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- This article is strictly about how the Koopalings appear on Super Smash Stadium. For information about them in general, see mariowiki:Koopalings and possibly mariowiki:List of Super Mario World pre-release and unused content.
Koopalings (SSS) | |
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Home Universe: | Mario |
Canon Debut: | Super Mario Bros. 3, NES, 1990 |
Home Stage: | Mushroom Kingdom 3 |
SSS Debut: | June 17, 1974 |
Previous Character to Debut: | Foreman Spike |
Next Character to Debut: | Captain Toad |
In a canon Smash game? | yes |
Canon Smash Debut: | Smash 4 |
The Koopalings are playable characters on Super Smash Stadium. They debuted close to the end of Season 2, alongside Mushroom Kingdom 3.
In their own universe[]
Originally billed as Bowser's children, the Koopalings were recast as loyal assistants starting with their return in New Super Mario Bros. Wii after their nearly-20-year hiatus in between that game and Super Mario World 1. Either way you slice it, they're minions of the big guy, and are ready to help him take down Mario. In the DIC cartoons, they called him "King Dad", a tradition that carried over to The World of Nintendo.
In Season 39, a "Lost Koopaling" was added to the mix. He is an apparent "prototype" of the Koopa Kid seen in Mario Party games, who technically does appear in Super Mario World 1, but can only be found via hacking the game with Lunar Magic, as he can't be encountered in the game proper. He was apparently supposed to act like the Hand Traps seen in Super Mario Bros. 3. If you force him to appear in the game, he'll likely drag you to a nonsensical place on the overworld map, potentially softlocking Mario into an endless Bonus Game.
Attributes[]
Unlike in the canon Smash Bros. games, the Koopalings are NOT alts of Bowser Jr.. They are a completely separate character with their own functions. As a result of this, they've had some unique attributes compared to the rest of the cast. Most notably, there have always been seven of them, even at a time when characters could only have four costumes, later expanded to six in the Mêlée Era. Only starting in Season 39, when characters were allowed to have eight costumes, did the rest of the cast finally catch up to the Koopalings.
Another notable attribute of them is that each Koopaling has their own separate stats and attributes, with the Lost Koopaling essentially being the most neutral. As such, they all have different playstyles, with Larry being "fast but weak" and Roy being "slow but powerful", while Ludwig favors being sneakier.
However, all eight Koopalings have the same movepool, except in cases where differentiating was unavoidable (i.e. Wendy O's rings), because writing this article would be very difficult otherwise. As a result of this, different moves are useful to a different Koopaling, and one Koopa's trash could be another's treasure.
Changes[]
- Season 39: The Lost Koopaling was added to the cast as a direct result of characters now being allowed to have eight costumes.
Moveset[]
Entrance: Enters from a pipe, just like the rest of the Mario cast...except, this pipe is attached to an Airship that flies in, and is upside down.
Move Name | Description |
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Neutral Special:
Wand Blast |
The Koopaling charges up energy in their wand, then fires. Is somewhat spammable. Wendy O. Koopa fires out her signature gold rings, which treat kill zones as solid walls and bounce off of them, lasting for 30 seconds all the while. After equipping a ball for himself to roll around on, Lemmy fires off his signature bouncy balls, which act like a Bumper and can do some hard knockback; these last 30 seconds each as well. Ludwig von Koopa can fire off homing shots as well as a spread attack of five shots; he also has the fastest shot. Roy has the strongest shot. The energy shots go much faster than they would in Mario games, but don't do much damage or knockback a pop.
Cannot kill; although Lemmy's balls can score some cheap shots if you're lucky. |
Side Special:
Shell Toss |
The Koopaling ducks in their shell and rockets around the battlefield. Does quite a bit of damage and knockback, but opponents can step on them to stop them.
Kills at 70% (Roy) to 130% (Larry). |
Up Special:
Shell Jump |
The Koopaling rockets up, then slams the ground back down again. Roy and Morton Jr. (after Season 39; Ludwig before) can also cause an earthquake when they land, paralyzing all opponents on the ground.
Kills, via the slam back down, at 50% (Roy and Morton Jr.), 75% (Ludwig von), or 100% (everyone else). |
Down Special:
Withdraw |
The Koopaling hides in their shell, rendering themselves nearly invincible until they press again to cancel. Not as broken as you might think: if they're stepped on, they flip upside down and become extremely vulnerable for five seconds. Also, they can still be grabbed. Finally, they can't move, so they'll have to pop out eventually if they want to attack!
Cannot kill. |
Final Smash:
Doomship Brigade |
Multiple airships swarm the battlefield, and Rocky Wrench brigades carpet bomb it with a barrage of cannonballs, Bullet Bills, and Bob-Ombs. The Koopaling is vulnerable during this...if an opponent is lucky enough to land any hits on them, that is.
Kills at 50%, which coincidentally happens to be the maximum amount of damage this move can do to one opponent. |
Taunts[]
- Up Taunt: Flips their wand in the air.
- Side Taunt: Spins around in their shell.
- Down Taunt: Rears back and spews out a fireball.
Victory[]
- Pose: Whatever their "intro" pose was for their tower battles in New Super Mario Bros. Wii.
- Theme: Team Mario's victory theme.
- "No Contest"/Loss Theme: Team Mario's loss theme.
Costumes[]
- Larry
- Morton Jr.
- Wendy O.
- Who dat, who dat? I-G-G-Y!
- Roy's our boy...
- Lemmy
- Ludwig von
- The Lost Koopaling