Super Mario Bros. 3 (スーパーマリオブラザーズ3 Sūpāmarioburazāzu 3?) is a platforming game for the Nintendo Entertainment System. It is the fourth installment of the Super Mario series, and a sequel to Super Mario Bros.: The Lost Levels and Super Mario Bros. 2. It was originally released in Japan on October 23, 1988, followed by North America on February 9, 1990, and in Europe and Australia some time in 1991.
Super Mario Bros. 3 was one of four games remastered as part of Super Mario All-Stars, a Super Nintendo Entertainment System game release in 1993. A decade later, in 2003, it received a remake based on the All-Stars version for the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3, the fourth and final installment of the Super Mario Advance series.
The original game was first ported to the Wii Virtual Console on November 5, 2007. On June 3, 2013, Super Mario Bros. 3 was made as a reward for Club Nintendo users, who could purchase the game with their coins for the Wii Virtual Console. The same year, Super Mario Bros. 3 was ported to the Nintendo 3DS and Wii U Virtual Consoles each. In 2018, the game was made available on the Nintendo Switch through the Nintendo Switch Online service.
Critically acclaimed and considered one of the greatest video games of all time, Super Mario Bros. 3's complexity and challenging levels compared to the previous installments (Super Mario Bros. and Super Mario Bros. 2) are what made it a huge success. The game features new power-ups, as well as new moves, items, and enemies. In addition, there are also some special areas in each world, which include Toad Houses, where the player can obtain some useful items; Spade Panels, where the player can play a matching minigame for a chance to win some extra lives; as well as some secret areas, such as the White Mushroom House and the Treasure Ship. New power-ups that were introduced to the game were: the Super Leaf, the Tanooki Suit, the Magic Wing, the Frog Suit, the Hammer Suit, and the Goomba's Shoe. It remains an iconic NES game and rivals Super Mario World as the best 2D-era Mario game among the franchise's community.
Story[]
The following text is taken directly from the instruction booklet.
- The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well. Bowser sent his seven children to make mischief as they please in the normally peaceful Mushroom World. They stole royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms."Goodbye and good luck!" said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.
Bowser has returned to the Mushroom Kingdom and with his newly introduced seven Koopaling children,[1][2][3][4] and tried to conquer it once again. He sent his Koopalings into seven kingdoms of the Mushroom World to capture their kings, steal their magic wands, and alter their appearance. Princess Toadstool sent Mario and Luigi to go and stop the Koopalings and turn the kings back into their normal form. After fighting and defeating each Koopaling, they received each kings' magic wand and changed them back to their original appearances. However, this was only a distraction so that Bowser could kidnap the Princess again. The Mario Brothers then traveled to Dark Land to find Bowser's Castle, defeat the evil Koopa King and rescue the Princess.
Controls[]
Control | Action(s) |
---|---|
↔ | Move |
(Toward an aligned pipe entrance) Enter pipe | |
(While underwater) Swim left/right (Frog Mario) | |
↓ | Crouch (Big Mario) |
(While resting on upwards facing pipe entrance) Enter pipe | |
(While in front of Vine) Descend | |
(While on a slope) Slide down slope | |
(While underwater) Swim downwards (Frog Mario) | |
↑ | (While resting on downwards facing pipe entrance) Enter pipe |
(While in front of Vine) Climb | |
(While in front of Door) Enter door | |
(While underwater) Swim upwards (Frog Mario) | |
A | Jump |
(As you stomp an enemy) Super jump | |
(While underwater) Swim | |
(While P Meter is full) Fly (Raccoon/Tanooki Mario) | |
(While in midair) Descend slowly (Raccoon/Tanooki Mario) | |
(While underwater) Swim fast (Frog Mario) | |
Hold A | High jump |
B | Throw projectile (Fire/Hammer Mario) |
Tail whip (Raccoon/Tanooki Mario) | |
Hold B | (While moving) Dash |
Hold object | |
Release B | Throw object |
(While holding ↓) Drop object |
Gameplay[]
Gameplay in Super Mario Bros. 3 is similar to Super Mario Bros., but features several additions. The game features eight worlds, and each has an overworld map where the player has a choice of paths to take and courses to complete. Also on each map are Toad Houses and Spade Panels that can be accessed. Items collected at Toad Houses can be accessed on the world map and be used in any level. Each world has at least one Fortress the player must clear in order to unlock blocked paths. At the end of each world is the king's castle. Upon beginning this level, the player will need to navigate through an Airship and fight a certain Koopaling to reclaim the king's magic wand.
Player 1 is in control of Mario, while Player 2 is in control of Luigi. Both players take turns in between each course. There are new moves included such as being able to pick up and kick objects such as shells, white blocks, and Bob-ombs; and the Slope Slide, which allows the character to slide down a hill. This move has been carried over into future Mario titles. A returning power-up is the Fire Flower, and it retains the same function it had in Super Mario Bros.. New power-ups are featured as well, including the Super Leaf, a power-up that transforms the character into their Raccoon form, allowing them to fly in the sky; and the Hammer Suit, which transforms the character into their hammer form, allowing them to toss powerful hammers at enemies, even those that cannot normally be defeated otherwise.
At the end of each level is a darkened area, where the player must hit the goal and stop it on a slot depicting either a Super Mushroom, Fire Flower, or a Starman. Upon collecting three consecutive cards, the player will usually earn an extra life. Collecting three consecutive Super Mushroom cards rewards two extra lives; collecting three consecutive Fire Flower cards rewards three extra lives, and collecting three consecutive Starman cards rewards five extra lives.
Worlds[]
World 1: Grass Land[]
Grass Land is the first world of the game that was attacked by Larry Koopa, who stole the wand of the Grass Land King and turned him into a dog (or a Cobrat from Super Mario Bros. 2 in All-Stars). The landscape itself is mainly composed of plains, surrounded by hills and even some cliffs in the south. A Fortress can be found in the middle of Grass Land, and the king's palace lies to the east-southeast, surrounded by a circular moat. The enemies Mario encounters here are regular ones, like Goombas, Koopa Troopas, and Piranha Plants. The world features a Spade Panel, two Toad Houses, and six levels, of which four have to be cleared to reach the king's palace.
World 2: Desert Land[]
Desert Hill (also known as Desert Land or the Koopahari Desert) is the second world of the game. It is a region within a vast desert, filled with sand, palm trees, and some pyramids. A Fortress is located in the west part of the desert, and a quicksand field can also be found, as well as a great pyramid that the player needs to traverse in order to reach the king's palace. The king was attacked by Morton Koopa Jr., who turned him into a spider (or a Hoopster from Super Mario Bros. 2 in All-Stars). The world features two Spade Panels and three Toad Houses, of which one lies in a secret area behind a rock that needs to be crushed by a Hammer. It contains a Warp Whistle guarded by two Fire Bro. Four of the five levels need to be cleared to get to the great pyramid and the palace. Desert Hill houses many desert-related creatures like Fire Snakes and the very rare Angry Sun.
World 3: Water Land[]
Water Land (also known as Sea Side or Ocean Side), is a water-themed region that was raided by Wendy O. Koopa. While some levels take place on solid ground, most of the levels and even one of the world's two Fortresses involve water in a certain way. At the northern part of the world map, Mario will encounter drawbridges that open and close in a set pattern. The world's palace is located far to the east on a small remote island that is only accessible through a Warp Pipe. The king of Ocean Side was turned into a Spike (or a Dino-Rhino from Super Mario World in All-Stars) during Wendy's attack. A boat can be unlocked by using a Hammer on a rock in the south. Through it, the player can reach some bonus Spade Panels and Toad Houses. Ocean Side contains two Hammer Bros., two Fortresses and nine levels in total, of which one can be skipped if a certain drawbridge is closed, and houses several water creatures like Bloopers, Cheep-Cheeps, and Big Berthas. The world also introduces a very rare species of Boo known as a Stretch.
