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Attack/Defense Snag
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Attack/Defense Snag (Japanese: 攻撃守備の干渉 Attack/Defense Interference) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Snag 1, Atk/Def Snag 2, Atk/Def Snag 3, and Atk/Def Snag 4 in order from lowest to highest. When its user uses or is targeted by a movement assist skill (such as Shove or Reposition), Atk/Def Snag reduces the attack and defense of enemies near either units; the size of the stat drop increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Snag 1) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −2 each to attack and defense of nearest foes within 4 spaces of unit and target through their next actions. | 60 | -- | ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Def Snag 2) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −4 each to attack and defense of nearest foes within 4 spaces of unit and target through their next actions. | 120 | Atk/Def Snag 1 | ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Def Snag 3) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −6 each to attack and defense of nearest foes within 4 spaces of unit and target through their next actions. | 240 | Atk/Def Snag 2 | ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Def Snag 4) |
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B | Inflicts −4 each to foe's attack and defense during combat. If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −7 each to attack and defense and −(highest penalty on stat between unit and their allies within 2 spaces; calculated independently) each to attack (stat)|, attack, defense, and resistance of nearest foes within 4 spaces of unit and target and foes within 2 spaces of those foes that can trigger Savior effect (unit enters combat in lieu of ally) through their next actions. |
300 | Atk/Def Snag 3 | ![]() ![]() ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Def Snag 1 | Atk/Def Snag 2 | Atk/Def Snag 3 | Atk/Def Snag 4 | |
Unit (★★★) | Kyle: Zealous Knight | Kyle: Zealous Knight | — | — |
Unit (★★★★) | Kaden: Refreshed Kitsune • Luthier: Spring Hopes | Kaden: Refreshed Kitsune • Luthier: Spring Hopes | Kaden: Refreshed Kitsune • Kyle: Zealous Knight • Luthier: Spring Hopes | — |
Unit (★★★★★) | Isadora: Escort of Pherae | Isadora: Escort of Pherae | Isadora: Escort of Pherae | Isadora: Escort of Pherae |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Snag 1) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-2 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 2) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-4 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 3) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-6 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 4) |
Inflicts Atk/Def-4 on foe during combat. If
a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
戦闘中、敵の攻撃、守備-4
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵とその周囲2マス以内にいる 護り手効果のスキルを持つ敵の 攻撃、守備-7、【混乱】を付与 (敵の次回行動終了まで) 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Snag |
Abbreviated as Atk/Def Snag. |
Japanese |
攻撃守備の干渉 |
Attack/Defense Interference |
Spanish |
Turbar Ataque/Defensa |
Disturb Attack/Defense; abbreviated as Turbar Ata/Def in the European localization and as Turbar Atq./Def. in the Latin American localization. |
French |
Accroc Attaque/Défense |
Attack/Defense rip; abbreviated as Accroc Atq/Déf. |
German |
Angriff/Verteidigung-Falle |
Attack/Defense Trap; abbreviated as Agr./Ver.-Falle. |
Italian |
Intoppo Attacco/Difesa |
Attack/Defense snag; abbreviated as Intoppo Att/Dif. |
Portuguese |
Óbice Ataque/Defesa |
Attack/Defense obstacle; abbreviated as Óbice Atq./Def. |
Traditional Chinese |
攻擊防守干涉 |
Attack/Defense interference |