The Plains of Eidolon is an expansive, open Landscape connected to Cetus, an Ostron settlement located on Earth. In the shadow of the Orokin Tower of the Unum lies an ancient battlefield, where an enormous Sentient was defeated during the Old War by Gara. The Grineer have set up numerous outposts and bases to study and mine the ruins in the area, observing and patrolling the plains for any threat to their operations.
This open zone was introduced October 12th, 2017 in Update 22.0 (2017-10-12) and was remastered on April 4th, 2019 in Update 24.6 (2019-04-04).
General
The Plains of Eidolon has an area of about 5 square kilometers (2.25km x 2.25km)[1], featuring various fields, hills, caves, and bodies of water in a mostly temperate climate. Unlike other mission nodes, the Plains of Eidolon is not procedurally generated using Tiles, but is instead a massive static map with unique features.
The Plains are accessible through two different mission nodes on the Star Chart, both nodes are on Earth. The first is the central hub of the Plains - Cetus, Earth - where the player will spawn on the shores outside of town. The second mission node will spawn the player directly in front of the gate that connects Cetus to the Plains. Both nodes will be unlocked directly after completing Vor's Prize and are not Mastery Rank locked.
Each server instance of Cetus can hold up to 50 players within the town, however, players can only exit onto the plains in the standard 2-4 man squads or Solo. Each map is considered its own separate mission instance, and will not be shared between squads.
Entering into the Plains from either Cetus or directly from the Star Chart will create a new mission instance of the Plains, with procedural generation applying to objects like resource spawn locations and mineral veins.
Progress on the plains is saved under the following conditions:
- Upon returning to Cetus through the gates at any point, with the mission concluding and all progress saved.
- On returning to the player's Orbiter via the escape menu.
- All progress is automatically saved on completing Bounties.
- Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).
Interactive Map
Main Features
Day & Night Cycle
Unlike with the Earth tileset's traditional day and night cycle which is set upon entering a mission, the Plains of Eidolon feature a real-time cycle which sees the map seamlessly transition from light to darkness. Daytime in the Plains lasts for 100 minutes, while nighttime lasts only 50 minutes. All players will experience the same time of day at any particular time in the Plains of Eidolon.
The time of day determines the type of enemies as well as the type of fish that players can encounter on the fields, and consequently affect the map's difficulty level. While the day cycle is more directed towards new players, the night cycle is reserved for more experienced players, with the more difficult enemies of the Sentient faction.
Weather
Occasionally, the Plains of Eidolon can experience rainy weather, ranging from soft drizzles to thunderstorms. During rainy periods, Grineer enemies in the Plains will experience reduced visibility and fish have a higher chance of spawning in bodies of water.[2]
Other weather effects present in the Plains include varying strengths of wind, which can act on objects like trees, grass, and even Syandanas; lightning; rolling thunder; moving cloud formations; and ground fog.
Spear Fishing
- Main article: Fishing
The Plains of Eidolon feature large bodies of water, which house a wide variety of aquatic life. Players can engage in spearfishing to catch various fish and crustaceans, which can then be used as resources to craft various Ostron items or gifted to Fisher Hai-Luk to increase standing with the Ostron faction.
Mining
- Main article: Mining
Another means of getting resources in the plains is through mining; players can find mineral veins, visible as bright glowing marks, scattered throughout the landscape, which can then be mined with a dedicated cutting tool. Ores and Gems are used in a variety of crafting recipes, and uncut gems can also be traded in to Old Man Suumbaat to increase standing with the Ostron faction. One particularly rich location is the cave system at Mount Nang to the north, entered via the base at the top of the hill, with a large quantity of red and blue veins.
Hunting & Conservation
- Main article: Conservation
The Plains currently features four indigenous species of wildlife that roam around the field, the Kuaka, a small rodent-like creature, the Mergoo, a water bird strange in appearance, the Condroc, a large bird-of-prey, and the Vasca Kavat, a blood-sucking Kavat species. These Kuakas and Condrocs can be hunted and killed to drop resources unique to said animals. Each animal has three variations of varying rarity. They can also be shot with a Tranq Rifle and collected to obtain tags and standing. Farming the rarest animal tags is best done using the Conservation activity rather than targeting random animal spawns. Tags are used to purchase floofs, miniature stuffed animals, from Master Teasonai, who is in charge of Plains Conservation.
Bounties
- Main article: Bounties
Bounties are randomly generated quests in which the player completes a series of short objectives from Konzu. Upon completion of a set of missions, the player will randomly receive a reward from the reward pool.
Radio Consoles appear in various spots outside Cetus patching to Konzu to continue to provide bounties, allowing players to embark without needing to return to Cetus.
A | B | C | |||
---|---|---|---|---|---|
x1500 Credit Cache | 20% | x1500 Credit Cache | 20% | x1500 Credit Cache | 20% |
Redirection | 20% | Pressure Point | 20% | Vitality | 20% |
Endo x50 | 20% | Cryotic x100 | 20% | Endo x50 | 20% |
Iradite x15 | 20% | Endo x50 | 20% | Nistlepod x15 | 20% |
Oxium x100 | 20% | Grokdrul x15 | 20% | Plastids x200 | 20% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x1500 Credit Cache | 15.49% | x1500 Credit Cache | 15.49% | x1500 Credit Cache | 15.49% |
Redirection | 15.49% | Pressure Point | 15.49% | Vitality | 15.49% |
Endo x50 | 15.49% | Cryotic x100 | 15.49% | Endo x50 | 15.49% |
Iradite x15 | 15.49% | Endo x50 | 15.49% | Nistlepod x15 | 15.49% |
