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Attack/Speed Ideal
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Attack/Speed Ideal (Japanese: 攻撃速さの万全 Attack/Speed perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Ideal 1, Atk/Spd Ideal 2, Atk/Spd Ideal 3, and Atk/Spd Ideal 4 in order from lowest to highest. Atk/Spd Ideal boosts its user's attack and speed during combat whenever they have full HP or any active bonuses, with the fourth tier granting a larger boost if both potential activation criteria are active at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Spd Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's attack and speed during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Spd Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and speed during combat. | 120 | Atk/Spd Ideal 1 | ✓ | -- | ||
Heroes (Atk/Spd Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and speed during combat. | 240 | Atk/Spd Ideal 2 | ✓ | -- | ||
Heroes (Atk/Spd Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and speed during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's speed and resistance during combat. |
300 | Atk/Spd Ideal 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Spd Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、速さ+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Spd Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、速さ+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Spd Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、速さ+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Spd Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、速さ+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の攻撃、速さ+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Ideal |
Abbreviated as Atk/Spd Ideal. |
Japanese |
攻撃速さの万全 |
Attack/Speed perfection |
Spanish |
Ataque/Velocidad ideal |
Ideal Attack/Speed; abbreviated as Ata/Vel ideal in the European localization and as Atq./Vel. ideal in the Latin American localization. |
French |
Idéal Attaque/Vitesse |
Attack/Speed ideal; abbreviated as Idéal Atq/Vit. |
German |
Angriff/Geschwindigkeit-Ideal |
Attack/Speed Ideal; abbreviated as Agr./Ges.-Ideal. |
Italian |
Attacco/Velocità ideali |
Attack/Speed ideals; abbreviated as Att/Vel ideali. |
Portuguese |
Ataque/Velocidade ideal |
Ideal Attack/Speed; abbreviated as Atq./Vel. ideal. |
Traditional Chinese |
攻擊速度萬全 |
Thorough Attack/Speed |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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