Another flawless victory.
The Victory Fanfare (勝利のファンファーレ, Shōri no Fanfāre?), also known as simply "Victory" or "Fanfare", is a recurring piece of music that appears in many Final Fantasy games and is used often after a battle is won. While the same arrangement since the original Final Fantasy has been used repeatedly, certain titles contain different arrangements after the intro, or a new arrangement entirely.
Appearances[]
Final Fantasy[]
The piece is titled "Victory" and plays when the player has won a battle encounter. An orchestral cover is used in the Pixel Remaster release.
Final Fantasy II[]
The piece is titled "Victory".
Final Fantasy III[]
"Fanfare" in both the original NES version and the 3D remakes. The original arrangement was released as "Battle 1 ~ Fanfare" as the third track of the Final Fantasy III Original Sound Version.
The original version also appears in the Final Fantasy XV music player in the Memories of FFIII album purchased from Coernix Station - Alstor for 100 gil.
"Fanfare" is included on the second disc of the Final Fantasy Vinyls collector's edition set in a track with "Battle 1".
Final Fantasy IV[]
"Fanfare" in the SNES version and "Victory Fanfare" in the 3D remake, and plays after a battle has been won.
Final Fantasy IV -Interlude-[]
The fanfare reuses the remastered Final Fantasy IV track.
Final Fantasy IV: The After Years[]
The fanfare reuses the remastered Final Fantasy IV track.
Final Fantasy V[]
"Victory's Fanfare" has been remastered on the Game Boy Advance port of Final Fantasy V. Another rearrangement appears in Pixel Remaster, where the player also has the option of playing with the original soundtrack.
This version of the fanfare has been frequently used in spin-offs, appearing in Dissidia Final Fantasy when a data install has finished, when the player finishes a neutral dungeon in Final Fantasy Record Keeper, and is used in the Theatrhythm series as a tutorial for the game's mechanics.
Final Fantasy VI[]
The track is simply titled "Fanfare". It is the first to have some rock installment in its piece.
The track has been remastered on the Game Boy Advance port of Final Fantasy VI, and rearranged for Pixel Remaster where the player also has the option of using the original soundtrack.
Final Fantasy VII[]
"Fanfare" plays after the player defeats an enemy encounter. Final Fantasy VII is the first game to use a different arrangement after the intro. Two variations of it are played at the end of of a chocobo race: "Jackpot!", which plays after a victorious race, and "Tango of Tears", which plays after a loss. This is also the first case where an arrangement plays on the victory rewards screen, instead of the rest of the fanfare. The 1996 demo version did not have a "Victory Fanfare" at all.
The Final Fantasy VII victory fanfare appears in Lightning Returns: Final Fantasy XIII as the victory fanfare that plays when Lightning is wearing the SOLDIER 1st Class or Midgar's Flower Girl garb. The original version is also included on the Final Fantasy VII Remake and Final Fantasy VII Vinyl album.
Final Fantasy VII: Advent Children[]
Loz's ringtone is the "Victory Fanfare" from Final Fantasy VII and plays during an interrupted portion of his fight with Tifa Lockhart in the Sector 5 slums church.
Crisis Core -Final Fantasy VII-[]
A slightly sped up version of the Final Fantasy VII fanfare is played if Zack completes a mission.
Final Fantasy VII Remake[]
"Victory Fanfare" plays when winning a match at the Corneo Colosseum or Shinra Combat Simulator. Barret Wallace (base game) and Yuffie Kisaragi ("Episode INTERmission") may randomly sing the victory fanfare tune after a successful random battle. An arrangement of "Tango of Tears", titled "Tango of Tears (Jukebox Ver.)", is one of the pieces of music for the jukebox that the player can unlock. In "Episode INTERmission", "Victory Fanfare" plays at a victorious Fort Condor match.
Final Fantasy VIII[]
"The Winner" plays at the end of a successful battle against an enemy or boss and after winning the card game Triple Triad. The track also uses a different arrangement after the intro.
Final Fantasy IX[]
The track is titled "Fanfare". As the nature of the game was in many ways to return to the series' roots, and in doing so, make connections with some of the previous games, Final Fantasy IX recovers the old Fanfare melody after two (main series) games of absence (excluding the variations heard at the Chocobo Square in Final Fantasy VII). In addition, the fanfare associated with key items or plot points from the earlier games is played simultaneously with the victory fanfare.