Oxium x100 | 15.49% | Grokdrul x15 | 15.49% | Plastids x200 | 15.49% |
Gara Chassis Blueprint | 7.52% | Gara Chassis Blueprint | 7.52% | Gara Chassis Blueprint | 7.52% |
Point Blank | 7.52% | Hornet Strike | 7.52% | Intensify | 7.52% |
Streamline | 7.52% | Stretch | 7.52% | Point Blank | 7.52% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Gara Chassis Blueprint | 30.56% | Gara Chassis Blueprint | 30.56% | Gara Chassis Blueprint | 30.56% |
Point Blank | 30.56% | Hornet Strike | 30.56% | Intensify | 30.56% |
Streamline | 30.56% | Stretch | 30.56% | Point Blank | 30.56% |
Morphics x2 | 8.33% | Morphics x2 | 8.33% | Gallium x2 | 8.33% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x2500 Credit Cache | 25% | x2500 Credit Cache | 25% | x2500 Credit Cache | 25% |
Steel Fiber | 25% | Energy Inversion | 25% | Point Strike | 25% |
Endo x100 | 25% | Cryotic x200 | 25% | Circuits x300 | 25% |
Oxium x200 | 25% | Endo x100 | 25% | Endo x100 | 25% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x2500 Credit Cache | 15.97% | x2500 Credit Cache | 15.97% | x2500 Credit Cache | 15.97% |
Steel Fiber | 15.97% | Energy Inversion | 15.97% | Point Strike | 15.97% |
Endo x100 | 15.97% | Cryotic x200 | 15.97% | Circuits x300 | 15.97% |
Oxium x200 | 15.97% | Endo x100 | 15.97% | Endo x100 | 15.97% |
Gara Systems Blueprint | 10.08% | Gara Systems Blueprint | 10.08% | Gara Systems Blueprint | 10.08% |
Burning Wasp | 10.08% | Reaping Spiral | 10.08% | Enhanced Durability | 10.08% |
Charged Chamber | 10.08% | Speed Trigger | 10.08% | Grim Fury | 10.08% |
Aya | 5.88% | Aya | 5.88% | Aya | 5.88% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Gara Systems Blueprint | 25% | Gara Systems Blueprint | 25% | Gara Systems Blueprint | 25% |
Burning Wasp | 25% | Reaping Spiral | 25% | Enhanced Durability | 25% |
Charged Chamber | 25% | Speed Trigger | 25% | Grim Fury | 25% |
Aya | 14.58% | Aya | 14.58% | Aya | 14.58% |
Control Module x2 | 10.42% | Neural Sensors x2 | 10.42% | Orokin Cell x2 | 10.42% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Cetus Wisp | 29.31% | Vigilante Armaments | 35.19% | Augur Pact | 35.19% |
Endo x200 | 29.31% | Endo x200 | 35.19% | Endo x200 | 35.19% |
Gladiator Aegis | 27.59% | Unairu Lens | 14.81% | Naramon Lens | 14.81% |
Madurai Lens | 13.79% | Vazarin Lens | 14.81% | Zenurik Lens | 14.81% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Cetus Wisp | 19.21% | Vigilante Armaments | 22.09% | Augur Pact | 21.97% |
Endo x200 | 19.21% | Endo x200 | 22.09% | Endo x200 | 21.97% |
Gladiator Aegis | 18.08% | Revenant Systems Blueprint | 10.47% | Gara Neuroptics Blueprint | 10.4% |
Gara Neuroptics Blueprint | 9.04% | Gara Neuroptics Blueprint | 9.3% | Revenant Systems Blueprint | 9.25% |
Revenant Systems Blueprint | 9.04% | Gladiator Might | 9.3% | Vigilante Fervor | 9.25% |
Augur Accord | 9.04% | Unairu Lens | 9.3% | Naramon Lens | 9.25% |
Madurai Lens | 9.04% | Vazarin Lens | 9.3% | Zenurik Lens | 9.25% |
Aya | 7.34% | Aya | 8.14% | Aya | 8.67% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Gara Neuroptics Blueprint | 24.62% | Revenant Systems Blueprint | 26.47% | Gara Neuroptics Blueprint | 26.09% |
Revenant Systems Blueprint | 24.62% | Gara Neuroptics Blueprint | 23.53% | Revenant Systems Blueprint | 23.19% |
Augur Accord | 24.62% | Gladiator Might | 23.53% | Vigilante Fervor | 23.19% |
Aya | 20% | Aya | 20.59% | Aya | 21.74% |
Vigilante Supplies | 6.15% | Augur Seeker | 5.88% | Gladiator Vice | 5.8% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Gladiator Rush | 35.19% | Vigilante Vigor | 35.19% | Augur Message | 29.31% |
Endo x300 | 35.19% | Endo x300 | 35.19% | Endo x300 | 29.31% |
Madurai Lens | 14.81% | Vazarin Lens | 14.81% | Kuva x100 | 27.59% |
Unairu Lens | 14.81% | Zenurik Lens | 14.81% | Naramon Lens | 13.79% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Gladiator Rush | 21.351% | Vigilante Vigor | 21.35% | Augur Message | 18.48% |
Endo x300 | 21.35% | Endo x300 | 21.35% | Endo x300 | 18.48% |
Aya | 11.24% | Aya | 11.24% | Kuva x100 | 17.39% |
Cetus Wisp | 10.11% | Cetus Wisp | 10.11% | Aya | 10.87% |
Revenant Chassis Blueprint | 8.99% | Revenant Chassis Blueprint | 8.99% | Revenant Chassis Blueprint | 8.7% |
Augur Reach | 8.99% | Gladiator Resolve | 8.99% | Vigilante Pursuit | 8.7% |
Madurai Lens | 8.99% | Vazarin Lens | 8.99% | Cetus Wisp | 8.7% |
Unairu Lens | 8.99% | Zenurik Lens | 8.99% | Naramon Lens | 8.7% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Gladiator Rush | 20.88% | Vigilante Vigor | 20.88% | Augur Message | 18.09% |
Endo x300 | 20.88% | Endo x300 | 20.88% | Endo x300 | 18.09% |
Aya | 10.99% | Aya | 10.99% | Kuva x100 | 17.02% |
Cetus Wisp | 9.38% | Cetus Wisp | 9.38% | Aya | 10.64% |
Revenant Chassis Blueprint | 8.79% | Revenant Chassis Blueprint | 8.79% | Revenant Chassis Blueprint | 8.51% |
Augur Reach | 8.79% | Gladiator Resolve | 8.79% | Vigilante Pursuit | 8.51% |
Madurai Lens | 8.79% | Vazarin Lens | 8.79% | Cetus Wisp | 8.51% |
Unairu Lens | 8.79% | Zenurik Lens | 8.79% | Naramon Lens | 8.51% |
Vigilante Offense | 2.2% | Augur Secrets | 2.2% | Gladiator Finesse | 2.13% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 27.03% | Aya | 27.03% | Aya | 35% |
Cetus Wisp | 24.32% | Cetus Wisp | 24.32% | Revenant Chassis Blueprint | 22.22% |
Revenant Chassis Blueprint | 21.62% | Revenant Chassis Blueprint | 21.62% | Vigilante Pursuit | 22.22% |
Augur Reach | 21.62% | Gladiator Resolve | 21.62% | Cetus Wisp | 22.22% |
Vigilante Offense | 5.41% | Augur Secrets | 5.41% | Gladiator Finesse | 5.56% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Breath Of The Eidolon x5 | 50% | Breath Of The Eidolon x5 | 50% | Breath Of The Eidolon x5 | 50% |
Endo x400 | 50% | Endo x400 | 50% | Endo x400 | 50% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 33.04% | Aya | 33.04% | Aya | 33.04% |
Breath Of The Eidolon x5 | 21.74% | Breath Of The Eidolon x5 | 21.74% | Breath Of The Eidolon x5 | 21.74% |
Endo x400 | 21.74% | Endo x400 | 21.74% | Endo x400 | 21.74% |
Cetus Wisp x2 | 17.39% | Cetus Wisp x2 | 17.39% | Cetus Wisp x2 | 17.39% |
Kuva x300 | 6.09% | Kuva x300 | 6.09% | Kuva x300 | 6.09% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 25.68% | Aya | 25.68% | Aya | 25.68% |