World 4: Giant Land[]
Giant Land (also known as Big Island), is mainly composed of an island in the vague shape of a Koopa. It is a relatively green island with plants growing on it that resemble Fire Flowers. The castle at the west coast of the island was attacked by Iggy Koopa, who transformed the Big Island King into an orange dinosaur (or Donkey Kong Jr. in All-Stars). The world has two fortresses, one on the east side and one on a small island in a lake in the world's center. The most prominent feature of Big Island, which gives this world its name, is the fact that many enlarged versions of regular enemies can be found here, main enemies here include Grand Goombas, Gargantua Koopa Troopas, and Piranhacus Giganticus. The world features four Toad Houses, two Spade Panels, three Sledge Bros., and six levels, five of which need to be cleared to reach the king's palace. In addition, the unique Tanooki Suit makes its debut here.
World 5: Sky Land[]
Sky Land (also known as The Sky), is the world that has been conquered by Roy Koopa. It is divided into two parts: a ground part and a sky part. The player begins on the ground. The most notable feature of this area is the possibility to gain the Kuribo's Shoe, an item that can be obtained in World 5-3 only. After clearing the levels on the ground, the player can reach a unique spiraling tower that reaches up to the sky. The main part of the level is located here, and there are also some creatures exclusively to this realm, namely the Para-Beetle in World 5-6. Other enemies commonly found in the Sky Land include Fire Chomps, Buster Beetles, and Lakitus. After clearing the tower that serves as a link between the two areas, the player can go back to the ground, but they will have to clear the tower again on their way up. The king in the Sky Land was turned into a vulture (or Albatoss from Super Mario Bros. 2 in All-Stars) during Roy's attack. If Roy Koopa isn't defeated at the first try, his Airship will be able to move freely between sky and ground. There are nine levels in total, three Spade Panels, three Hammer Bros., three Toad Houses, and two Fortresses. Seven of the nine levels are required to get to the Palace. The palace is at the southwest part of the sky part.
World 6: Ice Land[]
Ice Land (also known as Iced Land), is an area covered in snow and ice. The palace of Ice Land was attacked by Lemmy Koopa, and Mario has to venture there and reclaim the magic wand just like in the previous worlds. Before he can reach the palace however, the player has to navigate Mario through the levels of Ice Land. These levels feature frozen ground, which makes movement more difficult, as Mario has poor footing on them and is likely to slip off (if not wearing a Frog Suit) into a bottomless pit. In some levels, the player can find ice blocks that contain coins or enemies. These blocks can only be melted with one of Fire Mario's fireballs. Main enemies here include Chain Chomps, Ptooies, and Spikes. There are ten levels in total, three Spade Panels, two Toad Houses, three Hammer Bros., and three Fortresses. Only four of the ten levels need to be completed. Hammers access shortcuts very well in World 6. If you don't use hammers than seven of the ten are required. The Palace is far to the east near the sea. The Hammer Suit makes its debut here. The king of Ice Land was transformed into a seal (or Monty Mole from Super Mario World in All-Stars) by Lemmy's attack.
World 7: Pipe Land[]
Pipe Lane (also known as Pipe Maze), is a series of small islands in a network of confusing pipes. The fourth stage is an underwater level with spiked Cheep-Cheeps, some Big Berthas, and three Blooper Nannies, Piranha Plants and Venus Fire Traps are also common enemies here. Prince Ludwig von Koopa attacked the Pipe Maze king and turned him into a goldenrod Venus Fire Trap. The country itself consists of nine levels (of which seven of them need to be cleared before reaching the palace), three Spade Panels, two Fortresses, two Nipper Plant Levels, and three Toad Houses. The palace is located in southeastern Pipe Land by the sea. The king of Pipe Land was transformed into a Piranha Plant (or Yoshi in All-Stars) by Ludwig's attack. If not defeated, Ludwig's airship will fly from one island to another, since the anchor is required to stop it.
World 8: Dark Land[]
Dark Land (also known as Castle of Koopa or Bowser's Castle) is ruled by King Bowser Koopa. The levels in this world are primarily tank brigades, a battleship and an airship. There are also three Hand Traps found in the second area of the world, which can unexpectedly grab Mario or Luigi and take them to a short obstacle course which has a chest containing a Super Leaf at the end. The common enemies here are among the toughest enemies in the game which include Bob-ombs, Boos, Bullet Bills, Thwomps, Podoboos, and Dry Bones. The third area has two normal levels and a Fortress, and the final area has the last tank level and Castle Koopa, where Mario and Luigi must finally battle Bowser and save the princess as well as the Mushroom World.
World 9: Warp Zone[]
World 9, aka the Warp Zone, is only accessible by a Warp Whistle. In it, the player can choose to go to any other world in the game. The selection of worlds the player can choose from changes depending on the world they used the Warp Whistle in. For example: If the player uses a Warp Whistle in World 1, it will take them to the pipes leading to Worlds 2 to 4, A Warp Whistle in Worlds 2 to 6 will take them to pipes leading to Worlds 5 to 7, and a warp whistle is used in World 7 to 9 will take them to the pipe leading to World 8.
World-e[]
World-e is an e-Reader-based world, and it is exclusive to Super Mario Advance 4: Super Mario Bros. 3. It can only be reached when using an e-Reader.
