Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Sublime Heaven II | 2 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 30% of unit's Atk. If in combat against a dragon foe or beast foe, boosts Special damage by 60% instead of 30%. When Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills. |
500 | Sublime Heaven |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
![]() | ![]() | At start of turn if ![]() is max value |
Combat effects | ||
![]() X = (60% if against a ![]() ![]() ![]() of ![]() | ![]() | Special triggers |
![]() | ![]() |
Notes[ | ]
- Sublime Heaven II has the same effect as
Time's Pulse 3.
- The Special damage boosting effect of Sublime Heaven II is not affected by the weapon-triangle, and includes the increased Atk from skills like
Blárblade+ in its calculations.
- The Special damage boosting effect of Sublime Heaven II can be reduced by damage-reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- Sublime Heaven II will neutralize non-Special "reduces damage by X%" effects from Specials such as
Vital Astra.
- Sublime Heaven II will not neutralize Special "reduces damage by X%" effects such as
Gust or
Laguz Friend 4.
- For more information, see Damage calculation.
- Sublime Heaven II will not neutralize Special "reduces damage by X%" effects such as
- Sublime Heaven II's cooldown count changing effect will not trigger if the unit is inflicted with
False Start, unless
False Start is removed by a skill such as
Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Sublime Heaven II (at start of turn) are not considered in Sublime Heaven II's conditions.[1] Skills such as
Infantry Pulse 4,
Buffer 4, and
Odd Pulse Tie 3 will have their effects stack.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Dragon Gaze 5 ![]() | Draconic Aura 5 ![]() | Sublime Heaven 5 ![]() | Sublime Heaven II 5 ![]() |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 覇天・承 |
German | Ewiger Himmel II |
Spanish (Europe) | Cielo sublime II |
Spanish (Latin America) | Cielo sublime II |
French | Ciel suprême II |
Italian | Cieli supremi II |
Traditional Chinese (Taiwan) | 霸天・承 |
Portuguese | Paraíso sublime II |