Breath Of The Eidolon x5 | 16.89% | Breath Of The Eidolon x5 | 16.89% | Breath Of The Eidolon x5 | 16.89% |
Endo x400 | 16.89% | Endo x400 | 16.89% | Endo x400 | 16.89% |
Cetus Wisp x2 | 13.51% | Cetus Wisp x2 | 13.51% | Cetus Wisp x2 | 13.51% |
Revenant Neuroptics Blueprint | 6.76% | Revenant Neuroptics Blueprint | 6.76% | Revenant Neuroptics Blueprint | 6.76% |
Furax Wraith Left Gauntlet | 5.41% | Furax Wraith Right Gauntlet | 5.41% | Furax Wraith Blueprint | 5.41% |
Carving Mantis | 5.41% | Swooping Falcon | 5.41% | Twirling Spire | 5.41% |
Eidolon Lens Blueprint | 4.73% | Eidolon Lens Blueprint | 4.73% | Eidolon Lens Blueprint | 4.73% |
Kuva x300 | 4.73% | Kuva x300 | 4.73% | Kuva x300 | 4.73% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 38.78% | Aya | 38.78% | Aya | 38.78% |
Cetus Wisp x2 | 20.41% | Cetus Wisp x2 | 20.41% | Cetus Wisp x2 | 20.41% |
Revenant Neuroptics Blueprint | 10.2% | Revenant Neuroptics Blueprint | 10.2% | Revenant Neuroptics Blueprint | 10.2% |
Furax Wraith Left Gauntlet | 8.16% | Furax Wraith Right Gauntlet | 8.16% | Furax Wraith Blueprint | 8.16% |
Carving Mantis | 8.16% | Swooping Falcon | 8.16% | Twirling Spire | 8.16% |
Eidolon Lens Blueprint | 7.14% | Eidolon Lens Blueprint | 7.14% | Eidolon Lens Blueprint | 7.14% |
Kuva x300 | 7.14% | Kuva x300 | 7.14% | Kuva x300 | 7.14% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Breath Of The Eidolon x5 | 50% | Breath Of The Eidolon x5 | 50% | Breath Of The Eidolon x5 | 50% |
Endo x400 | 50% | Endo x400 | 50% | Endo x400 | 50% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 33.04% | Aya | 33.04% | Aya | 33.04% |
Breath Of The Eidolon x5 | 21.74% | Breath Of The Eidolon x5 | 21.74% | Breath Of The Eidolon x5 | 21.74% |
Endo x400 | 21.74% | Endo x400 | 21.74% | Endo x400 | 21.74% |
Cetus Wisp x2 | 17.39% | Cetus Wisp x2 | 17.39% | Cetus Wisp x2 | 17.39% |
Kuva x300 | 6.09% | Kuva x300 | 6.09% | Kuva x300 | 6.09% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 25.68% | Aya | 25.68% | Aya | 25.68% |
Breath Of The Eidolon x5 | 16.89% | Breath Of The Eidolon x5 | 16.89% | Breath Of The Eidolon x5 | 16.89% |
Endo x400 | 16.89% | Endo x400 | 16.89% | Endo x400 | 16.89% |
Cetus Wisp x2 | 13.51% | Cetus Wisp x2 | 13.51% | Cetus Wisp x2 | 13.51% |
Revenant Neuroptics Blueprint | 6.76% | Revenant Neuroptics Blueprint | 6.76% | Revenant Neuroptics Blueprint | 6.76% |
Furax Wraith Left Gauntlet | 5.41% | Furax Wraith Right Gauntlet | 5.41% | Furax Wraith Blueprint | 5.41% |
Carving Mantis | 5.41% | Swooping Falcon | 5.41% | Twirling Spire | 5.41% |
Eidolon Lens Blueprint | 4.73% | Eidolon Lens Blueprint | 4.73% | Eidolon Lens Blueprint | 4.73% |
Kuva x300 | 4.73% | Kuva x300 | 4.73% | Kuva x300 | 4.73% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Aya | 38.78% | Aya | 38.78% | Aya | 38.78% |
Cetus Wisp x2 | 20.41% | Cetus Wisp x2 | 20.41% | Cetus Wisp x2 | 20.41% |
Revenant Neuroptics Blueprint | 10.2% | Revenant Neuroptics Blueprint | 10.2% | Revenant Neuroptics Blueprint | 10.2% |
Furax Wraith Left Gauntlet | 8.16% | Furax Wraith Right Gauntlet | 8.16% | Furax Wraith Blueprint | 8.16% |
Carving Mantis | 8.16% | Swooping Falcon | 8.16% | Twirling Spire | 8.16% |
Eidolon Lens Blueprint | 7.14% | Eidolon Lens Blueprint | 7.14% | Eidolon Lens Blueprint | 7.14% |
Kuva x300 | 7.14% | Kuva x300 | 7.14% | Kuva x300 | 7.14% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
These bounties are only available in the day and after The New War is completed.
A | B | C | |||
---|---|---|---|---|---|
Endo x600 | 46.67% | Endo x600 | 46.67% | Endo x600 | 46.67% |
Narmer Isoplast | 33.33% | Narmer Isoplast | 33.33% | Narmer Isoplast | 33.33% |
Amar's Anguish | 20% | Boreal's Anguish | 20% | Nira's Anguish | 20% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x600 | 18.92% | Endo x600 | 18.92% | Endo x600 | 18.92% |
Endo x900 | 18.92% | Endo x900 | 18.92% | Endo x900 | 18.92% |
Narmer Isoplast x2 | 18.92% | Narmer Isoplast x2 | 18.92% | Narmer Isoplast x2 | 18.92% |
Boreal's Hatred | 13.51% | Nira's Hatred | 13.51% | Amar's Hatred | 13.51% |
Narmer Isoplast | 13.51% | Narmer Isoplast | 13.51% | Narmer Isoplast | 13.51% |
Caliban Systems Blueprint | 8.11% | Caliban Chassis Blueprint | 8.11% | Caliban Neuroptics Blueprint | 8.11% |
Amar's Anguish | 8.11% | Boreal's Anguish | 8.11% | Nira's Anguish | 8.11% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x600 | 12.73% | Endo x600 | 12.73% | Endo x600 | 12.73% |
Endo x900 | 12.73% | Endo x900 | 12.73% | Endo x900 | 12.73% |
Endo x1200 | 12.73% | Endo x1200 | 12.73% | Endo x1200 | 12.73% |
Narmer Isoplast x2 | 12.73% | Narmer Isoplast x2 | 12.73% | Narmer Isoplast x2 | 12.73% |
Boreal's Hatred | 9.09% | Nira's Hatred | 9.09% | Amar's Hatred | 9.09% |
Narmer Isoplast | 9.09% | Narmer Isoplast | 9.09% | Narmer Isoplast | 9.09% |
Narmer Isoplast x3 | 9.09% | Narmer Isoplast x3 | 9.09% | Narmer Isoplast x3 | 9.09% |
Caliban Systems Blueprint | 5.45% | Caliban Chassis Blueprint | 5.45% | Caliban Neuroptics Blueprint | 5.45% |
Verdilac Blueprint | 5.45% | Nepheri Blueprint | 5.45% | Korumm Blueprint | 5.45% |
Amar's Anguish | 5.45% | Amar's Contempt | 5.45% | Boreal's Contempt | 5.45% |
Nira's Contempt | 5.45% | Boreal's Anguish | 5.45% | Nira's Anguish | 5.45% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x900 | 17.5% | Endo x900 | 17.5% | Endo x900 | 17.5% |
Endo x1200 | 17.5% | Endo x1200 | 17.5% | Endo x1200 | 17.5% |
Narmer Isoplast x2 | 17.5% | Narmer Isoplast x2 | 17.5% | Narmer Isoplast x2 | 17.5% |
Boreal's Hatred | 12.5% | Nira's Hatred | 12.5% | Amar's Hatred | 12.5% |
Narmer Isoplast x3 | 12.5% | Narmer Isoplast x3 | 12.5% | Narmer Isoplast x3 | 12.5% |
Caliban Systems Blueprint | 7.5% | Caliban Chassis Blueprint | 7.5% | Caliban Neuroptics Blueprint | 7.5% |
Verdilac Blueprint | 7.5% | Nepheri Blueprint | 7.5% | Korumm Blueprint | 7.5% |
Nira's Contempt | 7.5% | Amar's Contempt | 7.5% | Boreal's Contempt | 7.5% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Blinkpad
Blinkpads are a form of teleportational fast travel across the Plains of Eidolon, placed in set locations. They can be accessed from directly interacting with one or by opening the map and selecting the blinkpad.