Enemies[]
Main game[]
Sprite | Name | Points earned | Classification | Level debut |
---|---|---|---|---|
Angry Sun | N/A | Desert | World 2-Desert | |
Baby Bloober | N/A | Water | World 3-1 | |
Baby Cheep | 100 | Water | World 3-5 | |
Big Bertha | 100 | Water | World 3-5 | |
Bloober | 100 | Water | World 3-1 | |
Bloober with kids | 100 | Water | World 3-1 | |
Bob-omb | 100 | Artillery | World 3-9 | |
Boo | 100 | Fortress | World 2-Fortress | |
Boomerang Bro | 1,000 | Hammer Bro | World 1-3 | |
Boss Bass | 100 | Water | World 3-3 | |
Bullet Bill | 100 | Artillery | World 1-Airship | |
Buster Beetle | 100 | Buzzy | World 5-1 | |
Buzzy Beetle | 100 | Buzzy | World 1-5 | |
Chain Chomp | 100 | Artillery | World 2-5 | |
Cheep-Cheep | 100 | Water | World 3-2 | |
Green Cheep-Cheep | 100 | Water | World 2-2 | |
Colossal Koopa Paratroopa | 100 | Koopa | World 4-1 | |
Dry Bones | 100 | Fortress | World 1-Fortress | |
Fiery Walking Piranha | - | Piranha Plant | World 7-8 | |
Fire Bro | 1,000 | Hammer Bro | World 2-Fire Bro | |
Fire Chomp | 100 | Artillery | World 5-5 | |
Firesnake | 100 | Desert | World 2-1 | |
Goomba | 100 | Goomba | World 1-1 | |
Grand Goomba | 100 | Goomba | World 4-1 | |
Green Gargantua Koopa Troopa | 100 | Koopa | World 4-1 | |
Hanging Piranha Plant | 100 | Piranha Plant | World 1-5 | |
Hanging Venus Fire Trap | 100 | Piranha Plant | - | |
Green Koopa Paratroopa | 100 | Koopa | World 1-1 | |
Green Koopa Troopa | 100 | Koopa | World 1-1 | |
Hammer Bro | 1,000 | Koopa | World 1-Hammer Bro | |
Hot Foot | 100 | Fortress | World 4-Fortress 1 | |
Jelectro | N/A | Water | World 3-5 | |
Kuribo's Goomba | 100 | Goomba | World 5-3 | |
Lakitu | 100 | Koopa | World 3-4 | |
Lava Lotus | 100 | Water | World 3-1 | |
Micro-Goomba | N/A | Goomba | World 1-2 | |
Missile Bill | 100 | Artillery | World 4-5 | |
Muncher | N/A | Piranha Plant | World 5-3 | |
Para-Beetle | N/A | Buzzy | World 5-6 | |
Para-Goomba | 100 | Goomba | World 1-1 (red) World 1-2 (brown) | |
Pile Driver Micro-Goomba | 100 | Goomba | World 2-1 | |
Piranhacus Giganticus | 100 | Piranha Plant | World 4-1 | |
Piranha Plant | 100 | Piranha Plant | World 1-5 (red) World 1-1 (green) | |
Podoboo | 100 | Fortress | World 1-Fortress | |
Ptooie | 100 | Piranha Plant | World 6-1 | |
Red Gargantua Koopa Troopa | 100 | Koopa | World 4-1 | |
Red Koopa Paratroopa | 100 | Koopa | World 1-4 | |
Rocky Wrench | 100 | Koopa | World 1-Airship | |
Sledge Bro | 1,000 | Hammer Bro | World 4-3 | |
Spike | N/A | Koopa | World 3-7 | |
Spiny | 100 | Koopa | World 4-3 | |
Spiny Cheep-Cheep | 100 | Water | World 7-4 | |
Spiny Egg | 100 | Koopa | World 4-4 (red) World 3-4 (green) | |
Stretch | 100 | Fortress | World 3-Fortress 2 | |
Thwomp | 100 | Fortress | World 2-Fortress | |
Venus Fire Trap | 100 | Piranha Plant | World 1-1 (both types) | |
Walking Piranha | 100 | Piranha Plant | World 5-1 |
Battle Game[]
Sprite | Name | Description |
---|---|---|
Crab | A Crab needs to be hit twice to flip it upside-down, with the first hit only angering them and causing them to move faster. | |
Fighter Fly | A Fighter Fly constantly hops in an arc, and it is only vulnerable when standing on the ground. | |
Spiny | The only enemy to appear in both the main game and Battle Game. Like the other enemies, a Spiny can be flipped by jumping at the floor it is on. |
Obstacles[]
Sprite | Name | Level debut |
---|---|---|
Bowser Statue | World 8-Bowser's Castle | |
Cannon | World 1-Airship | |
Cannonball | World 1-Airship | |
Giant Cannonball | World 8-Tank | |
Rocket Engine | World 3-Airship | |
Roto-Disc | World 1-Fortress | |
Tornado | World 2-Desert | |
Turtle Cannon | World 1-Airship |
There is also an obstacle exclusive to the Battle Game:
Sprite | Name | Description |
---|---|---|
Fireball | Fireballs can act in one of three ways: the first travels horizontally in a wavy pattern; the second bounces around diagonally; and the last Fireball is shot out of a pipe during a bonus stage. The first two types from the sides after some time has passed. |
Bosses[]
Sprite | Name | Located | Description |
---|---|---|---|
Boom Boom | In every fortress and various Dark Land levels | He attacks by walking, flying or jumping, but jumping on Boom Boom three times defeats him. Aside from fortresses, Boom Boom is also encountered in some of the levels in Dark Land taking place on a vehicle, such as the Tanks. | |
Larry Koopa | World 1-Airship | Larry is the boss of Grass Land. During battle, Larry's only actions are jumping around the room shooting blasts from his magic wand. Larry and the later Koopalings can all be defeated upon being stomped three times. | |
Morton Koopa Jr. | World 2-Airship | Morton is the boss of Desert Land. His behavior is the same as Larry's. | |
Wendy O. Koopa | World 3-Airship | Wendy is the boss of Water Land. Wendy attacks by shooting up to three Candy Rings, and she has the ability to jump very high. | |
Iggy Koopa | World 4-Airship | Iggy is the boss of Giant Land. Iggy acts similarly to Larry, except he jumps higher. | |
Roy Koopa | World 5-Airship | Roy is the boss of Sky Land. His behavior consists of shooting magic blasts from his wand and cause the ground to shake from landing onto the ground. | |
Lemmy Koopa | World 6-Airship | Lemmy is the boss of Ice Land. During his battle, Larry moves back and forth on his Magic Ball while using smaller balls to attack. | |
Ludwig von Koopa | World 7-Airship | Ludwig is the boss of Pipe Land. He behaves identically to Roy. | |
Bowser | World 8-Bowser's Castle | Bowser is the boss of Dark Land. He attacks by breathing fire and attempts to Ground Pound on Mario, although this breaks the floor, made up of Brick Blocks, in the process. |
Items[]
Power-ups[]
Every power-up item rewards 1,000 points upon being collected, except the P-Wing, as they cannot be collected in the levels.
Sprite (regular and inventory) | Name | Transformation | Effects |
---|---|---|---|
Fire Flower | Fire Mario |
Mario or Luigi can shoot fireballs while in this form. | |
Frog Suit | Frog Mario |
Mario or Luigi can swim a lot faster, although his movement on land is flower. Frog Mario also cannot slide down slopes. | |
Hammer Suit | Hammer Mario |
Mario or Luigi can throw hammers at enemies to defeat them, and he can also crouch to block fireball attacks. Like with Frog Mario, the Hammer form does not allow for Mario to slide down slides. | |
Kuribo's Shoe | N/A |
Unlike other power-up items, a Kuribo's Shoe neither appears in ? Blocks nor Toad Houses. They only appear in World 5-3, always being ridden by a Kuribo's Goomba at first, but Mario can defeat it to enter the shoe. Kuribo's Shoe allows Mario or Luigi to safely hop across dangerous objects and jump on various enemies that would otherwise hurt him, such as Munchers. Unlike other power-ups, a Kuribo's Shoe does not overtake Mario's or Luigi's form, so taking damage while in a Kuribo's Shoe reverts Mario or Luigi to the same form he had when he entered the Kuribo's Shoe. | |
P-Wing | P-Wing |
P-Wing not only grants the Raccoon form's abilities, but always has the P-Meter filled, allowing Mario or Luigi to fly in the air without the meter decreasing. A P-Wing's effects are only active for one level, so after completing a level while P-Wing is active, Mario or Luigi turns back into his Raccoon form. While the P-Wing has no distinct appearance from the Raccoon form in the levels, the map sprite of Mario or Luigi depict a large "P" on his chest while its effects are active. | |
Starman | Invincible Mario |
Mario or Luigi becomes invincible temporarily, therefore making him invulnerable to other enemies or obstacles. Invincible Mario can defeat most enemies by touching them. The effects of a Starman are only temporary, and it does not protect from falling into a pit or lava or from the time limit running out, all of which cause Mario or Luigi to lose a life regardless. | |
Super Leaf | Raccoon Mario |
Mario or Luigi can tail whip most enemies and blocks, slowly descend while in the sky, and fly into the sky temporarily after gaining enough speed. | |
Super Mushroom | Super Mario |
Mario or Luigi turns twice his normal size and can withstand an extra hit, whereas taking a hit in his Small form causes Mario or Luigi lose a life. | |
Tanooki Suit | Tanooki Mario |
Has the same abilities as Raccoon Mario, with the addition of being able to temporarily transform into a statue. |
World map[]
These items are exclusively used on the world map. All of them can only be used once.
