This article is about the weapons used by Zero in the Mega Man X series he appears in, as well as techniques he can acquire.
Weapons[]
Zero Buster[]

Zero with the Zero Buster, in Mega Man X3.
Similar to the X-Buster, the Zero Buster (Z-Buster for short) is a buster mounted in Zero's arms that can fire regular shots and Charge Shots. It appears more powerful than X's default X-Buster, as it could damage Vile's Ride Armor where X's could not, but could also be overloaded if charged too much, causing an explosion capable of mortally wounding Zero. In Mega Man X3, the Z-Buster possessed an upgraded charge function called the Hyper Zero Blaster similar to the Double Charge Shot from Mega Man X2. Zero did not use his Z-Buster at all in Mega Man X4, instead focusing on his Z-Saber. Zero returned to using the Z-Buster in Mega Man X5 and X6, but with only one Charge Shot available. After the latter game, the Z-Buster was never used again.
Z-Saber[]

Zero with the Z-Saber, in Mega Man Xtreme.
Zero's most iconic weapon is the Z-Saber, a beam saber which he first acquired in Mega Man X2 after his body parts were upgraded by Serges. He uses it to slash and stab through enemies, though it is more close-ranged than his Zero Buster. Zero also uses his Learning system to learn new attack techniques for his saber, similar to X's Variable Weapons System. Up until Zero's death at the end of Mega Man X5, the Z-Saber had a rather fluid-formed blade, less like a sword in the actual sense. After his resurrection in Mega Man X6, it had a more solid blade. Zero is most often seen wielding the Z-Saber with his left hand in video sequences in Mega Man X3, X4 and X8, but uses his right hand more often in gameplay. When not used, Zero stores the deactivated Z-Saber hilt in a sheath-like pack located on his back, although in Mega Man X7 and X8, he keeps it out and activated as long as it is equipped.
Mega Man X7[]

Concept art of Zero's weaponry in Mega Man X7.
V Hanger[]
The V Hanger is obtained after defeating Wind Crowrang in Mega Man X7. It is a set of two purple-bladed beam daggers. Besides allowing Zero to use Souenbu by throwing boomerangs, the V-Hanger allows him to do a fast five-slash combo. The attack reach of the daggers are half as long as the regular Z-Saber.
D Glaive[]
The D Glaive is a pole weapon that allows for longer-ranged attacks. It appears in both Mega Man X7, gained after defeating Splash Warfly, and Mega Man X8, where it can be constructed from a Rare Metal found in Dark Mantis' stage. The version in X7 is slow and just noticeably longer than the Z-Saber, but allows for the special move Suiretsusen. In X8 it can be spun over Zero's head to strike repeatedly, and its range has been greatly extended to two-and-a-half times that of the Z-Saber.
Mega Man X8[]
B Fan[]
The B Fan is a pair of fans offering high attack and defense capabilities. Zero can stand still with this weapon that creates an energy shield around him that can deflect low-damage projectile shots. It appears in Mega Man X8. Learning the Rekkyodan technique will power-up the fans, allowing them to reflect shots back at the enemies by hitting them with the weapon.
T Breaker[]
The T Breaker is a super-powerful heavy hammer that can break through enemies' barriers. Using Juuhazan with this weapon can even destroy some obstacles & platforms. It appears in Mega Man X8. However, this weapon is capable of only one slow slamming attack. The reach of this weapon is the same as the Z-Saber.
K Knuckle[]
The K Knuckle is a pair of brass knuckles that appear in Mega Man X8. Equipping them grants Zero access to the special techniques used by Ryu and Ken from the Street Fighter series. The weapon's range is almost non-existent as Zero has to come up close to attack enemies making it easier to get hit, however the attack power is the same as T Breaker. The main flaw of the K Knuckle is that it cannot break through enemy barriers due to it lacking the three hit combo ability for Zero to break through enemy barriers.
Σ Blade[]
The Σ Blade is the weapon Sigma wields in Mega Man X8, and it can be obtained by either completing the game, or by entering a code on the title screen and then buying it in the R&D Lab. It is a giant sword with legendary attack power, and it can easily break enemies' barriers. In addition, equipping this weapon will reduce special weapon energy usage by half automatically.
