Current version[]
- Bug Fix: now properly triggers the ability's stun condition.
- New Effect: Now defaults to the highest damage effect between and Bladework's crit attack when they are both active at the same time.
- Stats
- Base attack damage reduced to 66 from 68.
- New Effect: Now triggers spell effects upon dealing damage.
- Cripple strength reduced to 25% from 50%.
- , , , and
- Bug Fix: Indicator visibility has been updated and aligns with her base indicator visibility.
- Bug Fix: Vitals are no longer consumed even if the triggering attack was blocked.
- General
- Adjusted splash artwork for .
- Bug Fix: Now properly prevents damage dealt by execute.
- Bonus AD ratio reduced to 4% per 100 bonus AD from 4.5% per 100 bonus AD.
- Bonus AD ratio reduced to 90 / 95 / 100 / 105 / 110% bonus AD from 95 / 100 / 105 / 110 / 115%.
- Bug Fix: bleed stacks no longer deal 1 true damage at the end of Riposte despite being properly parried.
- Bonus AD ratio reduced to 4.5% per 100 bonus AD from 5.5%.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 35 − 100 (based on level) from 40 − 115 (based on level).
- Base heal per second reduced to 75 / 100 / 125 from 80 / 110 / 140.
- General
- Bug Fix: Base voice lines have been remastered to sound clearer and more consistent.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 11 / 9.5 / 8 / 6.5 / 5.
- Bug Fix: SFX upon parrying an immobilizing effect now properly plays on all skins.
- Bug Fix: SFX upon striking all 4 vitals or when the effect expires now properly plays on all skins.
- Bug Fix: VO now plays from her location instead of her target's location.
- Base damage increased to 3% of target's maximum health from 2.5%.
- Bonus AD ratio increased to 5.5% per 100 bonus AD from 4.5%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 60 from 40.
- V10.19 - September 16th Hotfix
- Bug Fix: Reverting a bugfix from V10.18 that attempted to fix a bug where Fiora would trigger her enemy's Vitals through a Spell Shield. The bugfix introduced a new bug that would negatively impact Fiora's play in Worlds, so while this bug will be fixed in the future, any changes to her this patch will be reverted.
- Bug Fix: Can no longer trigger her enemy's Vitals through a spell shield.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 16 / 14 / 12 / 10 / 8.
- Cooldown reduction for hitting an enemy reduced to 50% from 60%.
-
- Bug Fix: After countering a hard CC ability, the ground indicator no longer disappears.
- Bug Fix: When blocking basic attacks with Riposte, she will no longer get a fake Caught Out mark on her from point-of-view.
- Undocumented: Damage dealt by Item Actives can now trigger Vitals.
- New Effect: Can now damage structures and wards. Now prioritizes champion Vitals, targets, champions, dying minions, turrets, and then wards.
- New Effect: Second basic attack now critically strikes against structures.
- Cooldown reduced to 11 / 9.5 / 8 / 6.5 / 5 seconds from 13 / 11 / 9 / 7 / 5.
- Bonus attack speed increased to 50 / 60 / 70 / 80 / 90% from 50% at all ranks.
- New Effect: No longer prevents and to apply the last stack of their passives. Now blocks the stun and the damage from the attack.
- Slow/stun and cripple duration increased to 2 seconds from 1.5.
- Base damage increased to 110 / 150 / 190 / 230 / 270 from 90 / 130 / 170 / 210 / 250.
- Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Bug Fix: Now properly blocks when she is below the execute threshold.
- Bug Fix: When cast during , Riposte now properly activates in the area designated by the indicator rather than toward the original target position.
- General
- New walk animation added without boots.
- Still prioritizes then , but now prioritizes an -affected target next even without a Vital to proc.
- V8.19 - September 26th Hotfix
- Heal increased to 40 − 115 (based on level) from 35 − 110 (based on level).
- Heal increased to 35 − 110 (based on level) from 25 − 110 (based on level).
- Bug Fix: Now once again correctly prioritize champions and vital procs over killable minions.
- Modified critical strike damage increased to 160 / 170 / 180 / 190 / 200% from 140 / 155 / 170 / 185 / 200%.
- Stats
- Base health regeneration increased to 8.5 from 8.25.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 33 from 24.
- Base maximum health ratio increased to 2.5% of target's maximum health from 2%.
- Base damage increased to 70 / 80 / 90 / 100 / 110 from 65 / 75 / 85 / 95 / 105.
- Bonus movement speed increased to 20% / 30% / 40% / 50% (based on Grand Challenge's Rank) from 15% / 25% / 35% / 45% (based on Grand Challenge's Rank).
- New Effect: While near the target, Fiora gains movement speed bonus.
- Bug Fix: Fixed a bug where particles were showing up when the spell had been blocked by .
- Movement speed increased to 15% / 25% / 35% / 45% (based on Grand Challenge's Rank) from 15% / 20% / 25% / 30% (based on Grand Challenge's Rank).
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- Bug Fix: Once again has SFX during her joke animation.
-
- Bug Fix: Audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations.
- Bonus movement speed reduced to 15% / 20% / 25% / 30% (based on Grand Challenge's Rank) from 20% / 30% / 40% / 50% (based on Grand Challenge's Rank).
- Removed: Gaining dance movement speed bonus while in the area.
- Bug Fix: No longer purges stacks if she uses Riposte to parry an attack while at three stacks.
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- Bug Fix: First hit particles no longer exceed the ruler's length.
- Bug Fix: Using it while is active no longer causes it to visually go on cooldown in Fiora's inventory (or to visually fizzle, then instantly reappear).
