Needs Japanese name! | |
---|---|
This article is in need of an official name in Japanese. Remove this template when a name has been added. If you are unsure whether or not a name is appropriate, please discuss it on the Talk Page. If it's pertaining to Fire Emblem Heroes, it can most likely be found in its respective page on the FE Heroes wiki. |
Divine Speed is an Engage Skill in Fire Emblem Engage that can be used when Engaged with Emblem Marth.
It reappears in Fire Emblem Heroes as Potent.
Overview[]
When a unit is engaged with Emblem Marth, Divine Speed allows the user to perform an extra attack at 50% damage in combat. The skill has additional effects depending on the user's Battle Style:
- Dragon: Unit recovers HP equal to damage dealt by extra attack.
- Covert: If extra attack hits, poisons foe.
Stats[]
Fire Emblem Engage[]
Name | Activation | Capacity |
---|---|---|
Divine Speed |
Engage | - |
Effects | Unit performs an extra attack at 50% damage in combat. | |
Users | Engaged with Emblem Marth | |
Notes | - |
Fire Emblem Heroes[]
Name | Activation | SP |
---|---|---|
Potent 1 | After combat | 60 |
Effects | If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 50; otherwise, X = 10).
【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | |
Users | - | |
Notes | - |
Name | Activation | SP |
---|---|---|
Potent 2 | After combat | 120 |
Effects | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 10%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 60; otherwise, X = 20).
【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | |
Users | - | |
Notes | - |
Name | Activation | SP |
---|---|---|
Potent 3 | After combat | 240 |
Effects | Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 20%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 70; otherwise, X = 30).
【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | |
Users | - | |
Notes | - |
Name | Activation | SP |
---|---|---|
Potent 4 | After combat | 300 |
Effects | Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, if decreasing the Spd difference necessary to make a follow-up attack (excluding guaranteed or prevented follow-ups), triggers [Potent Follow X%] during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
[Potent Follow X%] Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | |
Users | -
|