Mega Man X: Command Mission[]

Zero's Sabers in Command Mission. From left to right: Red Lotus Saber, Z Ichimonji, Z Rapier, Soul Saber, Flame Saber and Doubletooth.
In Mega Man X: Command Mission, Zero can use several types of Sabers, all of which are Combat type weapons that hit a single target.
- Z Saber (Zセイバー) - Zero's standard weapon, a beam saber that is capable of a Double Slash combo. As the game progresses, Zero has access to better versions of his weapon, the Z Saber+, ++, and +++.
- Flame Saber (ファイアセイバー, Fire Saber), Ice Saber (アイスセイバー) and Thunder Saber (サンダーセイバー) - These sabers have pretty much the same level in terms of stats and hit with one Splitting Slash, but offer elemental strengths to the user, capable of causing additional damage to certain enemies. All of them have a stronger + version available. They have the same appearance, except that the color of each blade depends on the element.
- Doubletooth (ダブルトゥース) - A double-bladed saber, which has a higher chance of a Critical Hit with a Splitting Slash. A stronger version, Doubletooth+, is also available.
- Red Lotus Saber (紅蓮剣 Gurenken, "Crimson Lotus Sword") - Zero's fastest weapon, this blade drains all of Zero's power and channels it into a giant flame blade, and unleashes it in a fire elemental triple slash called the Bone Slicer. However, since the blade drains so much power, it almost completely annihilates Zero's defense stats, making him extremely vulnerable.
- Soul Saber (ソウルセイバー) - The Soul Saber is not an energy blade; rather, it is a metal blade. The Soul Saber lets Zero perform a spin-attack, Slash at Death. Its power increases the lower Zero's Life Energy is.
- Z Ichimonji (零 Rei, "Zero") - Another metal blade, the Z Ichimonji glows with a dark blue flame. It is weak, but breaks armors with the attack Knife Through Butter. Its superior version is the Rei Ichimonji (零影 Rei Kage, "Zero Shadow"). Its English name comes from Kiku-ichimonji.
- Z Rapier (Zレイピア) - This thin, red blade can perform a Triple Slash combo, compared to the Z Saber's double combo. Its high speed compensates for its low defense. A Z Rapier+ is available.
Saber | Power | Armor | Shield | Weight | Obtained at | Additional stats |
---|---|---|---|---|---|---|
Z Saber | 2 | 5 | 4 | 8 | Zero's starting weapon | None |
Z Saber+ | 10 | 12 | 10 | 11 | Default weapon when Zero rejoins in Chapter 5. | |
Z Saber++ | 24 | 17 | 15 | 13 | Weapon Shop (Ch. 8) | |
Z Saber+++ | 50 | 30 | 25 | 25 | Grave Ruins Base | |
Z Ichimonji | 20 | 11 | 14 | 7 | Dropped by Shadow | Armor Break (40% Power) |
Rei Ichimonji | 60 | 20 | 25 | 9 | Stolen from Colonel Redips | |
Flame Saber | 34 | 18 | 16 | 10 | Weapon Shop (Ch. 6) | Fire attribute |
Flame Saber+ | 82 | 22 | 20 | 18 | Weapon Shop (Ch. 10) | |
Ice Saber | 36 | 18 | 16 | 12 | Weapon Shop (Ch. 6) | Water attribute |
Ice Saber+ | 85 | 22 | 20 | 20 | Weapon Shop (Ch. 10) | |
Thunder Saber | 35 | 20 | 18 | 12 | Weapon Shop (Ch. 6) | Thunder attribute |
Thunder Saber+ | 83 | 23 | 21 | 20 | Weapon Shop (Ch. 10) | |
Z Rapier | 12 | 3 | 1 | 3 | Weapon Shop (Ch. 8) | |
Z Rapier+ | 40 | 8 | 4 | 5 | Dropped by Red Stinger | |
Doubletooth | 40 | 20 | 24 | 16 | Weapon Shop (Ch. 9) | Critical Strike +3% |
Doubletooth+ | 63 | 20 | 18 | 20 | Weapon Shop (Ch. 10) | |
Soul Saber | 50 | 26 | 30 | 15 | Cumin's Secret Shop | |
Red Lotus Saber | 80 | 0 | 0 | 0 | Dropped by Fourtails | Fire attribute, Power = Armor + Shield |
Techniques[]
Zero's Learning (ラーニング) system allows him to learn a Technique (必殺技 Hissatsu Waza, lit. "Sure-Killing Arts") that lets him mimic certain attacks used by defeated bosses and are usually performed with specific commands. The learned techniques vary from attacks to movement styles.[1][2] Zero's abilities are also known as Special Attacks,[3] Special Moves,[3] and Learned Moves.[4]
Unlike X's Special Weapons, most of Zero's Techniques do not require Weapon Energy consumption, and can be used immediately through a combination of buttons rather than selecting them first. However, certain Techniques do still function the same as Special Weapons. Furthermore, some Techniques require no input at all, instead acting as upgrades that improve Zero's base abilities (i.e. Tenkuuha or Rekkyoudan).
