Gunvolt and Copen can obtain and equip a variety of equipment items that enhance their abilities. Gunvolt's equipment falls into several different categories: Bolts, Clips (added in Azure Striker Gunvolt 2), Contact Lenses, Rings, and Pendants. Copen's equipment, on the other hand, takes the form of Subroutines that he loads into his programmable White Tiger jacket.
In Azure Striker Gunvolt and Gunvolt 2, equipment is obtained primarily through synthesizing (crafting) in between stages, using Materials and money obtained by playing stages. In Luminous Avenger iX and Luminous Avenger iX 2, Copen obtains his subroutines using money alone, and can purchase them at any time, including in the middle of a stage.
In Azure Striker Gunvolt 3, the gear system is completely revamped in the form of Image Pulses, but equipment still appears in the D-nizer Mode in a very simplified form.
Enhancement[]
Most of Gunvolt's Contact Lenses, Rings, and Pendants have "+" variants that provide enhanced effects. In Gunvolt 1, these can be obtained by synthesizing two copies of the gear's original variant and then combining the two items with another synth recipe. In Gunvolt 2, enhancable items instead have experience meters that are separate from Gunvolt's own, and that fill up a bit if Gunvolt plays through and completes a stage while wearing them. Once an item's experience meter is full, it will automatically be replaced by its + variant.
Be advised that, in gear synth recipes that call for an existing gear item, the + variant cannot be substituted in for the original variant.
Bolts[]
Bolts (
Name | Description | Allotted Tags | Unlocked |
---|---|---|---|
Cerberus ギドラ, Ghidorah |
Can fire up to 3 bullets at a time. | 3 | Default bolt. |
Naga ナーガ |
Cannot auto-fire, but can be charged to pierce objects and shields. | 5 | Completing one main mission. |
Mizuchi ミズチ |
A reticle appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Charging moves the reticle further outwards, allowing for trick shots. | 1 | Completing three (GV1) or two (GV2) main missions. |
Technos テクノス |
Fires two bullets diagonally up and down. The bullets can travel along the floor and ceiling. Allows auto-fire. | 2 | Completing four (GV1) or three (GV2) main missions. |
Orochi オロチ |
When fired, deploys an aerial drone to fire 7 other shots in a sweeping motion. Direction depends on where you fire. | 8 | Completing all main missions. |
Vasuki ヴァスキ |
Homes in on other targets nearby if it hits its mark. | 4 | Defeating the final boss. |
Dullahan デュラハン |
An auto-fire weapon that cannot tag, but fires extremely powerful bullets. Damage output is 40, and becomes 60 by equipping the Broken Necklace. Exclusive to Gunvolt 1; the Lucifer Clip inherits its function in Gunvolt 2. | 0 | Getting the true ending and completing all Special Missions. |
Clips[]
This category is exclusive to Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. This means that maximum tag count is now independent of the equipped Bolt type.
Name | Description | Price | Sells For |
---|---|---|---|
Raphael Clip | Gunvolt's default clip. Allows 3 tags. | N/A | N/A |
Gabriel Clip | Allows 2 tags, but slightly increases the Flashfield's attack power to 2x. | 16,000 | 5,300 |
Michael Clip | Allows 1 tag, but greatly increases the Flashfield's attack power to 3x. | 30,000 | 10,000 |
Uriel Clip | Allows 4 tags, but very slightly decreases the Flashfield's attack power to 0.9x. | 3,000 | 1,000 |
Raguel Clip | Allows 5 tags, but slightly decreases the Flashfield's attack power to 0.85x. | 6,000 | 2,000 |
Zerachiel Clip | Allows 6 tags, but decreases the Flashfield's attack power to 0.75x. | 10,000 | 3,000 |
Ramiel Clip | Allows 8 tags, but greatly decreases the Flashfield's attack power to 0.7x. | 16,000 | 5,300 |
Lucifer Clip | Cannot tag, but increases bolt damage. | 10,000 | 3,300 |
Dyaus Clip | Allows 8 tags, and fires an incredibly powerful bolt when Naga is charged. Unlocked by defeating Copen in the EX Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in other versions. | N/A | N/A |
Contact Lenses[]
Gunvolt can wear up to two contact lenses at once. Wearing two of the same kind will double the effect.
