Yumina (ユミナ, Yumina?) is the Magician of the First Magic (第一魔法の魔法使い, Dai Ichi Mahō no Mahōtsukai?), the original wielder of the First Magic.
Profile[]
Background[]
Yumina was a Witch[2] born on the night before the advent of the ADWP calendar.[4] The establishment of the First Magic involved the help of Witches.[2] While the Magic was called the First Magic, its name came from its characteristics rather than the timeline in which the Magics were discovered.[5] Yumina came to know the Magician of the Second Magic, Kischur Zelretch Schweinorg. Sharing an unrevealed promise, and the fact that he is old acquaintances with the headmaster, it caused Zelretch to continue helping the Mage's Association up into the present day.[6] She was the founder of the Department of Botany at the Clock Tower, and it was named after her in the normal tradition.[7] For Clock Tower Magi of Cause rank and above, they were told of a Magician named Yumina and the true nature of the First Magic.[8][9] The prestigious Barthomeloi family considered Yumina the only person worthy of their respect for unknown reasons.[10]
Yumina died at an undisclosed time, described by fellow Magician Aoko Aozaki as having died "as thoroughly as is possible, leaving no trace behind" but also having "reached a state that's practically unkillable."[1] As of modern day, she was recognized as having died long ago, the only one of the five Magicians to be considered outright deceased.[9][1]
Yumina's direct lineage, the Meinster family, persisted into the modern day.[2] Their magecraft, named Yumina, utilizes Yumina's Ploy Kickshaws.[11] Though the wielder of the First Magic is already passed from this World, it is said that a personage who is of direct descent narrowly survives.[9] Yumina's descendant Alice Kuonji expresses concern about becoming Yumina, and when using Great Three, Wandersnatch a different voice will sometimes speak in Alice's place, possibly being Yumina.[3]
Personality[]
Assuming that the unknown voice who speaks during Great Three, Wandersnatch is Yumina, she appears to be cruel in an almost childlike way. She tells Alice to forget everyone, and to trample the filthy and bothersome people in front of her. She laughs wickedly while attacking and says that they will "play pretend for real".[3]
Role[]
Yumina has not appeared in any works.
Abilities[]
The characteristics of the First Magic have not been detailed.
According to Aoko in response to seeing Alice Kuonji's Third Ascension, there are 4 Magicians that are still alive, but there are 5 Magicians that still exist. Yumina had died thoroughly as is possible, leaving no trace behind. Despite having such a death, Aoko believes her existence has become almost unkillable.[1]
It is said that, as Witches changed their forms and way of being with the rise of civilisation, there are many ways for Witches to change. One of those ways has Witches to have "joined the First." These changes are considered akin to miracles and are held in awe by Mages.[2]
The Meinster Witches, could employ powerful “charms” that ignored not only the rules of human society, but even the rules of the World of Magecraft. However, ever since they learned how to create Ploy Kickshaws, they came to enjoy more mysterious witchery, allowing them to realize practically anything of a fairy-tale nature such as herbalism, shapeshiftery, three wishes, etc.[3]
As Yumina is their origin, the Meinsters are very close to Magicians themselves. The manifestation of fables and other magic you would see in fairy-tales such as miracles, alterations and outcomes impossible to explain through existing Magecraft Foundations, are what form their motif. Protecting fantasies from the law of physics and utilizing them through the means of the Fifth True Theoretical Factor.[3]
The Great Three of the Ploy Kickshaws—Flat Snark, Wandersnatch, and Thames Troll—were left behind by the first generation Witch[12] over a thousand years ago.[13]
References[]
- ↑ 1.0 1.1 1.2 1.3 Fate/Grand Order - Aoko Aozaki's Lines translated by UdonSamurai at Reddit
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Fate/Grand Order: Cosmos in the Lostbelt - Avalon le Fae: Fae Round Table Domain - Chapter 29: A Prophecy
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Fate/Grand Order - Alice Kuonji's profile and lines - translated by Petrikow at Beast's Lair
- ↑
[] Lord El-Melloi II Case Files material: Secret File -File 02: Chronology of the Clock Tower Chronology of the Clock Tower
BC
Circa 960 BC
Death of Solomon the King.
The Age of Gods does with his death concludes.
The expression of Mystery — the thaumaturgical energy within the atmosphere — does with this as a threshold likewise truly come to thin; becoming as zero as of arriving upon the Occidental Calendar.
the Eve of AD
Birth of the wielder of the 1st Magic.
AD
00 AD
Come of the magi that yet remained from the Age of Gods, the establishment of the foundation of the Thaumaturgical Association.
A movement whereby 「even that Mystery will eventually vanish, let us preserve the past in the capacity of an academic discipline」.
However —
Circa 20 AD
Substantiation of the 5th Imaginary Aspect.