Mega Man Xtreme[]
Zero can help X in Mega Man Xtreme if he finds the "Zero Scramble" upgrades found in the Hard Mode stage Light Capsules. These upgrades briefly summon Zero, who performs an attack before disappearing.
Image | Technique | Stage | Description |
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Gallery Stage (Armored Armadillo) | Zero dashes across the screen, slashing as he goes. |
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Dinosaur Tank Stage (Wheel Gator) | Zero performs a rising uppercut slash to the top of the screen. |
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Scrap Plant Stage (Morph Moth) | Zero punches the ground, generating explosions that cover the entire screen. |
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Central Computer Stage (Magna Centipede) | Zero performs Dash; if he hits an enemy, he slashes them once more and finishes with Rising. |
Mega Man Xtreme 2[]
Zero has his own set of Techniques he receives from defeating Maverick bosses and one from a Light Capsule. These include his Zero Scramble moves from the previous game, though altered. All these attacks consume the same Weapon Energy meter, unless otherwise stated.
Image | Technique | Boss | Input | Description |
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Neon Tiger | ↑ + Attack | Zero performs a rising uppercut slash. The more times the button is pressed, the higher Zero reaches. Doesn't require Weapon Energy. |
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Launch Octopus | Air ↑ + Attack | Zero slashes midair, launching two fish-missiles downward from his Z-Saber. |
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Flame Mammoth | ↓ + Attack | Zero slashes, releasing a fireball that becomes a wall of flame when it hits the ground. Identical to X's Fire Wave in this game. |
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Tunnel Rhino | Air ↓ + Attack | Zero descends with a downward thrust as the Z-Saber spins like a drill. Can be canceled. Doesn't require Weapon Energy. |
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Volt Catfish | None (Only select in Sub Screen.) |
Zero punches the ground, releasing six balls of electricity upwards in three different directions. |
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Wire Sponge | Zero calls down eight lightning bolts that strike across the screen in random locations. | |
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Blast Hornet | Zero punches the ground, generating explosions that cover the entire screen. | |
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Overdrive Ostrich | Zero dashes across the screen, slashing as he goes, before reappearing in his original position. | |
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N/A (Light Capsule in Tunnel Rhino's stage) | Zero performs Dash; if he hits an enemy, he slashes them once more and finishes with Rising, before reappearing in his original position. |
Mega Man X4[]
This was the first game in the Mega Man X series to grant Zero his own Techniques from defeating Mavericks.
Image | Technique | Boss | Input | Description |
---|---|---|---|---|
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![]() (落鳳破 "Falling Feng Crush") |
Cyber Peacock | Giga Attack | Zero punches the ground, releasing nine green energy bolts in a peacock tail-like pattern. This is the only Technique in the game to require Weapon Energy, which refills as Zero takes damage. |
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![]() (雷神撃 "Raijin Attack"/"Thunder God Attack") |
Web Spider | Special | Zero performs a standing thrust with a blade of blue electricity. The initial delay can be canceled by using it during a standard combo. |
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![]() (龍炎刃 "Dragon Flame Blade") |
Magma Dragoon | ↑ + Special | Zero performs a rising uppercut slash with a blade of red flames. This move has a fixed height. |
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![]() (氷烈斬 "Ice Fury Slash") |
Frost Walrus | Air ↓ + Special | Zero descends in a downward thrust with a giant icicle blade. Can be aimed slightly left or right, and cannot be canceled. |
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![]() (空円舞 "Air Waltz") |
Split Mushroom | Air + Jump | Grants Zero a Double Jump: the ability to jump again midair after his initial jump. |
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![]() (空円斬 "Air Circling Slash") |
Air + Attack | Zero performs a rolling slash with his Z-Saber while midair. It can change direction without being canceled. | |
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![]() (飛燕脚 "Flying Swallow Legs") |
Jet Stingray | Air + Dash | Grants Zero an Air Dash: the ability to dash once while midair. |
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![]() (天空覇 "Aether Rule") |
Storm Owl | N/A | Turns the Z-Saber purple, granting Zero the ability to destroy enemy energy shots with Z-Saber slashes. |
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![]() (疾風牙 "Hurricane Fang") |
Slash Beast | Dash + Special | Zero ends his dash with a twirling slash with a pink blade, hitting up to three times in a row. Cannot be used while dashing midair. |
The Awakened Zero battle in Mega Man X5 implies that Soul Body was also learned by Zero after defeating Split Mushroom, but this could be X mistaking Twin Dream for his own Special Weapon from X4.
