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Unused content in Fire Emblem: The Binding Blade
Some pieces of unused content have been found within the game data of Fire Emblem: The Binding Blade.
Text
This section has been marked as a stub. Please help improve the page by adding information.
Unit and class list
With a hex editor a list of character names and some of their classes are listed.
The names are in the opposite order of the unit index. There are some minor differences between this list and the final version, mostly in generic units.
This list starts at offset 0x297E60.
WALLBREAK DUELTARGET M01_MS1_T EX_BOSS_BERN EX_BOSS_ILIA EX_BOSS_SACUE EX_BOSS_ETRULIA EX_BOSS_LYCIA EX_BOSS_WEST M15_PEG2 M13_ETRURIA2 M13_PERCIVAL_3 M13_PERCIVAL_2 M13_PERCIVAL_1 M11B_FIB_M M13_15_PERCIVAL M00_AC M00_S M00_BORS00 HECTOR M20C_CIV2 M11B_CITIZEN2 M21_BERN_L3 M21_BERN_L2 M21_BERN_L1 M07_LEADER_1 MORGAN M16X_ETRURIA WINDHAM M21X_BERN PEREZ CHAN KBLE MARAL CUDOKE BRACLE TORRIL M20Dx_BERN M20dx_SACAE M20CX_BERN TICK OTS GUERRERO M12x_BANDDIT SCORLAN HENNING M08x_ZAKO M08x_MERCINARY M25_MAMCUTE M23_BERN M23_MAMCUTE M20D_THIEFT M20D_SACAE M20D_ETRURIA M19D_BERN M19D_SACAE M18D_BERN M18D_SACAE M17D_BERN M17D_SACAE M17D_ETRURIA M11B_MARINE M11B_CITIZEN M11B_FIB M22_THIEFT M22_MAMCUTE M22_BERN M21_BERN M20C_THIEFT M20C_CIV M20C_IRIA M19C_BANDIT M19C_IRIA M19C_PEG M18C_BANDIT M18C_IRIA M18C_BERN M18C_PEG M17C_MARINE2 M17C_MARINE M17C_BERN M17C_ETRURIA M16_THIEFT M16_ETRURIA M16_BERN M15_BANDIT M15_PEG M15_BERN M15_ETRURIA M14_MIS_BAN M14_BERN_MC M13_ETRURIA M13_BERN M12_FIB M12_JUTE M12_BERN M11A_FIB_ROB M10B_FIB M10B_FIB_ROB M11A_FIB M10A_REGISTANCE M10A_FIB_MARIN M10A_FIB M09_EBCRAM_MARINE M09_EBCRAM M08_T_OSTIA CIVILIAN M08_K_OSTIA M08_R_OSTIA M07_BERN M07_R_OSTIA M06_THRIA M05_ROBBER M04_MARINE M04_ARAPHEN M03_BERN_S M03_BERN M02_BERN_Y SOLDIER M02_BERN_S M02_BERN M01_BORM KELL MANGU ZINC JAHN MAGICDRAGON_F IDUN2 IDUN KING ZEFHYR BRUNNYA MARDOC ROAZ SIGUNE MARTEL ALCADE REITH MAGIE ROSE RANDY NACIEN INE ROBERTS ORO FLAIR WILLIAM NODE SCOTT REIGANS DEVIUS WAGNER DORIE ELIC SLATER RUDE DAMAS M01_AC3 M01_AC1 M01_MS3 M01_MS2 M01_MS1 SAGE GUINEVERE ELIWOD TRANSPORTER MERLINUS GEESE_B MARINETHIEF GEESE_A VALKYRIA_F CECILIA EKHIDNA_B HERO EKHIDNA_A ZELOTS TREC NOAH GONZALEZ_B MOUNTAINTHIEF GONZALEZ_A MILADY SOFIYA CATH BARD ELPHIN DRAGONMASTER GALLE DRAGONKNIGHT ZEISS THANY THITE_D THITE_C PEGASUSKNIGHT_F THITE JUNO_D FALCONKNIGHT_F JUNO_C DANCER_F LALUM SHAMAN LLEU NIMUE_D DRUID NIMUE_C HUGH LILINA MAGE LUGH BARTR_B WARRIOR BARTR_A LOT FIGHTER WADE ASTORE MARCUS IGRENE PALADIN PERCEVAL LANCE SOCIALKNIGHT ALEN BERSERKER GARRET OGIE MERCENARY DIECK RUTGER SWORDFIGHTER FIR SWORDMASTER KAREL THIEF CHAD JODEL_D BISHOP JODEL_C ELEN PRIEST SAUL SNIPER KLEIN DOROTHY ARCHER WOLT DOUGLAS_B GENERAL DOUGLAS_A WENDY BORS ARMORKNIGHT BATH DAYAN_D NOMADICTROOPER DAYAN_C SUE NOMAD SIN MAMKUTE FA TROUBADOUR_F CLARINE LORD ROY
While displayed here as spaces, the separators are actually null characters (codepoint 0x0).