A new World begins.
It becomes a matter that Thaumaturgy and Mystery continue to persist in a different form.
The other magi of the Age of Gods who have occulted themselves as of the Wandering Sea and the Academy at Atlas
cannot endorse said movement, but maintain friendly relations of a recognition of fraternity as fellow students of Mystery.
This is in subsequence the Thaumaturgical Association.
Circa 20~100 AD
The Director and associates are diligently active.
Thanks to this, students of thaumaturgy grow in number, and the liveliness of the discipline once manifest as of the Age of Gods is reclaimed.
From approximately this point forth, Dead Apostles manifested as of the thaumaturgical world at frequency, deeming magi as their enemies, and so assailing them.
Circa 300 AD
Battle in the city as of the forests of the night; the Millennium Castle.
There occurred a violent clash between Crimson Moon and the Wizard Marshal Zelretch ... it is said.
Circa 300~500 AD
Upon the continent, in the countries of Western Europe, the influence of the Holy Church expands.
The Thaumaturgical Association declines.
The ravages of the battle against Crimson Moon are vast.
The winter of thaumaturgy.
The thaumaturgical cities established by the Association are in the dispute against the Holy Church shut down one by one.
On account that Crimson Moon was annihilated, Gransurg Blackmore does in the midst of despair accept annihilation.
Though he reared disciples, in a battle against an Executor who chanced upon him on a night of a blue Moon, he gracefully accepted defeat.
「It was upon a night like this that I encountered that person.
That being the case, perhaps I ought to die on such a night.」
Circa 500 AD
The True Ether (the 5th True Aspect) that remained as of the island of Britain vanishes.
A contingent of magi establish their headquarters upon the island of Britain.
The beginning of 『The Clock Tower』.
Circa 600~900 AD
The excavation of the Spirit Tomb Albion.
Advancing in their excavation of Britain's subterranea, the Clock Tower acquires a vast thaumaturgical asset.
As of the waning thaumaturgical world, the Clock Tower becomes as a light of hope, and numerous magi and individuals of means therein gather.
Circa 900 AD
Justeaze is born.
The Holy Maiden of the Einzberns.
The 3rd Magic communicated since a thousand years prior is at last substantiated.
Circa 1000 AD
At the Clock Tower, the prodigy Barthomelloi makes an entrance.
The basis of the Lords — the magi of the aristocratic class — is established.
Circa 1200 AD
The Clock Tower does in name and substance become as the center of the thaumaturgical world.
The institution of the system of Governorship is completed.
(Being that at this time, the Faculty of Policies was treated still as an academic faculty, there were twelve faculties.)
Circa 1400 AD
Zepia assumes posting as the Director of the Academy at Atlas.
Said posting subsequently persists unto present day.
Circa 1600 AD
The Faculty of Policies is in its manner of existence viewed as problematic, and its standing as an academic faculty is annulled.
Subsequently, it becomes as the Department of Policies, and the twelve academic faculties are amended to eleven.
Circa 1800 AD
England, the Industrial Revolution.
Though this was as a severe blow to the thaumaturgical world, escalation in the complexity of knowledge and technology did likewise confer certain benefits.
Being as unto the Holy Church — which had by pushing 「a singular worldview」 expanded its influence — it constituted an unparalleled attack, the Association even provided backing.
Contemporaneous, the internal conflict on the matter of whether to regard the Industrial Revolution with affirmation did subsequently become as the root cause of the dispute between the Aristocratic and Democratic Factions.
The genre of modern thaumaturgical theory could no longer be disregarded, and was appended to fill the slot of the lost twelfth faculty.
However, even that it had been appended in the capacity of a twelfth faculty, being as modern magecraft was itself still held in contempt, no governor (Lord) was at this stage yet assigned.
Circa 1994 AD
Lord El-Melloi dies in Japan to a trivial ritual known as the War for the Holy Grail.
Seriously?
Circa 2004 AD
In continuity, the 5th War for the Holy Grail initiates.
It is rumored that the 3rd Magic is reenacted.
Seriously!?
2015 AD
As of an Adjacent World, a Grand Order is issued.