Mega Man X5[]
Image | Technique | Boss | Input | Description |
---|---|---|---|---|
![]() (三日月斬 Mikazukizan, "Crescent Moon Slash") |
Crescent Grizzly | Air + Attack | Like Kuuenbu and Kuuenzan, Zero is able to Double Jump and perform a rolling slash midair, this time creating a (purely cosmetic) crescent moon effect. Has a shorter cooldown time than Kuuenzan. | |
![]() (電刃 Denjin, "Electric Blade") |
Volt Kraken | ↑ + Attack | Zero performs a rising uppercut slash with a blade of blue electricity. It also sends lightning bolts downwards, damaging enemies below him. The more times the button is pressed during the move, the higher Zero reaches. | |
![]() (滅閃光 Messenkou, "Destroying Glint") |
Shining Firefly | Giga Attack | Zero punches the ground, releasing a wave of nine violet energy bolts. Unlike Rakuhouha, these bolts pierce enemies to hit multiple times, but deal less damage per hit. Requires Weapon Energy, which refills as Zero takes damage. | |
![]() (飛水翔 Hisuishou, "Flying Water Soar") |
Tidal Whale | Air + Dash | Zero performs an Air Dash surrounded by a sheet of ice, dealing minor damage. Can be aimed slightly upwards or downwards. | |
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![]() (疾風 Hayate, "Hurricane/Squall") |
Spiral Pegasus | Dash + Attack | Zero stops his dash, sending an after-image to dash ahead. If it strikes an enemy, it attacks with Shippuuga and disappears. |
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![]() (双幻夢 Sougenmu, "Twin Phantasm") |
Spike Rosered | Special (Needs switch to this.) |
Zero projects a colorful ghost in front of himself. The image alone doesn't cause damage, but it mimics Zero's moves to attack with him. Disappears after a short period of time. |
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Dark Necrobat | Zero freezes time for every object and enemy on the screen. It slowly consumes Weapon Energy, but can be turned off when not needed. Does not work on bosses (except Spiral Pegasus). It is identical to X's Dark Hold. | |
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![]() (断地炎 Danchien, "Severing Earth Flame") |
Burn Dinorex | Air ↓ + Attack | Zero descends in a downward thrust with a flaming blade. It generates (purely cosemtic) explosions when it hits the ground. Can be aimed slightly left or right. |
Mega Man X6[]
Image | Technique | Boss | Input | Description |
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Commander Yammark | ↑ + Special | Zero summons three dragonflies drones to shield him. Pressing the button again makes them fire a shot forwards. This means they attack concurrently with most of Zero's other Techniques. |
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![]() (氷狼牙 "Ice Wolf Fang") |
Blizzard Wolfang | ↑ + Jump (high jump) Cling ceiling + Attack (drop icicles) |
Grants Zero a high vertical jump, which sticks him to the ceiling if he touches one. From there he can dash, or swing an icy blade to rain down three icicles. Using the icicles requires Weapon Energy, but the jump does not. |
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![]() (翔炎山 "Soaring Flame Mountain") |
Blaze Heatnix | ↑ + Attack | Zero performs a standing uppercut slash with his saber, creating an arc of flames that reaches upwards. |
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![]() (落鋼刃 "Falling Steel Blade") |
Metal Shark Player | Air ↓ + Attack | Zero descends in a downward thrust with a metal blade. Can be aimed left or right slightly, and creates a bouncing anchor projectile when it hits the ground. The anchor requires Weapon Energy, but the downward thrust does not. |
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![]() (旋墜斬 "Whirling Crash Slash") |
Ground Scaravich | Air ↑ + Attack | Zero descends diagonally with his saber extended and performs a twisting slash once he hits the ground, shaking the screen. Can affect Nightmare Cubes. |
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![]() (円水斬 "Circling Water Slash") |
Rainy Turtloid | ↓ + Special | Zero performs a high-speed rolling slash. Can be used midair, slowing his aerial momentum. |
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Shield Sheldon | None (Only select in Sub Screen.) |
Zero deploys an energy shield that deflects most energy shots. Uses Weapon Energy upon activation and when an enemy shot hits the shield, unlike X's version. |
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![]() (裂光覇 "Rending Light Rule") |
Infinity Mijinion | Giga Attack | Zero punches the ground, calling down beams of light across the entire screen. Weapon Energy for this technique can be refilled by taking damage or with Weapon Energy pickups. |
Mega Man X7[]
Mega Man X7 introduces the use of weapons other than the Z-Saber: the V Hanger and D Glaive, each has a proprietary Technique, but the other six are limited to the Z-Saber.
