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Zoe
Zoe is a champion in League of Legends.[1]
Abilities[]
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive. ,
- The recast radius matches the initial cast radius of the ability, but Zoe can move any amount of distance away from the projectile before reactivating.
- Paddle Star's effect radius is centered around the location of the missile as it collides.
- Paddle Star plays new SFX while an enemy is affected by .
- Mimics the details of the mimicked active.
- Zoe will cast Spell Thief in place of her own summoner spells if she has either of them as a collected Spell Shard, even if she tries to cast the summoner spell while it is on cooldown.
- Minions that can drop Spell Shards are marked with a tied cosmic balloon that floats above them.
- Minions do not drop a shard for .
- Zoe utilizes an attack-like animation whenever one of the bubbles hurls itself at an enemy, making it look as if she can attack while moving.
- Zoe cannot steal consumables, trinkets, component items, or items that create deployable or persistent effects. Some actives are excluded.
Item | Stealable |
---|---|
Key | |
---|---|
Can be stolen. | |
Cannot be stolen. | |
Not applicable to be stolen. | |
Untested |
- Zoe will gain obscured vision of the target while they're asleep if they are not visible.
- If exceptionally close to terrain, the bubble will pass through without detection and will still be able to pass through a second piece of terrain - although it sacrifices any range its already used going through the first piece.
- Sleepy Trouble Bubble can interact with player-generated terrain.
- Sleepy Trouble Bubble's range will be extended if Zoe casts it right before blinking back from . This is due to the range of the missile being measured at the start of the cast time and Zoe already having blinked back once the cast time finishes.
- At the end of the path of the initial missile, before continuing with the short bounce, Sleepy Trouble Bubble checks for targets in a 100 radius to immediately collide with.
- This "lollipop" is one of only a few that is larger than the ability's missile width.
- Sleepy Trouble Bubble can still be collided with during the short bounce between end of initial missile and the trap being formed.
- This ability will cast from wherever the caster is at the end of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Zoe will always blink back.
- She will still be considered to blink even if she fails to move her intended location while attached (e.g. if she were affected by ).
- Zoe can attack and cast abilities and movement spells at the target location for 0.5 seconds after she is able to use them again.
- Upon reaching her destination, Zoe will either raspberry at the nearest enemy champion, or lick an ice cream cone when there are no enemy champions in sight.
- Zoe's return position is shifted by 25 units in the target direction from her cast location.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Zoe (Collection).
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.
Erica Lindbeck
Jessica 'OwleyCat' Oyhenart
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Gameplay radius reduced to 55 units from 65.
- Pathing radius reduced to 30 units from 35.
- Selection radius reduced to 100 units from 120.
- Bug Fix: and granted from this ability no longer play the VFX but fail to cast their effects when used.
- Bug Fix: Spell shard for active no longer fails when cast.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Bug Fix: Item actives for and now properly drop spell shards.
- Stats
- Base health regeneration increased to 7.5 from 6.5.
- Magic resistance reduction increased to 30% at all ranks from 20 / 22.5 / 25 / 27.5 / 30%.
- Bug Fix: No longer drops shards for the removed active of .
- Bug Fix: Spell shard for now displays the accurate icon.
- New Effect: Now reduces the target's magic resistance by 20 / 22.5 / 25 / 27.5 / 30% while they are asleep.
- Spell shard drop rate increased to 10% from 8.3%.
- New Effect: Minions killed by allied champions now also drop orbs while she is within 1500 range.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
- AP ratio increased to 45% AP from 40% AP.
-
- VFX for the sleep status effect is now more visible.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Mana cost reduced to 40 from 50.
- Bug Fix: Ability icon will now display the correct damage value for an acquired .
- Bug Fix: Champions now correctly drop spell shards if used after 14 minutes.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18.5 / 17 / 15.5 / 14.
- General
- Bug Fix: Taunt voice lines for and have been restored.
- New Effect: Spell shards can now drop the actives for , , , , , , , and .
- Removed: Spell shards no longer drop the active for .