Introduced in Azure Striker Gunvolt[]
Name | Description | Price | Sells For |
---|---|---|---|
Osmotic Eye/+ | Health pickups heal more. | 940 | 310 |
Reviberoptic/+ | Gunvolt passively restores HP while standing still. | 7,200 | 2,400 |
Flash Focus/+ | Reduces the Flashfield's EP cost. | 2,100 | 700 |
Midas Optic/+ | Money gain increases, but Gunvolt takes more damage. | 3,600 | 1,200 |
Attuned Optic/+ | EXP gain increases, but Gunvolt takes more damage. | 3,600 | 1,200 |
Vigor Lens/+ | Increases SP recovery rate. | 12,000 | 4,000 |
Recharge Lens/+ | Increases EP recovery rate, but Kudos is capped at 1200. | 1,600 | 530 |
Cooldown Lens/+ | Reduces Overheat recovery time, but Kudos is capped at 1200. | 940 | 310 |
Dilation Reticle/+ | The Flashfield does more contact damage (1.75x the normal damage, 2.5 if pair, if +), but tags are weaker. | 12,000 | 4,000 |
Dynamo Eye/+ | Increases max EP by 120 (+ = 150). | 2,500 | 830 |
Naga Sight/+ | Naga's charge time decreases. Exclusive to Gunvolt 1. | 10,800 | ??? |
Cerberus Sight/+ | Adds 1 tag when using Cerberus bullets (+ = 2 tags). Exclusive to Gunvolt 1. | 8,300 | ??? |
Arrester Lens/+ | 20% (+ = 30%) chance to recover a small amount of EP when Gunvolt Overheats. Exclusive to Gunvolt 1. | 8,300 | ??? |
Adrenaline Lens/+ | 15% (+ = 25%) chance to use a skill without consuming SP. | 15,000 | 5,000 |
Recirculator Lens/+ | 15% (+ = 20%) chance that Prevasion will not consume EP. | 6,200 | 2,000 |
Optical Advantage/+ | 2% (+ = 4%) chance that Gunvolt will start an area with 1000 Kudos. | 16,000 | 5,300 |
Introduced/Modified in Azure Striker Gunvolt 2[]
These lenses are exclusive to Gunvolt 2, or have had modifications made to them between the two games.
Name | Description | Price | Sells For |
---|---|---|---|
Cooldown Lens/+ | Still reduces Overheat recovery time, but no longer caps Kudos. | 940 | 310 |
Recharge Lens/+ | Still increases EP recovery rate, but no longer caps Kudos. | 1,600 | 530 |
Vigor Lens/+ | Still increases SP recovery rate (about 35 seconds per SP), but now caps Kudos at 1200. | 12,000 | 4,000 |
Seer Spec/+ | Reduces the EP cost for Prevasion. | 5,000 | 1,700 |
Sky Sight/+ | Reduces the EP cost for Air Hops and Air Dashes. | 22,000 | 7,300 |
Life Loupe/+ | 5% of money obtained is converted to HP. | 3,400 | 1,100 |
Wrathful Eye/+ | Increases both Flashfield's power (to 1.5x if +) and its EP cost. | 960 | 320 |
Lover's Lens/+ | The Flashfield is stronger while Kudos exceeds 1000. (1.25x) | 8,000 | 2,700 |
Admirer's Eye/+ | Offensive skills are 1.2x stronger while Kudos exceeds 1000. | 15,000 | 5,000 |
Sweeper's Lens/+ | Bolts deal more damage. | 2,800 | 930 |
Latency Lens/+ | Bolts do 1.5x(+) damage while Gunvolt is Overheated. | 5,300 | 1,700 |
Feral Focus/+ | The Flashfield's power increases to 1.5x(+) when HP is less than 20%, but Kudos is capped at 1200. | 5,100 | 1,700 |
Dilation Reticle/+ | The Flashfield's contact damage is stronger, but Gunvolt takes more damage. | 12,000 | 4,000 |
Avoidance Array/+ | Removes all checkpoints. Unlocked by beating the story. | 100 | 30 |
Adrenaline Lens/+ | 15% (+ = 25%) chance to use a skill without consuming SP, but Kudos are capped at 1200. |
Rings[]
Gunvolt can only wear one ring. They generally enhance Gunvolt's mobility in some way, with the exception of the QUILL Signet.