Credits
The game's credits in reverse order can be found at offset 0x27A924. The game uses graphics to show the actual credits.
Atsushi Takeda Hiroya Takeda Hisashi Takizaki Yoshikazu Tanaka Mari Ueda Satoru Uno Yuichiro Ushijima Hiroyuki Yamaoka..Hiroyuki Murata Kei Nadabe Tomohiro Nishigaki Keiichiro Nishimoto Ryuichiro Sakima Masaharu Shima Syogo Tachibana Shigeo Takada.Masaru Ikeshita Haruka Kato Masami Kato Junko Komaki Nobuaki Maeda Katsunori Masutani Akiko Matsumoto Naotaka Matsumoto.SUPER MARIO CLUB....Tomonori Sumiya Hiroshi Izawa Kotaro Yamada.Masahiro Sakurai & Smash Brothers DX Team ..Masao Yamamoto Kyoko Watanabe Yutaka Takehisa Toshihiro Toza....Masanobu Matsunaga Ryuichiro Koguchi Yuka Hongou Katsuyoshi Koya....Ryoichi Kitanishi Kozo Ikuno Toshiyuki Nakamura Masahiro Nakamori Toshio Sengoku....SPECIAL THANKS . Kenji Imai.PROCESS MANAGER ....Kenji Nakajima..TECHNICAL SUPPORT ..Yusuke Kitanishi Tetsuro Oe.PUBLISHMENT ....Yasuo Inoue Takashi Itou....ART WORK ... Eiji Kaneda....IMAGE ILLUSTRATION .Susumu Ishihara Yusuke Murakami.PROGRAM SUPPORT ....Kouhei Maeda....SCENARIO SUPPORT ...Minoru Noda Ryo Hirata Tuyoshi Nakatuka Masaru Nishimura....GRAPHIC SUPPORT ....Kenichi Nishimaki Noritaka Misawa...SOUND EFFECT ..Yuka Tsujiyoko..SOUND COMPOSITION ..Makoto Shimojo..LAYOUT .Sumiko Miki.MAP DESIGN .Maki Takemori Yoko Nakai....BATTLE ANIMATION ...Motomu Chikaraishi..BATTLE PROGRAM .Naotaka Ohnishi.BATTLE DESIGN ..Chikara Yamamoto....A.I. PROGRAM ...Makoto Katayama.EVENT & SUPPORT ....Takanori Hino...EVENT PROGRAM ..Masahiro Higuchi....GRAPHIC CHIEF .. Sachiko Wada...MAIN DESIGN FACE DESIGN.Taeko Kaneda....ART DIRECTOR ... Takafumi Kaneko....SYSTEM DIRECTOR MAIN PROGRAM.... Masayuki Horikawa..GAME DIRECTOR SCENARIO..Kentaro Nishimura...SUPER VISOR ....Tohru Narihiro..DIRECTOR ...Takehiro Izushi.PRODUCER ...Hiroshi Yamaguchi....EXECUTIVE PRODUCER .
While displayed here as periods, the separators are actually null characters (codepoint 0x0).
Chapter number list
This can be found at offset 0x27B018.
bmapex5 bmapex4 bmapex3 bmapex2 bmapex1 bmapvs bmap21x bmap20dx bmap20cx bmap16x bmap14x bmap12x bmap08x bmap20d bmap19d bmap18d bmap17d bmap11b bmap10b bmap25 bmap24 bmap23 bmap22 bmap21 bmap20c bmap19c bmap18c bmap17c bmap16 bmap15 bmap14 bmap13 bmap12 bmap11a bmap10a bmap09 bmap08 bmap07 bmap06 bmap05 bmap04 bmap03 bmap02 bmap01 bmap00
While displayed here as spaces, the separators are actually null characters (codepoint 0x0).
Build time
The game's build time can be found at offset 0xF9794.
2002/03/02(SAT) 11:15:03
This text is followed by the text NARIHIRO
, referring to Tohru Narihiro, the game's director.
Items
This section has been marked as a stub. Please help improve the page by adding information.
