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Just like with most any other Smash Bros. game, Super Smash Stadium the Video Game has a multitude of trophies for you to collect. In fact, one of SSS the Game's selling points was that trophies were back after being retired in Super Smash Bros. Ultimate in favor of Spirits, a replacement that many fans considered inferior. Spirits do not return for SSS, nor do any other similar accessory such as the Stickers from Brawl or the Custom Parts from the Smash 4 games.
Trophies were officially revealed on the video game's 14th reveal trailer, issued October 10, 2021. What follows now is the list of every single trophy you can get in the game, all ??? of them, organized in the default way. You can also choose to organize them in the game by franchise, or in alphabetical order (which will cause the Pokémon to be ordered by their National Pokédex number).
Unless otherwise indicated, each trophy is a random steal from the Trophy Lottery feature, back from Mêlée, with the sole difference being that the maximum bet is now 25 Coins.
The years shown are American release years unless otherwise indicated.
Fighters[]
Final Smashes[]
Unlocked by beating All-Star Mode as the character indicated.
Trophy Name | Description |
---|---|
Ancient Bow and Arrow |
The current Final Smash of Link (with Zelda and Sheik formerly using similar moves), the Ancient Arrow goes straight out in front of Link and does severe damage and knockback to the first opponent hit. It also does an explosion that heavily damages any bystanders. Similar arrows with a similar function were also found in Breath of the Wild, although any enemies hit wouldn't drop anything. If used on a Guardian, it wouldn't die instantly unless it was hit in the eye. |
Fox summons his trademark ships to hit opponents. Anyone he catches suffers through a cutscene in which he and the rest of Team Starfox blasts opponents to bits. For some added fun, try this move against Wolf! | |
File:Baby Mario Finale.png | Like father, like son? For a Final Smash, Baby Mario takes his adult self's design and makes it cartoony, while adding a Yoshi stampede. The Yoshi stampede is somewhat important, as Baby Mario's Finale would be significantly weaker than adult Mario's otherwise. |
Talk about butthurt. How mentally unbalanced do you have to be to think that the proper response to getting your teeth kicked in after stealing a banana hoard is to blow your rival's homeland up? Well, in Donkey Kong 64, K. Rool built a machine called the "Blast-O-Matic" and tried to do precisely that! And if he breaks open a Smash Ball, he'll get to show you a nice "what could have been" presentation where he lays you out onto DK Island and blows you up instead! Just make sure to dodge him when he rushes forward! | |
File:Bloom Doom.png | Ivysaur's Final Smash when fighting by itself. With the power of a Grassium Z, Ivysaur lays down roots all over the battlefield, and if those roots detect an opponent, a massive tree shoots out that does a LOT of damage and knockback. Who knew that "going green" could be a bad thing for someone? |
One of Captain Falcon's two cars in the F-Zero series, he likely only owns it because his real signature, the Falcon Flyer, isn't race-legal. Because Captain Falcon is the "Mario" of his series, the car is the most balanced. Break open a Smash Ball, and Falcon will run over any opponents at Mach 5 with the thing! | |
Kirby's original Final Smash from Brawl returns in SSS! Suck in all enemies around him, boil them to perfection, and then kick them out of the pot for severe damage and knockback, as well as some Food, and maybe Curry or a Maxim Tomato! You can also suck in nearby items for some flavor. | |
Critical Hit |
Critical hits are a staple of many RPG's, and Fire Emblem is no exception. Unleash the Smash Ball to see Marth or Lucina rush the nearest opponent with amazing speed and inflict a powerful move that will most likely kill them. But if they miss, they'll be left extremely vulnerable by the MASSIVE cooldown they must endure! The HP meter you see with the move is taken straight from the Fire Emblem games, and due to the fact that Stamina Mode has been retired for this game, it's just for show. |
Light Arrows are a fixture of the Zelda series. If you break open a Smash Ball with Hilda, she will unleash the Lorule equivalent. A dark version of Zelda and Sheik's former Final Smash from Brawl and Smash 4, this arrow inflicts huge damage and knockback on anyone hit, but freezes them, instead of killing them instantly. | |
