Illaoi is a champion in League of Legends.[1]
Abilities[]
- Illaoi cannot spawn Tentacles on ally invulnerable structures (note), in addition to neither her nor the Vessel being able to spawn them in Nexus Obelisk's attack range.
- Even after Nexus turrets have lost their invulnerability, Illaoi still has issues spawning Tentacles on them (probably because of the nearby invulnerable Nexus). (bug)
- Tentacles will prioritize spawning on map terrain before player-made ones.
- If multiple Tentacles hit simultaneously, the received healing is calculated iteratively based on the new amount of missing health, as per this formula: (maximum health − current health) × (1 − 0.955n), with 'n' the number of Tentacle hits.
- This ability will cast from wherever the caster is at the end of the cast time.
- Tentacle Smash's hitbox is fixed in front of Illaoi, while the indicator on the ground is fixed to the targeted direction.
- PENDING FOR TEST: Tentacle Smash visual indicator of the hitbox is visible to enemies even when cast in the fog of war.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | and are buffered. is usable. | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Potential bug: If you hit someone with illaoi Q, while having the conquerer rune, the damage of the slam is always amplified by one bonus conquerer stack.
- The bonus damage doesn't apply life steal but it does apply spell vamp and Omnivamp.
- Harsh Lesson is made of two different abilities which are decided by Illaoi's range to the target, being either melee or within dash range.
- The close range ability:
- Has an uncancellable windup.
- Can be used while grounded or rooted. If Illaoi attack commands and then casts Harsh Lesson while rooted, she is able to use the close range version within its dash range. (bug)
- Starting the attack before triggering Tentacles to slam. (bug) passive and hitting while she's in it will not cause the
- The attack will still hit if the target becomes untargetable, but will not if it dies. (note)
- Tentacles will slam if the attack is blocked, but not if it's dodged or if it misses. (note)
- Does trigger .
- Triggers on-hit. effects
- If the empowered attack duration ends during the attack animation, the attack won't be empowered. (note)
- After hitting the target, Illaoi can quickly cast other abilities.
- Abilities cannot be buffered during the windup.
- PENDING FOR TEST: The attack goes through spell shields.
- The dash range ability:
- Does not have an uncancellable windup, meaning effects that can interrupt the dash will cancel the attack and put the ability on cooldown.
- Can be cast but cannot be used while grounded or rooted because Illaoi loses the bonus attack range.
- The attack will not hit if the target becomes untargetable, but does hit if it dies. (note)
- Tentacles will slam if the attack is dodged, blocked or if it misses.
- Does not trigger (bug) .
- Triggers (bug) effects during the jump.
- Having enough attack speed will perform an unusual dunk. (note)
- If the empowered attack duration ends during the dash, the buff will linger until the attack has finished.
- After hitting the target, Illaoi has a short delay before she can cast other abilities. (note)
- Abilities can be buffered during the windup.
- The attack goes through spell shields, but also triggers them. (bug)
- If the target dies at the instant Harsh Lesson is about to hit the target, the attack will hit, be consumed, but will not make the Tentacles slam. (bug)
- The Tentacle attacking because of Harsh Lesson is considered to be of the same cast instance, and thus will not grant additional stacks of , , and Tribute. (note)
- Harsh Lesson triggers (note)
- It also triggers and reduces its cooldown twice.
and one of its plates with the same attack. - While the ability is active, Tentacles are commanded to attack on-hit, interacting with without consuming the empowered attack.
- Attack moving while charging will delay the attack.
- Spirits are classified as clones:
- Spirits can only be fully targeted by Illaoi's team and neutral monsters. The Spirit's allies cannot manually select it as a valid target for spells and abilities, but they can still do so with automatically targetted effects. (bug)
- Spirits take 50% damage from turrets. (bug)
- Spirits cannot be healed nor shielded ( excluded (bug)).
- The Spirit levels up when the Vessel does, gaining the target's stats per level. If the target has a resource that also increases per level (i.e mana), the Spirit's lifetime will increase instead. (bug)
- The Spirit's destination is decided based on Illaoi's position and facing direction when the target is hit.