Sprite | Name | Description |
---|---|---|
Anchor | Prevents the current world's airship from moving around on the world map. | |
Hammer | An item that can break a boulder obstructing a path. | |
Jugem's Cloud | Allows Mario or Luigi to skip past a single level. | |
Magic Whistle | Mario or Luigi play this for a tornado to appear and take him to the Warp Zone. | |
Music Box | Temporary puts all Hammer Bros. and their variants to sleep on the world map, so that Mario and Luigi can skip past their Enemy Course. |
Other[]
Items that are neither used on the world map nor are power-ups.
Sprite | Name | Description |
---|---|---|
1-Up Mushroom | Gives Mario or Luigi an extra life. | |
Blue Coin | These function identically to regular coins, except they only activate when activating a Switch Block in certain areas. | |
Cards | Mario or Luigi is rewarded a card when they activate the goal at the end of a level. Collecting three cards awards at least one extra life, but if the cards are identical, more extra lives are awarded, depending on which item is depicted on all three cards. Cards can be either exchanged or lost in the 2-player Battle Mode. | |
Coin | Collecting 100 of these earns Mario or Luigi an extra life. |
Regional differences[]
There are many differences in the U.S and Japanese releases of the game.
- The TM symbol is placed next to "Bros." in the Japanese version rather than the "3" in the U.S version.
- When you start a stage in the Japanese version, it borders in, while in the U.S version, it fades in.
- In 1-Fortress, at the door right before the boss there are two spikes at the end of the room. In the Japanese version, there are four spikes at the end.
- When you enter a Toad house in the Japanese version, you can start moving before Toad finishes speaking. But in the U.S release, you have to wait for him to finish.
- In the Japanese release, if you have any power-up and get hit, you instantly turn back to small Mario while in the U.S version, you turn back to Super Mario instead, making the former version significantly more challenging.
- In the U.S version when you lose either suit or Kuribo's shoe, you lose your power up and go back to normal Mario (except for Kuribo's shoe which lets you keep your power-up) while in the Japanese version, the power-up makes a BLOOP sound and you revert to small Mario.
- The Japanese version also shows the power-up being taken off. This would be retained in the All-Stars version except Mario won't be immediately reverted to small.
- In the king's room in the U.S release, Mario is standing next to the stairs, the chair and stairs are golden, and there is only one pillar in the left of the room. In the Japanese release, Mario is standing at the far left and the stairs and chair are cyan while there are two pillars to the left of the room.
- In 5-1, the course ending is different as for the Japanese release, the player had to go through a pipe to reach the goal while in the U.S release, the pipe wasn't there and the player could go straight to the goal. This was to prevent the fourth warp whistle glitch from happening.
- In World 8's navy level, the end of the ship is a lot steeper and harder to reach from the water in the Japanese version than in the U.S version.
- The ending speed is also different in the U.S version as it is faster.
- Also in the ending most worlds' names are different from both releases. Such as World 2 being Desert Hill in Japan and Desert Land in the U.S and World 8 being Castle of Kuppa in Japan while it is called Dark Land in the U.S version. All-Stars would use the original Japanese names.
- There is one difference between the U.S and PAL version. When you get Bowser's letter after you finish World 7, in the U.S version, it says "King of the Koopa" while in the PAL release, it says "Koopa Troopa", due to a mistranslation during localization.
References to other Mario games[]
- Mario Bros. - The Battle Mode is very similar to the multiplayer from this game.
- Super Mario Bros. - Buzzy Beetles reuse their sprites from this game but with a few differences. When Princess Toadstool is saved from Bowser (in English versions except Super Mario Advance 4), she says "Thank you. But our princess is in another castle!...Just kidding! Ha ha ha! Bye bye." This is a reference to the mushroom retainers' line "Thank you Mario! But our princess is in another castle!" from this game. Several sound effects from this game are reused. An arrangement of the Underground Theme from this game is used for the underground levels. Also, the Music Box plays an arrangement of the Ground Theme from this game.
- Super Mario Bros.: The Lost Levels - The skidding sound effect returns.
- Super Mario Bros. 2 - Princess Toadstool's appearance is almost identical to how she appeared in this game, though it more closely resembles her appearance from the prototype version as there is no white coloring in her eyes. Bob-ombs, as well as desert, sky and ice-themed levels/worlds also return.
- Super Mario World - The Koopalings return in this game. The Sunken Ghost Ship was once an airship in Super Mario Bros. 3.
- Super Mario Land 2: 6 Golden Coins - Water Land's music can be heard in the background of the music for stage 3 of Tree Zone, as well as in Mario Zone.
- Super Mario RPG: Legend of the Seven Stars - The music heard in Grate Guy's Casino is a rendition of the music that plays during the minigames of Super Mario Bros. 3, the theme heard during the battle with Bowser is also a cover of that from the NES title, the music for Bowser's Keep also contains part of the same theme, and the music heard from Mario's Pad as well as the Flower Garden cutscene is a cover of Grass Land's theme from Super Mario Bros. 3.
- Super Mario 64 - Many levels in Giant Land resemble Tiny-Huge Island in this game and its DS remake. Changing sizes by using doors also resembles using pipes to go from tiny to huge in Tiny-Huge Island.
- Mario Party - The music heard in Ghost Guess and Pedal Power appears to be a cover of the music for Ice Land. A few other songs from Super Mario Bros. 3, namely versions of Giant Land and Dark Land, is in this game.
- Mario Party 2 - The jingle that plays when a single player wins in a minigame is a version of the jingle that plays when the player clears a level from this game. The game itself is also a stage play like Super Mario Bros. 3.
- Paper Mario - The jingle that plays when Mario rescues a Star Spirit is a cover of the theme that plays when Mario recovers a king's Magic Wand, which also plays when Mario wins the Star Rod back from Bowser. An arrangement of the Fortress theme plays in the Koopa Bros. Fortress. The theme of the Koopa Bros. is an arrangement of the theme for the Hammer Bros. battles. Also, the music that plays when Mario levels up is an arrangement of Grass Land's music from Super Mario Bros. 3.
- Super Mario Bros. Deluxe - The opening for the game features a letter from Princess Peach in a similar manner to Super Mario Bros. 3.
- Luigi's Mansion - One of the other songs played on Melody's piano is a version of the Super Mario Bros. 3 athletic theme.
- Super Mario Fushigi no Janjan Land - Several sprites from Super Mario Bros. 3 are reused in this game.
- Paper Mario: The Thousand-Year Door - The theme for Ice Land plays when Jolene calls Mario. In addition, Peach also provides vital clues to Mario via (e-)mail, and her last message ends up being intercepted by the main villain (Grodus, in this game's case), similar to in Super Mario Bros. 3.
- Super Mario 64 DS - The Rec Room theme is a cover of Grass Land's theme. The Wanted!, Connect the Characters, and Mario's Slides minigames uses the minigame music from this game.
- Mario Party Advance - The music played after Mario beats a Boom Boom/Koopaling is heard after the player completes a quest. Also, in the minigame Drop 'Em, the background has a similar design to the levels from Super Mario Bros. 3.