Final Fantasy X[]
The "Victory Fanfare" plays after defeating an enemy encounter. Like Final Fantasy VII and Final Fantasy VIII, the fanfare uses a different arrangement after the intro. A short version consisting of the intro may also be played after obtaining certain key items.
The track was completely remastered in Final Fantasy X/X-2 HD Remaster.
The Final Fantasy X victory fanfare appears in Lightning Returns as the victory fanfare that plays when Lightning is wearing the Spira's Summoner garb.
Final Fantasy X-2[]
"Mission Complete" is an entirely different arrangement not following the original motif and is played after successful battles and missions.
The track has a better quality in the Final Fantasy X/X-2 HD Remaster.
The Final Fantasy X-2 victory fanfare appears in Lightning Returns as the victory fanfare that plays when Lightning is wearing the Sphere Hunter garb.
Final Fantasy XI[]
Since battles are very frequent, the fanfare only plays when the player character levels up; though other players can see the level up graphic only when the player in question hears the fanfare.
Final Fantasy Grandmasters[]
"Fanfare" is an arrangement by Naoshi Mizuta that plays in the game. It is track 7 on the Final Fantasy Grandmasters Original Soundtrack.
Final Fantasy XII[]
"Victory Fanfare (FFXII Version)" is played after winning boss battles. It brings back the old ending used in the classic Final Fantasy titles from Final Fantasy to Final Fantasy VI as well as Final Fantasy IX. It is track 3 of disc 2 on the Final Fantasy XII: Original Soundtrack.
"Victory Fanfare (Zodiac Age Version)" is the reorchestration version available in Final Fantasy XII The Zodiac Age. It is track 26 on the Final Fantasy XII The Zodiac Age Original Soundtrack.
Final Fantasy XII: Revenant Wings[]
A compressed version of "Victory Fanfare (FFXII Version)" is used as the victory fanfare after completing missions. The track has the same composition as in Final Fantasy XII with synthesized instruments.
Final Fantasy XIII[]
"Glory's Fanfare" is an entirely new fanfare. Composed by Masashi Hamauzu, it is aptly followed by "Battle Results", a soothing vocal track accompanied by piano and synthesizer.
An early arrangement of the "Battle Results" track has been discovered as an unused file on the PS3 game. The arrangement remains the same, while some instruments are missing on the early arrangement. It also lacks the vocal portion and the ending part.
"Glory's Fanfare ~ Battle Results" appears in Lightning Returns as the victory fanfare that plays when Lightning finishes a battle in her Guardian Corps garb.
Final Fantasy XIII-2[]
Similarly to its predecessor, "Honor's Fanfare" is an entirely new composition containing a synthesizer, which draws similarities to "Glory's Fanfare" and "Battle Results" being a rather peaceful tune. It was composed by Naoshi Mizuta. It is played when the player has achieved four stars or less.
Another track, titled "Blessed Fanfare", is Mitsuto Suzuki's composition and draws similarities to the traditional "Victory Fanfare" being an upbeat tune. It also uses synthesizers like "Honor's Fanfare". "Blessed Fanfare" is only played when the player has finished a battle with a five-star rating.
"Blessed Fanfare" appears in Lightning Returns as the victory fanfare that plays when completing a battle in Knight of Etro garb.
Lightning Returns: Final Fantasy XIII[]
A wide array of victory fanfares are used, although the primary victory theme is "Salvation's Fanfare" which plays when completing a battle in garb created exclusively for the game. When Lightning successfully completes a battle in the Slaughterhouse, the crowd can be heard cheering the traditional "Victory Fanfare" instead of an original victory fanfare composition from the trilogy.
"Glory's Fanfare ~ Battle Results" plays when Lightning finishes a battle in her Guardian Corps garb, and "Blessed Fanfare" plays when completing a battle in Knight of Etro garb. Completing a battle in either the SOLDIER 1st Class or Midgar's Flower Girl earns "Fanfare" from Final Fantasy VII, completing a battle in Yuna's Spira's Summoner garb results in "Victory Fanfare" from Final Fantasy X, while Sphere Hunter garb has "Mission Complete from Final Fantasy X-2, and completing a battle when Lightning is wearing the Miqo'te Dress results in the playing of the "Victory Fanfare" from Final Fantasy XIV: A Realm Reborn.
