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Attack/Resistance Snag
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Attack/Resistance Snag (Japanese: 速さ魔防の干渉 Attack/Resistance Interference) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Snag 1, Atk/Res Snag 2, and Atk/Res Snag 3 in order from lowest to highest. When its user is involved in a two-unit movement-based assist skill, Atk/Res Snag drops the attack and resistance of enemies within a four-square radius of both parties involved in the assist skill's execution; the size of the Attack and Resistance boosts increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Snag 1) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −2 each to attack and resistance of nearest foes within 4 spaces of unit and target through their next actions. | 60 | -- | ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Res Snag 2) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −4 each to attack and resistance of nearest foes within 4 spaces of unit and target through their next actions. | 120 | Atk/Res Snag 1 | ![]() ![]() ![]() |
✓ | -- |
Heroes (Atk/Res Snag 3) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −6 each to attack and resistance of nearest foes within 4 spaces of unit and target through their next actions. | 240 | Atk/Res Snag 2 | ![]() ![]() ![]() |
✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Atk/Res Snag 1 | Atk/Res Snag 2 | Atk/Res Snag 3 | |
Unit (★★★★★) | Cath: Caper Captain | Cath: Caper Captain | Cath: Caper Captain |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Snag 1) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、魔防-2 (敵の次回行動終了まで) |
Heroes (Atk/Res Snag 2) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、魔防-4 (敵の次回行動終了まで) |
Heroes (Atk/Res Snag 3) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、魔防-6 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Snag |
Abbreviated as Atk/Res Snag. |
Japanese |
速さ魔防の干渉 |
Attack/Resistance Interference |
Spanish |
Turbar Ataque/Resistencia |
Disturb Attack/Resistance; abbreviated as Turbar Ata/Res in the European localization and as Turbar Atq./Res. in the Latin American localization. |
French |
Accroc Attaque/Résistance |
Attack/Resistance rip; abbreviated as Accroc Atq/Rés. |
German |
Angriff/Resistenz-Falle |
Attack/Resistance Trap; abbreviated as Agr./Res.-Falle. |
Italian |
Intoppo Attacco/Resistenza |
Attack/Resistance snag; abbreviated as Intoppo Att/Res. |
Portuguese |
Óbice Ataque/Resistência |
Attack/Resistance obstacle; abbreviated as Óbice Atq./Res. |
Traditional Chinese |
攻擊魔防干涉 |
Attack/Magic defense interferance |