- Mario Kart DS - The track Airship Fortress is based on the airship levels from Super Mario Bros. 3. Another track, Desert Hills, is based on Desert Land from this game. A few of the Mission Mode arenas are based on the Fortress levels in Super Mario Bros. 3. The background of Shroom Ridge is based on Giant Land.
- New Super Mario Bros. - Many concepts started in Super Mario Bros. 3 are features in this game, such as Toad Houses. Most of the worlds have similar themes. Plus, the Fortress theme is a cover; The "Fortress Boss" theme returns as an arrangement. A new version of Toad House's music was the theme for Bob-omb Reverse, a minigame in this game. Bowser's theme from Super Mario Bros. 3 also has a version in this game.
- Super Mario Galaxy - Arrangements of the airship and athletic themes appear in this game.
- Super Paper Mario - The theme that plays when Big Blooper appears is a cover of the underwater theme from Super Mario Bros. 3.
- Mario Kart Wii - A license plate which reads "SMB3" can be found on one of the trucks on Moonview Highway.
- New Super Mario Bros. Wii - The Penguin Suit is based on the Frog Suit from this game. The Koopalings' battle theme is covered twice and once again played when fighting against them. The airship theme is a cover and can be heard on airship levels. The map model of the Towers are based on the Fortress map sprites of Super Mario Bros. 3. The Enemy Courses are similar to the levels when fighting against a Hammer Bro, Fire Bro, Boomerang Bro, or Sledge Bro, and even use a cover of the song. Also, players can store reserve power-ups like in this game.
- Super Mario Galaxy 2 - Supermassive Galaxy is similar to Giant Land.
- Mario Sports Mix - In the underwater theme in Harmony Hustle, a recreated part of the Super Mario Bros. 3 underwater theme can be heard.
- Super Mario 3D Land - Many Super Mario Bros. 3 elements, like Boom Boom, Tanooki Mario, Note Blocks, and Super Leaves appear in this game. The Airships and Boom Boom battles return, and the arrangements of the Airship and athletic themes from Super Mario Galaxy play in certain stages.
- Mario Kart 7 - The Super Leaf appears as an item.
- New Super Mario Bros. 2 - Some levels in this game contain the same colorful blocks as Super Mario Bros. 3. Also, Super Leaves, Raccoon Mario, and the Power Meter returns. The loading chime sometimes plays a small part of the Super Mario Bros. 3 Ground theme. The theme for Toad Houses was reused as that of Toad Houses in this game. World 1-1 and 1-5 are remade as part of the Gold Classics Pack.
- New Super Mario Bros. U - The P-Acorn sounds and acts like the P-Wing. Also, the first part of the Soda Jungle is based on Giant Land.
- Mario Tennis Open - A costume and racket of Tanooki Mario can be unlocked in this game.
- Paper Mario: Sticker Star - Goomba's shoes (known as the Super Boot), a version of Raccoon Mario with only the tail, and Frog Suits return as stickers in this game. The music that plays when riding the ski lift in Whiteout Valley is a version of the athletic theme from Super Mario Bros. 3. Also, the Kings' theme is recreated for the afterward to a Royal Sticker boss battle in this game. When the host Snifit explains the rules to Snifit or Whiffit, a new version of the Spade Panel music plays.
- Super Mario 3D World - A version of the death jingle in Super Mario Bros. 3 is referenced in this game. Spikes and Super Leaves also return.
- Mario Golf: World Tour - The music for Sky Island is a cover of the Super Mario Bros. 3 athletic theme. Golf clubs, a golf ball, and a clothing combo appear based on the Super Leaf. There are also golf clubs, a golf ball, and a costume available based on Tanooki Mario.
- Mario Kart 8/Mario Kart 8 Deluxe - Tanooki Mario is a playable character in the downloadable content pack The Legend of Zelda × Mario Kart 8, but is available from the start in the Deluxe version. Rocky Wrenches in Deluxe resemble their appearance in Super Mario Bros. 3.
- Mario Party 10 - Toad's amiibo Party theme is a version of the theme for Toad Houses from this game. After a Bowser Party is finished, the results music is the lullaby that makes the Hammer, Boomerang, Fire, and Sledge Bros. fall asleep.
- Super Mario Maker/Super Mario Maker for Nintendo 3DS - Super Mario Bros. 3 is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme. The Enemy Course theme plays when the Bowser emblem sound effect is activated in the Super Mario Bros. style, and the Fortress Boss theme plays when it is activated in the Super Mario Bros. 3 style.
- Paper Mario: Color Splash - The 8-bit Recorder and Hammer return in the Super Mario Bros. 3-themed course in Green Energy Plant and can be squeezed into realistic Thing Cards; when the Recorder is used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the Anchor as he does in Super Mario Bros. 3. Raccoon and Frog Mario also appear as usable card effects. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in Super Mario Bros. 3, after completing a level, Peach will supply Mario with advice via Holo-Peaches, although before the final level, her final message ends up intercepted by the main antagonist (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
- Super Mario Run - The background music for Remix 10 features a version of the Ground theme from Super Mario Bros. 3. One of the minigames available heavily resembles the Battle Mode stage where coins and fireballs spew out of a vertical pipe.
- Super Mario Odyssey - The music that plays in the slot rooms and the picture-matching mini-game areas is a version of the minigame theme from Super Mario Bros. 3. A scene of Mario fighting Bowser, accompanied by the final boss theme from this game, plays when Mario captures his archenemy.
- Super Mario Maker 2 - Super Mario Bros. 3 returns as a course style like in the previous game. The Enemy Course theme plays when the "Boss Music" sound effect is activated in the Super Mario Bros. style, the Fortress Boss theme plays when it is activated in the Super Mario Bros. 3 style, and the Bowser battle theme plays when the "Final Boss" sound effect is activated in the aforementioned styles.
- Super Mario Bros. Wonder - The minigame music is reused for the Wonder Effect in Taily's Toxic Pond, and the Hammer Bro music is reused for the Break Time! level Trottin' Piranha Plants.
References in other media[]
- The Legend of Zelda series - The "Magic Whistle" item in this game is actually the Recorder from The Legend of Zelda; it summons a whirlwind to warp the player character to another location and plays the same tune when used, which has become a reoccurring melody in the original series.
- The Mysterious Murasame Castle - The Raccoon Mario transformation sound effect originated from this game.
- The Legend of Zelda: A Link to the Past - The music for Water Land was recreated as the background music for the Fairy Fountain/Great Fairy Fountain theme, including the music that plays on the file select screen, which would be used in many Zelda games throughout the subsequent generations of that franchise's history.
- Super Metroid - The sound effect for when Crocomire fully dies is taken from the Dry Bones in Super Mario Bros. 3.
- Super Smash Bros. Melee - The Ground and Grass Land themes are heard in a new version named after Super Mario Bros. 3. Bowser's down special move, Bowser Bomb, is based on the Ground Pound he uses in this game's final battle. Raccoon Mario, Boo and Thwomp also appear as trophies.
- Animal Crossing: In Animal Crossing: Wild World, City Folk, and New Leaf, the player can receive and send stationery called "SMB3 Paper", whose design is a direct reference to the opening title sequence of Super Mario Bros. 3.
- The Legend of Zelda: Wind Waker - Like before, the musical themes for the Fairy Fountain/Great Fairy Fountains are derived from Water Land's theme. In addition, another version played with the Fairy Queen, with its melody most closely resembling the original Water Land theme.