Final Fantasy XIV[]
The original "Victory Fanfare" returns and is played after completing a Guildleve, Behest, Instanced Dungeon or Primal battle. In A Realm Reborn, the version 1.0 victory fanfare can be heard when winning a Chocobo Race in the Manderville Gold Saucer. If the player loses a chocobo race, a different version of the fanfare is heard, but with a calm remix of the chocobo theme after the intro.
"In the Arms of Althyk", a calm remix of the song, plays when sleeping inside an inn room.
In A Realm Reborn, the new version of the victory fanfare is used when the player completes an instanced Dungeon or Boss Trial. A shortened version also plays when a player gains a level in their current class.
The Final Fantasy XIV: A Realm Reborn victory fanfare is used in Lightning Returns: Final Fantasy XIII as the victory fanfare music that plays when Lightning is wearing the Miqo'te Dress garb.
"In the Arms of Althyk" returns when players are sleeping in inn rooms.
Final Fantasy XIV: Stormblood[]
"Victory Fanfare (FFXII Version)" plays at the end of The Ridorana Lighthouse alliance raid. It is track 102 on the Stormblood: Final Fantasy XIV Original Soundtrack.
Final Fantasy XV[]
The traditional Final Fantasy victory fanfare, titled "Day's End Fanfare", plays when resting at a campsite or a lodging. The track was arranged by Yoko Shimomura and Shota Nakama, and is track 9 on the Final Fantasy XV: Original Soundtrack.
Prompto can sing the victory fanfare after battle, and he may sing different versions of it after patch 1.21. He will also sing it when a critical Recoil technique is executed. In Episode Prompto, after Prompto and Aranea defeat Immortalis, Ardyn watches Prompto ride towards Gralea, and sings the "Victory Fanfare".
An arrangement of the victory fanfare plays when winning a chocobo race. "COMRADES Fanfare" is an arrangement by Yoshitaka Suzuki that also appears in Final Fantasy XV: Comrades at end of quests and is track 38 of disc 1 on the Final Fantasy XV Original Soundtrack Volume 2. The Test version had a different arrangement than the final version. Felling Omega will play the fanfare as well.
The original theme from the first Final Fantasy is included in the music player. It is also on the Memories of FFV album bought for 100 gil from Aldare's shop in Galdin Quay and on the Memories of DISSIDIA FF as "Victory Fanfare -Cosmos-", purchasable from Old Lestallum for 500 gil.
Final Fantasy XVI[]
The traditional Final Fantasy victory fanfare, simply titled "Fanfare", plays after certain boss battles especially against Dominants and Eikons, and was arranged by Masayoshi Soken in the style of a Gregorian chant. The lyrics were written by Michael-Christopher Koji Fox and were translated into Ancient Greek by Tomislav Milković. Only the main fanfare is included, similar to in Final Fantasy XV. It is track 18 of disc 2 on the Final Fantasy XVI Original Soundtrack.
Lyrics[]
The official lyrics in Ancient Greek and the original English were released on the Final Fantasy XVI Original Soundtrack.
- Ancient Greek
- μῦθος διά πᾰ́θους γένετο
- Romanization
- mûthos diá páthous géneto
- English
- Pathos begets Mythos.
In the given official lyrics, the word διά is written in Modern Greek rather than the Ancient Greek δῐᾰ́.
The lyrics mention Mythos, referring to the vessel long awaited by Ultima, identified to be Clive Rosfield upon his awakening as the Dominant of Ifrit.
Final Fantasy Tactics[]
The game features two different arrangements. "Victory" plays after successful battles, while "Final Struggle" plays after the final battle against Ultima.
Final Fantasy Tactics Advance[]
In place of the standard victory fanfare, the original tune, composed by Hitoshi Sakimoto, is "Bell of Victory". It is the eight track on disc 1 of the original soundtrack. While the soundtrack features two versions of a track; a Game Boy Advance original version: synthesized from the console's built-in sound engine, and the "Full Sound" orchestral version, there is only the Game Boy Advance version for this track.
Final Fantasy Tactics A2: Grimoire of the Rift[]
The track called "Grasp Victory" plays whenever the party wins a battle. It is composed by Hitoshi Sakimoto.
Though not as a song, Hurdy mentions it in the quote "I have to play the Victory Fanfare when we win, right, kupo?" during the final battle.
Vagrant Story[]
The track aptly named "Fanfare" is played after every boss battle and solved puzzle. It is an entirely different melody altogether. It is track 20 of disc 2 on the Vagrant Story Original Soundtrack.
Final Fantasy Type-0[]
The original fanfare is used and only heard upon leveling up.