- The Spirit is untargetable while it is being pulled, and spawns with the tethered champion's default model and size.
- The Spirit's lifetime is sometimes 0.25 seconds longer, while its untargetability is sometimes shorter, causing Tentacles to hit an inconsistent amount of times.
- Redirected damage is calculated by taking the pre-mitigation damage against the Spirit, applying Test of Spirit's damage modifier, and then capping it to the Spirit's current health. This damage will then be affected by damage modifiers (resistances and other effects) of the Vessel.
- This order of operations allows Test of Spirit to deal more or less percentage of the Vessel's health than would be expected:
- Because the Spirit's modifiers can be different from the Vessel's, and the damage being pre-mitigated, allowing the Spirit to have higher or lower effective health, respectively increasing or decreasing the maximum achievable damage from killing it.
- Because the cap is supposed to block excess damage over the Spirit's current health, which does not reliably do so or does too well, depending on whether the Spirit's damage modifier is higher than Test of Spirit's or not, respectively. This causes an increasing difference of damage when the pre-mitigated damage is between
Spirit current health ÷ Spiritmod
andSpirit current health ÷ Emod
. (bug)- To fix this case, pre-mitigated damage would need to be capped at the amount that kills the Spirit, and only then have Test of Spirit's damage modifier apply.
- Illaoi needs 937.5 / 875 / 812.5 / 750 / 687.5 total AD to reach 100% redirected damage. As per above, the damage is still dependent on the Spirit's and Vessel's damage modifiers and may not always be able to deal 100% of the target's current health as total redirected damage.
- This order of operations allows Test of Spirit to deal more or less percentage of the Vessel's health than would be expected:
- Spell shields may only prevent the initial spirit grab and the slow upon becoming a Vessel. Spell shields will not prevent becoming a Vessel or Tentacles from attacking.
- The tendril can be blocked by abilities such as destroyed by effects that can do so (i.e untargetability).
- The tether slow will not be fired if the target is already untargetable when the Spirit dies.
, but the returning tether slow cannot, even if it can otherwise be - The spirit pull is not considered a crowd control effect and will not be blocked by crowd control immunity, with the exception of .(note)
- The projectile tentacle model is linked to Illaoi's model animation and size. However gameplay wise it is not, thus the actual hitbox being different than the position, width and length of the visible model. (bug)
- This ability will cast from wherever the caster is at the end of the cast time.
- And will fire towards the same pointed location.
- Grabbing the Spirit of a champion before it goes into resurrection via or will spawn the Spirit with 0 health, making it invulnerable. (bug)
- The same does not happen with other resurrection effects (i.e ) since they leave the champion with more than 0 health.
- Grabbing the Spirit of will make the Spirit's lifetime (the white bar below the lifebar) disappear. (bug)
- PENDING FOR TEST: Grabbing the Spirit of an will make the Spirit invisible. (bug)
- Illaoi is the only one able to see who's been Vesseled, by adding a layer of watery effects on their model. The Vessel will also be let known it's debuffed, by having a layer of watery effects on its screen instead.
- If the target becomes a Vessel while vanished, the layer on their model will fail to be added. (bug)
- The Vessel status effect is a debuff that doesn't persist through death.
- If the target is made a Vessel while resurrecting, they will not revive as a Vessel.
- Runes consider the Spirit as a champion for their effects and stat-tracking. (note)
- Tentacles damage with only reflects double bonus damage, not taking into account actual damage done to the Spirit (e.g if would deal 3 bonus damage, what would get reflected is 6 damage). (bug)
- Transferred damage will apply on-damage effects, such as
- Redirected damage always counts as single target for the purpose of Omnivamp.
- Transferred damage will not doubly apply on-hit or on-spell effects versus the target (e.g. Spirit. , stacks). These effects are only applied versus the
- Attacking the Vessel and its Spirit simultaneously will only apply one stack of to the Vessel. (note)
, , , , burn damage, and .