If the player is in Archwing, they will automatically dismount after teleporting to a blinkpad.
Caves
The Plains of Eidolon have several caves which players can enter, which can contain items of interest such as minerals or Codex objects. Many of these caves are small spaces that can have multiple openings that players can go through to access the cave.
Certain caves in the Plains however have closed Grineer doors inside of them, which act as the only entrance to the cave proper. The majority of these sealed-off caves can only be accessed upon the game creating a Bounty objective that takes place within said caves, at which point the door lights become green, indicating they can open. Unlike the smaller caves, these caves open up into massive, expansive caverns, and even lead into outdoor locations outside of the Plains' boundaries. Of these large caves, only the cave located by the geyser pond near Cetus can be accessed by players without the need to activate a Bounty.
Caves that have been discovered by players will be permanently marked on the minimap by a white jagged triangular symbol.
Enemies
Grineer
The Grineer, comprised of the special Tusk Corps, are the primary enemy faction in Plains of Eidolon during the daytime and can be found in either small patrol groups roaming the plains, or stationed at one of several outposts and firebases they have set up in the area. The Grineer firebases are heavily fortified with various defenses, including Ramparts and automated heavy defense turrets. For added firepower, these firebases are also capable of using mortars that lob high explosive shells at long range towards their targets. These Grineer units are unique as Eximus variants can possess the Venomous and Shock versions, normally only used by the Infested, Corpus and Grineer Archwing enemies respectively. They also use special Heat and Cold grenades not used by other Grineer units in the system.
The Grineer units can spawn at the Plains in different ways, either via Firbolg dropships or descending from orbital drop pods. They can also be deployed from Bolkor gunships, which are armed with rotary cannons for close air support. All the aircraft on the Plains are vulnerable to attacks and can be destroyed before they deploy the units they transport. If a sufficiently large patrol is engaged in combat, the Grineer units will deploy Tusk Seeker Drones that will signal for reinforcements, which then will proceed to spawn via the aforementioned options. The drones will continue to call in additional enemies unless they are destroyed.
The Grineer can also field airborne units such as Dargyn skiffs and Ogma bombers to patrol the plains and attack from the air. Once these air units are defeated, the ejected Dargyn Pilot may drop to the ground. The Dargyns can also be found parked near Grineer encampments and can be hijacked if the pilots are eliminated or beaten to the vehicles.
In addition to the air artillery, the Grinner have Tusk Thumper grounded mobile platforms. These quadrupedal tank-like units, in addition to cannon fire and automated turrets, are surprisingly agile for its size and uses its legs to jump and slam down or charge forward rapidly. It also uses its pneumatic ground pounder on its underside to create consecutive shockwaves. Its carapace is impervious to all forms of attack except for the weakspots on each of its legs.
Supporting the Tusk units are the Ghouls, consisting of heavily malformed Grineer that lie in wait beneath the ground for an ambush. When confronted, they burst out of the ground and unleash their animalistic instincts, savagely attacking anyone who dares trespass their territory. These units have uncanny and unconventional abilities, including drills that allow rapid movement through the ground, suicide bombers, giant chainsaws that can be ejected and literally be ridden on, and wrist-mounted grappling hooks. When killed, their blood releases Cold Toxin cloud that paralyzes and renders the enemy ever more vulnerable to Ghoul assaults.
During nighttime, the Grineer will retreat to the safety of their outposts, reducing the number of Grineer that can be encountered on the field during that period, though in turn raising the difficulty of a nocturnal assault on a base. Eidolon Lures will be deployed around the encampments, as the Grineer are hostile towards the Sentient and will attack if they encounter them, even the massive Teralysts.
Sentient
During the Old War, a major battle against the Sentients took place on the Plains. The Sentient was defeated, scattering its fragments all over the area, resulting in the existence of the ghostly Spectral Sentients, also known as Eidolons. These are absent during the day cycle and show up only at night, increasing the difficulty of the Plains.
The main Sentient threats on the Plains during the nighttime are the Eidolon Teralysts, gigantic Sentient units equipped with powerful weapons and formidable defenses. Taking down a Teralyst is no small feat, requiring concentrated firepower from Operators and their Warframes. A full squad is recommended for this fight, though it is also possible - though extremely difficult - to defeat a Teralyst solo. Also roaming the plains at night are the smaller Eidolon Vomvalysts. Should a Vomvalyst be reduced to zero health it will shed its outer armor and turn into a glowing spectral form, complete with a fresh pool of health impervious to weapons fire but vulnerable to an Operator's Void powers. Eidolon Lures will absorb Vomvalyst sentients after the outer shell is destroyed, relieving the requirement of an Operator to destroy them.
Additionally, in the middle of the Gara Toht Lake there is an Ostron altar dedicated to the Eidolons. When players offer their Brilliant or Radiant Eidolon Shards to this altar, they can summon the even more powerful Eidolon Gantulyst and Eidolon Hydrolyst.
Minor Features
Ammo Dispensers
Several Grineer outposts in the Plains house Ammo Dispenser units, visible as green containers with a white holographic display at the front and a floating green holographic bundle of ammunition on top. Interacting with these dispensers (default X ) will make them drop ammunition for all weapon types, which can then be collected by players. The dispensers have a 3:20 minute cooldown time, during which the dispenser cannot be used until its cooldown has elapsed. During this phase, the white display at the front will show the time remaining on the cooldown, and the holographic ammo bundle will change color from green to red.
Armored Vaults
Grineer outposts and bases in the area can have Armored Vaults on them, seen as large orange and green tracked carriages with control consoles on them. These Armored Vaults can be opened up to by interacting with the control console, giving a small amount of resources, and sometimes they will have a single Storage Container inside that can be broken for more drops. Armored Vaults are also used as the objective in Resource Theft Bounties.
Control Towers
Some Grineer outposts on the Plains have green communication towers with control consoles on them, which nearby Grineer can activate to call in reinforcements. Players can hack these towers to deactivate them, which will also deactivate any hostile turrets within the outpost. These towers could also occasionally be heard broadcasting Grineer propaganda from Councillor Vay Hek, as a prelude to Operation: Plague Star.
