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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Karma OriginalCentered
Karma
Karma (Universe)Karma (Universe)
Karma (League of Legends)Karma (League of Legends)
Karma (Esports)Karma (Esports)
Karma (Teamfight Tactics)Karma (Teamfight Tactics)
Karma (Legends of Runeterra)Karma (Legends of Runeterra)
Karma (Wild Rift)Karma (Wild Rift)
Karma (Development)Karma (Development)
Karma (Trivia)Karma (Trivia)

Karma is a champion in League of Legends.[1]

Abilities[]

Edit

Gathering Fire

Gathering Fire

Innate: Mantra's Mantra's Cooldown icon current cooldown is reduced by 4 seconds for each enemy champion hit by Karma's damaging abilities.

Info
  • Inner Flame Inner Flame / Soulflare Soulflare reduces Mantra's Mantra's cooldown per champion hit by either damage instance (up to a maximum total reduction of 40 seconds if 5 enemy champions are hit by both instances of damage).
  • Focused Resolve Focused Resolve / Renewal Renewal reduces Mantra's Mantra's cooldown when initially cast and again after the duration for the tether has expired (for a total reduction of 8 seconds).

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • On-damage cooldown reduction changed to 0.5 / 0.75 / 1.*

Edit

Inner Flame

Inner Flame

Active: Karma fires a bolt in the target direction that explodes on the first enemy hit, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Slow icon slowing them by 40% for 1.5 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 Multiple champions hit with Between Worlds (R)(+ 70% AP)
Edit

Soulflare

Soulflare

Mantra Mantra Bonus: Inner Flame deals increased damage, and fires a larger bolt that also explodes at maximum range.

Bonus Magic Damage:
40 / 100 / 160 / 220 40 / 100 / 160 / 220 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Total Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 40 / 100 / 160 / 220 40 / 100 / 160 / 220) Multiple champions hit with Between Worlds (R)(+ 100% AP)

The explosion creates a field for 1.5 seconds that Slow icon slows enemies within by 50%, which then ruptures to deal Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
40 / 130 / 220 / 310 40 / 130 / 220 / 310 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Total Bonus Damage:
80 / 230 / 380 / 530 80 / 230 / 380 / 530 Multiple champions hit with Between Worlds (R)(+ 80% AP)
Total Damage:
70 / 120 / 170 / 220 / 270 (+ 80 / 230 / 380 / 530 80 / 230 / 380 / 530) Multiple champions hit with Between Worlds (R)(+ 150% AP)

Soulflare scales with Mantra's Mantra's rank.

Notes
  • Spell Shield Spell shield will block the initial impact from Inner Flame.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Inner Flame's effect radius is centered around the location of the missile as it collides.

Notes
  • Spell Shield Spell shield will block the initial impact from either ability but will not block Soulflare's field damage.
  • Soulflare's detonation radius is centered around the location of the missile as it collides, while the lingering field will always be created at the impacted enemy's center instead.
  • Soulflare will cast from wherever Karma is at the end of the cast time.

Edit

Focused Resolve

Focused Resolve

Active: Karma deals Damage mitigated with Shifting Sands (E)magic damage to the target enemy Champion icon champion or Monster icon monster and forms a Focused Resolve tether between her and them for 2 seconds, during which they are True Sight icon revealed.

Magic Damage:
40 / 65 / 90 / 115 / 140 Multiple champions hit with Between Worlds (R)(+ 45% AP)

If the tether is not broken by the end of its duration, the target is dealt the same Damage mitigated with Shifting Sands (E)magic damage again and is Root icon rooted for a duration, during which they are True Sight icon revealed.

Total Magic Damage:
80 / 130 / 180 / 230 / 280 Multiple champions hit with Between Worlds (R)(+ 90% AP)
Root Duration:
1.6 / 1.7 / 1.8 / 1.9 / 2 seconds
Edit

Renewal

Renewal

Mantra Mantra Bonus: Focused Resolve's Root icon root duration is increased.

Karma Heal power icon heals for Health icon Champions killed with Comeuppance (R)17% Multiple champions hit with Between Worlds (R)(+ 1% per 100 AP) of her missing health once on-cast, and again once the tether lasts its full duration or the target dies while tethered.

