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Repatriation: Difference between revisions
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|lv=18 | |lv=18 | ||
|inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}} | |inventory={{Item|9|Beak|image=beak hawk}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}} | ||
|recruitment method=Select [[Tibarn]] when prompted (arrives immediately{{h|*|Easy/Normal | |recruitment method=Select [[Tibarn]] when prompted (arrives immediately{{h|*|Easy/Normal}}/at the start of the following Player Phase{{h|*|Hard/Maniac}}) | ||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
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|lv=17 | |lv=17 | ||
|inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}} | |inventory={{Item|9|Beak|image=beak raven}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Coin}}<br>{{Item|9|Elixir}} | ||
|recruitment method=Select [[Naesala]] when prompted (arrives immediately{{h|*|Easy/Normal | |recruitment method=Select [[Naesala]] when prompted (arrives immediately{{h|*|Easy/Normal}}/at the start of the following Player Phase{{h|*|Hard/Maniac}}) | ||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
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|lv=20 | |lv=20 | ||
|inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}} | |inventory={{Item|9|Claw|image=claw lion}}<br>{{Item|9|Laguz Band}}<br>{{Item|9|Elixir}} | ||
|recruitment method=Select [[Giffca]] when prompted (arrives immediately{{h|*|Easy/Normal | |recruitment method=Select [[Giffca]] when prompted (arrives immediately{{h|*|Easy/Normal}}/at the start of the following Player Phase{{h|*|Hard/Maniac}}) | ||
}} | }} | ||
|forced1=ike lord | |forced1=ike lord |
Latest revision as of 01:58, 28 December 2024
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“ | Our road has been long, but it ends today! Let's liberate Crimea and free our friends...and our families...from Daein's tyranny! Men of Crimea...Laguz of Tellius...Greil Mercenaries...MOVE OUT!! | ” | — Ike |
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Repatriation (Japanese: 帰還 Repatriation) is the Endgame of Fire Emblem: Path of Radiance.
Plot
- Main articles:
Repatriation/Script andRepatriation/Conversations
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
The Crimean royal palace, located in the center of Melior, is famed for its beautiful gardens where the world seems at peace. But times have changed. Countless battles have raged in these idyllic confines, and a new dark lord now sits upon the throne. The palace itself has not suffered--it remains a study in dignity and elegance. Yet there is no peace on this day. A grim tension fills the air, engulfing all it touches in deafening silence. Within the heart of the palace sits the author of this war: Ashnard, king of Daein.
Ike, supreme commander of the Crimean army, and Elincia, princess of Crimea, have completed their battle preparations. Now, they spend a tense morning waiting for the decisive battle that will conclude their yearlong odyssey. They wait for the beginning of the end.
Chapter data
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Easy/Normal Difficult Maniac
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Victory: Defeat Ashnard | Player | Enemy | ||||
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Defeat: Ike or Elincia dies | 2–14+1 | 40+5 | ||||
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Character data
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New units
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Required characters
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Available characters
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- Note: Tibarn, Naesala, or Giffca will join either at the beginning of the chapter on Easy or Normal modes, or at the start of the second part of the chapter on Difficult and Maniac modes.
Item data
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Enemy data
Easy Normal Difficult Maniac
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Reinforcements (Difficult/Maniac only)
- On Turn 10
- 4 Paladins from the north (Difficult)/6 Wyvern Lords from the north (Maniac)
- 1 Bishop from the north
Boss data
- Main article:
Ashnard
1st round Difficult/Maniac 2nd round
- Main article:
Bryce
Easy/Normal Difficult/Maniac
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
In the international version on Easy and Normal Mode Ashnard will not move. In the Japanese version and in the international version's Difficult Mode Ashnard will move towards the player at Turn 9 if the player hasn't moved to Ashnard's attack range.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Repatriation |
-- |
Japanese |
帰還 |
Repatriation |
Spanish |
El retorno |
The return |
French |
Rapatriement |
Repatriation |
German |
Heimkehr |
Return |
Italian |
Il ritorno |
The return |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Twisted Tower • | Repatriation |
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