Grineer Excavation
The Grineer encampment near the Hillside Ruin (marked as #3 on the map) in the Southeastern part of the Plains is host to an archaeological excavation setup that can be interacted with. Inside the circular command tent, a holographic map of the immediate area can be found. Activating the switch next to the map will highlight one of three possible locations with a glowing dot on the map, and will deploy an automated mining explosive (similar to a Dreg) from the tent to that location. When it reaches its target, the explosive drone will detonate, revealing fossilized Sentient wreckage and some random assorted resources or Credits.
Note that the explosive drone can be destroyed while it is docked inside the tent or as it travels towards its destination, and the system will become unusable if all the available drones are destroyed.
Magnetized Water
At night, bodies of water on the Plains will become energized with Sentient energy, which will inflict a Magnetic proc on any unit that touches it, temporarily reducing maximum shields and removing 100 Energy.
Geyser
A small lake near the Twin Horns (west of the entrance to Cetus) has a small geyser at the center, which blows a powerful jet of steam upwards when units step on it, launching them upwards.
Thousand-Year Fish Statuettes
- Main article: Thousand-Year Fish
Thousand-Year Fish statuettes are small, glass statues scattered throughout hidden locations in the Plains. These can be scanned into the Codex to give in-depth lore about Cetus and the Plains.
Notes
- The Arsenal can be accessed from anywhere in Cetus via the Main Menu, then selecting Equipment → Arsenal. This allows switching of loadouts in Cetus without needing to return to the Orbiter.
- The accessibility of the closed large Grineer caves on the Plains is determined upon the creation of a Bounty created within a particular map instance. Caves made accessible by Bounties will remain open even if the player fails any bounty phase before reaching them, however, exiting the Plains will close said caves.
- It appears that you cannot use the Archwing Launcher when you are outside of the border shield.
- The Cetus that you can see from the Plains of Eidolon is all visual, and if you can get there you can walk through all the buildings.
- The balloons in the sky are 2D images that face you when you move.
Trivia
- Judging by the location depicted in the Star Map, Cetus's specific location seems to be in Kazakhstan, somewhere off the northern coast of the Caspian Sea. Although it cannot be assumed nature would be the same given Warframe's timeframe, some of the Plains of Eidolon geography and biology, most notably its vegetation, seems to corroborate that inference.
Bugs
- In some of the Lakes scattered around the Plains, most notably the one with a small Grineer populated island in the middle of it, a player's Warframe can become completely submerged in the water, and will be standing on the bottom of the lake. The camera, however, will be unable to pass through the surface of the water. This seems to only happen near the center of the lake, around the edges the correct events occur. Bullet jumping and other forms of movement still allow you to resurface.
- The stream on the northwest corner of the Plains may be permanently magnetized, regardless of the time of day.
- If the player deploys their K-Drive in certain points of the Plains, they may fall out of the map, with no way to return to the surface other than leaving the Plains or, if in a squad, leaving it. Sometimes, writing the command /unstuck in chat can fix this bug.
Media
Annotated Map
External Links
References
- ↑ Ford, Rebecca (2017, September 18). Steve sent this my way today, but if he hadn't have told me I'd never have noticed. Sharing this so people don't feel misled if measuring.. Twitter. Accessed 2022-06-27. Archived from the original on 2022-06-27.
- ↑ "Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining." - Update 22.6 (2017-12-07) patch notes
Patch History
Update 38.0 (2024-12-13)
- Fixed complete loss of function after returning to Cetus from the Plains of Eidolon as Operator.
- Fixed a rare case where the Eidolons could spawn during the day in the Plains of Eidolon. Someone get those giant Sentients some melatonin.
Hotfix 37.0.4 (2024-10-10)
- Made further tweaks to color accuracy in realtime lighting areas (Plains of Eidolon) to help with oversaturation and color inaccuracy issues – more specifically for certain colors on Warframe metallic materials.
Hotfix 37.0.1 (2024-10-02)
- Fixed controller binding to open map legend in Open Landscape advanced maps not working.
Update 37.0 (2024-10-02)
- Open Landscape Maps now feature a Legend for the Advanced Map view and new icons for the Extraction Points (ie. Cetus).
- Open Landscapes operate differently from normal Warframe missions, which can be hard for new players to grasp at first. Saya’s Vigil has received changes to reinforce the “Enter and Exit through the Cetus Doors” mechanic, and this addition expands upon that goal.
- Made further optimizations to memory usage in Open World levels.
- Made micro-optimizations to foliage memory footprints in Open Landscape levels.
- Fixed animations no longer playing if players meleed while in Archwing in Open Landscapes and/or transitioned back and forth between Landscapes and Hubs.
- Fixed holding the melee input while summoning Archwing in Open Landscapes causing players to continually Melee while in Archwing.
- Fixed a crash caused by bullet jumping through an Open Landscape door to a Town with Exodia Contagion equipped.
- Fixed Clients joining an in-progress free roam Plains of Eidolon mission not seeing rain if it is raining.
Update 36.1 (2024-08-21)
- Increased innate Player Enemy Radar in Open Landscapes from 30m to 80m.
Update 36.0 (2024-06-18)
- Fixed a texture issue in a Plains of Eidolon cave.
- Fixed falling endlessly through a cave pool hole in the Plains of Eidolon.
Hotfix 35.5.9 (2024-05-01)
- Fixed issue where players entering the Plains of Eidolon from Cetus could load into squads that are running a Bounty.
Update 35.5 (2024-03-27)
- Fixed staying too close to the Plains of Eidolon door during extraction can cause the door not to load.
- Fixed being able to walk underwater in a specific pond in the Plains of Eidolon.
- Fixed missing collision for a Grineer structure in the Plains of Eidolon.
Hotfix 35.1.2 (2024-02-28)
- Fixed Clients being unable to use the interactable Blinkpads in Open Landscapes.
Update 35.1 (2024-02-20)
- Fixed opening pause menu while transitioning from Open Landscape to Town leading to a loss of function.
Update 35.0 (2023-12-13)
- Fixed a case of players being able to bypass the inactivity detector in the Plains of Eidolon.
- Fixed cases of Tusk Thumpers on the Plains of Eidolon becoming invulnerable.
- Fixed Clients being unable to see a specific zipline in the Plains of Eidolon.
Hotfix 34.0.4 (2023-10-24)
- Fixed Duplex Bond triggering when launching/deactivating Archwing in Open Landscapes.
Hotfix 34.0.1 (2023-10-18)
- Fixed a script error caused by Converted Kuva Lich/Sister of Parvos transmissions while in The Plains of Eidolon.
Update 34.0 (2023-10-18)
- Cetus Wisps no longer disappear! These are crucial crafting costs for many early-game Amps, and while we did add the ability to purchase this resource from Onkko at Rank 5 Quills, this change should improve player acquisition earlier on in their journey.
- As similar pickups like Scintillant and Toroids were added to the game, this timed mechanic for Cetus Wisps felt unnecessarily complicated in contrast.
- 'The Cetus Wisp description was changed in Update 33.6.8 and now the functionally is live to match its new state: “Most common at night, these stone lifeforms are drawn to shorelines touched by the Eidolon. They linger around lakes on the Plains of Eidolon at all hours. Their origin remains mysterious.”
