Lagdou Ruins 9
|
|
|
|
Lagdou Ruins 9 (Japanese: ラグドゥ遺跡 9層 Lagdou Ruins: ninth level) is the ninth floor of the Lagdou Ruins.
Map data
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eirika or Ephraim dies or the player's army is routed
|
1–8
|
{{{partner}}}
|
{{{other}}}
|
43+3
|
{{{third}}}
|
|
|
Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
This map features lava geysers, which deal 10 damage to any units that ends their turn on one.
Character data
- More characters may be available if this map is attempted during the Creature Campaign.
Item data
There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
20
|
1
|
66~74
|
15~20
|
13~17
|
11~15
|
2~5
|
19~23
|
6~10
|
16
|
5
|
Tomahawk • Brave Axe
|
Does not move.
|
|
Monster
|
Arch Mogall
|
20
|
6
|
25~30
|
17~22
|
8~13
|
7~11
|
3~7
|
4~7
|
12~15
|
5
|
6
|
Shadowshot • Crimson Eye
|
Does not move.
|
|
Monster
|
Maelduin
|
20
|
1
|
39~46
|
13~18
|
9~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Brave Bow
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
20
|
1
|
39~46
|
13~18
|
9~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
57~67
|
13~18
|
10~15
|
9~14
|
1~4
|
16~21
|
3~8
|
16
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range; the northeast four and the center-most one begin moving unprovoked when a player unit enters the north half of the map (enters columns 9–18, rows 1–12; or columns 1–8, rows 7–12).
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
50~59
|
10~15
|
3~8
|
3~6
|
8~15
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range; the northeast four and the center-most one begin moving unprovoked when a player unit enters the north half of the map (enters columns 9–18, rows 1–12; or columns 1–8, rows 7–12).
|
|
Monster
|
Wight
|
18~20
|
Var.
|
33~39
|
10~15
|
8~13
|
9~13
|
1~4
|
7~10
|
5~9
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The center-most one, westernmost two, the east one near the center, the upper southeast one, the middle one of the southernmost three, and the northernmost one immediately being moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
33~39
|
11~16
|
11~16
|
8~12
|
1~4
|
7~10
|
5~9
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The center-most one, westernmost two, the east one near the center, the upper southeast one, the middle one of the southernmost three, and the northernmost one immediately being moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
33~39
|
11~16
|
11~16
|
8~12
|
1~4
|
7~10
|
5~9
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The southern one and northeastern-most one immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
33~39
|
10~15
|
8~13
|
9~13
|
1~4
|
7~10
|
5~9
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The southern one and northeastern-most one immediately begin moving unprovoked; the others move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
57~67
|
13~18
|
10~15
|
9~14
|
1~4
|
16~21
|
3~8
|
16
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
50~59
|
10~15
|
3~8
|
3~6
|
8~15
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
20
|
1
|
68~76
|
16~20
|
14~18
|
11~15
|
2~5
|
19~23
|
6~10
|
16
|
5
|
Tomahawk • Brave Axe
|
Does not move.
|
|
Monster
|
Arch Mogall
|
20
|
6
|
26~31
|
18~23
|
9~13
|
7~11
|
3~7
|
4~7
|
13~16
|
5
|
6
|
Shadowshot • Crimson Eye
|
Does not move.
|
|
Monster
|
Maelduin
|
20
|
1
|
41~48
|
14~18
|
10~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Brave Bow
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
20
|
1
|
41~48
|
14~18
|
10~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
59~69
|
13~18
|
11~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range; the northeast four and the center-most one begin moving unprovoked when a player unit enters the north half of the map (enters columns 9–18, rows 1–12; or columns 1–8, rows 7–12).