Root Duration Increase:
0.5 / 0.75 / 1 / 1 0.5 / 0.75 / 1 / 1.25 seconds
Total Root Duration:
1.6 / 1.7 / 1.8 / 1.9 / 2 (+ 0.5 / 0.75 / 1 / 1 0.5 / 0.75 / 1 / 1.25) seconds

Renewal scales with Mantra's Mantra's rank.

Notes
  • Spell Shield Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Notes
  • Spell Shield Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Edit

Inspire

Inspire

Active: Karma grants a Hybrid resistances icon shield to herself or the target allied champion for 2.5 seconds as well as Movement speed icon Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed for 2 seconds.

Shield Strength:
80 / 130 / 180 / 230 / 280 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Edit

Defiance

Defiance

Mantra Mantra - Active: Inspire's shield strength is increased.

Inspire spreads to surrounding allied champions, granting them Defiance's bonus shield and Inspire's Champions killed 5s before or after using Chronobreak (R)bonus movement speed at 37.5% effectiveness.

Secondary targets receive Champions killed 5s before or after using Chronobreak (R)15% bonus movement speed.

Bonus Shield:
50 / 100 / 150 / 200 50 / 100 / 150 / 200 Multiple champions hit with Between Worlds (R)(+ 45% AP)
Primary Target Total Shield:
80 / 130 / 180 / 230 / 280 (+ 50 / 100 / 150 / 200 50 / 100 / 150 / 200) Multiple champions hit with Between Worlds (R)(+ 105% AP)

Defiance scales with Mantra's Mantra's rank.

Notes
  • No additional notes.

Notes
  • No additional notes.

Edit

Mantra

Mantra

Active: Karma empowers her next basic ability within 8 seconds for an additional effect.

Mantra can be used while affected by Silence icon cast-inhibiting crowd control.

Karma begins the game with one rank in Mantra. Her empowered abilities scale based on Mantra's rank.

   "Sae Eleisa Tera Vi."