- Fixed Ammo Dispensers in the Plains of Eidolon not giving ammo if interacted with as Operator.
- Fixed the textures of the Cetus door leading to the Plains of Eidolon flickering for Clients.
- Fixed cooldown timers for Ammo Dispensers in the Plains of Eidolon not counting down and refreshing.
- Fixed blurry ground texture in Mount Nang in the Plains of Eidolon if the High Shader Quality if toggled off.
Hotfix 32.3.6 (2023-03-15)
- Fixes towards a rare crash in open landscapes.
Hotfix 32.3.1 (2023-02-15)
- Fixed a small light flicker when using an Archwing to fly very high in sky in the Plains of Eidolon.
Update 32.3 (2023-02-15)
- Fixed a host migration issue when selecting a bounty in the Plains of Eidolon putting the player back in Cetus when that player was originally hosting the squad and had completed the New War Quest and their squadmate had not.
- Fixed some spawning locations for ambient animal encounters in the Plains of Eidolon.
- Fixed disbanding from your squad and loading into the Plains of Eidolon alone if your squad has selected the Plains of Eidolon and you have the Angels of the Zariman quest active.
Hotfix 32.2.8 (2022-12-15)
- Fixed getting indefinitely stuck in the loading tunnel when returning to a town from an open landscape (Plains of Eidolon to Cetus for example).
Update 32.2 (2022-11-30)
- Fixed Host’s Warframe being invisible to Clients after they load into an Open Zone mission.
- Fixed the Holster Amp Aura Mod not working if you load into an Open Landscape from a town (Cetus to Plains of Eidolon).
- Fixed resource deposits being covered by rubble in the post-The New War Quest Plains of Eidolon making them inaccessible.
- Fixed Titania in Razorwing being able to enter into large structures in the Plains of Eidolon.
- Fixed the Ocean in the Southwest corner edge of the Plains of Eidolon displaying the wrong texture when using the Classic Graphic Engine option.
Update 32.1 (2022-11-02)
- Fixed crash when Client enters through the Cetus gates from the Plains of Eidolon during Host migration.
- Fixed being able to spawn a Necramech in deep waters in the Orb Vallis and Plains of Eidolon.
- This also fixes being unable to access your Necramech in the water.
- Fixed mining spots in post-New War Plains of Eidolon terrain spawning buried in the terrain, making it impossible to access.
Update 32.0 (2022-09-07)
- Improved how players are loaded from the Plains of Eidolon back to Cetus.
- Fixed loading issue for the Post New War landscapes (The Plains of Eidolon).
- Fixed being unable to use in Blink Pads Open Worlds while being ragdolled.
- Fixed the ‘Marathoner’ Plains of Eidolon Challenge counting meters traveled when using the Blink Pads.
- Fixed several map holes in the Southwest corner of the Plains of Eidolon.
- Fixed map hole in the post New War Plains of Eidolon near Mount Nang.
Hotfix 31.7.1 (2022-07-28)
- Fixed another case of the Escort Drone getting stuck on wreckage in the post-New War Plains of Eidolon.
Hotfix 31.6.4 (2022-07-14)
- Fixed certain Blink Pads in open landscapes losing functionality.
Hotfix 31.6.1 (2022-06-09)
- Fixed the sky lighting in open landscapes applying twice, causing water bodies looking darker than usual.
- Fixed script error with the blink pads.
Update 31.6 (2022-06-09)
- NEW: Open Landscape Fast Travel - Blinkpads!
You can now fast travel in Open Landscapes (Plains of Eidolon) using Blinkpads! Blinkpads can also be interacted with while in Archwing, but upon arrival you will be returned to foot so that you can choose your next mode of transportation.
Players can teleport to other Blinkpads by interacting with ones they come across within the Landscape, or by selecting the Blinkpad they wish to travel to from their Advanced Map (accessed by holding their bound Show Level Map key).
- OPTIMIZATIONS:
- Made several memory, foliage, and lighting optimizations in the Plains of Eidolon.
- FIXES:
- Fixed Nyx being able to Mind Control stationary turrets in the Plains of Eidolon, causing them to teleport to her when she gets far enough away.
- Fixed crash while loading into Plains of Eidolon from Orbiter as Client.
- Fixed Lavos’ Transmutation Probe not consistently working on ammo drops in open landscapes. As reported here: https://forums.warframe.com/topic/1302047-universal-ammo-bugged/
- Fixed issue where spawns in Open Landscape missions could get locked up when playing solo on certain mission (eg. Drone Defense on PoE).
Hotfix 31.5.8 (2022-05-11)
- Fixed the Day/Night time countdown in the Plains of Eidolon/Cetus being paused indefinitely at "In 0 s".
Hotfix 31.5.5 (2022-05-03)
- Fixes towards enemies not spawning properly if you Host migrate before fully connecting/loading into all open landscapes.
- Fixes towards being unable to matchmake with other players in any open landscape mission (Bounties included).
Update 31.5 (2022-04-27)
- Fixed resources spawning out of reach under the downed Condrix in the post-New War Plains of Eidolon.
- Fixed Bounty Drone spawning under terrain in post-New War Plains of Eidolon.
- Fixed underground map peeking out of the ground near Mount Nang in the Plains of Eidolon.
- Fixed Enemy pathing in Post-New War Plains of Eidolon to avoid enemies wading through water instead of walking around the water.
- Fixed lower level Drone bounties from spawning tons of reinforcements in The Plains of Eidolon.
Hotfix 31.1.6 (2022-02-17)
- Fixed a crash when loading into Plains of Eidolon and a squadmate leaves.
Update 31.1 (2022-02-09)
- Fixed Narmer enemies spawning too close to the gates of Cetus.
- Fixed lingering lighting/FX in the Plains of Eidolon after completing The New War Quest.
Hotfix 31.0.11 (2022-01-25)
- Fixed a crash that could occur when loading into Plains of Eidolon with a squad that contained players who had completed The New War Quest and some that had not.
Hotfix 31.0.10 (2022-01-20)
- Fixed multiple spots where the Drone could get stuck during its escort in the post-New War Plains of Eidolon.
- Please let us know if the Drone continues to get stuck post-Hotfix. Screenshots are much appreciated!
Hotfix 31.0.7 (2022-01-07)
- Fixed flickering shadows in Open Zones when certain Transmission played and you had Enhanced Rendering enabled.
- Fixed Exterminate enemies spawning too deep into the Plains of Eidolon caves where they couldn’t maneuver to the front of the cave.
- Fixed Dropships attempting to fly into caves in the post-NW Open Zones.
Hotfix 31.0.6 (2022-01-04)
- Fixed inability to complete/progress Challenges in the Plains of Eidolon after you’ve completed The New War Quest.
Hotfix 31.0.5 (2021-12-21)
- Fixed a crash that could occur when mission loading goes bad in Open Worlds.
Hotfix 31.0.4 (2021-12-21)
- Fixed the Teralyst getting stuck on the terrain if you’ve completed The New War Quest.
- Fixes towards Drone pathing issues in the Plains post New War completion.
- Fixed some floating objects in the Plains after completing The New War Quest.
Update 30.9 (2021-11-11)
- General lighting improvements to trees in the Plains of Eidolon.