File:Diffusion Beam.png | It's back from Brawl! R.O.B.'s Final Smash turns him invincible for 15 seconds and causes a laser to constantly emit from his eyes that will either rack up damage on anyone hit, or knock them back HARD. Do taze them, bro! |
Break the Smash Ball with a Koopaling, and the Koopa Troop's mighty armadas of airships will carpet bomb the entire field with cannonballs, Bob-Ombs, and Bullet Bills! The Koopaling is still vulnerable to attack during this mess...the joke is that opponents will be so overwhelmed with weapons that they won't be able to hit you while this Final Smash is active! | |
File:The Family.png | Break a Smash Ball with Piranha Plant, and a literal plant gang will indeed rise up. As much as 50 Piranha Plants will fill the screen at once, doing all sorts of attacks. Petey Piranha will then slam down for the finisher, and spew sludge everywhere. While Piranha Plant is not invincible during this Final Smash, good luck landing any hits on it...you'll be too overwhelmed by Piranhas to even breathe! |
File:Puff Up.png | Jigglypuff swells to a massive size, then releases pent-up energy as it returns back to normal. Anyone close enough to Jigglypuff during the energy release takes damage and knockback. |
G-Max Volt Crash |
Grab a Smash Ball, watch Pikachu grow to its Gigantamax form, and rocket around the entire battlefield like greased lightning! It's invincible, and anyone who hits it gets hurt. Press to give an extra shock. You can control Pikachu during this Final Smash, but it's difficult. |
The power of the Smash Ball brings to life this mutated form of Bowser for 15 seconds, during which he can inflict some serious pain on opponents. While Bowser is still vulnerable to attack during this time, he has Super Armor during the transformation, allowing him to take no knockback. | |
Back from Smash 4, the power of the Smash Ball turns Little Mac into this hulking beast capable of raining down devastating havoc on opponents. His power, speed, and reach all go up, potentially patching up some of the flaws he has normally. Although you are not invincible while this move is in effect, you do get Super Armor, making you immune to knockback and flinching. | |
File:Grand Cross.png | Blatant Christianity in MY St. Clair Publications/Nintendo game? It's more likely than you think! Break open the Smash Ball, and Simon or Richter (or Ashley Nikiwawa...) calls forth a casket that sucks in opponents. Anyone inside gets exorcised with this spell! It should be noted that Simon can't actually use Grand Cross in his home games, as the technique debuted after he died. His son, Leon, was the first Grand Cross user; Leon then promptly passed the technique down to Richter for his use (and abuse). |
File:High Noon.png | For those times when this arena ain't big enough for the two of us, there's this Final Smash. A crosshair appears on the screen; after about five seconds, Sheriff and a posse of deputies will fire at will wherever you aim it. Draw! |
File:Hydro Vortex.png | With the power of a Waterium Z, Squirtle turns into a massive waterspout for 15 seconds, doing lots of damage and knockback to anyone it hits. You can steer the move left and right! Just be careful to not drop Squirtle off an edge! |
Under the influence of the Smash Ball, the Ice Climbers summon a mighty iceberg that spews out cold air. The iceberg itself hurts to touch, while the cold air damages opponents at the rate of about 1% every half second! | |
File:Konga Beat.png
Konga Beat |
This Final Smash comes back from Brawl and Smash 4! DK whips out his bongos and plays them. Press with good timing to hit opponents harder and increase the move's range. Get close to a perfect score and you will almost certainly score a kill. |
File:Klubba.png
Klubba |
DK Country 2 featured a "Lost World" inside Crocodile Isle that was essentially the source of the Kremlings' power. Access to this area was gated by Klubba, who required 15 Kremkoins a pop in order for you to visit. And how did you get Kremkoins? By completing one of the franchise's staples, bonus levels! By paying Klubba the toll, he became your "friend", and that's how this, Dixie Kong's Final Smash, came into being. It should be noted that it was Kudgel, a boss, who did most of the things that Klubba does in this Final Smash. |