- When the tether is broken (whether the Spirit's lifetime ran out or the target moved out of range), the Spirit will vanish and move to Illaoi's location.
- An uncancellable windup attack may still kill the Spirit after it vanished to grant the gold, but without making the target a Vessel.
- The Spirit is immune to stasis (i.e. ).
- Vessel if used before the Spirit is killed or while leaving the tether's range. can be used to prevent becoming a
- Spirit cannot be spawned during . Spirits created before Sion's zombie state will remain active.
- If the target that had its Spirit pulled from them is taken into the , the tether will break, but they will not be made into a Vessel.
- The following table refers for interactions while Illaoi is firing the projectile and while the target's Spirit is being pulled:
Attacking | Disabled | |
---|---|---|
Abilities | Spirit. (note) | and are buffered. is usable, but is buffered while pulling the|
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Other than area of effects, since , burn damage, and apply on the Spirit and the Vessel individually and as separate instances of damage, their bonus damage through the redirection is effectively enhanced. In particular, Riftmaker and The Darkin Scyte will further apply on their own redirected bonus damage.
- Note, the same does not apply for damage modifiers without a separate instance of damage (i.e ).
- PENDING FOR TEST: Does the above still apply for Riftmaker after its V12.23 change?
- This ability will cast from wherever the caster is at the end of the cast time.
- Illaoi spawns the Tentacle spawn on it, with an angle relative to the direction she's facing.
- 1+ champions: one at 0 degrees. (towards Illaoi's facing direction)
- 2+ champions: one at 60 degrees.
- 3+ champions: one at 300 degrees.
- 4+ champions: one at 120 degrees.
- 5+ champions: one at 240 degrees.
- 6+ champions: one at 180 degrees.
- Tentacles may spawn on base barriers. If Illaoi is in the center of a base barrier, all Tentacles will spawn in the same position and stack over each other, making it appear as if there was only one Tentacle.
- Illaoi's facing direction is decided by the position of the cursor on cast, but can also be changed mid-cast through other effects, such as .
- If there are no walls nearby, spawning the last will form a perfect hexagon.
700 range away from her, unless there's a natural wall blocking the way making the - Spell shields will block the ability's damage but will not prevent Tentacles from spawning.
- If Illaoi dies within 0.25 seconds of dropping down, she will spawn buffed Tentacles, but she won't manage in time to buff the already spawned ones. (bug)
- If Illaoi is near a Tentacle that is about to spawn, it will spawn buffed by Leap of Faith even if Illaoi is no longer nearby.
- Using Tentacles to instantly attack, regardless if they were already attacking. Their old attack will keep on going and will hit while the second attack is on its animation attack. (bug)
- This makes it possible for the same tentacle to reduce its own damage by having the second attack hit too fast, which is not otherwise possible.
after Illaoi drops down will command - Using Tentacle's attack. (bug) an instant before Leap of Faith's buff finishes will delay the
Pets[]
Control type | The 950 range gets hit by .
The Tentacle is also able to periodically automatically attack the closest or Vessel in range. Its attacks get queued up if it receives more than one attack command. The queued attacks will always have 1 attack speed, even if affected by buff.If the Tentacle is commanded to attack by a while inactive, it will instead queue the attack if it becomes active in the next 0.5 seconds. If followed by a command, this attack will be slightly delayed. (note)
If a Tentacle is killed while attacking, the Tentacle will first finish its attack and then die, without being able to queue up other commands. Tentacles can receive attack commands 0.25 seconds after dying, and are able to queue up other commands during the timeframe. (bug) | is commanded to attack each time a target in
---|---|
Target type | Ward (can be to). |
On-hit effects | Not mitigated by block or dodge. |
Spell effects | Applies spell effects as area damage. |
Protection |
A single spell shield can block all tentacle attacks that hit at the same time. |
Abilities
The Tentacle damages all non-structure enemies it hits along its length and heals Illaoi if it hits at least one enemy champion.