Image | Technique | Boss | Input | Description |
---|---|---|---|---|
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![]() (爆炎陣 "Bursting Flame Array") |
Flame Hyenard | Giga Attack | Zero punches the ground, causing a circular explosion of fire. This is the only Technique in the game to use Weapon Energy, albeit a large amount. |
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![]() (波断撃 "Wave Sever Attack") |
Vanishing Gungaroo | Special | Zero performs an overhead slash that emits a short-range wave of energy. |
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![]() (雷神昇 "Raijin Rise") |
Tornado Tonion | Dash + Special | Zero performs a spinning, rising uppercut that surrounds him in a tornado of electricity. |
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![]() (水烈閃 "Water Fury Flash") |
Splash Warfly | Special (D Glaive) |
Zero rears up before stabbing with the D Glaive, creating a burst of water energy at the tip. |
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![]() (獄門剣 "Prison Gate Sword") |
Soldier Stonekong | Hold Attack | Zero enters a defensive stance that reflects enemy shots. If an enemy touches him, he briefly stops time and counterattacks with a single slash. |
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![]() (双燕舞 "Twin Swallow Dance") |
Wind Crowrang | Special (V Hanger) |
Zero emits a wind cutter from his V Hanger, which flies forward before returning like a boomerang. |
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![]() (飛影刃 "Flying Shadow Blade") |
Snipe Anteator | Air + Special | Zero slashes midair, releasing a homing energy projectile with long range. |
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![]() (斬光輪 "Slashing Light Ring") |
Ride Boarski | Forward + Special | Zero creates a wheel of energy that rolls along the ground and pierces enemies. Zero cannot perform other Techniques as long as the wheel is on screen. |
Mega Man X8[]
Mega Man X8 no longer restricts the use of techniques and weapons. Each weapon can use all eight techniques. However, if a technique that uses a specific weapon will change its form and name.
