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Seal Speed/Resistance
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Seal Speed/Resistance (Japanese: 速さ魔防封じ Speed/Resistance Seal) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Seal Spd/Res 1, Seal Spd/Res 2, and Seal Spd/Res 3 in order from lowest to highest. Seal Spd/Res reduces its foe's speed and resistance at the end of combat through the foe's next action; the size of the stat drops increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Seal Spd/Res 1) |
B | Inflicts −3 each to speed and resistance on foe through their next action after combat. | 100 | Seal Spd 1 or Seal Res 1 | ✓ | -- | ||
Heroes (Seal Spd/Res 2) |
B | Inflicts −5 each to speed and resistance on foe through their next action after combat. | 200 | Seal Spd/Res 1 | ✓ | -- | ||
Heroes (Seal Spd/Res 3) |
B | Inflicts −3 each to speed and resistance on foe and −(6 − current penalty on stat; minimum: 0;calculated independently; ignores effects that neutralize penalties) each to speed and resistance on foe through their next action after combat. If penalty is active on foe's speed or resistance, inflicts −1 special cooldown charge on foe per attack during combat. After combat, inflicts −6 each to speed and resistance on foe through their next action. |
300 | Seal Spd/Res 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Seal Spd/Res 1 | Seal Spd/Res 2 | Seal Spd/Res 3 | |
Unit (★★★★) | Lute: Summer Prodigy | — | — |
Unit (★★★★★) | Merric: Wind Pontifex | Lute: Summer Prodigy • Merric: Wind Pontifex | Merric: Wind Pontifex |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Seal Spd/Res 1) |
Inflicts Spd/Res-3 on foe through its next action
after combat. |
戦闘後、敵の速さ、魔防-3
(敵の次回行動終了まで) |
Heroes (Seal Spd/Res 2) |
Inflicts Spd/Res-5 on foe through its next action
after combat. |
戦闘後、敵の速さ、魔防-5
(敵の次回行動終了まで) |
Heroes (Seal Spd/Res 3) |
Inflicts Spd/Res-3 on foe and additional penalty
to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. |
戦闘中、敵の速さ、魔防-3、
さらに、敵の速さ、魔防がそれぞれ減少 減少値は、6-敵が受けているその能力値の弱化の値 (最低値0、 敵が弱化無効の効果を発動していても減少) 敵が速さ、魔防のいずれかの弱化を受けている時、 戦闘中、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) 戦闘後、敵の速さ、魔防-6 (敵の次回行動終了時まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Seal Speed/Resistance |
Abbreviated as Seal Spd/Res. |
Japanese |
速さ魔防封じ |
Speed/Resistance Seal |
Spanish |
Sellar Velocidad/Resistencia |
Seal Speed/Resistance; abbreviated as Sellar Vel/Res in the European localization and as Sellar Vel./Res. in the American localization. |
French |
Sceau Vitesse/Résistance |
Seal Speed/Resistance; abbreviated as Sceau Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Raub |
Speed/Resistance Seal; abbreviated as Ges./Res.-Raub. |
Italian |
Sigilla Velocità/Resistenza |
Seal Speed/Resistance; abbreviated as Sigilla Vel/Res. |
Portuguese |
Selo Velocidade/Resistência |
Seal Speed/Resistance; abbreviated as Selo Vel./Res. |
Traditional Chinese |
速度魔防封印 |
Speed/Magic defense seal |