- Bug Fix: Casting Spell Thief with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.
- Stats
- Base armor increased to 21 from 20.8.
- Bug Fix: Now properly activates Coordinated Fire.
- Bug Fix: Picking up a summoner spell shard while casting no longer duplicates the Teleport shard.
- Bug Fix: Now properly triggers .
- V10.23 - November 12th Hotfix
- Bug Fix: No longer creates shards if an enemy tries to cast on an invalid target.
- Item pool updated to account for removed and new items.
- and
- Bug Fix: AoE VFX now properly match the full duration of the ability.
- Bug Fix: Now properly triggers .
- Bug Fix: Now properly applies its debuff on regardless of where she casts it from.
- General
- Recommended items updated.
- Base damage increased to 16 − 130 (based on level) from 10 − 124 (based on level).
- Bug Fix: Fixed a bug where it would target incorrect positions in Howling Abyss and Summoner Rift's river.
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- Maximum slow strength reduced to 10 / 15 / 20 / 25 / 30% from 10 / 20 / 30 / 40 / 50%.
- Undocumented: The bubble on the ground no longer deals damage if spell shielded.
- Base rank damage increased to 50 / 80 / 110 / 140 / 170 from 50 / 75 / 100 / 125 / 150.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Base damage reduced to 10 − 124 (based on level) from 12 − 135 (based on level).
- AP ratio reduced to 20% AP from 32.5% AP.
- AP ratio reduced to 40% AP from 55% AP.
- Total base damage reduced to 75 / 105 / 135 / 165 / 195 from 75 / 120 / 165 / 210 / 255.
- AP ratio reduced to 55% AP from 65% AP.
- AP ratio reduced to 65% AP from 75% AP.
- Bonus movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- Stats
- Base mana increased to 425 from 340.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base attack range increased to 550 from 525.
- Base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 60 / 75 / 90 / 105.
- New Effect: Base damage now also increases by 7 − 50 (based on level).
- AP ratio increased to 60% AP from 20% AP.
- Removed: No longer applies damage to the first unit hit.
- New Effect: Now deals 20% reduced damage to enemies not directly hit.
- Bubble acquisition range increased to 550 from 525.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- AP ratio increased to 75% AP from 60% AP.
- Stats
- Health increased to 560 from 526.
- Base attack damage increased to 58 from 56.
- Base damage increased to 12 / 15 / 20 / 25 / 30 / 35 / 48 / 53 / 67 / 73 / 79 / 86 / 93 / 100 / 109 / 117 / 126 / 135 (based on level) from 12 / 15 / 18 / 22 / 26 / 31 / 37 / 43 / 49 / 56 / 64 / 73 / 82 / 91 / 101 / 112 / 123 / 135 (based on level).
- AP ratio increased to 32.5% AP from 25% AP.
- Base damage reduced to 45 / 60 / 75 / 90 / 105 from 45 / 75 / 105 / 135 / 165.
- AP ratio reduced to 20% AP from 40% AP.
- Removed: Applying damage to enemies past the first hit.
- Minions can no longer drop shards for .
- Bonus movement speed increased to 30 / 40 / 50 / 60 / 70% from 10 / 25 / 40 / 55 / 70%.
- AP ratio increased to 60% AP from 40% AP.
- Bug Fix: Can now correctly use Portal Jump to get out of drain circle.
- Bug Fix: No longer ignores unit collision for the rest of the game after using Portal Jump.
- Cooldown increased to 8.5 / 8 / 7.5 / 7 / 6.5 seconds from 7.5 / 7 / 6.75 / 6.5 / 6.25.
- Now takes longer to register her new position (for purposes of calculating damage) when casting .
- Minions can no longer drop shards for .
- Trap arm time increased to 0.8 seconds from 0.6.
- Portal delay reduced to 0 seconds from 0.1.
- When she casts while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as is cast.
- The timing of - - combo is less forgiving.
- Cooldown now begins after Q cast completes, not when it begins.
- Bug Fix: Fixed a bug where the recast indicator would sometimes disappear when was cast immediately after Paddle Star.
