Minion Quest: The Search for Bowser is a side story game bundled with Mario & Luigi: Superstar Saga + Bowser's Minions.
Story[]
The story begins on the Koopa Cruiser. Iggy Koopa, Roy Koopa, and Wendy O. Koopa arrive in an unknown chamber of the airship, visiting Goombas who are trapped inside barrels. After a few rude remarks from the Koopalings, a Koopa Troopa barges in warning them that the Koopa Cruiser was going to explode.
After the explosion, one Goomba wakes up stranded on Hoohoo Mountain.
Gameplay[]
Overview[]
The player is able to arrange teams, or squads, using the captains or minions they have. Each squad must contain 1 captain character and up to 7 normal minion characters (e.g. Captain Goomba and 7 Shy Guys). These squads are used in the levels of the game, which consist of two to six rounds of fighting enemy squads. The goal of the battles are to get to the enemy captain and defeat him. Captain Commands can be used by both captains to get the upper hand in battle. If the enemy captain is defeated and enemy minions are still on the battlefield, the player will still win as the enemy minions run away. After the level is over, the player might recruit a few more minions that were featured in the enemy squad. However, some minions are unobtainable.
Minion Types[]
There are three types of minions: Melee troopers, Ranged troopers, and Flying troopers. Every type is weak to one type and resistant to another
(refer to the "power triangle" image). Each type also lines up in a certain way on the battlefield. Melee troopers will always be in the front of the squad. Ranged troopers will always line up in the back of the squad, near the captain. Flying troopers will place themselves in the middle of the other two. Finally, each minion type will attack differently in battle. Melee and Flying troopers will face a random enemy close to them. Ranged troopers will attack the enemies the Melee and Flying troopers are battling until said Ranged trooper is faced with an enemy.
Characters[]
Main pages:
Guide[]
The Guide contains useful hints for how to navigate the game mechanics. The Guide has three separate sections, the Formation Menu, the Battle Basics, and Battle Actions.
Records[]
Records holds the different types of Minions, Enemies, Skills, and Challenges found with in the game. Each category shows its percent that is completed. Records also holds the total amount of Stages Cleared, Battles Won, Enemies Defeated, Excellent Ratings, and the number of Recruited Minions.
Allies[]
Allies holds information about every ally you recruit. It includes their name, type, Special Skill, strengths, weaknesses, and description.
See List of obtainable minions in Minion Quest
Enemies[]
Enemies holds information about every enemy you encounter. It includes their name, type, Special Skill, strengths, weaknesses, and description.
See List of enemies in Minion Quest
Challenges[]
Challenges are medals that require a condition to be meet. These can range from recruiting Minions, receiving EXCELLENT ratings, defeating enemies, using beans, or clearing quests. There are 10 medals for each difficulty (bronze, silver, or gold). Even if a Challenge is completed, the game will not register it until a level has been won.
See Challenges
Skills[]
Skills give a bonus to your Minions, and are determined by the types, or characters that you have in your squad.
Skill | Condition | Bonus |
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Melee Mischief | All units must be Melee troopers | POW 5% ↑ and HP 5%↑ for all allies |
Flying Fun | All units must be Flying troopers | HP 5% ↑ and DEF 5% ↑ for all alliers |
Ranged Revenge | All units must be Ranged troopers | HP 5% ↑ and LUCK 5% ↑ for all allies |
