- For the removed item, see .
Redemption is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 15 ability haste = 750
- 200 health = 533.33
- 100% base mana regeneration = 400
- 10% heal and shield power = 500
- Total Gold Value = 2183.33
Gold efficiency
- 94.93% gold efficient. base stats are
Similar items
Notes
- Intervention deals area damage, and thus will trigger spell effects.
- Effects such as and prioritize targets based on proximity to the center.
- Intervention is blocked by spell shield.
- Intervention is a location-targeted effect.
- Intervention's cast breaks stealth.
- Intervention has no cast time.
- Buying Intervention until you respawn. while dead will disable
Map-Specific Differences
- Health changed to 300.
- Heal and shield power changed to 16%.
- Intervention heal changed to 300 − 600 (based on target's level).
Old icons
Trivia
- The maximum Heal Power you can have in any given game is 81%, requiring , , , , , and .
- With a level 18 target, your active can heal up to 724 health (400 × 1.81).
- If your target is below 40% of their maximum health, your will increase this by a further 10% to 796.4 health.
- If the target has , this is increased by a further 25% to 995.5 health.
Media
Sound Effects
- Activation
- ▶️ Active SFX
- Strike Incoming
- Heal
- Damage
Patch History
- Combine cost increased to 900 from 700.
- Total cost unchanged.
- Heal and shield power reduced to 10% from 15%.
- New Recipe: + + 700 = 2300.
- New Stats: 200 health, 100% base mana regeneration, 15 ability haste, 15% heal and shield power.
- Old Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- Removed Unique Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- New Recipe: + + 550 = 2300.
- New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- Old Stats: 200 health, 15 ability haste, 100% base mana regeneration, 16% heal and shield power.
- New Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- Intervention heal increased to 200 − 400 (based on target's level) froml 180 − 340 (based on target's level).
- Heal and shield power reduced to 16% from 20%.
- Heal reduced to 180 − 340 (based on level) from 200 − 400 (based on level).
- Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
- Intervention heal increased to 200 − 400 (based on level) from 180 − 360 (based on level).
- Intervention cooldown reduced to 90 seconds from 120.
- Updated icon.
- New:
- Recipe: + + 700 = 2300.
- Stats: 100% base mana regeneration, 15 ability haste, 200 health, 20% heal and shield power.
- Unique Active - Intervention: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 180 − 360 (based on target's level), while enemy champions take 10% of target's maximum health true damage (120 second cooldown). Can be used while dead.
- Limits: This effect is halved if the target has been affected by another in the last 12 seconds.
- Limited to 1 Redemption.
- Old:
- Recipe: + + 650 = 2100.
- Stats: 150% base mana regeneration, 10% cooldown reduction, 200 health, 50% base health regeneration.
- Unique: +10% heal and shield power.
- Unique Active: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 30 − 370 (based on target's level), which is increased by 3 × your heal power, while enemy champions take 10% of target's maximum health true damage and enemy minions take 250 true damage (120 second cooldown). Can be used while dead.
- Limits: This effect is halved if the target has been affected by another in the last 12 seconds.
- Stats: 200% base mana regeneration, 10% cooldown reduction, 300 health, 150% base health regeneration.
- Unique: +10% heal and shield power.
item: .
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from Redemption's heal.
- Heal and shield power increased to 10% from 8%.
- Heal and shield power reduced to 8% from 10%.
- Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
- Added to recipe from . Only available while is on your team.
- Health reduced to 200 from 300.
- Base health regeneration reduced to 50% from 75%.
- Base mana regeneration increased to 150% from 125%.
- Heal reduced to 30 − 370 (based on target's level) from 65 − 490 (based on target's level).
- New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers.
- Considering increased +30% (10% × 3) healing, heal reduced to 39 − 481 (based on level) from 65 − 490 (based on target's level).
- New Effect: Tooltip now mentions how much healing and damage you've done.
- Bug Fix: No longer erroneously counts as a spellcast for effects like .
- Health reduced to 300 from 400.
- Mana regeneration increased to 125% from 75%.
- Active heal reduced to 65 − 490 (based on target's level) from 150 − 490 (based on target's level).
- V6.22 Added
- Recipe: + + 650 = 2100
- Grants +400 health, +75% base health regeneration, +75% base mana regeneration and +10% cooldown reduction.
- Grants Unique Passive: +10% healing and shielding power.
- Grants Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 150 − 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
- This effect is halved if the target has been affected by another recently.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items