Info
  • No additional details.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Karma (Collection).
Karma OriginalSkin
Original
RP 790
01.02.2011
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
Separator
ActorRashida Clendening
ArtistJason Chan
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.13
V14.12
  • Inspire Inspire
    • Bonus movement speed duration increased to 2 seconds from 1.5.
    • Base shield increased to 80 / 130 / 180 / 230 / 280 from 80 / 125 / 170 / 215 / 260.
  • Defiance Defiance
    • Bonus base shield increased to 50 / 100 / 150 / 200 from 50 / 90 / 130 / 170.
V14.9
  • Inner Flame Inner Flame
    • Slow increased to 40% from 35%.
  • Defiance Defiance
    • Secondary target movement speed effectiveness increased to 37.5% from 30%.
      • Secondary target bonus movement speed increased to 15% from 12%.
    • Secondary target shielding increased to 100% of bonus shield from 90%.
      • Secondary target base shield increased to 50 / 90 / 130 / 170 from 45 / 81 / 117 / 153.
      • Secondary target AP ratio increased to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)40% AP.
V14.7
  • Focused Resolve Focused Resolve
    • Root duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.4 / 1.55 / 1.7 / 1.85 / 2.
  • Defiance Defiance
    • Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of Inspire's Inspire's base shield plus 30% of Defiance's bonus shield.
      • Secondary target base shield strength changed to 45 / 81 / 117 / 153 from 24 / 37.5 / 51 / 64.5 / 78 (+ 15 / 27 / 39 / 51 15 / 27 / 39 / 51).
      • Secondary target AP ratio increased to Multiple champions hit with Between Worlds (R)40.5% AP from Multiple champions hit with Between Worlds (R)31.5% AP.
V14.6
  • Stats
    • Mana growth reduced to 40 from 50.
    • Mana regeneration growth increased to 0.8 from 0.5.
  • Gathering Fire Gathering Fire
    • Cooldown reduction changed to 4 seconds from 5.
  • Inner Flame Inner Flame
    • Mana cost changed to 40 / 50 / 60 / 70 / 80 from 45 at all ranks.
  • Defiance Defiance
    • Bonus base shield changed to 50 / 90 / 130 / 170 from 25 / 75 / 125 / 175.
  • Mantra Mantra
    • Cooldown increased to 40 / 38 / 36 / 34 seconds from 40 / 37 / 34 / 31.
V14.4
  • Focused Resolve Focused Resolve
    • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
  • Renewal Renewal
    • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
V14.3
  • Soulflare Soulflare
    • Explosion base damage changed to 40 / 130 / 220 / 310 from 35 / 140 / 245 / 350.
    • Explosion AP ratio reduced to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)70% AP.
V14.2
  • Stats
    • Base health increased to 630 from 604.
  • Inner Flame Inner Flame
    • AP ratio increased to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)50% AP.
  • Inspire Inspire
    • Base shield increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
    • Shield AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)45% AP.
V13.16
  • Inner Flame Inner Flame
    • AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)40% AP.
  • Soulflare Soulflare
    • Explosion AP ratio increased to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)60% AP.
  • Mantra Mantra
    • Cooldown reduced to 40 / 37 / 34 / 31 seconds from 40 / 38 / 36 / 34.
V13.6
  • Focused Resolve Focused Resolve
    • Bug Fix: VFX now properly follows the targeted enemy's movements.
V12.23
  • Mantra Mantra
    • Removed: Duration is no longer extended by the casts of Focused Resolve Focused Resolve or Inspire Inspire when they are cast while outside of range of the target.
V12.10
  • Stats
    • Base health increased to 604 from 534.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Renewal Renewal
    • Base heal reduced to Champions killed with Comeuppance (R)17% missing health from inherit20%.
  • Inspire Inspire
    • Base shield reduced to 80 / 120 / 160 / 200 / 240 from 90 / 135 / 180 / 225 / 270.
    • Shield AP ratio reduced to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)50% AP.
  • Defiance Defiance
    • Bonus base shield reduced to 25 / 75 / 125 / 175 from 25 / 80 / 135 / 190.
    • Bonus shield AP ratio reduced to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)50% AP.
V11.18
  • Stats
    • Base armor increased to 28 from 26.
  • Inspire Inspire
    • Base shield increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
V11.16
  • Gathering Fire Gathering Fire
    • Removed: Basic attacks against enemy champions no longer reduce Mantra's Mantra's cooldown by 1 second.
    • Mantra Mantra cooldown reduction from spells increased to 5 seconds at all levels from 2 / 3.5 / 5 (based on level).
  • Inner Flame Inner Flame
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Mana cost reduced to 45 from 55.
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
  • Soulflare Soulflare
    • Inner Flame Inner Flame bonus base damage increased to 40 / 100 / 160 / 220 from 25 / 75 / 125 / 175.
  • Inspire Inspire
    • Base shield increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
    • Bonus movement speed reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
  • Defiance Defiance