- Tetris DS - Levels 4, 5, and 6 in Marathon mode uses Super Mario Bros. 3 gameplay on the top screen, along with the Raccoon, Frog and Tanooki Mario sprites on the touch screen. Also, a cover of the Ground theme plays.
- Dance Dance Revolution: Mario Mix - Music from Super Mario Bros. 3 is part of a song in this game.
- WarioWare: Twisted! - The Super Mario Bros. 3 microgame, along with the Super Mario Bros. 3-Lift microgame, are based on this game.
- Mario & Sonic at the Olympic Games - A new version of the Ground theme from Super Mario Bros. 3 is available as a track that can be heard in the music gallery in the Wii version of the game.
- Super Smash Bros. Brawl - The "Super Mario Bros. 3" theme from Super Smash Bros. Melee is re-used in this game. The music that plays during Peach's Final Smash, Peach Blossom, is a sped-up remix of the music that plays in Coin Heavens and the second portion of Sky Land, as well as the Warp Zone. The airship theme is redone and can be heard on the stage Luigi's Mansion. Also, a medley of the boss theme of Super Mario Bros. 3 (alongside the Super Mario World Castle theme) can be heard on the Luigi's Mansion stage. Raccoon Mario, Boo, Thwomp, and Ludwig von Koopa appear in the form of stickers. Also, Boo, Chain Chomp, and Dry Bones appear as trophies and stickers.
- Mario & Sonic at the Olympic Winter Games - In the Wii version, a version of the athletic theme is available as a track that can be played during events. In the Nintendo DS version, an arrangement of the athletic theme is used as the first part of the Mario & Sonic Medley in Ultimate Figure Skating.
- Nintendo 3DS Virtual Console NES games: The sound effect when selecting a Nintendo Entertainment System game is the coin sound effect startup sound for Super Mario Bros. 3.
- Mario & Sonic at the London 2012 Olympic Games - The athletic theme in Super Mario Bros. 3 is available in the Wii version of this game as one of the optional music tracks that can be heard.
- Fortune Street - A new version of Pipe Land's theme is used as the stocks menu music. Also, the Toad's House theme is used as the music for auctions. A version of the "3 Matching Cards" fanfare plays whenever a line is made in Round The Blocks on a Mario board or when the Super Mario tour is completed in Tour mode, as well as a version of the "World Clear" fanfare playing when a line of lucky 7's is made in Round The Blocks on a Mario board.
- Mario & Sonic at the Sochi 2014 Olympic Winter Games - Part of the boss theme is arranged as part of the music in Mario's Figure Skating Spectacular in this game.
- NES Remix 2/Ultimate NES Remix - Super Mario Bros. 3 is one of the games that are remixed.
- WarioWare Gold - The Super Mario Bros. 3-Lift microgame from WarioWare: Twisted! reappears, referred to as simply "Super Mario Bros. 3".
- Super Smash Bros. for Wii U - Music was used in this game as a medley of the athletic, stage clear theme, Giant Land's theme, Hammer Bros. battle theme, and the player miss theme. The Super Leaf is also a usable item, turning fighters into the Raccoon form and allowing them to glide for a while. The Koopalings appear as playable characters as alternate costumes for Bowser Jr..
- Super Smash Bros. Ultimate - New arrangements of the Ground Theme (which features the level clear theme and Grass Land's theme), Fortress Boss theme (featuring Ice Land and Dark Land's themes), and Bowser battle theme (also featuring Dark Land's theme) are available as tracks.
- The Super Mario Bros. Movie - The Brooklyn couple's house features a framed piece of artwork resembling the green triangular texture patterns used for hills in Super Mario Bros. 3. Music Boxes, P Switches, P-Wings, Lakitu's Clouds, anchors, treasure chests as they appear in Super Mario Bros. 3's Toad Houses, and a hammer can be seen in the antique store. On the back wall of the store is a picture of Princess Peach as she appears in the letters. When Mario runs from some Toad Guards in Peach's Castle, the sound he makes when skidding across the hallway is identical to the P-Meter sound effect. This sound effect and the drum sample are also used in the track "Press Start". The Ground Theme, Athletic Theme, Toad House/P Switch music, Spade Panel minigame music, Airship Theme, and Hammer Bro mini-boss music are also arranged in the film's score. The Tanooki Suit also appears. The sign above the vertical lift Mario and Toad use resembles the world maps. Bowser's territory is the Dark Lands. The voxel map Peach uses makes the "world map start" sound effect when the Mushroom Kingdom forms.
- WarioWare: Move It! - A microgame based on Super Mario Bros. 3 appears in this game, in which the player controls a flying Raccoon Mario.
Marketing and legacy[]
Prior to its North American release, gameplay footage from Super Mario Bros. 3 appeared in the Universal Studios film The Wizard to help fuel anticipation for the game's release. Six months after Super Mario Bros. 3's release, McDonald's released a set of Happy Meal toys to promote the game in North America.
Super Mario Bros. 3 was also the subject of its own animated television show, The Adventures of Super Mario Bros. 3, produced by DIC Entertainment. The television series ran in 1990, shortly after Super Mario Bros. 3's release. The premise involves King Koopa and his Koopalings trying to conquer both the real world and the Mushroom Kingdom.
Reception[]
Aggregate Score | ||
---|---|---|
Aggregator | Score | |
NES | Wii | |
GameRankings | 98% (6 reviews)[5] | N/A |
Review Scores | ||
Publication | Score | |
NES | Wii | |
Aktueller Software Markt | 11/12[6] | N/A |
Computer and Video Games | 98%[7] | |
Electronic Gaming Monthly | 36/40[8] | |
Eurogamer | N/A | 10/10[9] |
Famitsu | 35/40[10] | N/A |
GameSpot | N/A | 9/10[11] |
IGN | 9.5/10[12] | |
Jeuxvideo.com | 19/20[13] | |
Nintendo Life | 10/10[14] | |
Total! | 98%[15] | N/A |
Game Zone | 93%[16] | |
Mean Machines | 98%[17] |
Super Mario Bros. 3 was lauded by the video game press. It was widely considered to be one of the best games released for the NES. Computer and Video Games editors Paul Rand, Tim Boone and Frank O'Connor awarded the game a 98% score, praising it for its gameplay, replayability, sound, and graphics. Boone commented that the game is nearly flawless in its utterly "stupendous incredibility and absolutely impossible to put down for anything less than a fire alarm and even then you find yourself weighing down the odds." Rand called Super Mario Bros. 3 the best video game ever, labeling it "the Mona Lisa of gaming" and stating that it is "astoundingly brilliant in every way, shape, and form." O'Connor stated that the game "makes Sonic the Hedgehog look like a wet Sunday morning and even gives the Super Famicom's Super Mario World (released in 1990) a run for its money."[7]
The Japanese publication Famitsu gave it a 35 out of 40.[10] Julian Rignall of Mean Machines referred to Super Mario Bros. 3 as the "finest video game" he had ever played, citing its addictiveness, depth, and challenge. A second Mean Machines reviewer, Matt Regan, anticipated the game would be a bestseller in the United Kingdom, and echoed Rignall's praise, calling it a "truly brilliant game". Regan further stated that the game offered elements which tested the player's "brains and reflexes", and that though the graphics were simple, they were "incredibly varied".[17] In a preview of the game, Nintendo Power gave it high marks in graphics, audio, challenge, gameplay, and enjoyability.[18] The items hidden in the game's levels, such as the warp whistles, were well-received: Rignall regarded them as part of the game's addictiveness, and Sheff stated that finding them provided a sense of satisfaction.[17][19]
Criticism focused on particular aspects of the game. Rignall described the audio and visuals as being outdated in comparison to games on the Mega Drive/Genesis and Super NES (the latter platform having already been launched in other regions by the time Super Mario Bros. 3 was released in Europe).[17]
Fan Reception[]
Super Mario Bros. 3 to this day remains highly beloved by fans of the Mario franchise. It was ranked at the #1 spot in WatchMojo's "Top 10 Mario Games of All Time" list countdown,[20] they also ranked it as the fifth most hardest game in the series in their "10 Hardest Super Mario Games" list countdown over on MojoPlays (following behind Super Mario Sunshine (#4), New Super Luigi U (#3), Super Mario Bros. (#2), & Super Mario Bros.: The Lost Levels (#1)).[21]
Gallery[]
To view Super Mario Bros. 3's image gallery, click here.
