MMKB

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MMKB
MMKB
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F-Splasher (possibly an abbr. for "Flying Splasher"), known as Hisuishou (飛水翔 lit. "Flying Water Soar") in Japan, is the special technique that Zero learns after defeating Tidal Whale in Mega Man X5.

Description[]

This technique is widely claimed as an advanced version of the Hienkyaku from Mega Man X4 as Zero can perform air-dash by default in X5. When pressing the Dash Button in midair, Zero's air dash will automatically generate an ice-element barrier that damages enemies upon contact. The player can slightly adjust the angle of Zero's trajectory upwards or downwards with the corresponding directional button press. Zero doesn't take collision damage during this move, but is still vulnerable to projectile attacks. Once F-Splasher has been learned, it will permanently replace Zero's standard air-dash for the remainder of the game; there is no way to disable this move.

F-Splasher is Volt Kraken and Rangda Bangda W's sun component's weakness.

Damage Data Chart[]

Damage values in units in Mega Man X5.

X5-Icon-Zero-FSplasher F-Splasher
Boss Damage
Magma Dragoon --
Sigma Head --
Crescent Grizzly 3
Tidal Whale 0
Volt Kraken 8
Shining Firefly 3
Dark Necrobat 3
Spiral Pegasus 3
Burn Dinorex 3
Spike Rosered 3
U-555 (Head) 0
U-555 (Tail) 0
U-555 (Top) 0
Prism Guardian 6
Pteranoid 4
Dynamo 0
Shadow Devil 0
Rangda Bangda W (Green Eye) 0
Rangda Bangda W (Red Eye) 0
Rangda Bangda W (Blue Eye) 0
Rangda Bangda W (Sun) 8
Mega Man X 3
Sigma: 1st Phase 0
Sigma: 2nd Phase 6

Other game appearances[]

In Marvel vs. Capcom: Infinite, Zero can release a full Hyper Zero Blaster charge to cancel into this move during the Sentsuizan.

In Mega Man X DiVE, F-Splasher is Swimsuit Layer's second active skill.

Gallery[]

Trivia[]

  • This move features an animation error, causing Zero's usual dash flares to repeatedly flash below his feet during the dash instead of completing their animation.

See also[]

Similar Techniques[]

Counterpart to this Weapon[]


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