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Speed/Defense Near Trace
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Speed/Defense Near Trace (Japanese: 速さ守備の近影 Speed/Defense near image) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are S/D Near Trace 1, S/D Near Trace 2, S/D Near Trace 3, and S/D Near Trace 4 in order from lowest to highest. S/D Near Trace reduces the foe's speed and defense during combat and allows its user to make an additional movement after certain actions based on their remaining movement; the size of the attack and resistance drops increase with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (S/D Near Trace 1) |
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B | Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces). Inflicts −1 each to speed and defense on foe during combat. |
60 | -- | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (S/D Near Trace 2) |
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B | Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces). Inflicts −2 each to speed and defense on foe during combat. |
120 | S/D Near Trace 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (S/D Near Trace 3) |
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B | Enables Canto (Rem. +1) (Unit can move (remaining movement (0 if warped) + 1) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1) spaces). Inflicts −3 each to speed and defense on foe during combat. |
240 | S/D Near Trace 2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (S/D Near Trace 4) |
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B | Enables Canto (Rem. +1; Min 2) (Unit can move (remaining movement (0 if warped) + 1; minimum: 2) spaces after using an speed or assist skill or destroying an Aether Raids structure; cannot speed or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement (0 if warped) + 1; minimum: 2) spaces). Inflicts −4 each to speed and defense on foe during combat and user deals +7 damage (including with specials triggered before combat). |
300 | S/D Near Trace 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
S/D Near Trace 1 | S/D Near Trace 2 | S/D Near Trace 3 | S/D Near Trace 4 | |
Unit (★★★★) | Lethe: Cat Attack | Lethe: Cat Attack | — | — |
Unit (★★★★★) | Ashe: Fabled Sea Knight • Chrom: Fated Honor • Eliwood: Pledged Friend • Forde: Unfettered Knight • Hræsvelgr: Quieting Blade • Naesala: Sea's Shadow • Sylvain: Spring Flingster • Tana: Frelian Starlight | Ashe: Fabled Sea Knight • Chrom: Fated Honor • Eliwood: Pledged Friend • Forde: Unfettered Knight • Hræsvelgr: Quieting Blade • Naesala: Sea's Shadow • Sylvain: Spring Flingster • Tana: Frelian Starlight | Ashe: Fabled Sea Knight • Chrom: Fated Honor • Eliwood: Pledged Friend • Forde: Unfettered Knight • Hræsvelgr: Quieting Blade • Lethe: Cat Attack • Naesala: Sea's Shadow • Sylvain: Spring Flingster • Tana: Frelian Starlight | Forde: Unfettered Knight • Hræsvelgr: Quieting Blade • Sylvain: Spring Flingster |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (S/D Near Trace 1) |
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(残り+1)】を発動可能
戦闘中、敵の速さ、守備-1 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Heroes (S/D Near Trace 2) |
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(残り+1)】を発動可能
戦闘中、敵の速さ、守備-2 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Heroes (S/D Near Trace 3) |
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(残り+1)】を発動可能
戦闘中、敵の速さ、守備-3 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Heroes (S/D Near Trace 4) |
Enables【Canto (Rem. +1; Min 2)】.
Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(残り+1、最低2)】を発動可能
戦闘中、敵の速さ、守備-4、 自分が与えるダメージ+7(戦闘前奥義も含む) 【再移動(残り+1、最低2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(最低2、ワープ移動時も2) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Near Trace |
Abbreviated as S/D Near Trace. |
Japanese |
速さ守備の近影 |
Speed/Defense near image |
Spanish |
Rastro cerco Velocidad/Defensa |
Speed/Defense near trace; abbreviated as Rastro cer. V/D. |
French |
Trace près Vitesse/Défense |
Speed/Defense near trace; abbreviated as Trace pr. V/D. |
German |
Geschwindigkeit/Verteidigung Spur nah |
Speed/Defense near Trace; abbreviated as G/V Spur nah. |
Italian |
Scia vicina Velocità/Difesa |
Speed/Defense near trail; abbreviated as Scia vicina V/D. |
Portuguese |
Rastro perto Velocidade/Defesa |
Speed/Defense close trace; abbreviated as Rastro p. V/D. |
Traditional Chinese |
速度防守近影 |
Speed/Defense near image |