Name | Description | Price | Sells For |
---|---|---|---|
QUILL Signet/+ | Gunvolt's default ring. Reduces Overheat recovery time. | N/A | N/A |
Boost Band/+ | Allows for one Air Hop at a cost of 150 (+ = 60) EP. | 3,000 | 1,000 |
Duple Boost Band/+ | Allows for two Air Hops at a cost of 100 (70) EP each. Exclusive to Gunvolt 1. | 2,100 | ??? |
Triple Boost Band/+ | Allows for three Air Hops at a cost of 100 (80) EP each. Exclusive to Gunvolt 1. | 3,500 | ??? |
Skytether Band/+ | Allows for infinite Air Hops at a cost of 100 (+ = 80) EP each. | 16,000 | 8,300 |
Traction Ring/+ | Allows for one Air Dash at a cost of 120 (+ = 90) EP. | 3,000 | 1,000 |
Duple Traction Ring/+ | Allows for two Air Dashes at a cost of 100 (+ = 70) EP each. Exclusive to Gunvolt 1. | 2,100 | ??? |
Full Traction Ring/+ | Allows for infinite Air Dashes at a cost of 100 (+ = 80) EP each. | 16,000 | 8,300 |
Ambi Annulus/+ | Allows for one Air Hop and one Air Dash at a cost of 90 (+ = 60) EP each. | 7,500 | 2,500 |
Blue Streak Band/+ | Allows for infinite Air Hops and Air Dashes at a cost of 90 (+ = 80) EP each, but prolongs Overheat. | 32,000 | 10,600 |
Levitation Band/+ | Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP. Exclusive to Gunvolt 2. | 5,000 | 1,600 |
Shovel Ring | Allows for one Air Hop and one Air Dash with no EP cost. Unlocked by scanning the Shovel Knight amiibo and defeating him as Gunvolt. Exclusive to Gunvolt 2 of 3DS and Switch versions. | N/A | N/A |
Pendants[]
Gunvolt can only wear one pendant. Most are passive and also provide Prevasion.
Introduced in Azure Striker Gunvolt[]
Name | Description | Prevasion | Price | Sells For |
---|---|---|---|---|
Prevasion Chain | Gunvolt's default pendant. Exclusive to Gunvolt 1. | Enabled | N/A | N/A |
Geist Locket/+ | Low Prevasion cost, but increases damage taken. | 80 EP | 2,100 | 700 |
Solid Medallion/+ | Prevents knockback. | 150 EP | 7,200 | 2,900 |
Shield Medallion/+ | Reduces damage taken (normal = ???x, + = 2/3x). | 150 EP | 2,100 | 700 |
Overflash Pendant/+ | Flashfield's power is increased (normal = ???x, + = 1.5x), but uses more EP. Exclusive to Gunvolt 1. | Enabled | 940 | ??? |
Chargeguard Pendant/+ | Gunvolt is temporarily invincible while recharging. | 150 EP | 12,000 | 4,000 |
Barrier Locket/+ | Reduces damage taken while using the Flashfield (normal = ???x, + = 0.5x). | 150 EP | 3,900 | 1,300 |
Solid Geist Locket/+ | Negates knockback. | 110 EP | 30,000 | 16,600 |
Lethal Lavaliere/+ | Makes spikes fatal, but increases Kudos gain by 10% (+ = 20%). | Disabled | 49,890 | 13,300 |
Handmade Necklace | Must be worn throughout the entirety of Firmament (Idolatry) to reach Firmament (Azure) and obtain the true ending. Obtained by giving Joule all seven jewels. Exclusive to Gunvolt 1. | Disabled | N/A | N/A |
Broken Necklace | Serves the same function as the Handmade Necklace, but also reduces HP to 200. Raises Dullahan's attack power from 40 to 60. Obtained after completing Firmament (Azure). Exclusive to Gunvolt 1. After unlocking it, it is available at the start of any new file, allowing the player to access the true ending without needing to obtain the Handmade Necklace. | Disabled | N/A | N/A |
Introduced/Modified in Azure Striker Gunvolt 2[]
These pendants are exclusive to Gunvolt 2, or have had modifications made to them between the two games.