Falco's Final Smash, and Fox and Wolf's former Final Smash. It's essentially an Arwing in tank form. Press to fire a laser, jump to make it hover temporarily, tap left or right to turn it, and down to Do a Barrel Roll™. Opponents can stand on top, which could allow you to get some cheap deaths by flying this thing up to the top. The laser is powerful, too. | |
File:Luigi Finale.png | Alex hated Luigi's existing Final Smash. He wanted to bring back Negative Zone from Brawl, but Nintendo said no, so this was a compromise. It's pretty much the same as Mario Finale, with one key difference: instead of sending two fireballs out in front of him like with Mario, Luigi sends out one fireball on either side. So, the optimum strategy with Luigi is to stand in the middle of the battlefield. |
Mario Finale |
A staple of Mario's arsenal throughout his series has been his fireballs, and when you break open a Smash Ball, Mario gets to blast opponents with them! This move doesn't do much damage or knockback on its own; its threat comes from how easily it can combo opponents and push them away. |
The power of Mega Evolution turns Charizard into a massive beast capable of doing a lot of damage for 15 seconds. Press to use Dragon Rush or to use Fire Blast. | |
File:Peach Blossom.png | Let Peach show you the dance of her people! Except it isn't, and even if it were, you probably won't get to see it: get hit by this move, and you're likely going to sleep! Five peaches are also generated, which Peach can grab to heal 20% apiece, but she'd better hurry lest her opponents wake up and get the peaches themselves! |
File:PK Starstorm.png | The Final Smash of both Lucas and Ness. Both boys rain down massive shooting stars from the heavens that are weak on their own, but anyone hit can be comboed for an easy kill. Lucas shoots the stars inward, while Ness shoots them outward. You can use to steer them slightly. Neither character could use PK Starstorm in their home game, which is why Kumatora and Boney join Lucas while Paula and Poo join Ness. |
Police |
The action of the otherwise repetitive Urban Champion would occasionally be broken up by a police car, who would return both fighters to their starting positions when it passed by. Also, if the 90-second time limit for each fight ran out, cops would arrest whoever was the closest to dying, causing the other player to win by default. In SSS, get Urban Champion to break down a Smash Ball, and he'll call on the police car to drag opponents offstage for a kill. It's possible for them to button mash out, as eluding police isn't a crime in the Smash Bros. world. |
File:Pray.png | Blatant religious references in my Nintendo game? It's more likely than you think. This is Paula's Final Smash, and she uses it to heal herself and any partners by 100% each, while blinding opponents. Still, we have to agree with Ashley Nikiwawa: this is kind of a tasteless Final Smash that makes us think infamous right-wing kook Jerry Falwell came back from the dead while we weren't looking... |
File:Rocketbarrel Boost.png | Diddy Kong takes to the skies and can mow down everyone in his way. Just use to steer, and to shoot peanuts at will. Just make sure you're not over a hole when the move ends, as you'll fall helplessly! |
File:Shin Shoryuken.png | One of Ryu, Ken, and Sakura's two Final Smashes. This one is used on close-up opoonents, and hits them quite hard with three punches that do HUGE damage and knockback, as well as fire/explosive damage. This game is the first time that Sakura has used the move...she has yet to learn it in her home series, and we don't know if she has an equivalent! |
File:Shinku Hadoken.png | One of Ryu, Ken, and Sakura's two Final Smashes. This one is used on far-away opponents, and is simply an enhanced Hadoken that can also suck in opponents. Despite its simplicity, it's still very effective, being about 1.5 times stronger than a regular Hadoken. |
File:Shroom Doom.png | Don't mess with the family. If Captain Toad breaks open a Smash Ball, he'll rain down havoc in the form of up to 50 other Toads, who can all be on the screen at once without lagging the game somehow! They'll chew you up and spit you out like a depleted Fire Flower! Captain Toad is still vulnerable during this move, but good luck landing a hit on him... |