Image | Technique | Boss | Input | Description |
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![]() (天照覇 "Amaterasu/Heaven Shine Rule") |
Optic Sunflower | ↓ + Special | Zero punches the ground, calling down an orbital laser around himself. This is the only Technique in the game to use Weapon Energy, and thus the only benefited by the Σ Blade's Weapon Energy discount. |
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![]() (重波斬 "Heavy Wave Slash") |
Gravity Antonion | Special | Zero pauses before performing an overhead slash that causes Guard Break. |
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Dairettsui (大烈鎚 "Great Violent Hammer") |
(T Breaker variant) | Zero slams the ground with the T Breaker, causing a tremor that can Guard Break. It is much faster than Juuhazan. | |
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Ganzanha (岩斬波 "Rock Slashing Wave") |
(K Knuckle variant) | Zero punches the ground, causing a burst of light that can Guard Break. It is much faster than Juuhazan. | |
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![]() (螺刹旋 "Swirling Temple Whirl") |
Dark Mantis | Air + Special | Zero performs a continuous rolling slash that suspends him in the air for a short time. His descent afterwards can be angled diagonally left or right. |
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Senpuukyaku (旋風脚 "Whirlwind Leg") |
(K Knuckle variant) | Zero performs a continous pirouetting kick that suspends him in the air. It is nearly identical to Rasetsusen. | |
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![]() (雷光閃 "Lightning Flash") |
Gigabolt Man-O-War | Dash + Special | Zero dashes, becomes invisible, then reappears with a stream of lightning behind his slash. Can move through enemies, and can be used midair. |
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Raijinken (雷迅拳 "Thunder Swift Fist") |
(K Knuckle variant) | Zero dashes to perform a lightning-charged uppercut, summoning a vertical lightning bolt. Zero's travel distance depends on the button press. The bolt can collect items, as well as break certain floors. Can be performed midair. | |
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![]() (焔降刃 "Blaze Drop Blade") |
Burn Rooster | Air ↓ + Special | Zero descends in a downward thrust with a flaming weapon. This move goes straight down, and cannot be aimed. |
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Enkoukyaku (焔降脚 "Blaze Drop Leg") |
(K Knuckle variant) | Zero performs a divekick diagonally downwards with a flame effect. | |
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![]() (氷龍昇 "Ice Dragon Rise") |
Avalanche Yeti | ↑ + Special | Zero performs a spinning, rising uppercut attack surrounded by snow. Freezes enemies on contact. |
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Shouryuuken (昇龍拳 "Rising Dragon Fist") |
(K Knuckle variant) | Zero performs a spinning, rising uppercut punch surrounded by snow. Freezes enemies on contact. | |
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![]() (烈鏡断 "Violent Mirror Sever") |
Earthrock Trilobyte | N/A | Turns Zero's weaponry orange, giving it the ability to harmlessly deflect enemy energy projectiles. |
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Zekkyoudan (絶鏡断 "Absolute Mirror Sever") |
(B Fan variant) | A stronger Rekkyoudan that makes it so deflected projectiles can damage enemies. | |
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![]() (葉断突 "Leaf Severing Thrust") |
Bamboo Pandamonium | ← or → + Special | Zero performs a rushing stab with a trail of leaves, which can cause Guard Break. |
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Renyoudan (連葉断 "Chained Leaf Sever") |
(D Glaive variant) | Zero performs six rapid stabs in a row, each able to cause Guard Break. |
Mega Man X: Command Mission[]
Zero's techniques are available as his Action Trigger, Command Arts. They are performed by inputting a specific combinations of buttons, and Zero will perform each successfully inputted Command Art once the timer runs out.
Technique | Obtained by | Description |
---|---|---|
Zero Slash Rei Shiki Retsuzan (零式烈斬 "Zero Method Fury Slash") |
Available from start | Zero performs a single downwards slash. |
Zero Breakthrough Rei Shiki Toppa (零式突破 "Zero Method Breakthrough") |
Available from start | Zero performs a forward thrust that can break an enemy's guard. |
Zero Dragon Slash Rei Shiki Shouryuuzan (零式昇竜斬 "Zero Method Rising Dragon Slash") |
Available from start | Zero performs a rising slash that is effective against airborne enemies. |
Zero Wave Slash Rei Shiki Hadouzan (零式波動斬 "Zero Method Surge Slash") |
Perform 300 techniques | Zero performs a leaping sword plant with Power at 50%-200%. |
Zero Skull Crush Rei Shiki Kabutowari (零式兜割り "Zero Method Helmet Splitter") |
Perform 999 techniques | Zero performs a rolling slash into a slam-slash that is guaranteed to be a critical hit. |
Fighting games[]
Besides techniques from other games, Zero has four new techniques in Marvel vs. Capcom: Infinite that are used as his command normals.
