* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Time's Grip | Closest Foes in cardinal directions | After start-of-turn skills trigger if Ends action conditions are met |
Map effects | ||
Ends action after start-of-turn skills trigger | Closest Foes in cardinal directions | Time's Grip is not active on Foe & Unit's Res ≥ Foe's Res+X X = (Distance from Unit to Foex3,-5) |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | An Ally is within 3 spaces |
Guaranteed follow-up | ||
Reduces damage by 30% from Foe's first attack |
Notes[ | ]
- Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.
- The calculation of "distance from unit to foe" counts the total number of spaces between the the unit and the foe.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- Future-Sighted can end the foe's action.
- Future-Sighted triggers after start-of-turn effects and is unaffected by False Start.
- Action ending effects from skills or After Start-of-Turn Skills Trigger, Action Ends Immediately can be neutralized by effects such as Firm Canto Curb.
- Future-Sighted applies the Time's Grip status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Time's Grip for their first action.
- The Atk/Spd/Def/Res-4 that can be applied by Time's Grip is considered a temporary debuff.
- The ally combat effect neutralization of Time's Grip only activates during combat involving the unit's allies. It has no effect if the unit's allies are neither the attacker nor the defender of the combat.
- The ally combat effect neutralization of Time's Grip does not prevent 【Savior】 from being triggered, because 【Savior】 is not a during combat effect.
- The ally combat effect neutralization of Time's Grip does not neutralize effects granted to support partners during combat such as Renewed Fang and Dragon Blast.
- The stat increase that can be applied by Future-Sighted is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Future-Sighted.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain |
---|---|
Future-Sighted 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 共に未来を変えて |
German | Zukunftssichtig |
Spanish (Europe) | Meta de futuro |
Spanish (Latin America) | Meta de futuro |
French | Avenir prédit |
Italian | Occhio venturo |
Traditional Chinese (Taiwan) | 一同改變未來 |
Portuguese | Visão póstera |