File:Super Dragon.png | Back from Brawl and Smash 4, Yoshi eats the "invincible" flashing Koopa shell from Super Mario World 1 (the result of a yellow Beach Koopa that climbed into a shell) and unleashes three amazing powers onto the battlefield. He can fly, spew fireballs, and paralyze opponents by slamming the ground. He is also completely invincible while this move is in effect. |
Three Sacred Treasures |
In the original Kid Icarus game, Pit was tasked with recovering these from Medusa. Break open a Smash Ball and you'll very quickly understand why Medusa hated these items. Using these treasures, (Dark) Pit will go berserk on all opponents in five waves. |
Triforce of Wisdom |
The Triforce piece that Zelda always holds. Break open the Smash Ball and Zelda will proceed to use it against her foes. It traps the nearest opponent and does huge damage, crushing them to death if they're over 100% when the move ends. It can also do lesser damage to any other opponents. |
File:Triforce Slash.png | The Final Smash of Young Link and Toon Link, as well as the former Final Smash of adult Link. They will shoot out a gold beam of light, and the first fighter to be caught in it gets slashed like crazy, racking up a lot of damage in the process. They will then make one final slash at max power. Apparently a favorite of Alex, he used this Final Smash the most when testing out his own characters for this game! |
File:Triple Finish.png | Essentially Pokémon Trainer's Final Smash, this one sees him get out all three of his Pokémon at once for a combined assault that traps opponents in and does severe damage and knockback. The combined powers of Solarbeam, Fire Blast, and Hydro Pump will be super effective against almost any comer! |
File:Waddle Dee Army.png | It's back from Brawl and better than ever! Crack open a Smash Ball and Dedede will rain Waddle Dees, Waddle Doos, and Gordoes all over the battlefield, overwhelming opponents. Hit a Gordo and it's pretty much game over! |
Fighter-Related[]
Items[]
Other Characters[]
Stages[]
Trophy Name | Description |
---|---|
Final Destination's "little brother", Battlefield is yet another staple of the Smash Bros. franchise, and is also seen as the most neutral stage. Multi-Man Smash, as well as Classic Mode's Metal Smash, both happen here, and you can further turn on Alpha Mode in this game to make all stages look like Battlefield. | |
Just as Peach has a castle, so does Bowser. Often set in a volcanic hellscape mated with a ghoulish wasteland, you often wonder how any Koopas are able to live here. The castle in Super Smash Stadium is just as difficult as it might be in a Mario game, with Lava Bubbles, Thwomps, Skewers, and Bullet Bills abounding. The only way you can even score a kill here is at the sides...the top and bottom blast zones are blocked off! Good luck to you if you should ever fight on this stage! | |
File:Bramble Blast.png
Bramble Blast |
One trip through the Krem Quay and you might get the feeling that K. Rool's Crocodile Isle is in the Deep South somewhere. This bramble patch that runs through the swamp really hammers home the Louisiana/Mississippi/Arkansas-ish feel of the place! Obviously, there are lots of brambles in this stage, and just as obviously, they hurt to touch. If you're feeling particularly adventurous, you can try to send your opponents through the rather small side kill zones... |
Bridge of Eldin |
As its name implies, this stage is a bridge. It also links the Eldin province of Hyrule, which would otherwise be split by Zora's River. While the stage is a mostly flat affair, watch out for King Bulbin's charge. He'll plant a bomb on the battlefield that will send you all the way down to the river! While Smashing in the river, you have to watch out for the current, jagged rocks, and the occasional log. Eventually, a Twilight Portal will send you back up to the repaired bridge to start the cycle all over again. |
Nearly every Fire Emblem game involves taking over a castle in some way, and this stage is no different. You start outside the castle, then transition into it before transitioning into the inside of a volcano for some reason. I hope that volcano isn't directly underneath the castle! | |
This brilliant-looking blue planet is the Starfox team's home planet, and is often the first planet visited in a typical Starfox game. On SSS, you fly around this planet on Team Starfox's mothership, the Great Fox. Be careful of its lasers, and also watch out for stray Arwings and Wolfens! | |
Doomship Fields |