Technique | Description |
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Youdantotsu / Youdansen (葉断閃 "Leaf Severing Flash") |
A wood-element horizontal slash. It is based on Zero's standing Medium attack in Tatsunoko vs. Capcom and Marvel vs. Capcom 3, in turn based on the second slash of his Z-Saber combo in X4; becomes a separate command normal in Marvel vs. Capcom: Infinite. |
Resshoukyaku (烈昇脚 "Fury Rising Leg") |
A rising-jumping-somersault kick with both legs with Zero flipping at his apex, which launches the foe slightly and can cancel into airborne specials. Similar to Bass' Crescent Kick from Mega Man 2: The Power Fighters. |
Koketsuga (弧抉牙 "Arc Gouge Fang") |
An oblique-angled rolling slash along the ground that trips the foe. It was originally his crouching Heavy Attack in Tatsunoko vs. Capcom and Marvel vs. Capcom 3, but also has an aerial variation as his jumping S in the latter game, and as his jumping Heavy Kick in Marvel vs. Capcom: Infinite. |
Rasenkyaku (螺旋脚 "Spiral Leg") |
An airborne, forward inwards-spinning kick. |
As a boss[]
These techniques are only utilized by Zero when the player fights him as X. The techniques are used by Zero and "Awakened Zero" (覚醒ゼロ Kakusei Zero) in Mega Man X5, and by Zero Nightmare in Mega Man X6.
Image | Tech. Name | Description |
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Saber Shot (『セイバー弹』, Seibā Dan; Saber Bullet)[5] | Zero launches a spinning crescent wave from his saber that homes on X. This technique is used by Zero, Awakened Zero, and Zero Nightmare, usually after two Z-Buster shots or Shingetsurin. |
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Shin Messenkou (『真・滅閃光』, True Destroying Glint)[2] |
A stronger C-Flasher, where Zero punches the ground and a series of projectiles shoot from the floor to the ceiling. This technique is used by Zero, Awakened Zero, and Zero Nightmare. Zero Nightmare also uses this in his Rockman X DiVE character select animation, but says his Genmu Zero Kai quote ("Shinei") instead of his actual Shin Messenkou quote ("Owari da"). |
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Shingetsurin (『真月輪』, True Moon Ring)[2] |
Awakened Zero shoots two ring projectiles that stop right in front of X, then home in on his location. This replaces his normal Z-Buster shots. This is one of Awakened Zero's two special moves in Mega Man X DiVE. |
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Ittouryoudan: Genmu Zero (『一刀両断・幻夢零』, Single Stroke Bisection: Phantasm Zero)[2][6] |
If Awakened Zero is Lv. 20 or above, and the battle goes on for 2 minutes, he begins to repeatedly launch two giant crescents from his saber. These cover the entire area in front of him and can kill X instantly. Awakened Zero also becomes invulnerable as he constantly uses this attack, making him impossible to defeat from that point onward. |
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Genmu Zero Kai (『幻夢零・改』, Phantasm Zero: Revise)[2] |
A weaker version of the above, where Zero Nightmare releases one giant crescent wave from his saber, with varying speed. Depending on his level, Zero Nightmare may launch two or more waves during the attack, one at a time. This weaker version is "revised" for more consistent usage, and is easier to dodge compared to the original technique. This is one of Zero Nightmare's attacks in Mega Man X DiVE, where he fires two waves. |
Trivia[]
- Interestingly, most of Zero's Techniques are given Japanese names in contrast to all of the other characters in the series who have English words for their attacks.
- All of Zero's Giga Attacks are performed through punching the ground. This first occurred when he uses Earth Gaizer in Mega Man X2.
- The Shouryuuken and Senpuukyaku techniques are originally from the Street Fighter series, also produced by Capcom. In fact, his rising slash techniques are actually based from the Shouryuuken, with the only difference being that the techniques require the use of his Z-Saber.
- After the release of X4, some of Zero's moves became the basis for the special moves of other Capcom video game characters; good examples would be a few characters from the Rival Schools (1997-2000) series, namely: Roy Bromwell, Momo Karuizawa, and Hyo Imawano.
- Zero's Enkoukyaku attack for the K Knuckle is very similar to the downward diagonal aerial kick of Akuma/Gouki from Street Fighter, the Tenma Kuujinkyaku, keeping in line with that game's set of Street Fighter themed special techniques. However, the K Knuckle's usage of it it may also reference the one of the attacks used with Ifrit in Devil May Cry, as both possess attacks are diagonal downward kicks executed while airborne, of the fire element, and both attacks actually have the foot of their respective users wreathed in flames as a makeshift greaves, instead of having a genuine apparatus. However, Akuma's version features no flames.
See also[]
- Zero's weaponry (Mega Man Zero series)
- Zero's Forms
- Chips (Mega Man Zero series)
- X's weaponry
- Axl's weaponry
- Vile's weaponry
References[]