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Attack/Defense Prime
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Attack/Defense Prime (Japanese: 攻撃守備の備え Attack/Defense preparation) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Prime 1, Atk/Def Prime 2, Atk/Def Prime 3, and Atk/Def Prime 4 in order from lowest to highest. Atk/Def Prime boosts its user's attack and defense based on the number of bonus effects active on the user.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Prime 1) |
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A | If bonus is active on user, grants +([number of bonuses on user × 2] + 1; maximum: 3) each to user's attack and defense. | 60 | -- | ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Def Prime 2) |
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A | If bonus is active on user, grants +([number of bonuses on user × 2] + 1; maximum: 5) each to user's attack and defense. | 120 | Atk/Def Prime 1 | ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Def Prime 3) |
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A | If bonus is active on user, grants +([number of bonuses on user × 2] + 3; maximum: 7) each to user's attack and defense. | 240 | Atk/Def Prime 2 | ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Def Prime 4) |
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A | If bonus is active on user, grants +([number of bonuses on user × 2] + 3; maximum: 9) each to user's attack and defense, and if number of bonuses on user ≥ 4, user can counterattack regardless of foe's range. | 300 | Atk/Def Prime 3 | ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Def Prime 1 | Atk/Def Prime 2 | Atk/Def Prime 3 | Atk/Def Prime 4 | |
Unit (★★★) | Marni: Pining for Praise | — | — | — |
Unit (★★★★) | — | Marni: Pining for Praise | — | — |
Unit (★★★★★) | Edelgard: Snowfall Future | Edelgard: Snowfall Future | Edelgard: Snowfall Future • Marni: Pining for Praise | Edelgard: Snowfall Future |
Tempest Trials | Past King, Future Queen 5: 10,000 points | — | — | — |
Sacred Seal Forge | — | 200 ![]() ![]() ![]() |
1,000 ![]() ![]() ![]() |
— |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Prime 1) |
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+1だけ増加(上限3) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Prime 2) |
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+1だけ増加(上限5) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Prime 3) |
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+3だけ増加(上限7) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Prime 4) |
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+3だけ増加(上限9)、 かつ、自分が受けている強化を除いた 【有利な状態】の数が4以上の時、 戦闘中、距離に関係なく反撃する 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Prime |
Abbreviated as Atk/Def Prime. |
Japanese |
攻撃守備の備え |
Attack/Defense preparation |
Spanish (Spain) |
Ataque/Defensa Apresto |
Anticipate attack/defense; abbreviated Ata/Def Apresto. |
Spanish (Latin America) |
Preparación Ataque/Defensa |
Attack/Defense preparation; abbreviated as Prep. Atq./Def. |
French |
Prélude Attaque/Défense |
Attack/Defense prelude; abbreviated as Prélude Atq/Déf. |
German |
Angriff/Verteidigung Auftakt |
Attack/Defense onset; abbreviated as A/V Auftakt. |
Italian |
Zelo Attacco/Difesa |
Attack/Defense zeal; abbreviated as Zelo Att/Dif. |
Portuguese |
Zelo Ataque/Defesa |
Attack/Defense zeal; abbreviated as Zelo Atq./Def. |
Traditional Chinese |
攻擊防守的準備 |
Attack/Defense preparation |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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