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Divine Speed is an Engage Skill in Fire Emblem Engage that can be used when Engaged with Emblem Marth.

It reappears in Fire Emblem Heroes as Potent.

Overview[]

When a unit is engaged with Emblem Marth, Divine Speed allows the user to perform an extra attack at 50% damage in combat. The skill has additional effects depending on the user's Battle Style:

  • Dragon: Unit recovers HP equal to damage dealt by extra attack.
  • Covert: If extra attack hits, poisons foe.

Stats[]

Fire Emblem Engage[]

Name Activation Capacity
FE17 Divine Speed Icon
Divine Speed
Engage -
Effects Unit performs an extra attack at 50% damage in combat.
Users Engaged with Emblem Marth
Notes -

Fire Emblem Heroes[]

Name Activation SP
FEH Potent 1 Potent 1 After combat 60
Effects If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 50; otherwise, X = 10).

【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Users -
Notes -

Name Activation SP
FEH Potent 2 Potent 2 After combat 120
Effects Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 10%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 60; otherwise, X = 20).

【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Users -
Notes -

Name Activation SP
FEH Potent 3 Potent 3 After combat 240
Effects Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 20%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 70; otherwise, X = 30).

【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Users -
Notes -

Name Activation SP
FEH Potent 4 Potent 4 After combat 300
Effects Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, if decreasing the Spd difference necessary to make a follow-up attack (excluding guaranteed or prevented follow-ups), triggers [Potent Follow X%] during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

[Potent Follow X%] Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Users -


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