Name | Description | Prevasion | Price | Sells For |
---|---|---|---|---|
Muse's Pendant | Gunvolt's default pendant. | 120 EP | N/A | N/A |
Solid Geist Locket/+ | Now reduces damage taken as well as negating knockback. | 110 EP | 30,000 | - |
Stalwart Medal/+ | Decreases damage taken while Overheated. | 150 EP | 3,500 | 1,100 |
Awakening Pendant/+ | Negates minor damage when Kudos reaches 1000. | 150 EP | 20,000 | 6,700 |
Omega Pendant/+ | Reduces HP to 1, but increases Kudos gain by 80% (+ =100%). | Disabled | 96,410 | |
Sealing Pendant | Prevents Joule from singing when Kudos reaches 1000, and also disables Anthem. Unlocked by completing the story. | 120 EP | 1,000 | 330 |
Memento Pendant | Increases the chance for Anthem to activate, but reduces HP to 100. Unlocked via having a Gunvolt 1 save in the 3DS version, or by default in other versions. | Disabled | 15,000 | 5,000 |
Lethal Levaliere | Now reduces HP to 200, otherwise effects remain the same. | Disabled |
Audiolockets[]
Audiolockets are a special type of pendant that affect which vocal song plays upon reaching 1000 Kudos.
Note that even though the song Sakura Efflorescence can play in Gunvolt 1, an Audiolocket for the song was not added until Gunvolt 2.
Introduced in Azure Striker Gunvolt[]
In Gunvolt 1, these Audiolockets' synth recipes are unlocked by banking 3000+ Kudos in certain stages. In Gunvolt 2, the synth recipes are unlocked via DLC in the 3DS version, but are available by default in other versions. In Gunvolt 2, these Audiolockets increase credit and EXP gain to 1.5x while equipped.
Name | Description | Unlocked in Gunvolt 1 | Prevasion | Price | Sells For |
---|---|---|---|---|---|
Lumen Audiolocket 1 | Always plays the song Beyond the Blue when Kudos reach 1000. | Banking 3000+ Kudos in 1st Sumeragi. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 2 | Always plays the song Nebulous Clock when Kudos reach 1000. | Banking 3000+ Kudos in Subaquatic Base. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 3 | Always plays the song Azure Door when Kudos reach 1000. | Banking 3000+ Kudos in Media Tower. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 4 | Always plays the song Pain from the Past when Kudos reach 1000. | Banking 3000+ Kudos in Biochem Plant. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 5 | Always plays the song Scorching Journey when Kudos reach 1000. | Banking 3000+ Kudos in Datastore. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 6 | Always plays the song Rouge Shimmer when Kudos reach 1000. | Banking 3000+ Kudos in Stratacombs. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 7 | Always plays the song A Zip to the Moon when Kudos reach 1000. | Banking 3000+ Kudos in Pharma Lab. | 130 EP | 16,000 | 5,300 |
Introduced in Azure Striker Gunvolt 2[]
Name | Description | Unlocked | Prevasion | Price | Sells For |
---|---|---|---|---|---|
Joule Audiolocket 1 | Always plays the song Indigo Destiny when Kudos reach 1000. | Banking 1000+ Kudos in Seraph Interior. | Disabled | 15,000 | 5,000 |
Joule Audiolocket 2 | Always plays the song Vast Circle when Kudos reach 1000. | Banking 3000+ Kudos in Mysterious Manor. | Disabled | 15,000 | 5,000 |
Joule Audiolocket 3 | Always plays the song Multi-Universe when Kudos reach 1000. | Banking 3000+ Kudos in The Sewers. | Disabled | 15,000 | 5,000 |
Joule Audiolocket 4 | Always plays the song Iolite when Kudos reach 1000. | Banking 3000+ Kudos in Data Facility. | Disabled | 15,000 | 5,000 |
Joule Audiolocket 5 | Always plays the song A Flash of Azure when Kudos reach 1000. | Banking 3000+ Kudos in Frozen City. | Disabled | 15,000 | 5,000 |
Joule Audiolocket 6 | Always plays the song Stratosphere when Kudos reach 1000. Increases credit and EXP gain to 1.5x. | Synth recipe is unlocked via DLC in the 3DS version, or by default in other versions. | 130 EP | 16,000 | 5,300 |
Lumen Audiolocket 8 | Always plays the song Sakura Efflorescence when Kudos reach 1000. Increases credit and EXP gain to 1.5x. | 130 EP | 16,000 | 5,300 |
Subroutines[]
In Gunvolt 2, Copen's White Tiger jacket has a finite amount of memory that he can increase by leveling up or by finding hidden items in certain stages. (The maximum possible number of memory units that Copen can have is 35.) Each of Copen's subroutines takes up a certain amount of memory. If the subroutines that Copen equips collectively take up more memory than he has available, then he will receive debuffs in the form of "bugs".
List of Possible Bugs[]
- Copen deals less damage.
