to survive the combat for the healing effect to trigger.
- Atk/Spd Wild's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Atk/Spd Wild's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Atk/Spd Solo 1 5 | Atk/Spd Solo 2 5 | Atk/Spd Solo 3 5 | Atk/Spd Wild 5 | |
Atk/Spd Solo 1 5 | Atk/Spd Solo 2 5 | Atk/Spd Solo 3 5 | Atk/Spd Wild 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2024-01-01 | 2024-02-01 | Ring In the Year | Atk/Spd Wild |
2024-01-30 | 2024-03-05 | Special Hero Summon (Year 7) | Atk/Spd Wild |
2024-04-11 | 2024-04-25 | Focus: Double Special Heroes | Atk/Spd Wild |
2024-05-20 | 2024-06-20 | Brides to Be | Atk/Spd Wild |
2024-08-23 | 2024-09-06 | Focus: Double Special Heroes | Atk/Spd Wild |
2024-12-20 | 2025-01-03 | Focus: Double Special Heroes | Atk/Spd Wild |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
English (US) | Atk/Spd Wild |
Japanese | 攻撃速さの野性 |
German | Agr./Ges.-Rauheit |
Spanish (Europe) | Bravío Ata/Vel |
Spanish (Latin America) | Bravío Atq./Vel. |
French | Féroce Atq/Vit |
Italian | Ferocia Att/Vel |
Traditional Chinese (Taiwan) | 攻擊速度的野性 |
Portuguese | Bestial Atq./Vel. |