- Bug Fix: PROJECT: Fiora's Duelist's Dance Vitals indicators no longer visually disappear before the effect expires.
- General
- Bug Fix: When Pool Party Fiora kills an enemy with a basic attack, the universal blue swirly death VFX now properly display.
- General
- New splash artwork for and .
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Health on vital hit increased to 30 − 115 (based on level) from 25 − 110 (based on level).
- Bonus AD ratio increased to 95 / 100 / 105 / 110 / 115% bonus AD from 55 / 70 / 85 / 100 / 115% bonus AD.
- Bug Fix: Fixed a bug where Fiora would be locked out of and if she died during Lunge until casting Lunge again.
- Base damage reduced to 2% of target's max. health from 3%.
- Bonus AD scaling ratio increased to 4.5% per 100 bonus AD at all level from 2.8% − 4.5% (based on level)% per 100 bonus AD.
- Slow reduced to 30% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Bonus attack range reduced to 25 from 50.
- Bonus attack speed changed to additive from multiplicative.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 from 15 / 13 / 11 / 9 / 7.
- New Effect: Cooldown now starts after the two hits are spent or the buff wears off.
- Directions chosen alternates between top-right and bottom-left sides from random.
- Victory Zone's duration changed to 1 + (1 × hit) seconds from 5.
- Stats
- Base health reduced to 550 from 570.
- Health growth reduced to 85 from 92.
- Base armor reduced to 24 from 27.
- Hitting an enemy will now reveal Fiora to them.
- Fixed a bug where Riposte wouldn't block .
- Tooltip now mentions all debuffs are blockable.
- Stats
- Health growth increased to 92 from 80.
- Damage growth increased to 3.3 from 2.5.
- Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 30 / 35 / 40 / 45.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown reduced to 19 / 18 / 17 / 16 / 15 seconds from 21 / 19.5 / 18 / 16.5 / 15.
- Full Relaunch
- General
- New splash artwork for .
- Model upgrade across all skins with a new animations for the new abilities.
- Stats
- Base attack damage increased to 60 from 59.
- Attack damage growth reduced to 2.5 from 3.2.
- Attack speed growth increased to 3.2% from 3%.
- Base health reduced to 570 from 592.8.
- Health growth reduced to 80 from 85.
- Health regen increased to 8.25 from 6.85.
- Health regen growth reduced to 0.55 from 0.8.
- Base mana increased to 300 from 287.2.
- Base mana regen increased to 8 from 7.6.
- Mana regen growth increased to 0.7 from 0.5
- Base armor increased to 27 from 25.
- Movement speed reduced to 345 from 350.
- Range increased to 150 from 125.
- Fiora identifies the Vitals of all nearby enemy champions, which consists of a 90° section of the target's hit box. Vitals take 0.5 second to identify and last for 15 seconds, after which she will immediately begin identifying a new Vital. Basic attacks against Vitals deal bonus true damage, as well as restoring a small amount of health and granting a short burst of speed.
(I)
- Active: Fiora lunges forward a short distance in the target direction, then lunges again to strike a nearby enemy dealing physical damage and applying on-hit effects. The second lunge is auto-targeted and prioritizes exposed .
(Q)
- Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward dealing damage and briefly slowing the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte will stun instead.
(W)
- Active: Fiora gains 50% bonus attack speed on her next two attacks. The first attack cannot critically strike but applies a slow, while the second benefits from 100% critical strike chance.
(E)
- Active: Fiora targets an enemy champion, highlighting all four of their for the next few seconds. If Fiora is able to attack all four , or if she destroys at least one before the target dies, Fiora creates a ~600 radius zone that substantially heals Fiora and allies within the area over the next 5 seconds. While within 600 units of her target and while within the healing zone, Fiora gains bonus movement speed. Duelist's Dance will not identify new while Fiora's target has at least one exposed.
(R)
Release version[]
- Base damage reduced to 125 / 255 / 385 from 160 / 330 / 500.
- Bonus attack damage ratio reduced to (+90% bonus AD) from (+120% bonus AD).
- Damage on consecutive hits increased to 40% from 25%.
- General
- Texture update to Classic, Nightraven, and Royal Guard Fiora.
- Stats
- Base armor increased to 19 from 15.
- Fixed a bug where Fiora would occasionally be locked out of using if Blade Waltz was interrupted.
- Fixed a bug where could be cast while untargetable.
- Fixed a bug where revealed stealth targets did not take damage from Blade Waltz.
- Will now choose untargetable and invisible targets if necessary to continue the Blade Waltz (remember that Fiora can bounce to the same target in succession). If Fiora needs to jump to such a target to continue Blade Waltz, she will do so, though the ability will not deal damage to untargetable/invisible units. If the target is revealed when Fiora jumps to them (in brush, fog of war or Shadow Walk), she'll deal damage as normal
- The cooldown and mana cost are refunded if Fiora is suppressed while casting Blade Waltz before it has started to have any effect.
- Stats
- Movement speed increased to 350 from 325.
- Cooldown reduced to 130 / 120 / 110 seconds from 150 / 130 / 110.
- Fixed a bug where Fiora could consume the second cast of on the original target while still moving toward the original target.
- V1.0.0.135 Added
- Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
(Innate)
- Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
(Q)
- Passive: Fiora's attack damage is increased.
- Active: Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
(W)
- Fiora temporarily gains additional attack speed. Each basic attack or she lands during this time increases her movement speed. Killing a champion refreshes the cooldown on .
(E)
- Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
(Ultimate)