The Tentacle awakens and remains active while Illaoi or a Vessel are within 2000 range and not dead. If none is nearby, the Tentacle finishes any of its ongoing attacks before becoming dormant. If dormant for 30 consecutive seconds, the Tentacle disappears. The Tentacle is lenient towards becoming dormant when Illaoi dies while the Tentacle is spawning or while she's pulling the Spirit - allowing Tentacles to make a last attack on their targets.
The Tentacle is buffed by .
All Tentacles around 1000 range of an enemy champion are revealed through the fog of war.
If Illaoi is in a different dimension than her Tentacles (i.e ), her Tentacles will continue to target units in their dimension only, but the area of damage will instead be dealt in Illaoi's dimension. (bug) |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Illaoi (Collection).
Patch history[]
- For the expanded patch notes, see here.
- Tentacle AD ratio reduced to 100% AD from 115% AD.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Bug Fix: Tentacle attack call range has been increased to match .
- Tentacle range increased to 925 from 800.
- Tentacle base damage reduced to 9 − 162 (based on level) from 10 − 180 (based on level).
- AD ratio reduced to 115% AD from 120% AD.
- Undocumented: Tentacle call range increased to 950 from 800.
- Undocumented: The dash version of the ability now properly causes the basic attack to critically strike with .
- Undocumented: Tentacle call range increased to 900 from 800.
- Stats
- Health growth increased to 115 from 109.
- Base mana increased to 350 from 300.
- Mana growth increased to 60 from 50.
- Heal per tentacle hit increased to 5% missing health from 4.5%.
- V13.20 - October 11th Hotfix
- Bug Fix: Spirits of champions without a resource now have the proper duration.
- Bug Fix: The spirit out of an enemy no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her .
- Now bugged in this same way with resourceless champions such as and instead.
- Undocumented - Estimated: Grabbing the spirit of champions with special resource bars (i.e Flow, Ferocity) no longer makes the spirit not show its lifetime.
- Bug Fix: The spirit out of an enemy no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her .
- V12.15 - Estimated
- Undocumented: Spirits now properly cause turrets to their attacks.
- Stats
- Base health increased to 656 from 586.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal per tentacle hit reduced to 4.5% missing health from 5%.
- Bug Fix: Buffering the ability no longer causes the caster to instantly face in the direction of the cursor.
- Bug Fix: The dashed version of the ability now correctly causes Tentacles to attack if the caster had an active spell shield.
- New Effect: Now grants assist credit if the target is killed even when the Spirit does not take any damage.
- Bug Fix: Spirits spawned are no longer invisible if the tethered champion was camouflaged and being revealed by a .
- Bug Fix: Buffering the ability no longer causes the caster to instantly face in the direction of the cursor.
- Bug Fix: Spirits that expire are no longer automatically killed by being dealt 100% of their health by the Vessel, triggering their takedown effects and healing.
- V12.6 - March 30th Hotfix
- Bug Fix: Fixed a bug where the dashed version of the ability would not deal bonus damage based on the target's maximum health.
- General
- Undocumented: All abilities now buffer within 0.5 seconds of being cast while on cooldown or sealed.
- Removed: Tentacles no longer spawn near base gates on Summoner's Rift for both team's bases.
- Bug Fix: Inactive Tentacles no longer try to attack when commanded by , causing their attacks upon becoming active to be delayed.
- New Effect: Instead the attack is now queued if the Tentacle becomes active in the next 0.5 seconds.
- Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
- Undocumented: Buffering the ability now causes the caster to instantly face in the direction of the cursor, with gameplay implications.
- New Effect: Other abilities can now be buffered during the dashed version of the attack's windup.
- Not Functional: The same happens for the melee version.
- Bug Fix: Visual indicator now properly displays the correct range of the empowered attack.
- Undocumented: Active effects (such as ) are no longer locked out from being cast during the dashed version of the ability (now works the same as the melee version).
- Undocumented: The dashed version of the ability now deals damage and causes Tentacles to attack if it was blocked or dodged.
- Undocumented: The dashed version of the ability no longer causes Tentacles to attack if the caster had an active spell shield.
- New Effect: Other abilities can now be buffered during the dashed version of the attack's windup.