Formerly known as "Rainbow Cruise" when it debuted in Super Smash Bros. Mêlée, this stage was overhauled with a Bowser motif at some point on SSS. Living up to the "doom" in its name, the hazards on this stage come at you hard and never let up. Bowser's army will take you on in the air, on the land, and in the sea! Good luck getting through this stage without taking damage! |
File:Dracula's Castle.png | Dracula's home and the setting of nearly every Castlevania game. Likely based on real-life castles that Vlad the Impaler (the real-life man who inspired Dracula) was known to inhabit, but in the Castlevania series, the castle seems to be a monster unto itself. It can theoretically appear anywhere as long as Dracula remains alive, and when a Belmont defeats him, it crumbles and ultimately vanishes, never to be seen again for roughly 100 years. On SSS, while the castle may seem every bit as horrifying as you've heard about, it really isn't that much different from most other stages aside from Dracula being a stage boss. The other monsters you see are background characters! |
No items, Fox only! So named because it's the last level of Classic Mode, where you take on Master Hand and Crazy Hand, this completely flat, neutral stage gives you the sense that you really accomplished something by getting to it. This stage appears rarely on SSS, and when it does, it's usually played for much more cash than you'd typically see offered, as much as $90,000 in some cases currently! Activate Omega Mode in stage selection to make all stages act like this one. | |
Essentially the Kirby franchise's answer to Jerusalem or Mecca, this place is the source of Dreamland's power. As long as the Star Rod sits on the fountain, Dreamland will be at peace. Needless to say, many of Kirby's games involve defeating some evil who was unsealed when the Star Rod was taken off. On SSS, this stage looks like a clone of Battlefield, but it's possible to make the left and right soft platforms disappear by choking off their water supply. | |
File:Game Show Arena.png | Alex St. Clair always was, and likely always will be, a game show fan. This stage reflects that. Battle on near-authentic reproductions of classic U.S. game shows such as The Price is Right, Wheel of Fortune, and Jeopardy! in this love letter "back home" to Alex's original fandom. Unfortunately, you can't win any prizes on the shows, except for the Coins that you'd win on any other stage. |
K. Rool's pirate ship, and one of his main modes of transportation. Much like Bowser's stages, this one is rife with hazards on SSS, including cannonballs, K. Rool's kronies, and the occasional thunderstorm or dogfight with other pirate ships. Most notably, one of the enemy ships has the Kongs on it and is piloted by Cranky Kong, while another is the Pirate Ship stage, with Tetra onboard, and still another is a Koopa ship piloted by Boom Boom and Pom Pom! | |
Great Bay |
The main setting of Majora's Mask, as well as the greater location of Clock Town. Zoras and Gerudoes can be found living here. During the events of the game, the region has been subjected to unusually hot weather and murky waters, making life for the Zoras difficult. Most notably, a local band, the Indigo-Go's, can't perform because band leader Lulu just laid seven eggs (which the weather has made difficult to hatch) and lost her voice! |
On SSS, this Green Greens is the fifth incarnation of two stages seen in Smash 64 and Mêlée, as well as a larger version of the latter. The main fixture of this stage continues to be Whispy Woods, who can blow fighters around and throw apples at them. Another fixture are the Star Blocks, with the occasional Bomb Block mixed in. Be careful of those! | |
File:Hyrule Market.png
Hyrule Market |
Located adjacent to the Hyrule Castle, this bustling town square is full of surprises. Here on SSS, that equates to the various shopkeepers throwing out items every now and then. In addition to the usual Zelda series items that you have on in the Item Switch, the shopkeepers may also throw out special items like Lon Lon Milk and Potions. Watch out for the fountain! |
Hyrule Temple |
One of the more infamous stages on Super Smash Bros. Mêlée and a staple of the series, this stage not only has a new appearance for SSS, but the tornadoes from Hyrule Castle in Smash 64 are here as well! Your attention's probably still going to be drawn to that cave at the bottom, though... |
Indigo Plateau |