Final Fantasy Crystal Chronicles: Ring of Fates[]
"Prize Competition" plays when King Kolka awards the players prizes for completing one of his missions. This is the first time the "Victory Fanfare" tune is used in a Final Fantasy Crystal Chronicles game.
Final Fantasy Crystal Chronicles: Echoes of Time[]
An arrangement of the "Victory Fanfare" plays after the player completes a quest.
Final Fantasy Mystic Quest[]
"Victory Fanfare" plays after winning a battle.
The track was composed by Yasuhiro Kawakami, and Ryuji Sasai.
Final Fantasy: The 4 Heroes of Light[]
"Victory" is composed by Naoshi Mizuta and has an altogether different arrangement.
Final Fantasy Dimensions[]
"Sheathe the Sword" is the victory fanfare. The opening melody is modeled after the signature "Victory Fanfare".
Dissidia Final Fantasy (2008)[]
Two fanfares can be heard in the gameplay: "Victory Fanfare: Cosmos" for the Warriors of Cosmos and "Victory Fanfare: Chaos" for the Warriors of Chaos. The Chaos version is included in the Final Fantasy XV music player on the Memories of DISSIDIA FF album purchased from Old Lestallum for 500 gil.
Kefka Palazzo also hums the fanfare as one of his victory quotes. Finishing the Data install process will play the Final Fantasy V version of this song. Conversely, the game also introduces a "Defeat Fanfare", played when the player loses a battle, which is the same for all characters, Warrior of Cosmos and Chaos alike.
Dissidia 012 Final Fantasy[]
"Victory Fanfare: Cosmos" plays when playing as a warrior of Cosmos, while "Victory Fanfare: Chaos" plays when playing as a warrior of Chaos.
Dissidia Final Fantasy NT[]
The fanfare that plays is a remixed version of the "Victory Fanfare" heard in Final Fantasy VI. Also, when playing as one of the villains, a new remix titled "Victory Fanfare (Rivals)" plays. This version is somewhat based on the Final Fantasy XII version of the fanfare.
Dissidia Final Fantasy Opera Omnia[]
The fanfare from NT is played during the battle results montage for each mission. If a player's party has a unit with Burst Mode engaged and the Finishing Burst is used, a victory fanfare from the attacker's original title will play instead. This does not apply to Finishing Bursts called by solo-mode support units.
Theatrhythm Final Fantasy and Theatrhythm Final Fantasy Curtain Call[]
"Victory" plays when the player completes an Event Music Sequence, Battle Music Sequence, or Field Music Sequence.
The version from Final Fantasy V appears as a playable tutorial track
Theatrhythm Final Bar Line[]
Two brand new arrangements of the victory theme play when the player beats a stage in either Series Quest or Music Select. Additionally, it plays when the game is booted up on a character's birthday.
The theme is used alongside other themes in "Opening".
Chocobo Racing[]
Simply named "Win", it is played when the player wins a race.
Final Fantasy Fables: Chocobo Tales[]
"Victory from Final Fantasy I" is the victory theme.
Final Fantasy: Unlimited[]
"Victory" (勝利, shouri?), it retains the same melody as the game series' "Victory Fanfare". The track plays whenever Earl Tyrant's minions are defeated.
Final Fantasy Record Keeper[]
The original victory themes from each game are played dependent upon the Realm in which a Record is cleared, unless the dungeon is neutral, in which case the Final Fantasy V version is used.
- In NES-era games, the 8-bit tracks are used despite Final Fantasy II and Final Fantasy III not being localized until 1999 and 2006, respectively. The localized versions used a 16-bit arrangement.
- For all other games through Final Fantasy X-2, the themes were not altered from the source games. Remake themes, as for 3D Final Fantasy IV, are generally not used. The exception is Final Fantasy IV: The After Years, which uses the full remastered soundtrack of Final Fantasy IV: The Complete Collection.
- The Final Fantasy XI victory fanfare plays along with "Vana'diel March" for some battles.
- The Final Fantasy XII victory theme plays at the end of boss battles, as in the source game. It would previously play at the end of each battle.
- The Final Fantasy XIII fanfare is combined with "Battle Results" to achieve the intended effect.
- Corresponding themes have also been used from Final Fantasy XIII-2 for its Realm and events, and "Honor's Fanfare" in some mission for Crossroad Beyond Time event.
- The revised orchestral version of the fanfare from Final Fantasy XIV: A Realm Reborn was used during Flames of Vengeance and is the current fanfare for that Realm.