(translation by Fallacies)時計塔の年表
BC
960年頃
ソロモン王死去。
神代は彼の死までとする。
神秘の実践(大気中の魔力)も本当ならここを境に薄れていき、西暦になる時点でゼロになる筈���った。
AD前夜
第一魔法の使い手誕生。
AD
00年
神代から残った魔術師による魔術協会の基礎、その設立。
「神秘はいずれ消え失せるが、過去を識る学問として残していこう」運動。
だがーーー
20年頃
第五架空要素(エーテル)の証明。
新世界、開始。
魔術、神秘はカタチをかえて続けられることになった。
ほかの神代の魔術師は彷徨海、アトラス院に引きこもり、
彼らの運動には賛同しなかったものの、同じ神秘学の徒として認知しあい、交友関係を維持する。
後の魔術協会である。
20~100年頃
学院長、仲間たちと精力的に活動する。
おかげで魔術を学ぶものたちは増え、神代の頃の活気を取り戻しつつあった。
この頃から魔術世界に死徒が頻繁に現れるようになり、魔術師を敵とみなして襲うようになる。
300年頃
夜の森の都、千年城の戦い。
朱い月と魔道元帥ゼルレッチの激突があった……とされる
300~500年頃
大陸の西欧諸国では聖堂教会が勢力を増していく。
魔術協会は衰退。
朱い月との戦いの爪痕は大きい。
魔術、冬の時代。
魔術協会が作った魔術都市も聖堂教会との対立で次々と閉鎖されていった。
朱い月が滅びたため、 グランスルグ・プラックモア、失意のうちに滅ぴを受け入れる。
弟子たちを育てるも、ある青い月の夜、ふらりと訪れた代行者と戦い、潔く敗れる。
「こういう夜にあの方に出遭った。
であれば、こういう夜に死ぬべきだろう」
500年頃
ブリテン島に残っていた真エーテル(第五真説要素)も消失。
一部の魔術師たちがブリテン島に本部を構える。
『時計塔』の始まり。
600~900年頃
霊墓アルビオンの発掘。
時計塔はブリテンの地下を掘り進め、莫大な魔術資産を手に入れた。
時計塔、衰退していた魔術世界における希望の灯になり、多くの魔術師、資産家が集まりだす。
900年頃
ユスティーツァ、誕生。
アインツベルンの聖女。
1000年前から伝わっていた第三魔法をついに証明。
1000年頃
時計塔に天才児、バル卜メロイ登場。
貴族階級の魔術師、ロードの下地が作られる。
1200年頃
時計塔、名実ともに魔術世界の中心になる。
君主制度、完成。
(この時はまだ法政科を学科扱いとして十二科だった)
1400年頃
ズェピア、ア卜ラス院の院長に就任。
以後、現在まで継続している。
1600年頃
法政科の在り方が問題視され、学科扱いではなくなる。
以降は法政局となり、十二学科は十一学科に変更。
1800年頃
イギリス、産業革命。
魔術世界にとっても痛手だが、知識、技術がより複雑になるのはよいことでもある。
「単一の世界観」で勢力を増す聖堂教会への最大の攻撃になるので後押しすらした。
このとき、産業革命を良しとするかしないかの内部争いが、後の貴族主義と民主主義の派閥争いの原因にもなっている。
現代魔術論というジャンルが無視できなくなり、失われた十二科の枠として追加される。
なお十二科として追加されたものの、いまだ現代魔術自体が侮られていたため、この段階では君主(ロード)は配されていない。
1994年頃
日本の聖杯戦争とかいうチンケな儀式でロード・エルメロイ死亡。
デジマ?
2004年頃
引き続き第五次聖杯戦争、開始。
第三魔法が再現されたとの噂。
デジマ!?
2015年
並行世界においてグランドオーダー発令。 - ↑
[] Fate/stay night [Heaven’s Feel] III. spring song Animation Material - Kinoko and Takashi Q & A, p.34-35[T]
Q: Looking at Case Files Information, it sounds like the First Magic was made later than Third Magic? (Also I seem to like you sleep all day?)Q: Looking at Case Files Information, it sounds like the First Magic was made later than Third Magic? (Also I seem to like you sleep all day?)
Nasu: HOW YOUNG!! Instead of sleeping all day, I spend almost everyday just sleeping!!
To return to the main topic, the situation is somewhat complicated. The Third Magic itself existed before the Common Era, but it disappeared alongside the End of the Gods (It cannot be recreated), and 1000 years later the one who recreated it was Juzteaze. The reason why the First is called the First is a very special reason to its special nature.
Takeuchi: You know for awhile now, this corner have been asking us the Setting Information that we haven't revealed properly yet. How impressive.
Nasu: This is probably the last time for this, so I decided to take all the question without resorting to just jokes, at least the ones I can right now.ロード・エルメロイII世の事件簿のマチリアルによると、第三魔法は紀元前100年ごろから伝わっていたようですが、第一魔法の使い手が誕生したのはAD第一魔法の方があとに成立したといたとでしょうか?? <たまに一日い>
奈: 若いな!いいコトです!こっちはた。まにどころか毎日1日中眠いです。それはそれとして、ちょいここややこしいのですが、第三魔法そのものは西日以前らあったものの、神代の終わりと共に失(実現不可)になってしまいました。すこれを1000年たって再現可能状態にしたのがユスティーツァとなります。また、一魔法が「第一」と分類されるのは、その特性も関与しています。
武: さっきから知らない設定がどんどん示されていく……このコーナーすげえ……
奈: 最後だからか、みんな遊びのない質が多かったんだよ。こっちも最後だからできるだけ答えています。 - ↑
[] TYPE-MOON Manuscript - Zelretch Kishur Schweinorg, p.033-035 Zelretch Kishur Schweinorg
Overview
The Wizard Marshall. One of the oldest mages, having been active since before the common era.