Icon | Weapon name | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | Description (1) | Description (2) Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Watch | C | -- | 6 | 100 | -- | 1-(Magic/2 +5) | 5 | 2,000 | 屋根で見えなくなっている場所を 見えるようにします In order to see places unseen due to rooves. |
見えない場所を のぞきます Peeks into unseen locations. Has no functionality programmed. Intended to reveal hidden areas underneath a roof, but this functionality is not programmed. | |
Bridge Key | -- | -- | -- | -- | -- | -- | 1 | 50 | N/A | はね橋をおろし 渡れるようにします Lowers a drawbridge in order to cross. Supposed to release a single drawbridge; there are, however, no drawbridges in the game. | |
Magestone | -- | 20 | 0 | 100 | 10 | 1 | Infinite | Cannot be sold | 謎の力を秘めた石 戦闘時には・・・ A stone hiding mysterious power. When in battle, it... |
イドゥン専用 Idunn only. Description (1) is the same as the Firestone and Divinestone. +15 strength, +15 skill, +20 defense and +15 resistance when equipped. |
Other leftovers
Every staff has assigned hit and weight stats. However, they are not used by the game at all. It is possible that staves could originally miss like in Thracia 776. Status staves can still miss, but they use all use a hit of 30 rather than the staves' assigned hit rates. Staves also had weight in Thracia 776, which was used for stealing.
Staff | Hit | Weight |
---|---|---|
Heal | 100 | 2 |
Mend | 100 | 4 |
Recover | 100 | 6 |
Physic | 100 | 5 |
Fortify | 100 | 7 |
Warp | 100 | 5 |
Rescue | 100 | 6 |
Restore | 100 | 4 |
Silence | 70 | 7 |
Sleep | 65 | 8 |
Torch | 100 | 5 |
Hammerne | 100 | 7 |
Watch | 100 | 6 |
Berserk | 60 | 8 |
Unlock | 100 | 7 |
Barrier | 100 | 7 |
Tina's Staff | 100 | 3 |
Staff of the Saint | 100 | 5 |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Graphics
This section has been marked as a stub. Please help improve the page by adding information.
Character portraits
This section has been marked as a stub. Please help improve the page by adding information.
There are several unused recolors of used portraits. There are several recolors of the various generic villager portraits, two unused recolors of Oates/Peres, two unused recolors of Randy/Henning, two unused recolors of Monke/Thoril, one unused recolor of Orlo/Windham, three unused recolors of the generic soldier portrait (of which three versions are used), two unused recolors of Morgan, two unused recolors of Raith/Tick, and two unused recolors of Wagner/Nord.
A placeholder portrait. There is no associated small portrait. | |
A smaller version of Merlinus's portrait, which is the same size as the portraits of the shopkeepers. There is no associated small portrait. |
Item sprites
There are several item sprites left over from Thracia 776 located at the end of the item sprite index. The staves have been modified to take up only 14 by 14 pixels within the sprite instead of the full 16 by 16 pixels.
- 91: Sleep
- 92: Torch
- 93: Return
- 94: Repair
- 95: Thief
- 96: Watch
- 97: Berserk
- 98: Unlock
- 99: M Up
- 9A: Rewarp
- 9B: Kia
- 9C: Broken Staff
- 9D: Luck Ring
- 9E: Life Ring
- 9F: Speed Ring
Characters
William
There is an unused boss character named ウィリアム William located at index number 54, between Nord and Flaer. His help text is blank. He has Roberts' portrait.
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Classes
There are unused female versions of the Mercenary, Cavalier, and Paladin. The Cavalier and Paladin's map sprites are unfinished and have an improper palette, with the standing-still and cursor-hovering map animations being those of the Fighter. Of the moving animations, which are complete (aside from the palette), they are edits of earlier versions of the male equivalents, but with a ponytail instead of a helmet. While the next two GBA games would introduce female Paladins and Cavaliers, they would simply use the same map animations as the male ones.
There are separate Fire Dragon and Divine Dragon classes. Their moving map animations are seen when a Manakete attacks with battle animations turned off, but their stats are unused, and their non-moving map animations are unused and unfinished, featuring only the head.
Maps
This section has been marked as a stub. Please help improve the page by adding information.
Gallery
Sound and music
This section has been marked as a stub. Please help improve the page by adding information.
Miscellaneous
Character battle sprite palettes
Six of the seven bosses who use base classes (namely Damas, Debias, Dory, Erik, Ruud, and Slater; Wagner has no palette set) erroneously have their battle sprite palettes set to be used when they are in an advanced class. This results in them using the generic enemy palette. Note that Debias and Slater's palettes are identical.
Character | Palette |
---|---|
Damas | |
Debias | |
Dory | |
Erik | |
Ruud | |
Slater |
References
Preliminary data and content | ||||||||
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