- "Day's End Fanfare" plays followed by "Valse di Fantastica" for Final Fantasy XV battles.
- The "Mission Complete!" theme from Final Fantasy Tactics plays after any boss's defeat in that Realm.
- "Bell of Victory" plays for battles set in Final Fantasy Tactics Advance.
Final Fantasy Brave Exvius[]
A new orchestral remix of the original medley plays when the player gracefully terminates a quest or wins a battle.
War of the Visions: Final Fantasy Brave Exvius[]
A new orchestral mix of the Victory Fanfare plays upon completion of a mission's primary objective, and continues through the results montage.
World of Final Fantasy[]
"Victory Melody" is an entirely new composition, despite the game featuring numerous references to and characters from throughout the Final Fantasy series. It plays after most victories.
Final Fantasy Explorers[]
"Grand Fanfare" (グランドファンファーレ, Gurandofanfāre?) is an arrangement by Tsuyoshi Sekito that appears in the game. It is track 30 on the Final Fantasy Explorers Original Soundtrack.
Other appearances[]
Distant Worlds II: More Music from Final Fantasy[]
This time arranged as an orchestral piece, the theme was included in the sequel to Distant Worlds: Music from Final Fantasy, performed by the Royal Stockholm Philharmonic Orchestra.
Distant Worlds III: more music from Final Fantasy[]
This theme appears alongside a medley consisting of "Battle at the Big Bridge", "Fight With Seymour", and "Let the Battles Begin!". The arrangement finishes the medley with the lyrics:
- Victory theme, it's a Victory![1]
Distant Worlds: Music from Final Fantasy Returning Home[]
"Victory Theme" is included on this live recording of an orchestral concert, performed by the Kanagawa Philharmonic Orchestra and conducted by Arnie Roth held in Tokyo, in November 2010.
Compilation album appearances[]
Final Fantasy Series 35th Anniversary Orchestral Compilation Vinyl[]
"Victory Fanfare -The Definitive Orchestral Arrangement-" is an arrangement of the theme that first appears on this compilation album celebrating Final Fantasy 35th Anniversary, orchestrated by Hiroyuki Nakayama. It is track 3 of side A on disc 1 on the album.
Non-Final Fantasy appearances[]
Chrono Trigger/Cross[]
"Lucca's Theme" from Chrono Trigger (which was cycled for battle victory themes in Chrono Cross) has drawn a lot of comparisons to the standard Final Fantasy victory fanfare.
Ehrgeiz: God Bless the Ring[]
Each Final Fantasy VII character that wins their match will play the victory fanfare while they perform their victory pose.
GACKT Visualive - Réquiem et Reminiscence II[]
The Japanese musician and actor Gackt Camui, who is also responsible for the theme song for Dirge of Cerberus -Final Fantasy VII- and who is the model for Genesis Rhapsodos from both Crisis Core -Final Fantasy VII- and Dirge of Cerberus: Final Fantasy VII, used the Final Fantasy fanfare during this concert tour. It was played at the end of Koakuma Heaven, during a dance game.
Hyperdimension Neptunia series[]
In Hyperdimension Neptunia mk2, Hyperdimension Neptunia Victory, Hyperdimension Neptunia Re;Birth1 and Super Neptunia RPG, the character Neptune may occasionally hum the theme when she levels up.
Super Mario RPG: Legend of the Seven Stars[]
Named "Victory Over Culex", it plays when players defeat the hidden superboss Culex, who is based on Final Fantasy bosses. The game otherwise uses a different fanfare, titled "Victory!!". Another orchestral remix for the song was later used for the Culex 3D version of the boss in the game's Switch remake.
Super Smash Bros.[]
A remix of the Final Fantasy VII version of the fanfare serves as Cloud's victory theme. Cloud's loops until the player advances past the results screen making it the longest victory theme in the Smash Bros. series.
Kingdom Hearts[]
In Kingdom Hearts III, the victory fanfare plays after building a giant Cactuar out of blocks in the Toy Box.
Tokyo 2020 Summer Olympics[]
An arrangement of the victory fanfare was played during the flag parade of the opening ceremony. Arrangements of "Final Fantasy" and "Olympus Coliseum" from Kingdom Hearts were also featured.
Tekken 8[]
"Fanfare" from Final Fantasy XVI plays during the result screen if Clive Rosfield's Rage Art "Hellfire" results in a K.O. on match point in Tekken 8.