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Mario & Luigi

Minion Quest: The Search for Bowser is a side story game bundled with Mario & Luigi: Superstar Saga + Bowser's Minions.

Story[]

Ghostt Spoiler warning : Don't you even dare read the spoiler! Because if you do… Hoo hoo hoo hoo hoooooo… A horrible fate awaits you.

The story begins on the Koopa Cruiser. Iggy Koopa, Roy Koopa, and Wendy O. Koopa arrive in an unknown chamber of the airship, visiting Goombas who are trapped inside barrels. After a few rude remarks from the Koopalings, a Koopa Troopa barges in warning them that the Koopa Cruiser was going to explode.

After the explosion, one Goomba wakes up stranded on Hoohoo Mountain.

Ghostt Spoiler ends here: You looked! Even if I told you not too!

Gameplay[]

Overview[]

The player is able to arrange teams, or squads, using the captains or minions they have. Each squad must contain 1 captain character and up to 7 normal minion characters (e.g. Captain Goomba and 7 Shy Guys). These squads are used in the levels of the game, which consist of two to six rounds of fighting enemy squads. The goal of the battles are to get to the enemy captain and defeat him. Captain Commands can be used by both captains to get the upper hand in battle. If the enemy captain is defeated and enemy minions are still on the battlefield, the player will still win as the enemy minions run away. After the level is over, the player might recruit a few more minions that were featured in the enemy squad. However, some minions are unobtainable.

Minion Types[]

There are three types of minions: Melee troopers, Ranged troopers, and Flying troopers. Every type is weak to one type and resistant to another

Triangle

the Power triangle

(refer to the "power triangle" image). Each type also lines up in a certain way on the battlefield. Melee troopers will always be in the front of the squad. Ranged troopers will always line up in the back of the squad, near the captain. Flying troopers will place themselves in the middle of the other two. Finally, each minion type will attack differently in battle. Melee and Flying troopers will face a random enemy close to them. Ranged troopers will attack the enemies the Melee and Flying troopers are battling until said Ranged trooper is faced with an enemy.

Characters[]

Main pages:

Guide[]

The Guide contains useful hints for how to navigate the game mechanics. The Guide has three separate sections, the Formation Menu, the Battle Basics, and Battle Actions.

Records[]

Records holds the different types of Minions, Enemies, Skills, and Challenges found with in the game. Each category shows its percent that is completed. Records also holds the total amount of Stages Cleared, Battles Won, Enemies Defeated, Excellent Ratings, and the number of Recruited Minions.

Allies[]

Allies holds information about every ally you recruit. It includes their name, type, Special Skill, strengths, weaknesses, and description.

See List of obtainable minions in Minion Quest

Enemies[]

Enemies holds information about every enemy you encounter. It includes their name, type, Special Skill, strengths, weaknesses, and description.

See List of enemies in Minion Quest

Challenges[]

Challenges are medals that require a condition to be meet. These can range from recruiting Minions, receiving EXCELLENT ratings, defeating enemies, using beans, or clearing quests. There are 10 medals for each difficulty (bronze, silver, or gold). Even if a Challenge is completed, the game will not register it until a level has been won.

See Challenges

Skills[]

Skills give a bonus to your Minions, and are determined by the types, or characters that you have in your squad.