    • New Effect: Secondary targets now only receive 30% of Inspire's Inspire's bonus movement speed instead of 100%.
V11.14
  • Stats
    • Base attack damage reduced to 51 from 54.
V11.12
V11.11
  • General
    • Updated visual effects.
  • Inner Flame Inner Flame
    • VFX updated to improve color range and reduce noise.
  • Inspire Inspire
    • VFX updated to improve color range and reduce noise.
V11.7
V11.5
  • Inner Flame Inner Flame
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
V11.3
  • Stats
    • Base mana regeneration increased to 13 from 11.5.
  • Inner Flame Inner Flame
    • Mana cost reduced to 55 from 65.
V11.1
  • Stats
    • Base attack damage increased to 54 from 53.544.
  • Inspire Inspire
    • Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
V10.23
  • Renewal Renewal
    • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
V10.21
  • Gathering Fire Gathering Fire
    • Mantra Mantra cooldown reduction from spells increased to 2 / 3.5 / 5 (based on level) seconds from 2 / 3 / 4 (based on level).
    • Mantra Mantra cooldown reduction from basic attacks reduced to 1 second at all levels from 1 / 1.5 / 2 (based on level).
  • Mantra Mantra
    • Cooldown reduced to 40 / 38 / 36 / 34 seconds from 45 / 42 / 39 / 36.
V10.16
  • Inner Flame Inner Flame
    • Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 / 6.5 / 6 / 5.5 / 5.
V10.2
  • Inner Flame Inner Flame
    • Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
  • Focused Resolve Focused Resolve
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
V9.24b
  • Soulflare Soulflare
    • Bug Fix: Corrected the tooltip to its actual value (60% AP).
V9.24
  • Inspire Inspire
    • Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
V9.19
  • Inner Flame Inner Flame
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)60% AP.
V9.16
V9.15
  • Defiance Defiance
    • Bonus shield strength reduced to 25 / 80 / 135 / 190 from 30 / 90 / 150 / 210.
    • Bonus shield AP ratio reduced to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)60% AP.
V9.14
  • Focused Resolve Focused Resolve
    • New Effect: Now grants true sight for the duration of the Root icon root.
  • Renewal Renewal
    • New Effect: Now grants true sight for the duration of the Root icon root.
V9.13
  • Inspire Inspire
    • Bonus movement speed duration reduced to 1.5 seconds from 2.5.
V9.12
  • Inner Flame Inner Flame
    • Slow strength increased to 35% from 25%.
  • Inspire Inspire
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
    • Bonus movement speed duration increased to 2.5 seconds from 1.5.
V9.6
V8.24
  • General
    • New fast run animation added.
V8.21
  • Focused Resolve Focused Resolve
    • Root duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V8.14
  • Stats
    • Base mana regeneration increased to 11.5 from 8.5.
    • Mana regeneration growth reduced to 0.5 from 0.8.
    • Base armor increased to 26 from 20.384.
  • Inner Flame Inner Flame
    • Splash radius increased to 280 from 250.
  • Soulflare Soulflare
    • Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
V8.12
  • Inspire Inspire
    • Shield duration reduced to 2.5 seconds from 4.
  • Defiance Defiance
    • Shield duration reduced to 2.5 seconds from 4.
V8.8
  • Conqueror Karma Conqueror Karma
    • Bug Fix: Unique particles have been restored for all of her spells
V8.3
  • Stats
    • Base health regeneration reduced to 5.5 from 5.624.
V8.2
  • Focused Resolve Focused Resolve
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
V7.22
  • Stats
    • Base health increased to 534 from 522.44.
    • Health growth increased to 95 from 83.
V7.20
  • Gathering Fire Gathering Fire
    • Ability cooldown reduction increased to 2 / 3 / 4 (based on level) seconds from 2 / 2.5 / 3 (based on level).
    • Basic attack cooldown reduction increased to 1 / 1.5 / 2 (based on level) seconds from 1 / 1.25 / 1.5 (based on level).
V7.18
  • General
    • Bug Fix: Now correctly has recommended item pages for both mid and support.
V7.15
V7.12
  • Inspire Inspire
    • Base shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
  • Defiance Defiance
    • Percentage of original shield to nearby allied champions reduced to 30% from 50%.
V7.9
V7.7
V7.1
  • Focused Resolve Focused Resolve / Renewal Renewal
    • Number of damage ticks reduced to 2 from 3.
    • Base damage per tick increased to 30 / 55 / 80 / 105 / 130 from 20 / 36.7 / 53.3 / 70 / 86.7
    • Damage per tick AP scaling increased to Multiple champions hit with Between Worlds (R)45% AP + Multiple champions hit with Between Worlds (R)30% AP.
      • Total damage unchanged.
  • Renewal Renewal
    • Bug Fix: Base tether visuals are no longer a funky color.
  • Defiance Defiance
    • Base shield strength reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
V6.24
  • Soulflare Soulflare
    • Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
V6.15
  • Inspire Inspire
    • Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
    • Removed: Can no longer target minions.
  • Defiance Defiance
    • Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 60% at all ranks.
V6.7
V6.6
  • Defiance Defiance
    • Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)30% AP.
V6.2