When the war between Crimson Moon and the Mages Association broke out around 300 AD, the mages were too preoccupied with their own single-player antics to be able to function as an army, so Zelretch took them by the neck and unified them, becoming feared as the Wizard Marshall in the process.
He repelled Crimson Moon, but in the process the #3 of the 27 Dead Apostle Ancestors charged him and sucked his blood, and though he defeated this one too, he was ultimately turned into a Dead Apostle.
Afterward, he was to become mankind’s enemy, unable to oppose Crimson Moon… but he just thought ‘I wasn’t mankind’s ally to begin with—kinda just wanna go retire’, taking the opportunity to disappear from the center stage of magecraft.
After becoming one of the 27 Ancestors, he came to understand Crimson Moon’s views, and began hating him even further.
On the other hand, after comprehending the system behind the 27 Ancestors, he became aware of the other Ancestors’ way of being, and so stopped hating vampires themselves. After all, some of the Ancestors were far more pure in their scholarship compared to the Mages Association’s advocates of pre-established privileges.
Appearance
From his outward appearance he looks like to be in his 60s. His facial features are Germanic.
He is a stern-looking elder, his gray (originally blond) hair in a dishevelled back sweep, though on account of his youthful expressions, he can also look to be in his fifties.
190 cm tall, well-built, with excellent posture—the very stereotype of an esteemed military-man.
Consult the picture book that came with the Tsukihime anime as a bonus prologue for how his clothes look.
Personality
Lawful Good.
Extroverted, self-assured, proactive.
A thoughtful sage—one who assesses the whole and imagines a bright future. Though he has a scary look that makes others distance themselves from him, he is a man of social justice and has good and honest morals.
However, though he has them, that doesn’t mean he applies them to himself, and is rather a man of freedom who does whatever he likes.
“I’ll force rules upon the Mages Association for the sake of a brighter future, but I never said I’d follow those rules myself” is something he actually follows through with.
He has the same attitude as a grandpa who often laughs as he watches over the life of his mischievous grandchild.
Though he is an observer, he will still butt into arguments (in fact, if someone is about to make a blunder, he will warn them, a smile on his face), and if he realizes things are about to spill over onto him, he will childishly hinder it with full force. That’s the kind of adult he is.
Zelretch generally sees himself as an alumnus who has already graduated from ‘Earth Academy’. Meaning, as long as the academy itself doesn’t go under, he will just warmly watch on from afar at the various problems afflicting it—broad-mindedly thinking something like “I did about the same when I was young”
The highlight of Zelretch’s life was his showdown with Crimson Moon, so everything beyond that he sees as nothing more than ‘the rest of his days’.
Although, that is precisely why he’s very proactive when it comes to assessing the situation surrounding Crimson Moon. One could see it as taking care of the aftermath of his adolescent period. The reason Zelretch headed for the castle of the True Ancestors and blessed the birth of Arcueid was because she was the factor who would take his place in bringing an end to the Crimson Moon problem.
Manner of Talking
His first-person pronoun is ‘washi’.
He calls people by their personal name. If he has respect for someone of a more noble personage, he will use their appropriate title of honor—‘princess’, ‘king’ and so forth.
If who he’s talking to is someone he personally likes, he may go as far inadvertently calling them “omae-san”.
He does not use ‘~ja’ or ‘‘~jawai’ or such, at the end of his sentences.
He speaks like a dignified elder, but try to keep in mind that his sentences are a bit youthful here and there.
“I intended to remain youthful forever, but it didn’t quite go as I wanted”
The ideal is to avoid long sentences—make him come through with each individual word.
Abilities
The father of jewel magecraft—to store magical energy in minerals, stabilize them and use it for various applications in life and for supporting civilization.
Even if we assume that the Earth did not fall into the hands of humanity—remaining in the Age of Gods—he might have still piloted rockets using just his jewels.
The Second Magic concerns the attestation and application of parallel worlds.
By making it possible to travel to parallel worlds, he proved that there is still room for the world to develop in different ways.
Thanks to this, the world’s lifespan has been extended. Even if our history fails, and we destroy ourselves, there might still be others of us out there—this concept granted hope to the planet, which had been in the process of losing its dreams.
Zelretch’s method for travelling through parallel words is a simple one—he transfers himself to a jewel in a different temporal axis.
