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Lone Wolf is a skill that first debuted in Fire Emblem Warriors as the personal skill of the DLC unit Navarre. It boosts the user's damage output when not paired up with another unit. Once unlocked, it can be shared with other units.

Lone Wolf returns in Fire Emblem: Three Houses as the Personal Ability of Felix, as well as his Unique Support Ability in Fire Emblem Warriors: Three Hopes. It boosts the user's damage output when not in formation with a battalion.

Stats[]

Fire Emblem Warriors[]

Name Activation Capacity
FEW Lone Wolf
Lone Wolf
Pair Up not used -
Effects Increases damage when not paired up with another unit.
Users Learned from Navarre's skill board.
Notes -

Fire Emblem Three Houses[]

Name Activation Capacity
Lone Wolf skill
Lone Wolf
If no battalion is equipped, or an equipped battalion's endurance is 0 -
Effects +5 Attack when active.
Users Felix
Notes Personal ability of Felix.

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity
Lone Wolf skill
Lone Wolf Lv 1
No battalion is deployed or if battalion endurance is depleted -
Effects Slightly increases damage dealt to enemies.
Users Felix


Name Activation Capacity
Lone Wolf skill
Lone Wolf Lv 2
No battalion is deployed or if battalion endurance is depleted -
Effects Moderately increases damage dealt to enemies.
Users Felix


Name Activation Capacity
Lone Wolf skill
Lone Wolf Lv 3
No battalion is deployed or if battalion endurance is depleted -
Effects Greatly increases damage dealt to enemies.
Users Felix


Fire Emblem Heroes[]

Name Activation SP
FEH Lone Wolf Lone Wolf No Assist used/Start of combat 300
Effects If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately).

At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat).

Users Skill cannot be inherited.
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