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Name Cooldown Description SP Required
Holy-Knight Aura 2 At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) 500 Draconic Aura
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Mobility increased Mobility increasedUnit UnitAt start of turn
Bonuses Atk+6Unit Unit &
Allies Allies
After combat if
Special triggered
(even if Unit Unit's
HP reaches 0)
Status Effect Mobility increased Mobility increased
Combat effects
Damage Boost Boosts damage by X%
X = 25% of Unit Unit's Atk
Unit UnitSpecial triggers

Notes[ | ]

  • Holy-Knight Aura applies the Status Effect Mobility increased Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Mobility increased Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
    • Status Effect Mobility increased Mobility increased does not stack with Status Effect Gallop Gallop, only the highest movement boosting value will be applied.
    • Status Effect Gravity Gravity and Status Effect Stall Stall will negate the effects of Mobility increased.

List of owners[ | ]

UnitSkill chain
Sigurd Fated Holy Knight Face FC
Dragon Gaze
★
Draconic Aura
★
Holy-Knight Aura
★
Holy-Knight II
★

In other languages[ | ]

Language Name Notes
Japanese グランベルの聖騎士 Grannvale's Holy Knight
German Heilige Aura
Spanish (Europe) Aura sacrosanta
Spanish (Latin America) Aura de caballero
French Aura sacrée
Italian Aura sacra
Traditional Chinese (Taiwan) 格蘭貝魯的聖騎士
Portuguese Aura sagrada

See also[ | ]

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