For example: if he wants to transfer from World A to World B, he will gather jewels in World B until they gather up enough to take Zelretch’s shape, and then Zelretch’s soul will transfer over. In an instant, the jewel golem transforms into Zelretch. At that point, the Zelretch in World A will turn back into its original form as a pile of jewels.
As long as minerals and jewels exist there, he can travel into any world he wishes, but as he only has a single soul, he cannot be active in all of them at once.
He originally travelled with just his physical body, but because of various circumstances he eventually settled for this method as it was the easiest.
In addition, as a small amount of time lag occurs when he travels, he is also capable of a tiny bit of time travel as well.
To answer the question of ‘if he doesn’t travel with his physical body, how could he be a Dead Apostle?’—as someone who has inherited the Hemonomic Principle of one of the 27 Ancestors, he has been corrupted on the soul-level, so it's impossible for him not to be.
Vampirification is not the transformation of the body, but of existence. It’s like if the entry in the Akashic Records that read ‘human’ changed class to ‘Dead Apostle’—to become a vampire in one’s very being.
Career
One of the oldest mages, having been active since B.C. Also one of King Solomon’s pupils.
After Solomon's death, Zelretch witnessed the end of the Age of Gods with his own eyes, and then disappeared from the center stage.
Afterward, when one of his fellow students (Brissan) was starting up the Mages Association, he helped out in laying its foundations.
As a result, the mages who had not perished became involved in the war against Crimson Moon 200 years later. In this battle, Zelretch transformed from human to Dead Apostle.
He has been observing many different parallel words ever since, detachedly spectating the course of their events.
Standing
Attitude toward the Mages Association
Due to his promise with Yumina, and the fact that he is old acquaintances with the headmaster, he shows up now and then to act as an advisor for them. He has accepted the weakening of mage ideals as something that happens. However, if some weakling comes before him and starts going off about their own theories he will beat them and their weak character into shape.
When there are issues concerning Magic, he appears before the Association and delivers fair and just judgment.
Attitude toward the Holy Church
He does not concern himself with them in the slightest.
Attitude toward the Dead Apostles
He does not interfere with them as long as they do not cause some particularly large-scale mischief.
He has seen through the mechanisms behind the 27 Ancestors, but has deliberately chosen to quietly observe them. He is tea-drinking companions with the three idiots of Agape, Lovematroos and Caubac. Rumors have it that he becomes like a simple grandpa doting on his grandchild when dealing with Agape.
Attitude toward the True Ancestors
Zelretch is highly regarded among the True Ancestors as he is one of the most prominent mages in the human world.
Zelretch, on account of having been alive since before the common era, is friendly with the elementals known as the True Ancestors, and often provides them with counsel:
“Kishua, hey, listen. You know that ‘Christianity’ thing humans are doing among each other? What’s that? A new type of magecraft system?
“That’s a detailed Manual to Mankind’s Prosperity. It will one day even turn out to be a best-seller. Well, it’s for the best if you don’t know much about it. You’d probably lose your minds.
