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Infantry Rush is a type C passive skill introduced in Fire Emblem Heroes. It grants all infantry allies within 2 spaces Heavy Blade as an additional skill; reducing Special cooldown by an extra 1 per hit if the unit has higher attack than their opponent.

Infantry Flash can be learned without inheriting by Mikoto, Brady and Noire (Shade Seeker). It can only be inherited by Infantry units.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Infantry Rush 1 Infantry Rush 1 When unit is positioned within two spaces of allies. 60
Effects Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Users Rarity:
Notes Only usable by Infantry units.

Name Activation SP
FEH Infantry Rush 2 Infantry Rush 2 When unit is positioned within two spaces of allies. 120
Effects Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Users Rarity:
Notes Only usable by Infantry units.

Name Activation SP
FEH Infantry Rush 3 Infantry Rush 3 When unit is positioned within two spaces of allies. 240
Effects Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Users Rarity:
Notes Only usable by Infantry units.

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