- Fixed part of the terrain in the Plains of Eidolon extruding out of a rock.
- Fixed a small hole and missing collision at the entrance to the bottom right cave by the Hillside Ruin in the Plains of Eidolon.
- Fixed Dargyns in the Plains of Eidolon sometimes not attacking players in Archwing.
Update 30.7 (2021-09-08)
- Improved the tent textures in the Plains of Eidolon.
- Fixed an issue where Affinity was not retained after completing a mission in the Plains of Eidolon, returning to Cetus, and then going on a mission again.
- Fixed animals spawning underground in Plains of Eidolon caves.
- Fixed an issue with trees clipping at a long view distance in the Plains of Eidolon.
Hotfix 30.3.2 (2021-05-27)
- Fixed a harmless script error that could occur in the Plains of Eidolon during a Host migration.
Update 30.3 (2021-05-25)
- Fixed Challenges (Achievements, Nightwave) involving mission completion gaining progress when returning to town from an Open Zone mission, or when returning to the Dojo from a Railjack mission.
- This was allowing certain Challenges (e.g. "Complete a mission with only a sword", "Complete a mission with a Kubrow", etc.) to gain progress just by going in and out of the town gates, or in and out of free flight.
Update 29.10 (2021-03-19)
- Added new ambient Mergoo encounters to the Plains of Eidolon! You can now find them out in the wild flying around or perched on the ground.
- Fixed Companions targeting Condrocs, Kuakas & Mergoo in the Plains of Eidolon, thus eliminating any chances for Conservation.
- Numerous AI navigation and spawn points improvements have been made in the Plains of Eidolon tilesets.
- Turned down overly loud wind loops in the Plains of Eidolon caves.
- Improved AI navigation/pathing within the Plains of Eidolon caves and tunnels.
- Fixed a rare crash when attempting to load into the Plains of Eidolon.
- Fixed a bug that prevented level music from starting when spawned directly into Open Zone missions.
Update 29.9 (2021-02-23)
- Fixed a crash that could occur when transitioning from Cetus to the Plains.
Hotfix 29.5.7 (2020-12-10)
- Fixed Health bars displaying incorrect Health amount after the Host leaves the squad in a Free Roam mission.
Hotfix 29.5.2 (2020-11-20)
- Fixed an issue that could occur in Open Worlds / Landscapes regarding gear items that you have more than >200 of not deducting proper amounts at mission complete.
Update 29.5 (2020-11-19)
- FREE ROAM SHARED AFFINITY CHANGE
We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape.
- OPTIMIZATIONS
- Eliminated a bunch of spot-building when loading into Plains of Eidolon (saves ~0.5s).
- FIXES
- Fixed Arcane buffs deactivating when you switch to/from Archwing in Plains of Eidolon.
Update 29.3 (2020-10-27)
- Fixed snow-weather data (Orb Vallis) overwriting the rain-weather data that was intended for Plains of Eidolon, which was causing way more frequent precipitation than desired.
Hotfix 29.2.3 (2020-10-08)
- Fixed inability to matchmake together when loading from a Town/Relay to a Free Roam mission.
Update 29.2 (2020-09-29)
- Fixed camera clipping near the gates to Cetus in the Plains of Eidolon.
Hotfix 29.0.6 (2020-09-01)
- Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech.
Hotfix 29.0.1 (2020-08-25)
- Fixed a script error that could occur if you were Scanning something as you were leaving a Free Roam landscape.
Update 29.0 (2020-08-25)
- Free Roam landscapes now have a custom icon in the Star Chart!
- Fixed Excavators hovering slightly off the ground in one of the Plains of Eidolon cave tiles.
Update 28.3 (2020-08-12)
- Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent.
Update 28.1 (2020-07-08)
- Fixed flinging yourself halfway across an Open Zone (Plains) by using a Melee Heavy Slam Attack on an elevated surface.
Hotfix 27.4.1 (2020-05-01)
- Fixes towards Plains NPCs that sometimes end up in navigation-less areas becoming completely stationary when there is no way for them to get to proper land, instead of at least fighting back.
Update 27.4 (2020-05-01)
- Improved the look of rain with Deferred Rendering enabled in the Plains of Eidolon on surfaces so that they look less like grey, boring puddles.
- Fixed multiple issues with Plains of Eidolon skybox related to fog, ambient clouds, and the weather systems.
- Fixed script error that could occur when entering the Plains of Eidolon at the same time as someone sacrifices a Brilliant Eidolon Shard.
Hotfix 27.3.15 (2020-04-17)
- Fixed several script errors related to Ammo Dispensers in open-world maps that would occur when joining missions in progress.
- Fixed a script that could occur if you flipped off your K-Drive at the right moment and sent it flying into the hallway between Cetus and the Plains of Eidolon.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error that could occur when reaching the Cetus doors to enter the Plains of Eidolon.
- Fixed a script error related to the Tusk Mortar Bombard attacking you in the Plains of Eidolon.
Hotfix 27.3.13 (2020-04-14)
- Fixed a crash that could occur when using Archwing in the Plains.
Hotfix 27.3.11 (2020-04-09)
- Fixed a script error that could occur when joining a squad hunting animals in Plains of Eidolon.
Hotfix 27.3.8 (2020-04-02)
- Fixed a script error when transitioning from Plains to Cetus with the Synthesis Scanner equipped.
Update 27.3 (2020-03-24)
- Fixed Meleeing while in Plains Archwing to avoid a self-stagger resulting in basic ground functionality breaking until you die/Revive.
Hotfix 27.2.1 (2020-03-05)
- Fixed a script error that could occur during the Supply Sabotage Plains of Eidolon encounter.
Update 27.2 (2020-03-05)
- Fixed not being able to vertically scroll or zoom in/out of the Plains of Eidolon advanced maps.
- Fixed issue where transitioning from the Plains of Eidolon to Cetus would cause the equip/unequip animation to occur.
- Fixed being able to see outside of the map when in the Plains of Eidolon/Cetus tunnel by crouching and looking towards the ceiling.
- Fixed fog pinching issue in the Plains of Eidolon skybox.
- Fixed a script error when extracting from the Plains of Eidolon.
Hotfix 27.1.2 (2020-02-18)
- Optimized the Hillside Ruin cave in Plains of Eidolon. In some cases, this will result in an increase in performance by as much as 100FPS!
Update 27.1 (2020-02-04)
- Fixed Plains of Eidolon objective markers moving around when in Archwing.
- Fixed a rock that was missing collision in the Plains of Eidolon.
- Fixed a script error that could break various Drone escort missions (including Plague Star).
Hotfix 27.0.12 (2020-01-23)
- Fixes towards pathing issues with the Drone in the Plains of Eidolon. This also fixes a very specific spot where the Drone would regularly get stuck. As reported here: https://www.reddit.com/r/Warframe/comments/es51n3/cmon_de_its_been_2_years_why_do_we_still_need_a/
- Most noticeable in Plague Star at the moment, but still existed outside the Operation with Plains Bounties. We’ll continue to check up on this issue.
Hotfix 25.8.1 (2019-10-09)
- Fixed "start elevator" appearing unlocalized at the bottom of one of the elevators in the Plains of Eidolon.