“I see, if you say so, then it’s probably true. By the way, I’d like to try a bit of that wine they make in Bourgogne. Could you get some?
Stuff like this.
Attitude toward Rin
‘Tohsaka’s descendants sure did well! Alright, there aren’t any Magician seats left, but I will hammer some unreasonably difficult magecraft into you! They’re things I’ve worked out but unfortunately never taught anyone!’ So he goes, a bit happily.
Anyone who is a Magician’s pupil is first started off with a living hell where they might accidentally destroy the universe—like with Aoko from Mahoyo. Although Rin never minded it that much, instead simply tilting her head, wondering if maybe she had just had some kind of tremendously hellish thing shown to her, after which she kept puking for a whole month.キシュア・ゼルレッチ・シュバインオーグ
概要
魔道元帥。西暦以前から活動している最古の魔術師のひとり。
西暦300年頃に起きた朱い月と魔術協会の戦争のおり、個人プレーばっかりで軍隊として機能しやがらねえ魔術師たちのガン首おさえて統括した事から魔道元帥と恐れられる事となった。
朱い月は撃退したものの、その最中に二十七祖・三位の死徒に突貫をうけ、これを倒すも血を吸われてしまい、死徒化してしまう。
以後は朱い月に敵対できなくなり、人類の敵となる。……が、もともと人類の味方でもねーしそろそろ隠居したいと思っていたのでこれ幸いと魔術の表舞台から姿を消した。
二十七祖の一角になってからは朱い月の���えも分かり、余計に毛嫌いするようになる。
反面、二十七祖のシステムを理解し、他の祖たちの在り方を知ってからは吸血鬼嫌いではなくなった。祖の一部は魔術協会の既得権利主義者たちよりよっぽど純粋な学徒だったからだ。
鉱石に関わる魔術の頂点。第二魔法・万華鏡の魔法使い。
エネルギーを安定・構築させるエキスパート。
外見
外見年齢六十代、顔立ちはゲルマン系で。
白髪(もとは金髪)を乱雑にオールバックにした厳つい顔をした老人だが、表情が若々しいので五十代にも見える。
190cmの長身、ガタイよし、背筋もピンと張っていて、まさに軍隊の偉い人、みたいなステレオタイプ。
服装はアニメ月姫・序章の特典としてついてきた絵本を参照。
性格
秩序・善。
外向的、強気、能動的。
思慮深く、全体を見ての良い未来を考える賢人。強面で他人を寄せ付けない外見をしているが社会正義の人で、まっとうな倫理観を持っている。
が、持っているだけでそれを自分には課さず、やりたいコトをやるだけの自由人。「より良い未来のために協会にはルールを強制するが、儂がルールを守るとは言っていない」を地でいっている。
スタンス的にはやんちゃな孫の人生を見守っている、よく笑うお爺ちゃん。
傍観者でありながら口だし(しかも失敗しそうだとニマニマして忠告する)をし、かつ自分に火の粉がかかると分かれば全力で大人げなく阻止する。そんな大人。
ゼルレッチは基本的に「自分はもう地球という学校から卒業したOB」として自身を捉えている。なので学校が崩壊しないかぎり、その中で起きている様々な問題は温かな目で眺めているだけ。「��も若い頃はそれぐらいやったしな」ぐらいの懐の深さ。
ゼルレッチの人生最大の見せ場は朱い月との対決だったので、それが過ぎた後はほんと余生にすぎないのだ。
もっとも、だからこそ「朱い月」に関するコトだけは積極的に様子を見に行ってしまう。青春時代の後始末というか。ゼルレッチが真祖たちの城に赴き、アルクェイドの誕生を言祝いだのは、彼女が自分にかわって「朱い月問題を終わらせる」因子だったから
口調
一人称は「儂」。
他人に対しては名字を呼び捨て。これと感じ入った高貴な人物にはそれに適した敬称を。「姫」「王」といった風に。
個人的に気に入った相手には、いいところでポロッと「おまえさん」と呼びかける。
語尾に「~じゃ」「じゃわい」などはつかない。
貫禄のある老人口調だが、ところどころ若々しいセンテンスを心がけるように。「いつまでも若い気でいるが、そうはいかんものだな」
長台詞はさけて、一言一言でバシッと決めるのが理想。
能力
宝石魔術の祖。鉱石に魔力を蓄え、安定させ、これを様々な生活・文明補助に使うもの。
仮に地球が人間の手に渡らず、神代世界のままだったら彼は宝石だけでロケットを飛ばしていたかもしれない。
第二魔法は並行世界の証明と運用。
並行世界への移動を可能にした彼は“このように、世界には違う展開を迎える余地がある”事を証明した。
これのおかげで世界は寿命を延ばした。「我々の歴史は失敗し、自滅するが、他に成功した我々がいるかもしれない」という概念が、夢を失いつつあった星に希望を与えたからだ。
ゼルレッチの並行世界移動法は単純なもので、彼は違う時間軸の地球にある「宝石」に転移する。
たとえばA世界からB世界に移動するのなら、B世界にある宝石がザザーッとゼルレッチのカタチになるまで集まって、そこにゼルレッチの魂が転移する。瞬間、宝石ゴーレムはゼルレッチに変身する。この時点でA世界にいたゼルレッチは元の宝石の山に戻る。
鉱石・宝石が存在する世界ならどこにでも移動できるのだが、本人の魂は一つきりなので同時に活動はできない。
もともとは生身で移動していたが、色々あってこの方式が一番楽だと落ち着いた。
また、この移動時に多少の時間誤差が生じるため、時間移動もちょっとだけなら可能となっている。
生身じゃないなら死徒じゃないんじゃないの?という質問には、二十七祖の原理血戒を受け継いでしまったため魂レベルで汚染されているので無理、と返すように。
吸血鬼化なんてものは肉体の変容ではなく存在の変容である。アカシックレコードにある“人間”という記述が“死徒”にクラスチェンジしてしまったようなもの。もう生き物として“吸血鬼”なのである。
経歴
BCから活動している最古の魔術師のひとり。ソロモン王の弟子でもある。
ソロモン王死後、神代の終わりを見届けて表舞台から姿を消す。
その後、魔術協会を立ち上げる学友(ブリサン)に手を貸して協会の基部を構築。
その結果、二百年後に滅びなかった魔術師たちと朱い月の戦争が始まる。この戦いでゼルレッチは人間から死徒に変貌。
以後は多くの並行世界を観察しながら、飄々と事の顛末を傍観している。
立ち位置
魔術協会への態度:
ユミナとの約束もあるし学長とは旧知なのでご意見番としてたまに面倒を見に来るぐらい。魔術師たちの思想の軟弱化はまあそんなもんだろう、と受け止めている。ただし軟弱者が自分の前で持論を垂れ流したらその性根をたたき直す。
魔法に関わる案件があると協会に現れ、大岡裁きをする。
聖堂教会への態度
まったく関わっていない。
死徒への態度
大規模な悪さをしなければ介入しない。
二十七祖のからくりを看破しているが、あえて静観している。アガぺ、ラブマドロス、コーバックの三バカとは茶飲み仲間。アガペの相手をしてるあたり、たんに孫好きのおじいちゃん説がある。
真祖への態度
人間世界の最高位魔術師として、真祖たちもゼルレッチを重く見ていた。
ゼルレッチは西暦以前から生きている人間のよしみで、精霊である真祖たちの相談を受けていた。「キシュア君。ほら、なんだ。あの人間達の間ではやっているキリスト教ってヤツ?あれなんなの?新しい魔術系統?」「ありゃ綿密に作られた人類発展教本だな。しかもいずれベストセラーになる。まあ、おまえさんがたは知らない方がいい。おそらく正気が飛ぶぞ」「そうか、キシュア君がそういうならそうなんだろう。ところでブルゴーニュで作られたワインとかいうの、ちょっと飲んでみたいんだけど。手に入らないかな?」
こんな感じ。
凛への態度
遠坂の末裔ががんばった!よし、魔法使いの席はもうないが儂が編み出したものの誰にも教えられずガッカリしていたいろんな無理難題魔術をたたきこんでやろう!