- Copen takes more damage.
- HP is reduced to 1.
- Subroutines have effects disabled.
It is currently unknown if bugs are random or if loading certain equipment can effect which bugs affect Copen.
In Gunvolt 2, just like with some of Gunvolt's equipment, most of Copen's subroutines have experience meters that fill up a bit when Copen plays through and completes a stage with the subroutine equipped. When a subroutine's experience meter is full, it is replaced by an "R" variant that takes up one less unit of memory than the original, and also has double the sell-back price. Be advised, however, that in subroutine synth recipes that call for an existing subroutine, the R variant cannot be substituted in for the original variant.
In Luminous Avenger iX and iX 2, the memory system has been removed, and Copen can equip as many subroutines as he wants with no ill effects.
Introduced in Azure Striker Gunvolt 2[]
Standard Subroutines[]
These subroutines are either available to synthesize from the start of the game, or require synthesizing another subroutine as a prerequisite.
Name | Description | Memory Size | Prerequisite | Price | Sells For |
---|---|---|---|---|---|
Hover | One of Copen's defaults. Allows him to hover after performing a Bullit Dash. | 3 | N/A | N/A | N/A |
Prevasion | One of Copen's defaults. Allows him to expend a Bullit to avoid an enemy attack. | 3 | N/A | N/A | N/A |
Bullit Capacity 1 | Increases Bullit count by 1. | 10 | N/A | 2,500 | 830 |
Bullit Capacity 2 | Increases Bullit count by 2. | 17 | Bullit Capacity 1 | 5,000 | 1,600 |
Bullit Capacity 3 | Increases Bullit count by 3. | 21 | Bullit Capacity 2 | 10,000 | 3,300 |
Healing Aid | Health pickups restore more HP. | 3 | N/A | 820 | 270 |
HP Converter | 5% of money gained becomes HP. | 6 | Healing Aid | 3,400 | 1,100 |
Auto-Recover | Copen automatically restores HP while standing still. | 9 | HP Converter | 7,200 | 2,400 |
Heaven or Hell | Reduces HP to 200 and makes spikes fatal, but increases Kudos gain by 10%. Disables Prevasion. | 5 | N/A | 49,890 | 16,630 |
Heaven or Hell X | Reduces HP to 1, but doubles Kudos gain. Disables Prevasion. | 6 | Heaven or Hell | 96,410 | 32,100 |
Damage Buffer | Damage taken is reduced by 5%. | 6 | N/A | 1,200 | 400 |
Aerial Guard | Damage taken is reduced by 10% while in midair. | 8 | Damage Buffer | 2,400 | 800 |
Aerial Sniper | While in midair, shots fired deal 1.1x damage to tagged enemies. | 7 | N/A | 940 | 310 |
Aerial Assassin | Shots fired in midair deal 1.2x damage, but shots on the ground deal 0.8x. | 8 | Aerial Sniper | 1,500 | 500 |
Invincible Reload | Copen cannot be damaged while reloading. | 12 | Aerial Guard | 12,000 | 4,000 |
Impact Armor | Negates knockback. | 9 | Aerial Guard | 7,200 | 2,900 |
Impact Reload | Increases midair reload damage to 1.1x. | 8 | Aerial Sniper | 1,800 | 600 |
Deadly Aim | Tagging foes deals damage. | 9 | Impact Reload | 5,000 | 1,600 |
Credit Priority | Money gain increases, but Copen takes more damage. | 6 | Healing Aid | 3,600 | 1,200 |
EXP Priority | EXP gain increases, but Copen takes more damage. | 6 | Credit Priority | 3,600 | 1,200 |
Lucky Prevasion | Grants a 10% chance to Prevade without using a Bullit. | 6 | N/A | 5,200 | 1,700 |
Lucky Dash | Grants a 10% chance to Bullit Dash without using a Bullit. | 7 | Lucky Prevasion | 5,200 | 1,700 |
Weapon Compressor | EX Weapons cost less energy. | 7 | N/A | 2,500 | 830 |
Weapon Recharger | Weapon gauge recovers faster, but caps Kudos at 1200. | 8 | Weapon Compressor | 3,000 | 1,000 |
Weapon Overclock | Increases the power of EX Weapons to 1.5x, but also the amount of weapon energy they use. | 9 | Aerial Sniper | 2,000 | 660 |
Bullit Optimizer | The first Bullit Dash performed off the ground doesn't use up a Bullit. | 9 | Weapon Compressor | 12,000 | 4,000 |
Bullit Scavenger | Defeating an enemy replenishes one Bullit. | 14 | Bullit Optimizer | 15,000 | 5,000 |
Risky Gunplay | Shots deal 1.5x damage, but HP is reduced by 20%* and Kudos is capped at 1200. * The description lies. Doesn't cap Kudos, and only activates at 20% HP remaining. |
10 | Aerial Assassin | 5,100 | 1,700 |
Overdrive Subroutines[]
Overdrive (OD) Subroutines are special programs with especially powerful effects. However, they only activate when Kudos exceed 1000 or when Copen is under the effect of Anthem. They can be utilized even with the Mute sub.