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
V5.17
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
V5.10
  • Gathering Fire Gathering Fire
    • Mantra cooldown refund on spell hit increased to 2 / 2.5 / 3 (based on level) seconds from 2 at all levels.
    • Mantra cooldown refund on basic attack increased to 1 / 1.25 / 1.5 (based on level) seconds from 1 at all levels.
  • Focused Resolve Focused Resolve
    • New Effect: Can target monsters.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)90% AP from Multiple champions hit with Between Worlds (R)60% AP.
  • Renewal Renewal
    • New Effect: Increases Focused Resolve Focused Resolve's root duration by 0.5 seconds.
    • Removed: 75 / 150 / 225 / 300 + Multiple champions hit with Between Worlds (R)60% AP bonus damage
  • Inspire Inspire
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
  • Defiance Defiance
    • New Effect: Primary target gains 30 / 90 / 150 / 210 + Multiple champions hit with Between Worlds (R)30% AP shield health.
    • Allied area-of-effect shield changed to 50% of primary target's from 30 / 70 / 110 / 150.
    • Removed: 60 / 140 / 220 / 300 + Multiple champions hit with Between Worlds (R)60% AP damage over time.
V5.5
  • Defiance Defiance
    • Bug Fix: Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
V4.17
  • Soulflare Soulflare
    • Bug Fix: Area of effect visual fizzling when Karma dies.
  • Mantra Mantra
    • New Effect: Can now be cast while disabled.
V4.5
  • Stats
    • Base armor increased to 14 from 10.
V3.8
  • Inner Flame Inner Flame
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Explosion radius increased to 250 from 230.
  • Focused Resolve Focused Resolve
    • Bug Fix: Not granting vision of rooted target.
  • Renewal Renewal
    • Heal changed to Champions killed with Comeuppance (R)20% + Multiple champions hit with Between Worlds (R)1% per 100 AP missing health on-cast followed by the same amount over tether duration from Champions killed with Comeuppance (R)25% missing health over time.
  • Defiance Defiance
    • Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
V3.7
  • Soulflare Soulflare
    • New Effect: Slow area spawns directly under primary target.
V3.6
  • Inner Flame Inner Flame
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260.
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
  • Inspire Inspire
    • Cooldown reduced to 10 seconds from 12.
    • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
  • Mantra Mantra
    • Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45 at all ranks.
V3.5 (Balance update)
  • Gathering Fire Gathering Fire
    • Mantra Mantra on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2.
    • Mantra Mantra on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
  • Inner Flame Inner Flame
    • Detonation area-of-effect focus changed to point of impact from the center of impacted target.
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
    • Gathering Fire Gathering Fire application changed to per-tick from on-cast.
    • Ticks reduced to 3 from 6.
  • Inspire Inspire
    • Bonus movement speed duration increased to 1.5 seconds from 1.25.
    • Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240).
  • Defiance Defiance
    • Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60%.(Inspire Inspire's rank)
    • Allied area-of-effect shield/haste range increased to 700 from 600.
V3.5 rework
  • Full Relaunch
  • General
    • Complete visual upgrade across all skins.
    • New splash artwork for Original Karma Original Karma.
    • New voice over.
    • New lore.
  • Gathering Fire Gathering Fire (Innate)
    • Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
  • Inner Flame Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
    • Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
  • Focused Resolve Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
    • Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
  • Inspire Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
    • Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
  • Mantra Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.

Trivia[]

Karma, the Enlightened One Karma, the Enlightened One
Karma, the Enlightened One Karma, the Enlightened One
  • In Karma's most current lore, Karma's spirit has lived countless lives only to be re-incarnated within new bodies, inspired by the eponynous concept in Dharmic religions.
    • The name of her current incarnation, Darha, comes from Sanskrit adjective दृढ dṛḍhá < दृळ्ह dṛḷhá "firm, steadfast", sharing PIE root dʰer- "to uphold" with Darius Darius.[3][4]
  • Karma was the fourth champion to feature two 'Champion Spotlights' due to significant gameplay changes (the others being Ezreal Ezreal, Katarina Katarina, Lee Sin Lee Sin, and Sivir Sivir)
  • Inspire's Inspire's speed buff reads “Vroom Vroom!”.


See also[]

References[]

  1. Karma's profile page at LeagueOfLegends.com
  2. http://www.palaeolexicon.com/Word/Show/28990/
  3. De Vaan, M. Etymological Dictionary of Latin (2008). p. 223
  4. Cheung, J. Etymological Dictionary of Iranian verbs (2007). p. 57-59
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