Hotfix 25.7.6 (2019-09-18)
- Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
Hotfix 25.7.4 (2019-09-05)
- Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.
Update 25.7 (2019-08-29)
- Plains of Eidolon - Bounty Additions
- All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well:
- Assassinate: Draw out the target within X minutes.
- Caches: Complete within X minutes.
- Capture: Complete without killing an enemy.
- Defend the Area: Keep the control level above X%.
- Exterminate: Complete within X minutes.
- Hijack Drone: Keep drone health above X%.
- Rescue: Keep rescue target health above X%.
- Sabotage: Kill X enemies.
- Armored Vault: Keep the Vault health above X%.
Fixes:
- Fixed the K-Drive disappearing if riding it from the Plains into the Cetus doorway. Also fixes sometimes being left without the use of Abilities.
- Fixed Fulmin mode swap animation not playing when used in Archwing over the Plains
- Fixed a level hole in the Plains of Eidolon. As reported here: https://old.reddit.com/r/Warframe/comments/c2m3l2/void_in_poe
Hotfix 25.4.1 (2019-07-24)
- Fixed a missing water teleport volume in the Plains of Eidolon.
Hotfix 25.2.3 (2019-06-25)
- Fixed a script error for Clients when using the Hecaton Shotgun Skin in the Plains of Eidolon.
Update 25.2 (2019-06-19)
- Fixed a level hole in the Plains of Eidolon as reported here.
Hotfix 25.0.4 (2019-05-28)
- Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.
- Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.
Hotfix 24.6.2 (2019-04-05)
- Increased the visual size of the Plains sun to match remastered sundisc.
- Fixed Loc-Pins being placed at unreachable heights in the Plains.
- Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
- Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
- Fixed a level hole in the Plains terrain.
- Fixed some darkly lit rocks in the Plains.
- Fixed rain clouds persisting in the Plains but no rain falling.
- Fixed Plains enemies getting stuck on cables.
- Fixed holes in geometry at the main gate of Cetus.
Update 24.6 (2019-04-04)
- Plains of Eidolon Remaster!
We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Plains runs smoother than ever!
- Plains Conservation
You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.
- MERGOO
An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.
- New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon!
- New Enemies
- Tusk Thumpers Inbound
Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma.
Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones.
Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!
Hotfix 24.5.3 (2019-03-19)
- The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity.
Update 24.4 (2019-03-08)
- Plains of Eidolon Changes
- Bounties are now available out in the Plains of Eidolon! Certain tents placed throughout the Plains contain a console that encompasses the power to contact Konzu himself (when he’s not on his early lunch).
- With Bounties now available out in the Plains, Incursions have been removed. These were meant to give players something optional to do as they spend their time in the Plains, but since Bounties can be activated on command, they no longer serve a purpose.
Hotfix 24.2.7 (2018-01-09)
- Fixed Rain FX in the Plains of Eidolon appearing to stack when entering/exiting Cetus, resulting in poor visibility.
Update 23.10 (2018-10-12)
- Ammo Stations in the Plains now only generate Ammo used by the weapon of the player who activated it. Also lowered the Ammo Station cooldown by half.
- Changed the Archwing max height in The Plains of Eidolon to 100 meters (previous intentions were a max height of 50 meter).
- Improvements to performance when streaming into the Plains of Eidolon.
- Tweaked random encounter position selection to increase enemy activity in the Plains of Eidolon.
- Made some aperture improvements to the Plains of Eidolon.
- Polished and fixed various Plains of Eidolon objective UI.
- Improved the way players perceive gun fire and explosion sounds at long distances in the Plains of Eidolon. The sounds are now more believable at long distances and give players a more accurate perception of enemy distance.
- Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.
Update 22.20 (2018-05-17)
- Added a North indicator to both the Plains of Eidolon minimap and Advanced Map. Cetus is due South, so players need only walk in the opposite direction of this marking to head home for an early lunch!
Hotfix 22.13.4 (2018-02-22)
- Advanced Plains Map Changes for Controller Interactions
- Right analog stick now controls Map zoom.
- Left analog stick now controls Map pan.
- Changes
- Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
Hotfix 22.13.3 (2018-02-21)
- Advanced Plains Map Changes for Controller Interactions
- Map can now be panned halfway off screen
- When opening Advanced Map, the player position will be centered on the screen
- The controller reticle will no longer be movable, instead the right analog stick will pan the Map around
- Left analog stick now controls Map zoom
- Panning leeway will now scale with zoom level (so the Map can't be dragged far beyond the panning limit when zoomed in too much)
Hotfix 22.13.2 (2018-02-16)
- Reduced controller cursor speed in Advanced Plains Map by half.
Hotfix 22.13.1 (2018-02-15)
- Changed the Advanced Plains Map to use the bound map key binding to close the Map instead of it being fixed to "M".
- Removed the Advanced Plains Map hint when opening the Map in Caves.
- Improved spawning points of Dargyns to alleviate reported issues of Dargyns spawning on top of eachother or in geometry.
Update 22.13 (2018-02-15)
- New Advanced Plains Map!
- Hold M (default) to open Advanced Map.
- Right clicking (default) on the Advanced Map places a Waypoint.
- Use the mouse wheel to zoom in and out.
- Left click and drag to move the Advanced Map around.
- Areas/Regions have now been named! (also appears on the normal Plains Map).
Hotfix 22.12.5 (2018-02-13)
- Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.
Update 22.12 (2018-02-09)
- DRIVE THE DARGYN
Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!
- THE GANTULYST AND THE HYDROLYST
“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”
Until meeting its fate in a climactic battle.
“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”
These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.
Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.
Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?
- GANTULYST
Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.
- HYDROLYST
The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.
- TERALYST MATCHMAKING BOUNTY
You now have options to matchmake for Eidolon Hunts!
Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it.
- Additions
- Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
Hotfix 22.8.2 (2018-01-04)
- Made improvements towards correctly loading into the same Cetus Instance with your squad. This was resulting in perpetually attempting to load into the Plains upon which the doors never opened.
Update 22.6 (2017-12-07)
- Dynamic Weather in the Plains of Eidolon!
- The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.
- Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.
Update 22.4 (2017-11-23)
- Changes
- Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances.
- Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it’s way to the Boil in Operation: Plague Star.
- Fixes
- Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.
- Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
- Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
- Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
- Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
Update 22.3 (2017-11-15)
- Additions
- Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
- Changes
- Removed the ability to be in Sky Archwing in certain Caves in the Plains.
- You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
- Fixes
- Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
- Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
- Fixed the Cetus gates sometimes remaining opening while in the Plains.
- Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
- Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
- Fixed Grineer drop pod sounds not playing for Clients in the Plains.
Hotfix 22.2.5 (2017-11-11)
- Changes
- Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
- Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
- Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
- Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains.
- Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
- Fixes
- Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
- Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
- Fixed various Grineer machinery in the Plains not having sound.
Update 22.2 (2017-11-01)
- Cetus/Plains Changes
- Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
- Added Circuits to Turret drop tables.
- Added Circuits, Rubedo and Ferrite to Dropship drop tables.
Update 22.0 (2017-10-12)
- Introduced.
Last updated: Hotfix 25.8.1 (2019-10-09)