といった感じでちょっと楽しい。
まほよの青子よろしく、魔法使いの弟子はまず最初に宇宙をうっかり滅ぼすところから始めさせられるという地獄。もっとも、凛の意識はそこまでのものではないので「あれ、なんかいまものすごい地獄を見せられなかったか私?」と首をかしげながら、トラウマで一ヶ月吐き続けた感じ。 - ↑ Lord El-Melloi II Case Files material
- ↑
[] Fate/stay night [Heaven’s Feel] III. spring song Animation Material - Kinoko and Takashi Q & A, p.35[T]
Q: Is Zelretch's name that well known?Q: Is Zelretch's name that well known?
Nasu: Old bloodlines teach their children his name, and even young families have heard that "in the Clock Tower the great magician who led the World of Magecraft into battle long ago is still alive". Those who rise to the rank of Cause may eventually hear of another Magician by the name of Yumina.
Takeuchi: Is Zelretch still a vampire in Fate worlds?
Nasu: No, but he's got something along the lines of immortality all the same.? <>
奈:
武:
奈: - ↑ 9.0 9.1 9.2
[] Fate/complete material III: World material - Theory of Magic - Magecraft: "Magic" making the impossible possible, p.048 "Magic" making the impossible possible
True Magic. This is a different mystery than magery. Magi call the events that are unachievable by magery and science in that age True Magic. If that event could be achieved by time and resources, then no matter the difficulty, that event will not be seen as True Magic.
When the civilization of mankind was still young, all magery had been True Magic. But along with the advancement of science, the number of things that "could be done" by people had increased, and in exchange, True Magic diminished. The number of remaining "True Magics" in the modern era are extremely few, only 5. In "Fate/stay night", the achievement of one of these, the "Third True Magic", occupied the portion of the Grail War that could also be said to be its base.
All magi strive to arrive at "True Magic". Even if they can't reach it, the next generation will. Even the next generation can't reach it, then the one after....and like that, thus was weaved the history of trial and error of magery.
True Magic
Explanation
First True Magic One of the oldest True Magics but the details about it are unknown. What it involves appears to be common knowledge to some magi of privileged rank. Though the wielder of the First Magic is already passed from this World, it is said that a personage who is of direct descent narrowly survives.
Second True Magic The True Magic that observes the infinite parallel worlds and travels between alternative worlds. Its user is Kischur Zelretch Schweinorg. With this magic, this man was able to create a jewel sword to absorb mana from the other worlds and a box that could store an immense amount of objects.
Third True Magic Materialization of the soul, in other words, the magic that realizes true immortality. When accomplished, the practitioner will acquire an unlimited source of magical energy due to the soul becoming analogous to a perpetual motion machine. This is the Magic of the Einzbern lineage, and the Holy Grail War was established to acquire this Magic.
Fourth True Magic Like the First True Magic, the details about it are unknown. What it involves hasn't been heard of either. But, the currently existing wizards, when pointing out to the Fourth True Magic, they'll all say "it is there for sure", and will agree that it exists. Also, they don't know the name of the user either.
Fifth True Magic The True Magic that the Traveling Magician Aozaki Aoko inherited from her grandfather. Its nickname is "Magic Blue." The user Aozaki Aoko is average as a magus but displays transcendence with destruction. Because of this trait, there is a rumor that "Magic Blue" is also a True Magic involving destruction.
