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Brash Assault
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Brash Assault (Japanese: 差し違え Intersecting Difference) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Brash Assault 1, Brash Assault 2, Brash Assault 3, and Brash Assault 4 in order from lowest to highest. When its user does not have low HP and initiates combat against a foe that can counter, Brash Assault guarantees its user a follow-up attack; the HP required to activate the skill increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Brash Assault 1) |
B | If user initiates combat, foe can counter, and user's HP ≤ 30%, user makes guaranteed follow-up attack. | 50 | -- | -- | ✓ | -- | |
Heroes (Brash Assault 2) |
B | If user initiates combat, foe can counter, and user's HP ≤ 40%, user makes guaranteed follow-up attack. | 100 | Brash Assault 1 | -- | ✓ | -- | |
Heroes (Brash Assault 3) |
B | If user initiates combat, foe can counter, and user's HP ≤ 50%, user makes guaranteed follow-up attack. | 200 | Brash Assault 2 | -- | ✓ | -- | |
Heroes (Brash Assault 4) |
B | If user's HP ≤ 99% or foe's HP = 100% at start of combat, and user initiates combat, inflicts −4 each to foe's defense and resistance, foe's first attack deals −30% damage, user makes guaranteed follow-up attack, and user's next attack deals +(damage reduced in combat) damage. | 300 | Brash Assault 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Brash Assault 1 | Brash Assault 2 | Brash Assault 3 | Brash Assault 4 | |
Unit (★★★) | Altena: Luminous Rider • Bartre: Fearless Warrior • Caspar: Hotheaded Inciter • Hinata: Wild Samurai • Seliph: Heir of Light • Validar: Fell Architect | Bartre: Fearless Warrior • Caspar: Hotheaded Inciter | — | — |
Unit (★★★★) | — | Altena: Luminous Rider • Hinata: Wild Samurai • Seliph: Heir of Light • Validar: Fell Architect | Bartre: Fearless Warrior • Caspar: Hotheaded Inciter | — |
Unit (★★★★★) | Harken: Troubled Warrior • Shamir: Heartbeats United | Harken: Troubled Warrior • Shamir: Heartbeats United | Altena: Luminous Rider • Harken: Troubled Warrior • Hinata: Wild Samurai • Seliph: Heir of Light • Shamir: Heartbeats United • Validar: Fell Architect | Harken: Troubled Warrior • Shamir: Heartbeats United |
Tempest Trials | Genealogy of Light: 12,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Brash Assault 1 seal | 1,000 , 400 , 100 , Brash Assault 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Brash Assault 1) |
If unit initiates combat against a foe that
can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. |
自分のHPが30%以下で、自分から攻撃した時、
敵が反撃可能なら絶対追撃 |
Heroes (Brash Assault 2) |
If unit initiates combat against a foe that
can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. |
自分のHPが40%以下で、自分から攻撃した時、
敵が反撃可能なら絶対追撃 |
Heroes (Brash Assault 3) |
If unit initiates combat against a foe that
can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. |
自分のHPが50%以下で、自分から攻撃した時、
敵が反撃可能なら絶対追撃 |
Heroes (Brash Assault 4) |
At start of combat, if unit's HP ≤ 99% and unit
initiates combat or if foe's HP = 100% and unit initiates combat, inflicts Def/Res-4 on foe, reduces damage from foe's first attack by 30%, unit makes a guaranteed follow-up attack, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
戦闘開始時、
自身のHPが99%以下で、自分から攻撃した時、 または、戦闘開始時、 敵のHPが100%で、自分から攻撃した時、 戦闘中、敵の守備、魔防-4、自分は絶対追撃、 最初に受けた攻撃のダメージを30%軽減、かつ 最初に攻撃を受けた時、 戦闘中、軽減前のダメージの30%を 自身の次の攻撃のダメージに+ (その戦闘中のみ。同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Brash Assault |
-- |
Japanese |
差し違え |
Intersecting Difference |
Spanish |
Rompecontras |
Smash Counter |
French |
Casse-Cou |
Daredevil |
German |
Dreistigkeit |
Audacity |
Italian |
Impudenza |
Impudence |
Portuguese |
Contraofensiva |
Counteroffensive |
Traditional Chinese |
同歸於盡 |
Mutual death |
Sacred Seal skills in Heroes | ||||||||||||||||||||
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