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
52~61
|
11~16
|
4~8
|
4~7
|
9~16
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range; the northeast four and the center-most one begin moving unprovoked when a player unit enters the north half of the map (enters columns 9–18, rows 1–12; or columns 1–8, rows 7–12).
|
|
Monster
|
Wight
|
18~20
|
Var.
|
34~41
|
11~15
|
9~13
|
9~13
|
1~4
|
7~10
|
5~10
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The center-most one, westernmost two, the east one near the center, the upper southeast one, the middle one of the southernmost three, and the northernmost one immediately being moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
34~41
|
11~16
|
11~16
|
8~12
|
1~4
|
7~10
|
5~9
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The center-most one, westernmost two, the east one near the center, the upper southeast one, the middle one of the southernmost three, and the northernmost one immediately being moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
34~41
|
11~16
|
11~16
|
8~12
|
1~4
|
7~10
|
5~9
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The southern one and northeastern-most one immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
34~41
|
11~15
|
9~13
|
9~13
|
1~4
|
7~10
|
5~10
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The southern one and northeastern-most one immediately begin moving unprovoked; the others move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
59~69
|
13~18
|
11~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
52~61
|
11~16
|
4~8
|
4~7
|
9~16
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
20
|
1
|
50~71
|
11~29
|
8~28
|
7~28
|
1~21
|
15~30
|
2~23
|
16
|
5
|
Tomahawk • Brave Axe
|
Does not move.
|
|
Monster
|
Arch Mogall
|
20
|
6
|
32~40
|
25~29
|
12~19
|
11~17
|
6~11
|
5~10
|
15~21
|
5
|
6
|
Shadowshot • Crimson Eye
|
Does not move.
|
|
Monster
|
Maelduin
|
20
|
1
|
51~63
|
17~24
|
13~20
|
11~16
|
2~7
|
13~16
|
9~14
|
12
|
8
|
Brave Bow
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
20
|
1
|
51~63
|
17~24
|
13~20
|
11~16
|
2~7
|
13~16
|
9~14
|
12
|
8
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
72~87
|
17~24
|
16~23
|
13~20
|
2~7
|
19~27
|
7~14
|
16
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range; the northeast four and the center-most one begin moving unprovoked when a player unit enters the north half of the map (enters columns 9–18, rows 1–12; or columns 1–8, rows 7–12).
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
63~77
|
15~23
|
7~14
|
5~10
|
16~25
|
2~7
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range; the northeast four and the center-most one begin moving unprovoked when a player unit enters the north half of the map (enters columns 9–18, rows 1–12; or columns 1–8, rows 7–12).
|
|
Monster
|
Wight
|
18~20
|
Var.
|
42~52
|
14~21
|
12~19
|
11~17
|
2~7
|
9~14
|
8~13
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The center-most one, westernmost two, the east one near the center, the upper southeast one, the middle one of the southernmost three, and the northernmost one immediately being moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
42~52
|
15~22
|
15~22
|
10~16
|
2~7
|
9~14
|
7~13
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The center-most one, westernmost two, the east one near the center, the upper southeast one, the middle one of the southernmost three, and the northernmost one immediately being moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
42~52
|
15~22
|
15~22
|
10~16
|
2~7
|
9~14
|
7~13
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The southern one and northeastern-most one immediately begin moving unprovoked; the others move to attack units in range.
|
|
Monster
|
Wight
|
18~20
|
Var.
|
42~52
|
14~21
|
12~19
|
11~17
|
2~7
|
9~14
|
8~13
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The southern one and northeastern-most one immediately begin moving unprovoked; the others move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Wlv
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
72~87
|
17~24
|
16~23
|
13~20
|
2~7
|
19~27
|
7~14
|
16
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
63~77
|
15~23
|
7~14
|
5~10
|
16~25
|
2~7
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Reinforcements
- For three turns on player phase after any player unit acts in the northwest part of the map (columns 1–8, rows 1–6)
- One enemy of group A from the northwest stairs
Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Random monster data
Class rates
Classes (group B)
Class
|
Chance
|
Wight (melee)
|
80%
|
Wight (ranged)
|
20%
|
Classes (group C)
Class
|
Chance
|
Wight (ranged)
|
80%
|
Wight (melee)
|
20%
|
Inventories
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Lagdou Ruins 9
|
--
|
Japanese
|
ラグドゥ遺跡 9層
|
Lagdou Ruins: ninth level
|
Spanish
|
Ruinas de Lagdou 9
|
Lagdou Ruins 9
|
French
|
Ruines de Lagdou 9
|
Lagdou Ruins 9
|
German
|
Ruinen von Lagdou 9
|
Lagdou Ruins 9
|
Italian
|
Rovine di Lagdou 9
|
Lagdou Ruins 9
|
|
References