•The Five Magicians
There are five True Magics left in the current age. Those who use them are called "Magicians". The user of the First Magic, the oldest True Magic, is said to be dead, so the ones that are "still alive" are four. Let's say that "what had been possible only by True Magic" then becomes achievable by developments in magery or scientific technology. True Magic will be lowered to a mere "craft". Many True Magics were lost from the world like that. Then, can the power of "True Magic" only fade out hereon? No. The arrival of magi at existing or as of yet uncharted new Magic can allow new True Magic to be born and the numbers to be increased. Needless to say, this is far more difficult than a camel passing through the eye of a needle and finding one speck of a jewel in a desert. However, it's not impossible. The existence of the Wizards is proof of that. Thus, magi strive for the heights of True Magic. Believing they will one day reach the stars in the skies with their own hands, they continue dedicating themselves to their studies daily.
•Death of True Magic, Death of a Magician
A Magician, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. But, the "end" will come for sure. Then, would the death of a Magician mean the death of the True Magic he uses? No, it would not. True Magic will be passed on to the inheritor of the next generation and will not disappear. If True Magic were to die, it would only be when it could be realized by normal means. - ↑ Character material - Barthomeloi Lorelei
- ↑
[] Mahou Tsukai no Yoru Privilege - The Magician's Basic Rhythm: Alice Kuonji, p.016-021 Alice Kuonji
- Birthday: September 30
- Height: 152 cm
- Weight: 42 Kg
- Likes: Plain persons
- Dislikes: Dishonourable persons
- Day of Decisive Battle: Tower of London
- Magecraft System: Yumina
- Circuit Quality: A+
- Circuit Quantity: A++
- Circuit Composition: Abormal
Nasu's comment: The last witch, heir to a system of Magecraft unlike any other within the fiction of Type Moon. To her, the distinction between Magecraft and Magic is almost meaningless. Even making a world is within her ability. But then again, what is a witch? Sadly, you won't get an answer until next time. She has a cool and collected demeanor, but her girlish creativity makes her the number 1 dreamer in this work. Her mother named her Alice after the character in the "Alice in wonderland" book. Both mother and daughter are fairy tale characters. The fact that she barely shows any skin and yet still looks so erotic is an example of the Koyama Magic. The mannequin aura in her casual clothes is very strange. The penguin costume is simply cheating. That too is an example of the Koyama Magic.
Koyama's comment: It was easy to draw a cold and quiet beauty, but I found drawing the subtle differences in her expressions to be difficult. However Nasu-san's comment: "The inside of Alice is that of a child" solved that issue for me. From those early days to the character she is today, it is all connected. That was the biggest or second biggest paradigm shift during the production but ever since then she became dramatically easier to draw. Her school uniform is a slightly modified one from the Reien Academy which Touko also attended. And because I wanted to make use of Alice's slim body, I might have made it a little too tight.
久遠寺有珠
- 生日: 9月30日
- 身長: 152cm
- 体重: 42kg
- 好きなもの: 飾りのないひと
- 嫌いなもの: 敬いのないひと
- 決戦の日: ロンドン塔
- 魔術系統: ユミナ
- 魔術回路 / 質: A+
- 魔術回路 / 量: A++
- 魔術回路 / 編成: 異質
奈須きのこ
型月伝奇では反則的な魔術系統を持つ、最後の魔女。魔法と魔術の関係とかほとんどブチ壊し。本気でワールドメイキング可能な領域にいるが、 魔女ってなんなの?という話はまた次の機会に。クールな素振りだが、少女的空想力は作中NO・1の夢見る少女。アリスという名前は母親が「不 思議の国のアリス」からいただいたもの。親子そろってメルヘンである。露出度はほぼゼロなのに全体的にエロいのはまさにこやまマジック。私 服姿のマヌカンオーラは異常。ペンギン姿は卑怯。それもこやまマジックです。
こやまひろかず
無口なクールビューティというのはイラストにはし易いですが、ゲームの表情差分を描こうと思うと難しい物でした。が、奈須さんの「有珠の中 身は子供のまま」という一言でそれは氷解しました。その生い立ちから現在のキャラクターまで一本に繋がった訳です。制作中1、2を争う大き なパラダイムシフトで、以降劇的に描き易くなりました。制服は橙子も通っていた礼園女学院のもので少しアレンジされてます。有珠のスリムな シルエットを活かすためとはいえ、ややピタピタにしすぎたかも。 - Birthday: September 30
- ↑ Mahoutsukai no Yoru - Extra: The Wonderful World of Ploys 2
- ↑ Mahoutsukai no Yoru - Chapter 5-II: "Night of the Witches II"