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Daily Life (日常, Nichijou)? / (日常生活, Nichijō seikatsu)? or School Life (学園生活, Gakuen seikatsu)? is a major gameplay system in the Persona series where the protagonist must decide how to manage their time in order to improve their skills, bond with their friends and train for upcoming missions over the course of one school year. This system is also featured in Metaphor: ReFantazio.
Appearances[]
Overview[]
Time[]
Time is a special unit that grants the protagonist the ability to perform certain activities of their choice. By doing so, time passes. The protagonist often gets two units of free time per day. Once they're used up, the next day arrives.
Activities[]
- Main article: Activities
The protagonist is able to participate in a variety of activities of their choice. Depending on the activity, they are able to boost certain statistics in different ways, in terms of self-improvement and training for the future.
Activities might be available on specific times of the day, sometimes being scheduled by days of the week. Otherwise, activities can have different attributes and bonuses depending on time, week, weather, and even certain choices made within the activity itself.
Calendar[]
- Main article: Calendar
The protagonist's time in story is limited, which is dictated by the Calendar. Sometimes, a vital deadline might arise, making it important to make the most out of their limited time until then. There will be days when the protagonist might be occupied with something else, meaning they won't be able to make use of their day as they've hoped. However, the calendar makes each day vary greatly from one-another, allowing for different activities and attributes to be accessed during certain criteria, such as the time of day, or the day of the week.
Social Stats[]
- Main article: Social Stats
Social Stats are special stats that serve major use in the protagonist's daily life. They can be increased by performing certain activities, and ranking them up will help the protagonist unlock more options and activities within their daily life, usually in the form of Social Links, and as of Persona 4, part-time jobs as well.
Social Links[]
- Main article: Social Link
The protagonist is able to hang out with other people, most requiring certain criteria to be unlocked. By bonding and increasing the characters' rank, the protagonist will gain access to more powerful Personas of the person's respective Arcana. Some Social Links are automatic, ranking up on scheduled days over the course of the story.
In Persona 4, bonding with other members of the Investigation Team will grant them the ability to inherit new skills, each one being specific per rank. Additionally, Persona 4 has introduced the bonus of granting these members the ability to reawaken to their Ultimate Persona upon maxing out their Social Link. Whereas in Persona 3, second awakenings were scheduled as part of its story.
In Persona 5, Social Links are referred to as Confidants, and leveling them up will grant the protagonist more benefits outside of Personas and their skills. For example, certain Confidants grant access to a larger variety of items in their shops, and some can expand the protagonist's options of strategies in battle.
In Persona 3 Reload, a newly introduced counterpart to Social Links appear as Linked Episodes which function similar to Social Links by being able to hang out with characters (specifically major characters that did not feature Social Links on previous releases of Persona 3). By finishing a Linked Episode, the protagonist will unlock special Persona fusions.
Terminology[]
The name of the mechanic comes from the categorization of the section within Persona 5's tutorial menu. In the Japanese version of the game, the mechanic has been translated in English to "Everyday." It would later be translated to as "Daily Life" in the Japanese version of Persona 3 Reload's promotion on the game's website.
In the description of a Japanese promotional video of Persona 3 Reload's activities, the term is broadly referred to as "日常生活."
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