Name | Description | Memory Size | Prerequisite | Price |
---|---|---|---|---|
OD Auto-Recover | HP restores automatically. | 10 | Auto-Recover | 8,000 |
OD Hardening | Negates extremely minor damage. | 15 | OD Auto-Recover | 10,000 |
OD Hardening X | Negates minor damage. | 20 | OD Hardening | 12,000 |
OD Shield Optimizer | Flashshield always works, even when the weapon gauge isn't full. | 20 | OD Hardening | 10,000 |
OD Impact Reload | Increases midair reload damage to 1.5x. | 12 | Impact Reload | 2,500 |
OD Deadly Aim | Tagging foes deals 40x more damage than tagging normally. | 13 | OD Impact Reload | 6,000 |
OD Pawn Killer | Increases damage dealt against enemies to 1.5x. | 20 | OD Deadly Aim | 12,000 |
OD King Slayer | Increases damage dealt against bosses to 1.5x. | 25 | OD Pawn Killer | 26,000 |
OD Risk It All | Shred Storm's damage dealt increases with Kudos, but using it reduces HP to 1. Base damage is ignored, and 1 Kudos yields 1 point of damage (0.1 Kudos' worth of damage under normal circumstances). | 30 | OD Pawn Killer | 50,000 |
OD Need For Greed | Increases money gain. | 5 | Credit Priority | 5,200 |
OD Avid Learner | Increases EXP gain. | 5 | OD Need For Greed | 5,200 |
OD Lucky Surprise | All Subroutines with "Lucky" in the name gain an extra 10% chance to activate. | 9 | OD Avid Learner | 6,200 |
Special Subroutines[]
These subroutines have special requirements to unlock. None of them have R variants.
Name | Description | Unlocked | Memory Size | Price |
---|---|---|---|---|
Perfection Protocol | Removes checkpoints. | Completing the story. | 1 | 100 |
Mute | Prevents Lola from singing when Kudos reaches 1000, and also disables Anthem. | Completing the story. | 1 | 1,000 |
Shield Construct* | Reduces HP to 100, but doubles shot damage, and disables Prevasion. | Via having a Gunvolt 1 save in the 3DS version, or by default in other versions. | 5 | 15,000 |
Code of Shovelry | Copen bounces off the ground when performing an aerial reload. | Scanning the Shovel Knight amiibo and defeating him as Copen. Only in 3DS and Switch version. | 5 | 10,000 |
Infinity Drive | EX Weapon usage doesn't cause the weapon gauge to decrease. | Defeating Gunvolt in the EX Frozen City in Score Attack mode. The mode is available via DLC in the 3DS version, or by default in other versions. |
24 | 30,000 |
* The initial launch release of the 3DS version allowed multiple copies of the Shield Construct subroutine to stack their effects when equipped simultaneously, granting Copen enough attack power to defeat even bosses with only a few shots if enough Shield Constructs were equipped. This was later patched; multiple Shield Constructs no longer grant greater attack power than a single Shield Construct.
Song Subroutines[]
Songs 01-05 disable Prevasion. The SONG_06 and all SUMERAGI songs increase credit and EXP gain to 1.5x while equipped.