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Trivia[]
- In an interview on Nintendo UK's Youtube channel, Shigeru Miyamoto confirmed that the entire game takes place in a stage play.[22] This is evident with not only the title and credits screens but the objects being bolted to the background or suspended by ropes and casting drop shadows and the ends of most levels feature Mario traveling "offstage" on a black backdrop to complete them. In the SNES and GBA versions, however, due to the improved graphics, some of these aesthetic choices are removed and the game's setting therefore appears more like a real world within the Mushroom Kingdom.
- This game is Takashi Tezuka's favorite Mario title in the long-running franchise, as he feels that it is his first masterpiece.
- The advanced graphics of Super Mario Bros. 3 for the NES is the result of the MM3 memory mapper, which was previously used for Super Mario Bros. 2.
- This game marks the first appearance of the Koopalings. The Koopalings also make appearances in Super Mario World, in which they are given a different battle order (from Iggy to Larry). They later have their first 3D appearance and the first time with Bowser Jr. in the popular Wii titles New Super Mario Bros. Wii, New Super Mario Bros. U, New Super Luigi U, and in New Super Mario Bros. 2.
- The Water Land theme is heard as the Fairy Fountain/File Select theme in The Legend of Zelda games, while the Warp Whistle theme is remixed in the intro of The Legend of Zelda: Ocarina of Time.
- A sped-up version of the Coin Heaven/Warp Zone theme was used for Peach's Final Smash in Super Smash Bros. Brawl.
- Super Mario Bros. 3 was released in North America nine months before Super Mario World was initially released in Japan. It was also first released in Japan only 14 days after Super Mario Bros. 2's initial release in North America.
- Despite this game being the 4th entry in the Super Mario series, it was actually the third to be released in North America; following after Super Mario Bros. and Super Mario Bros. 2.
- Super Mario Bros. 3 is the first Super Mario game to feature bosses who have to be defeated by jumping on their head three times.
- Despite being technically released in 1988, Super Mario Bros. 3 was the first Mario game to be released in the 1990s for the U.S.; The first overall Mario game to be released in the decade is Dr. Mario.
External links[]
References[]
- ↑ Super Mario Bros. 3 instruction booklet (1988)
- ↑ Super Mario Bros. 3 website (Nintendo of Europe 2013)
- ↑ Nintendo 3DS eShop manual (Nintendo of Japan 2013)
- ↑ Super Mario Advance 4: Super Mario Bros. 3 website (Nintendo of Europe 2016)
- ↑ "Super Mario Bros. 3 for NES". GameRankings. Archived from the original on July 28, 2014. Retrieved June 26, 2014.
- ↑ Man (January 1992). "Super Mario Bros. 3". Aktueller Software Markt (in German). Archived from the original on July 12, 2021. Retrieved July 11, 2021.
- ↑ 7.0 7.1 Rand, Paul (November 1991). "Computer and Video Games Magazine, issue 120". Computer and Video Games. pp. 23–8. Retrieved June 28, 2014.
- ↑ "Electronic Gaming Review Crew: Super Mario Bros. 3". Electronic Gaming Monthly. No. 9 (1990 Video Game Preview). April 1990. p. 10.
- ↑ Whitehead, Dan (November 10, 2007). "Virtual Console Roundup". Eurogamer. Archived from the original on April 25, 2019. Retrieved February 26, 2021.
- ↑ 10.0 10.1 "スーパーマリオブラザーズ3 [ファミコン] / ファミ通.com". Famitsu. Archived from the original on November 9, 2018. Retrieved July 23, 2018.
- ↑ Provo, Frank. "Super Mario Bros 3 Review". GameSpot. Archived from the original on January 11, 2013. Retrieved December 4, 2012.
- ↑ Thomas, Lucas M. (November 12, 2007). "Super Mario Bros. 3 Review". IGN. Archived from the original on January 25, 2013. Retrieved May 3, 2022.
- ↑ Jefa57 (June 17, 2011). "Test de Super Mario Bros. 3 sur Nes". Jeuxvideo.com (in French). Archived from the original on June 28, 2011. Retrieved July 11, 2021.
- ↑ "Review: Super Mario Bros. 3 (Wii Virtual Console / NES)". Nintendo Life. November 6, 2007. Archived from the original on February 25, 2021. Retrieved February 26, 2021.
- ↑ "Super Mario Bros. 3". Total!. No. 1. January 1992. pp. 12–5.
- ↑ "Super Mario Bros 3" (PDF). Game Zone. No. 1 (November 1991). October 8, 1991. pp. 40–2. Archived (PDF) from the original on October 24, 2021. Retrieved February 26, 2021.
- ↑ 17.0 17.1 17.2 17.3 Mean Machine Staff (October 1991). "Nintendo Review: Super Mario Bros. 3". Mean Machines. No. 13. EMAP. pp. 56–59. Archived from the original on February 26, 2009. Retrieved October 26, 2006.
- ↑ Nintendo Power Staff (January–February 1990). "Previews: Super Mario Bros. 3". Nintendo Power. No. 10. Nintendo. pp. 56–59.
- ↑ Sheff, David (1993). "I, Mario". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. p. 53. ISBN 0-679-40469-4.
- ↑ Richardson, T. (2019, May 21). Top 10 Mario Games of All Time. WatchMojo.
- ↑ Kline, A. (2023, Feb 5). The 10 HARDEST Super Mario Games. MojoPlays (WatchMojo).