Ranged x2 Hind Support | 6 Melee troopers and 2 Ranged troopers | ACCURACY 10% ↑ for all allies |
Ranged x3 Hind Support | 5 Melee troopers and 3 Ranged troopers | LUCK 10% ↑ for all allies |
Flying x2 Hind Support | 6 Melee trooper and 2 Flying troopers | DEF 10% ↑ for all allies |
Flying x3 Hind Support | 5 Melee troopers and 3 Flying troopers | EVASION 10% ↑ for all allies |
Half-and-Half A | 4 Melee troopers and 4 Flying troopers | POW 5% ↑ and DEF 5% ↑ for all allies |
Half-and-Half B | 4 Melee troopers and 4 Ranged troopers | SPIRIT 5% ↑ and LUCK 5% ↑ for allies |
Half-and-Half C | 4 Flying troopers and 4 Ranged troopers | HP 5% ↑ and DEF 5% ↑ for all allies |
Burly Brigade | 7 or more giant units (Includes Roy, Morton, Chain Chomp, Chargin' Chuck, and Broozer) | HP 5% ↑ and POW 5% ↑ for all allies |
Gallant Goombas A | 5 Goombas | HP 10% ↑ for Goombas |
Gallant Goombas B | 5 Paragoombas | HP 10% ↑ for Paragoombas |
Super Goomba Squad | Goomba, Big Tail Goomba, Private Goomp, Goomba Tower, Paragoomba | HP 10% ↑ and SPIRIT 10% ↑ for allies |
Heroic Shells A | 2 Koopa Troopas, 2 Dry Bones | DEF 10% ↑ for all allies |
Heroic Shells B | 2 Koopa Paratroopa, 3 Koopa Paratroopa (Red) | DEF 10% ↑ for all allies |
Super Shell Squad | Koopa Troopa, Koopa Paratroopa, Koopa Paratroopa (Red), Corporal Paraplonk, and Dry Bones | DEF 10% ↑ and HP 10% ↑ for all allies |
Dreams of Buzzy Beetles | 2 Buzzy Beetles and 2 Para-Beetles | DEF 20%↑ for all allies |
Bros. Bonanza! | 1 Hammer Bro, 1 Fire Bro, 2 Ice Bros, and 1 Boomerang Bro | ACCURACY 15% ↑ for all allies |
Mighty Masks A | 5 Shy Guys | ACCURACY 10% ↑ for all allies |
Mighty Masks B | 5 Fly Guys | ACCURACY 10% ↑ for all allies |
Super Mask Squad | Shy Guy, Fly Guy, Spear Guy, Bandit, and Sergeant Guy | ACCURACY 20% ↑ for all allies |
Boo Brigade | 5 Boos | POW 10% ↑ for all allies |
Super Boo Brigade | Broozer, Boo, Bomb Boo, Tail Boo, and Big Boo | POW 10% ↑ and DEF 5% ↑ for all allies |
Ice Cloud | 2 Lakitu, and 2 Ice Bros | HP 10% ↑ and POW 5% ↑ for all allies |
Dance of the Green Shells | Koopa Troopa, Koopa Paratroopa, Lakitu, Hammer Bro | DEF 10% ↑ and HP 5% ↑ for all allies |
Red Boots of Courage | 2 Chargin' Chucks, 3 Koopa Paratroopas (Red), and 2 Fire Bros | POW 10% ↑ and HP 5% ↑ for all allies |
Danger Abounds | 2 Bob-ombs, and 3 Bomb Boos | LUCK 30% ↑ for all allies |
Glorious Manes | Spike, Iggy, Larry, and Lemmy | HP 15% ↑ for all allies |
Proud and Round | 2 Bob-ombs, 2 Pokeys, 1 Chain Chomp, and Starlow | EVASION 20% ↑ for all allies |
Proud and Spiny | 3 Spinies and 3 Pokeys | HP 10% ↑ and DEF 5% ↑ for all allies |
Green Power | 3 Pokeys and 3 Fire Stalking Piranha Plants | HP 20% ↑ for all allies |
Team Throw | 2 Shy Guys, 2 Bandits, and 2 Spikes | ACCURACY 20% ↑ for all allies |
Spinning Tails | 2 Big Tail Goombas and 2 Tail Boos | POW 10% ↑ for all allies |
Wind It Up | 2 Bob-ombs and 3 Mechakoopas | DEF 10% ↑ and HP 5% ↑ for all allies |
Old Reliable | 5 Spinies and 1 Lakitu | HP 15% ↑ and DEF 5% ↑ for all alllies |
The Elite Trio | Private Goomp, Corporal Paraplonk, and Sergeant Guy | HP 15% ↑ and SPIRIT 10% ↑ for allies |
The Prince and the Mastermind | Magikoopa (Blue), Bowser Jr., Magikoopa (Red), Magikoopa (White), and Magikoopa (Green) | POW 15% ↑ and SPIRIT 10% ↑ for allies |
The Seven Koopalings! | Morton, Roy, Iggy, Lemmy, Wendy, Larry, and Ludwig | HP 20% ↑ and POW 10% ↑ for all allies |
Super Rare Squad | Magikoopa (Blue), Bowser Jr., Starlow, Prince Peasley, Magikoopa (Red), Magikoopa (White), and Magikoopa (Green) | DEF 20% ↑ and LUCK 20% ↑ for allies |
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