Name | Description | Unlocked | Memory Size | Price | Sells For |
---|---|---|---|---|---|
SONG_01.np3 | Always plays the song Indigo Destiny when Kudos reach 1000. | Banking 1000+ Kudos in Downtown. | 3 | 15,000 | 5,000 |
SONG_02.np3 | Always plays the song Vast Circle when Kudos reach 1000. | Banking 3000+ Kudos in Babel. | 3 | 15,000 | 5,000 |
SONG_03.np3 | Always plays the song Multi-Universe when Kudos reach 1000. | Banking 3000+ Kudos in the Isle of Dreams. | 3 | 15,000 | 5,000 |
SONG_04.np3 | Always plays the song Iolite when Kudos reach 1000. | Banking 3000+ Kudos in Prism Highway. | 3 | 15,000 | 5,000 |
SONG_05.np3 | Always plays the song A Flash of Azure when Kudos reach 1000. | Banking 3000+ Kudos in the Frozen City. | 3 | 15,000 | 5,000 |
SONG_06.np3 | Always plays the song Stratosphere when Kudos reach 1000. | The synth recipes are unlocked via DLC in the 3DS version, but are available by default in other versions. | 3 | 16,000 | 5,300 |
SUMERAGI_01.np3 | Always plays the song Beyond the Blue when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_02.np3 | Always plays the song Nebulous Clock when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_03.np3 | Always plays the song Azure Door when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_04.np3 | Always plays the song Pain from the Past when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_05.np3 | Always plays the song Scorching Journey when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_06.np3 | Always plays the song Rouge Shimmer when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_07.np3 | Always plays the song A Zip to the Moon when Kudos reach 1000. | 3 | 16,000 | 5,300 | |
SUMERAGI_08.np3 | Always plays the song Sakura Efflorescence when Kudos reach 1000. | 3 | 16,000 | 5,300 |
Unused Subroutines[]
There are five unique subroutines present in the game data of Gunvolt 2 that didn't make the final cut. It's possible to equip them through external cheating tools like Cheat Engine, but they generally won't take effect when equipped. The exception is OD Freebird, which does grant unlimited Bullit Dashes as advertised, but doesn't enable Air Hops. A subroutine with a similar concept to OD Freebird appears later in Luminous Avenger iX as OD Icarus Wing.
Name | Description | Memory Size | Sells for |
---|---|---|---|
Hover Boost | Allows for slight upward movement when hovering, but hover time is halved. | 6 | 1,800 |
Aerial Stunt | Allows you to perform a single Air Hop. Air Hop expends a Bullit. | 5 | 730 |
Aerial Stunt X | Allows you to perform continuous Air Hops. Each Air Hop expends a Bullit. | 9 | 5,300 |
OD Aerial Stunt | Allows you to perform continuous Air Hops. Each Air Hop expends a Bullit. | 4 | 5,300 |
OD Freebird | Negates Bullit cost of Air Hops and Bullit Dashes. | 20 | 17,300 |
Introduced in Luminous Avenger iX[]
Name | Description | Price |
---|---|---|
Anthem | Lola can trigger Anthem when Copen dies, fully restoring HP, permanently triggering OD Subs, and allowing Copen to Bullit Dash without expending Bullits even if he does not have OD Icarus Wing equipped. | N/A |
Extender | Lock-on from tagging foes lasts twice as long. | 7,000 |
EX Saver | EX Weapon costs cut in half. | 30,000 |
Bounty Hunter | Every foe defeated adds 10 credits to your money total, regardless of whether the enemy drops a money pickup. Due to a bug, this subroutine will grant 30 credits instead of 10 if an enemy is destroyed while freeze frames are active; i.e. destroyed by Orbital Edge or Reload Crush. | 4,000 |
Regenerator | Fully heal Copen when he uses Twin Shredder. | 30,000 |
Extra Bullit | +1 Bullit capacity (three exist in the shop for purchase) | 7,000 15,000 30,000 |
OD Auto-Recover | Continuously restore HP during Overdrive. | 22,000 |
OD Guard Up | Halves damage taken when Overdrive in effect. | 8,000 |
OD Sharp Nail | Twin Shredder's power increases while in Overdrive. | 65,000 |
OD High Pride | Kudos increase attack power during Overdrive. Only works on Fearless difficulty. Starts from 2.0x at 1000 Kudos, increasing by 0.1x every 100 until 9000 Kudos, maxing out at 10x damage. | 4,000 |
OD Icarus Wing | Copen has unlimited Bullits in Overdrive, even without Anthem. | 99,999 |
Outfit Changer | Unlocked after buying the extra song DLC. Equip this before a mission in order to change Lola's outfit. | N/A |