As the very first stage to ever debut on SSS, Indigo Plateau has a high reputation to live up to. The home of both the Kanto and Johto Pokémon Leagues and the final destination for every Trainer from those two regions, Indigo Plateau on SSS is essentially 18 stages in one, with one for every Pokémon type. You'd better be on your toes! |
It's finally back, from Mêlée, to kick your tail. This stage's layout is randomly generated from bits of scaffolding, rocks, and ice blocks, and it constantly scrolls upward, very fast in some cases. Meteor Smashes and Pikachu's Thunder are some of the moves that are useless here. You must constantly be on your toes! | |
Taking place just outside of Cranky Kong's cabin. How he handles the noise is beyond us! This stage has changed slightly since its debut in Mêlée: it now goes through a day/night cycle instead of being locked in sunset, and thunderstorms occasionally lash the battlefield, resulting in high surf and a slippery, wet floor. One thing that hasn't changed, though, is the rushing water, and the Klaptrap that occasionally pops out of it! | |
Perpetually locked in a gorgeous sunset, this looks like it's way too tranquil of a stage for the Smash Bros. series, but think again! Have fun with the spinning platforms in the middle, and watch out for the Barrel Cannon at the bottom. It could save you from death in a pinch...or needlessly prolong the inevitable! | |
Ride around on the Pleiades, a ship that was created especially for the Smash Bros. franchise, and gaze in awe at the various majestic backgrounds behind you showcasing everything the Lylat System has to offer! Of course, you can't do much sightseeing while beating up your opponents and being shot at... | |
Magicant |
"Magicant" has been the name of two different, yet very similar areas in the Earthbound/Mother franchise. In Earthbound Beginnings, Magicant was a manifestation of the dreams of someone named Maria, but in Earthbound, it's a manifestation of Ness's own mind. Either way, Magicant becomes available to all who collect the Eight Melodies, and they must find someone in there to sing those Melodies to in order to advance the game's plot. |
Ostensibly the home of Peach (and briefly Marth), the Mushroom Castle has been a staple of 3D Mario games ever since its introduction. In Super Mario 64, Bowser invaded it from within, while in other games, he's physically lifted the castle high into the air. In New Super Mario Bros. U, he instead had Kamek enhance the castle to look more like one of his own. Thankfully, you have to put up with none of that on SSS, but watch out for the Banzai Bills and ! Switches! | |
Mushroom Kingdom 1 |
Three versions of Mushroom Kingdom 1 have appeared on SSS, each with their own distinct flair. The first one was based on the Mushroom Kingdom stage in Smash 64, while the second was based on Mushroom Kingdom 1 in Mêlée. This is essentially Mushroom Kingdom U from Smash 4 Wii-U, but stuck on the Acorn Plains stage. All incarnations have had those trademark Mario gimmicks like ? Blocks and Bricks that can grant you extra items. If you're falling behind, your comeback opportunity could be hiding in there... |
Mushroom Kingdom 2 |
This stage technically doesn't take place in the Mushroom Kingdom, but rather Subcon. So why it's called "Mushroom Kingdom 2" is a mystery. Still, you'll have lots of fun navigating this stage themed after the "black sheep" of the Classic Mario family. Watch out for Pidgit and Birdo! |
The trio is complete. Fight on a recreation of part of World 1-1 from Super Mario Bros. 3, complete with some ? Blocks and a Venus Firetrap in the pipe. Occasionally, Boom Boom and Pom Pom might appear as stage bosses; beat them down for some big rewards. Try ducking on the white block for five seconds if you want to have some fun. | |
Ness's hometown. The boringness of this seemingly idyllic landscape is broken up by cars passing by, which could hurt you if you're on the ground when they pass. You can stand on the Drugstore's awnings, but stay on them for too long, and they collapse! | |
Pilotwings |
One of Nintendo's lesser-known franchises, this is a flight simulation series that has you flying on airplanes, skydiving, hang gliding, and even flying around with a jetpack. Pilotwings Resort takes place on Wuhu Island, the same universe as Wii Sports Resort. Sadly, on SSS, the FAA would only let us fight on the planes...doing anything else was apparently a "national security" risk! |
LEGALIZE IT.