- Bug Fix: Fixed a bug where the recast indicator would linger when it was recast quickly.
- Bug Fix: Fixed a bug where the recast indicator would sometimes experience graphical bugs as the missile reached its max lifetime.
- Bug Fix: Fixed a bug where occasionally failed to properly extend the range of Paddle Star.
- Duration of spell pick-ups from minions reduced to 20 seconds from 40.
- Cooldown refunds on champion hit, rather than against all targets.
- Drowsy duration increased to 1.4 seconds from 1.3.
- Drowsy maximum slow duration reduced to 10 / 20 / 30 / 40 / 50% from 30 / 40 / 50 / 60 / 70%.
- Maximum travel distance after passing over a wall reduced to 650 from 800.
- Trap radius reduced to 250 from 290.
- can now properly remove Sleep.
- Bug Fix: Fixed a bug where it occasionally stopped short when cast directly next to a wall.
- Base damage increased to 45 / 75 / 105 / 135 / 165 from 40 / 70 / 100 / 130 / 160.
- V7.23 Added
- Innate: After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals 17 − 140 (based on level) (+ 25% AP) bonus magic damage.
- Passive
- First Cast: Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 40 / 70 / 100 / 130 / 160 (+ 66% AP) magic damage in a small area, increased by 0% − 150% (based on distance traveled), up to 100 / 175 / 250 / 325 / 400 (+ 165% AP).
- If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier.
- Both the initial cast and reactivation will prime More Sparkles!.
- Target Range: 800
- Mana Cost: 50 / 55 / 60 / 65 / 70
- Cooldown: 7.5 / 7 / 6.75 / 6.5 / 6.25 seconds
- Q spell
- Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe.
- Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does.
- Active: Zoe mimics the active of the collected Spell Shard.
- Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 10 / 25 / 40 / 55 / 70% bonus movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds as well as summoning three bubbles that orbit her for a short duration. The bubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing 23.3 / 38.3 / 53.3 / 68.3 / 83.3 (+ 13.3% AP) magic damage.
- Mana Cost: No cost
- Cooldown: 0.25 seconds
- W spell
- Active: Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+ 40% AP) magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls asleep for 2.25 seconds.
- Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.
- The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay.
- Putting a target to asleep refunds 10 / 15 / 20 / 25 / 30% of Sleepy Trouble Bubble's cooldown.
- Target Range: 800
- Mana Cost: 80
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
- E spell
- Active: Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.
- Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move.
- Target Range: 575
- Mana Cost: 50
- Cooldown: 11 / 8 / 5 seconds
- R spell
Trivia[]
- She is the first heterochromic champion (not counting ). This trait is preserved in all of her skins.
- In Ancient Greek, Zoe Ζωή (IPA: [zdɔː.ɛ̌ː] > [zo'i]) means "life", as opposed to "death";[2] while its cognate βῐ́ο(το)ς bio(to)s means "lifetime" or "the living's world".[3]
- Upon jumping out of second portal, Zoe licks the ice cream cone, which she attempts to eat during her joke animation (Ctrl+1).
- Zoe has multiple walk cycles that change randomly over the course of the game, but players can also toggle the next one using the Toggle key bind (default [Ctrl] + [5]).
- During her champion sneak peek video, and make cameos:
- appears when Zoe is showing some of her dance moves.
- shows up when Zoe falls through a portal and comes out of it.
- At the end of her sneak peek video, Zoe is listening to Kinetic (The Crystal Method x Dada Life), one of music tracks.
- During her champion sneak peek video, and make cameos:
- Her title, as found on the store, "Zoe, The Aspect of Twilight" is one of the few occurrences, along with , , , , , , of having the word "the" capitalized, compared to all other champions' titles.
- Zoe has a cameo in the action role-playing game, CrossCode.[4]
- Zoe's Series 1 Eternals make the following references:
- Finders Keepers references the idiom finders keepers, losers weepers.
- Paddle Ball Champion references the sport of paddle ball and its similarites to .