- ↑ https://www.youtube.com/watch?v=uu2DnTd3dEo
[]
Characters | Protagonists | Mario • Luigi |
---|---|---|
Other characters | Kings • Princess Toadstool | |
Bosses | Boom Boom • Bowser • Koopalings (Larry Koopa • Iggy Koopa • Lemmy Koopa • Ludwig von Koopa • Morton Koopa • Roy Koopa • Wendy Koopa) | |
Enemies | Enemies | Angry Sun • Baby Cheep • Big Bertha • Blooper • Baby Blooper • Blooper Nanny • Bob-omb • Boo Buddy • Boomerang Bro • Boss Bass • Bullet Bill • Buster Beetle • Buzzy Beetle • Chain Chomp • Cheep-Cheep • Colossal Koopa Paratroopa • Dry Bones • Fiery Walking Piranha • Fire Bro • Fire Chomp • Fire Snake • Gargantuan Koopa Troopa • Goomba • Grand Goomba • Hammer Bro • Hanging Piranha Plant • Hot Foot • Jelectro • Koopa Paratroopa • Koopa Troopa • Kuribo's Goomba • Lakitu • Lava Lotus • Micro-Goomba • Missile Bill • Muncher • Nipper Plant • Para-Beetle • Para-Goomba • Pile Driver Micro-Goomba • Piranha Plant • Piranhacus Giganticus • Podoboo • Ptooie • Rocky Wrench • Scattering Blooper • Sledge Brother • Spike • Spiny Cheep-Cheep • Spiny • Spiny Egg • Stretch • Thwomp • Venus Fire Trap |
Items | Power-ups | Fire Flower • Frog Suit • Hammer Suit • Kuribo Shoe • Mushroom Coin* • Starman • Super Mushroom • Super Leaf • Tanooki Suit |
Map | Anchor • Hammer • Lakitu's Cloud • Music Box • P-Wing • Warp Whistle | |
Level | 1-Up Mushroom • Coin • Magic Ball • Magic Wand • Silver Coin | |
Worlds | World 1 | World 1-1 • World 1-2 • World 1-3 • World 1-4 • World 1- • World 1-5 • World 1-6 • World 1- |
World 2 | World 2-1 • World 2-2 • World 2- • World 2-3 • World 2- • World 2-4 • World 2-5 • World 2- • World 2- | |
World 3 | World 3-1 • World 3-2 • World 3-3 • World 3- • World 3-4 • World 3-5 • World 3-6 • World 3-7 • World 3- • World 3-8 • World 3-9 • World 3- | |
World 4 | World 4-1 • World 4-2 • World 4-3 • World 4- • World 4-4 • World 4-5 • World 4-6 • World 4- • World 4- | |
World 5 | World 5-1 • World 5-2 • World 5-3 • World 5- • World 5- • World 5-4 • World 5-5 • World 5-6 • World 5-7 • World 5- • World 5-8 • World 5-9 • World 5- | |
World 6 | World 6-1 • World 6-2 • World 6-3 • World 6- • World 6-4 • World 6-5 • World 6-6 • World 6-7 • World 6- • World 6-8 • World 6-9 • World 6-10 • World 6- • World 6- | |
World 7 | World 7-1 • World 7-2 • World 7-3 • World 7-4 • World 7-5 • World 7- • World 7- • World 7-6 • World 7-7 • World 7-8 • World 7-9 • World 7- • World 7- • World 7- | |
World 8 | World 8- • World 8- • World 8- • World 8- • World 8-1 • World 8-2 • World 8- • World 8- • World 8- | |
Other locations | Other locations | Enemy Course • Panel (N-Mark Spade Panel · Spade Panel · Start Panel) • Toad House • Treasure Ship |
Forms | Forms | Small Mario • Super Mario • Fire Mario • Raccoon Mario • Frog Mario • Tanooki Mario (Statue Mario) • Hammer Mario • Invincible Mario |
Objects | Regular | ? Block • Big Block • Bolt Lift • Brick Block • Buzzy Beetle Shell • Card • Cloud Block • Cloud Lift • Coin Block • Coral • Directional Lift • Donut Lift • Empty Block • Flimsy Lift • Frozen Coin • Giant Green Shell • Giant Red Shell • Goal • Green Shell • Hidden Block • Ice Block • Jump Block • Lift • Magic Ball • Magic Door • Magic Note Block • Mega ? Block • P Warp Door • Quicksand • Red Shell • Rotary Lift • Semisolid Platform • Spiny Shell • Switch Block • Tank • Track • Treasure box • Vine • Warp Door • Warp Pipe • Wood Block |
Obstacles | Bowser Statue • Candy Ring • Cannon • Cannonball • Giant Cannonball • Lava • Pit • Rocket Engine • Roto-Disc • Spike • Tornado • Turtle Cannon | |
World-e-exclusive | Levels | 01: Classic World 1-1 • 02: Classic World 1-2 • 03: Classic World 1-3 • 04: Classic World 1-4 • 05: Classic World 2-2 • 01: Wild Ride in the Sky • 02: Slidin' the Slopes • 03: Vegetable Volley • 04: Doors o' Plenty • 05: Bombarded by Bob-ombs • 06: Magical Note Blocks • 07: The ol' Switcheroo • 08: Piped Full of Plants • 09: Swinging Bars of Doom • 10: Para Beetle Challenge • 11: A Musical Trek • 12: Armored Airship • 13: Ice Dungeon • 14: A Sky-High Adventure • 15: Sea to Sky • 16: It's a Shoe-In • 17: Slip Slidin' Away • 18: Ice Cubed • 19: Puzzling Pipe Maze • 20: A Towering Tour • 21: Castle Dash • 22: Rich with Ropes • 23: Vexing Doors • 24: Caped Escape • 25: Ground Work • 26: An Aqueous Adventure • 27: Bowser's Last Stand • 28: Koopaling Confusion • 29: Bowser's Airship 1 • 30: Bowser's Airship 2 • Airship's Revenge • No Time to Dawdle • Treacherous Halls |
Enemies and obstacles | Amazing Flyin' Hammer Brother • Big Boo • Bony Beetle • Bowser Statue (Super Mario World) • Bumpty • Chargin' Chuck • Fake Bowser (boss) • Falling spike • Fire-Bar • Flurry • Goomba (Super Mario World) • Hoopster • Hothead • Jumping Piranha Plant • Lil Sparky • Magikoopa • Monty Mole • Para-Goomba (Super Mario World) • Porcupo • Rip Van Fish • Spike Top • Thwimp • Wiggler | |
Items | 3-Up Moon • Advance Coin • Boomerang • Cape Feather • e-Coin • Poisonous Mushroom | |
Objects | ! Switch • Axe • Balance Lift • Bubble • Control Coin • Dotted-Line Block • Flagpole • Flipper • Giant Gate • Grass • Gray Brick Block • Key • Key Door • Power Meter Block • Rotating Block • Roulette Block • Seesaw • Snake Block • Soft sand • Springboard • Stretch Block • Triangular Block • Vanishing Block • Vegetable | |
Switch Cards | 1UP Kinoko ga 3UP Moon ni kawaru! • Blue Green Switch • Luigi Power Up! • Orange Switch • Sugu ni mantan! Power Meter!! • Teki Power Up! Tokuten x2!! • Timer yukkuri! | |
Minigames | Blue Mushroom House • Orange Mushroom House • Red Mushroom House | |
Other | Caped Mario • e-Coin Castle | |
Terms | Terms | Completion • Game Over • Extra life • P-Meter • Time limit • Unwinnable state |
Other | Other | Gallery (Super Mario Advance 4: Super Mario Bros. 3) • Matching Game |
[Edit] /
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Nintendo Entertainment System / Family Computer games | ||
Dr. Mario • Donkey Kong • Donkey Kong 3 • Donkey Kong Classics • Donkey Kong Jr. • Donkey Kong Jr. + Jr. Math Lesson • Donkey Kong Jr. Math • Golf • Mario Bros. • Mario is Missing! • Mario's Time Machine • NES Open Tournament Golf • Nintendo World Championships 1990 • Pinball • Super Mario Bros. • Super Mario Bros. 2 • Super Mario Bros. 3 • Wario's Woods • Wrecking Crew • Yoshi • Yoshi's Cookie | ||
Family Computer Disk System games | ||
All Night Nippon: Super Mario Bros. • Famicom Grand Prix: F-1 Race • Famicom Grand Prix II: 3D Hot Rally • Family Computer Golf: Japan Course • Golf: U.S. Course • I am a teacher: Super Mario Sweater • Kaettekita Mario Bros. • Super Mario Bros.: The Lost Levels • Yume Kōjō: Doki Doki Panic |