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Special Fighter
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Special Fighter (Japanese: 奥義隊形 Esoteric Formation) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Special Fighter 1, Special Fighter 2, Special Fighter 3, and Special Fighter 4 in order from lowest to highest. Special Fighter increases the user's special cooldown charge and reduces their foe's; the HP threshold required for this skill to take effect is affected by the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Special Fighter 1) |
B | If user's HP ≥ 90% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | 60 | -- | ✓ | -- | ||
Heroes (Special Fighter 2) |
B | If user's HP ≥ 70% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | 120 | Special Fighter 1 | ✓ | -- | ||
Heroes (Special Fighter 3) |
B | If user's HP ≥ 50% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | 240 | Special Fighter 2 | ✓ | -- | ||
Heroes (Special Fighter 4) |
B | If user's HP ≥ 40% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack, changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less", and if user deals damage to foe (except with area-of-effect specials), restores (damage dealt × 30%) HP to user. | 300 | Special Fighter 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Special Fighter 1) |
At start of combat, if unit's HP ≥ 90%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが90%以上の時、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 2) |
At start of combat, if unit's HP ≥ 70%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが70%以上の時、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 3) |
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが50%以上の時、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 4) |
At start of combat, if unit's HP ≥ 40%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
戦闘開始時、自分のHPが40%以上の時、戦闘中、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 戦闘中、【回復不可】を50%無効、かつ 戦闘中、奥義による攻撃でダメージを与えた時、 与えたダメージの30%自分を回復 (範囲奥義除く) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Special Fighter |
-- |
Japanese |
奥義隊形 |
Esoteric Formation; special skills are called 奥義 "esoteric" skills in Japanese. |
Spanish |
Luchador especial |
Special fighter; abbreviated as Luchador esp. |
French |
Spécial |
Special |
German |
Spezialkämpfer |
Special Fighter |
Italian |
Specialità |
Specialty |
Portuguese |
Luta especial |
Special fight |
Traditional Chinese |
奧義隊形 |
Hidden Formation |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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