Finally back from Mêlée, albeit not quite as you remember, this somewhat frantic and complex stage sees you battling over the skies of Kanto on balloons of multiple Pokémon from the first four generations. Just be sure to watch out for possible stage hazards! | |
Port Town has been a mainstay of the F-Zero GP since the very beginning, and in F-Zero GX, it got three tracks to itself. The Aero Dive was the second one, found in the Sapphire Cup. All F-Zero stages in the Smash Bros. series have you going through traffic, and Port Town Aero Dive, which originally appeared on SSS as Mute City from Mêlée, is no exception. This stage is also the basis of this game's Delta Mode, which causes all stages to take place on a moving platform that "transports" you all over the place. | |
Saffron City |
Kanto's largest city and the home to Gym Leader Sabrina. On SSS, the action is done on top of the Silph Co. building. Silph Co. is an apparent prototype to the Devon Corporation that makes most of the items you'd buy in a Pokémon Mart. Silph Co. also invented the Master Ball, which made it an easy target for Team Rocket once. Of course, that made Team Rocket an easy target for you... |
The prototype of a coffee shop, you could learn a lot in a saloon back in the heyday of the Old West. Unfortunately, also much like a modern Starbucks, people had a tendency to get into fights if you disagreed with them even slightly...and that aesthetic is replicated quite well on this stage. The stage music is played live by a piano player if your Switch is connected online between 10:00 A.M. and 3:00 P.M. U.S. Eastern Monday through Friday, and barroom brawls, complete with gunshots flying around, aren't uncommon here. You can also kick down the tables and their associated seats yourself, which act as extra platforms when they're up. | |
Skyworld |
The home world of Pit and Palutena. In the original game, it was invaded by Medusa, Palutena's "rival", and Pit, thrust into the Underworld, had to get back up and save Palutena from Medusa. On SSS, it's a bit of an oddball with its mix of hard stone slabs on top of soft clouds. |
File:Super Trash Stadium.png | Ever heard of a game called "Kaizo Mario World"? Well, this is the Smash equivalent. This "Hall of Rejected Smash Ideas" is a constantly-changing "garbage" stage filled with all sorts of weird geometry. And you're probably wondering why Stage Builder isn't in this game... |
More or less Ryu's home, he's trained in its dojo since he was a child. This stage has a non-standard appearance created specifically for the Smash Bros. franchise; to truly recreate the Street Fighter experience, you'll have to use Gamma or Omega Mode. | |
Boxing is typically done inside a square-shaped ring, and the Punchout franchise is no exception to this rule. You have a bit more freedom on this stage than you would in a typical boxing match: you can leave the ring, bounce on the turnbuckles, and take down the lights on top. If you're feeling especially adventurous, check out the titles the Jumbotron screen gives the fighters... | |
The first Yoshi-related stage to debut in the Smash Bros. games takes us to the Super Happy Tree, the alleged source of all Yoshis' power. In Yoshi's Story, Baby Bowser "kidnaps" this tree, which somehow turns Yoshi's Island into a storybook. Either way, the Yoshis have to go out and save it. On SSS, this stage has changed slightly from its original incarnation in Smash 64. Most notably, some elements from the Yoshi's Story stage in Mêlée have been added, such as Randall the cloud and Fly Guys carrying food. | |
As Super Mario World 1 is one of the more important entries in the Mario franchise, we'd be remiss if we didn't include SOMETHING from that game! This stage, with its diagonal pipe, diagonal land, and Rotating Blocks, recreates the aesthetic of SMW1 perfectly. Just don't let yourself get trapped under the Rotating Blocks in that hole in the middle of the stage! |
Retired Stuff[]
These trophies deal with retired elements on SSS or stuff from previous canon Smash Bros. games that did not return for this game.
Other[]
Miscellaneous stuff to pad out the roster. to be done last