Darkness Trigger X | Unlocked after defeating EX Blade. EX Weapon attack power is greatly increased when Darkness Trigger is active. | N/A |
Introduced in Luminous Avenger iX 2[]
Standard Subs[]
Name | Description | Price |
---|---|---|
Anthem | Lola can Awaken Copen on death, fully restoring HP and granting infinite Bullit Dashes. Kudos cannot be gained, score locked at 0 on level completion. | N/A |
HP Up | Max HP increases by 5 on leveling up. Level ups restore HP. | N/A |
Item Magnet | Energia Cores (EC) from defeated foes are drawn to Copen. | 7,000 |
Extra Prizes | Earn extra EC at the results screen based on rank. | 7,000 |
Hyper Guard | When standing still on the ground, Copen takes only 1 damage from attacks. | 4,000 |
Recovery Supporter | Increases invincibility frames after taking damage. | 9,000 |
Grounded Marking | Dashing on the ground can now tag foes for homing shots. | 4,000 |
Extender | Lock-on tag duration doubled. | 5,000 |
EX Saver | EX Weapons have halved energy consumption. | 25,000 |
Boomerazor | The giant saw at the end of Razor Wheel's ground combo can be fired a short distance forward before returning. | 9,000 |
Quick Charge | Accelerates charge speed of Doomsday Charge EX Weapon. | 10,000 |
Lucifer Mace | Anchor Nexus EX Weapon has increased attack. | 30,000 |
EXP Boost | Increases EXP gain from defeated enemies. | 20,000 |
All or Nothing | Removes all checkpoints. | 15,000 |
OD Subs[]
Name | Description | Price |
---|---|---|
Guard Up | Defense increases in Overdrive. | 8,000 |
Auto-Recovery | Copen's HP gradually restores in Overdrive. | 22,000 |
Limit Break | Razor Wheel attack power increased in Overdrive. All Kudos are lost on taking damage. | 20,000 |
Infinity Trigger | EX Weapons do not consume energy in Overdrive. | 30,000 |
ApeX Drive | CoLoSSAL MAELSTROM has increased power in Overdrive. | 65,000 |
Icarus Wing | Copen has infinite Bullit Dashes in Overdrive, even without Anthem. | 80,000 |
Medley | Swaps the music played every 1000 Kudos (unlocked songs only) | 10,000 |
Special Subs[]
Name | Description | Available |
---|---|---|
Ouroboros System iX | The Cryo-Flash EX Weapon has infinite energy, but cannot damage foes. | Available after downloading the COGEN: Sword of Rewind DLC and defeating Kohaku Otori. |
D Burst | Successive Bullit Dashes can be performed and recharged by bounding off walls and foes, even outside of Overdrive. | Available after downloading the Dusk Diver 2 DLC and defeating Yang Yumo. |
Parallel Blaster Rifle | Changes the Razor Wheel's color and increases its damage output when no foe is tagged. | Available after downloading the Blaster Master Zero 3 DLC and defeating Jason Frudnick. |
Dark Power | Lola enters Darkness Mode on reaching 1000 Kudos. Overdrive BGM replaced by Beyond Probability.
Purely a cosmetic tweak. Has none of the benefits nor drawbacks of Darkness Trigger from LAiX1. |
Available after downloading the Gal*Gun Double Peace DLC and defeating Kurona. |
Sealing Talisman | Copen's lock-on Razor Wheel shots will always leave the target with at least 1 HP. This makes it easier to squeeze Kudos out of enemies by weakening them with lock-on shots before finishing with an Aerial EX, X Crush, or airborne Quick Razor bonus. | Available after downloading the Azure Striker Gunvolt 3 DLC and defeating Kirin. |
Trivia[]
- Most of Gunvolt's bolts are named after dragons or serpents, with "Cerberus" (localized name of Ghidorah) and Dullahan being exceptions. Many of them possess a number of heads which match the dart's tagging potential.
- King Ghidorah: A three-headed dragon from the Godzilla series.
- Cerberus: A three-headed dog that guards the gates to the Greek Underworld.
- Technos: From Technōs Japan, a game developer who made the Double Dragon series.
- Naga: A serpent deity of Hindu and Buddhist origins, often depicted with five heads.
- Mizuchi: A serpentine Japanese water dragon.
- Yamata no Orochi: An eight-headed serpent of Japanese myth.
- Vasuki: The king of nagas in Hindu and Buddhist myth.
- Dullahan: A headless fae of Irish origins, said to be a harbinger of death.
- King Ghidorah: A three-headed dragon from the Godzilla series.
- Except for the Dyaus Clip, each of Gunvolt's clips is named after an archangel from Christianity.