Imperial Mandate is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 60 ability power = 1200
- 20 ability haste = 1000
- 125% base mana regeneration = 500
- Total Gold Value = 2700
Gold efficiency
- 120% gold efficient. base stats are
Similar items
Notes
- Coordinated Fire deals default damage, and thus will not trigger spell effects.
- Coordinated Fire is not blocked by spell shield.
- The damage from consuming Coordinated Fire is accredited to whoever hits the mark, the damage also uses their magic penetration.[1]
- Coordinated Fire will also be triggered by abilities that slow via or .
Map-Specific Differences
- Ability haste changed to 35.
Trivia
- Seat of Command's name references .
Media
Sound Effects
- Passive Triggered
Patch History
- Total cost reduced to 2250 from 2300.
- Removed: Coordinated Fire no longer grants 25% bonus movement speed for 2 seconds to the user and the triggering ally.
- Coordinated Fire damage reduced to 10% of target's current health from 12%.
- Bug Fix: Debuff VFX now is properly synced with the actual debuff duration.
- New:
- Recipe: + + 400 = 2300.
- Stats: 125% base mana regeneration, 60 ability power, 20 ability haste.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions mark them for 5 seconds. Allied champions that damage marked enemies consume the mark to deal 12% of the target's current health bonus magic damage and grant you and the triggering ally 25% bonus movement speed for 2 seconds (9 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
- Old:
- Recipe: + + 450 = 2300.
- Stats: 100% base mana regeneration, 55 ability power, 20 ability haste.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 40 − 60 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 80 − 120 (based on ally's level) bonus magic damage and grant you and the triggering ally 25% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
- Initial damage changed to 40 − 60 (based on level) from 35 − 75 (based on level).
- Ally damage changed to 80 − 120 (based on level) from 70 − 150 (based on level).
- Bonus movement speed increased to 25% from 20%.
- New:
- Recipe: + + 450 = 2300.
- Stats: 55 ability power, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 35 − 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 70 − 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
- Old:
- Recipe: + + 750 = 2500.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 45 − 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 − 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Mythic Passive: Empowers other Legendary items with 15 ability power.
- Limited to 1 Mythic item.
- Stats: 70 ability power, 25 ability haste, 300 health, 200% base mana regeneration.
item: .
- Bug Fix: Coordinated Fire's debuff now properly displays its icon in the affected unit's debuff bar.
- Initial damage increased to 45 − 75 (based on level) from 36 − 60 (based on level).
- Bug Fix: Now properly attributes mark damage to whoever hits the mark.
- Bug Fix: If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown.
- Bug Fix: Coordinated Fire now properly goes on cooldown upon the disable, rather than after the mark is consumed.
- New Effect: Cooldown for both damage instances now starts on mark application rather than having only a cooldown on the mark detonation.
- Total cost reduced to 2500 from 2700.
- Initial damage reduced to 36 − 60 (based on level) from 60 − 100 (based on level).
- Ally damage increased to 90 − 150 (based on target's level) from 60 − 100 (based on target's level).
- V10.23 - Added
- Recipe: + + 850 = 2700.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 60 − 100 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 60 − 100 (based on target's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per enemy champion).
- Mythic Passive: Empowers your other Legendary items with 15 ability power.
- Limited to 1 Mythic item.
- Stats: 70 ability power, 300 health, 25 ability haste, 200% base mana regeneration.
item: .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items