Skill Condition Bonus
Melee Mischief All units must be Melee troopers POW 5% ↑ and HP 5%↑ for all allies
Flying Fun All units must be Flying troopers HP 5% ↑ and DEF 5% ↑ for all alliers
Ranged Revenge All units must be Ranged troopers HP 5% ↑ and LUCK 5% ↑ for all allies
Ranged x2 Hind Support 6 Melee troopers and 2 Ranged troopers ACCURACY 10% ↑ for all allies
Ranged x3 Hind Support 5 Melee troopers and 3 Ranged troopers LUCK 10% ↑ for all allies
Flying x2 Hind Support 6 Melee trooper and 2 Flying troopers DEF 10% ↑ for all allies
Flying x3 Hind Support 5 Melee troopers and 3 Flying troopers EVASION 10% ↑ for all allies
Half-and-Half A 4 Melee troopers and 4 Flying troopers POW 5% ↑ and DEF 5% ↑ for all allies
Half-and-Half B 4 Melee troopers and 4 Ranged troopers SPIRIT 5% ↑ and LUCK 5% ↑ for allies
Half-and-Half C 4 Flying troopers and 4 Ranged troopers HP 5% ↑ and DEF 5% ↑ for all allies
Burly Brigade 7 or more giant units (Includes Roy, Morton, Chain Chomp, Chargin' Chuck, and Broozer) HP 5% ↑ and POW 5% ↑ for all allies
Gallant Goombas A 5 Goombas HP 10% ↑ for Goombas
Gallant Goombas B 5 Paragoombas HP 10% ↑ for Paragoombas
Super Goomba Squad Goomba, Big Tail Goomba, Private Goomp, Goomba Tower, Paragoomba HP 10% ↑ and SPIRIT 10% ↑ for allies
Heroic Shells A 2 Koopa Troopas, 2 Dry Bones DEF 10% ↑ for all allies
Heroic Shells B 2 Koopa Paratroopa, 3 Koopa Paratroopa (Red) DEF 10% ↑ for all allies
Super Shell Squad Koopa Troopa, Koopa Paratroopa, Koopa Paratroopa (Red), Corporal Paraplonk, and Dry Bones DEF 10% ↑ and HP 10% ↑ for all allies
Dreams of Buzzy Beetles 2 Buzzy Beetles and 2 Para-Beetles DEF 20%↑ for all allies
Bros. Bonanza! 1 Hammer Bro, 1 Fire Bro, 2 Ice Bros, and 1 Boomerang Bro ACCURACY 15% ↑ for all allies
Mighty Masks A 5 Shy Guys ACCURACY 10% ↑ for all allies
Mighty Masks B 5 Fly Guys ACCURACY 10% ↑ for all allies
Super Mask Squad Shy Guy, Fly Guy, Spear Guy, Bandit, and Sergeant Guy ACCURACY 20% ↑ for all allies
Boo Brigade 5 Boos POW 10% ↑ for all allies
Super Boo Brigade Broozer, Boo, Bomb Boo, Tail Boo, and Big Boo POW 10% ↑ and DEF 5% ↑ for all allies
Ice Cloud 2 Lakitu, and 2 Ice Bros HP 10% ↑ and POW 5% ↑ for all allies
Dance of the Green Shells Koopa Troopa, Koopa Paratroopa, Lakitu, Hammer Bro DEF 10% ↑ and HP 5% ↑ for all allies
Red Boots of Courage 2 Chargin' Chucks, 3 Koopa Paratroopas (Red), and 2 Fire Bros POW 10% ↑ and HP 5% ↑ for all allies
Danger Abounds 2 Bob-ombs, and 3 Bomb Boos LUCK 30% ↑ for all allies
Glorious Manes Spike, Iggy, Larry, and Lemmy HP 15% ↑ for all allies
Proud and Round 2 Bob-ombs, 2 Pokeys, 1 Chain Chomp, and Starlow EVASION 20% ↑ for all allies
Proud and Spiny 3 Spinies and 3 Pokeys HP 10% ↑ and DEF 5% ↑ for all allies
Green Power 3 Pokeys and 3 Fire Stalking Piranha Plants HP 20% ↑ for all allies
Team Throw 2 Shy Guys, 2 Bandits, and 2 Spikes ACCURACY 20% ↑ for all allies
Spinning Tails 2 Big Tail Goombas and 2 Tail Boos POW 10% ↑ for all allies
Wind It Up 2 Bob-ombs and 3 Mechakoopas DEF 10% ↑ and HP 5% ↑ for all allies
Old Reliable 5 Spinies and 1 Lakitu HP 15% ↑ and DEF 5% ↑ for all alllies
The Elite Trio Private Goomp, Corporal Paraplonk, and Sergeant Guy HP 15% ↑ and SPIRIT 10% ↑ for allies
The Prince and the Mastermind Magikoopa (Blue), Bowser Jr., Magikoopa (Red), Magikoopa (White), and Magikoopa (Green) POW 15% ↑ and SPIRIT 10% ↑ for allies
The Seven Koopalings! Morton, Roy, Iggy, Lemmy, Wendy, Larry, and Ludwig HP 20% ↑ and POW 10% ↑ for all allies
Super Rare Squad Magikoopa (Blue), Bowser Jr., Starlow, Prince Peasley, Magikoopa (Red), Magikoopa (White), and Magikoopa (Green) DEF 20% ↑ and LUCK 20% ↑ for allies


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