- Bug Fix: Spirits that expire are no longer automatically killed by being dealt 100% of their health by the last assisting ally, granting them creep score.
- Undocumented: It now is so by the enemy Vessel instead, triggering their takedown effects and healing but without granting them the creep score.
- Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
- Undocumented: Buffering the ability now causes the caster to instantly face in the direction of the cursor, with gameplay implications.
- Undocumented: Other spells can now be buffered during the entire portion of the ability's cast time, instead of only while pulling the Spirit.
- Undocumented: Inactive Tentacles are no longer automatically commanded to attack the Spirit or Vessel, causing their attacks to go on cooldown without actually attacking.
- Bug Fix: Spirits that expire are no longer automatically killed by being dealt 100% of their health by the last assisting ally, granting them creep score.
- New Effect: Other spells can now be buffered during the ability's cast time.
- Removed: Tentacles no longer spawn relative to the closest enemy champion on cast. They now do so only relative to the cursor position.
- Stats
- Base attack speed increased to 0.625 from 0.571.
- Attack speed ratio increased to 0.625 from 0.571.
- AD ratio increased to 4% per 100 AD from 2% per 100 AD.
- New Effect: are now more lenient towards becoming dormant if the caster dies while pulling the Spirit, giving them slightly more time to attack their targets.
- Bug Fix: no longer considers the Spirit as a champion for the takedown effect.
- New Effect: Base damage now triggers spell effects.
- Probable Bug: Since bonus damage already triggered spell effects, now certain effects are triggered twice (i.e cooldown reduction).
- New Effect: Base damage now triggers spell effects.
- Bug Fix: Illaoi's model animation no longer fizzles if she inputs another command right after casting the ability.
- Stats
- Base movement speed increased to 350 from 340.
- Stats
- Mana growth increased to 50 from 40.
- Undocumented: no longer considers the Spirit as a champion for the takedown effect.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 586 from 585.6.
- V10.23 - Estimated
- Undocumented: The lifetime of a Spirit is no longer shorter than normal.
- Undocumented: The Spirit of an no longer triggers .
- Cooldown reduced to 20 − 7.25 (based on level) seconds from 20 − 12 (based on level).
- Bug Fix: Spellshields no longer block and pop from the bonus damage of the close range part of the ability (dash range continues to pop spellshields and deal full damage).
- Bug Fix: team can no longer get permanent vision of an area if she is cloned by Test of Spirit and dies while is activated on .
- Undocumented: no longer considers the Spirit as a champion for the takedown effect.
- Indicator added to show recast ability timer.
- Undocumented: , , and takedown effects no longer trigger on the Spirit.
- Undocumented: no longer has its damage capped against the Spirit as if it was considered a minion.
- Undocumented: now considers the Spirit as a champion for the takedown effect.
- Bug Fix: If has no points in , Test of Spirit will now properly extrude his vessel.
- Bug Fix: Can no longer pull spirits of targets protected by .
- Bug Fix: Can now be cast while grounded or rooted.
- Undocumented: Casting an attack command before casting the ability on a target beyond melee range will now use the melee version of the ability instead of the dash version.
- Bug Fix: Cannot be cast while grounded or rooted. If casted before, only the close version may be used, while negating the attack commands while being in dash version.
- Undocumented: takedown effect no longer triggers on the Spirit.
- Removed: Tentacles are no longer put on 1 health when they go dormant.
- Undocumented: Illaoi can no longer spawn Tentacles on ally invulnerable structures (the Vessel still can).
- New Effect: Tentacles can no longer be stopped from attacking. If they're killed or they have to during the slam, they will instead die after finishing the slam.
- Undocumented: Tentacles can now be commanded to attack 0.25 seconds after their death.
- New Effect: Tentacle damage now also scales with 40% AP.
- New Effect: Cooldown is now pingable.
- Tentacle lifetime while dormant reduced to 30 seconds from 60.
- Range of enemies to gain vision of tentacles reduced to 1000 units from 1400.
- Bug Fix: Enemy champions no longer globally gain vision of tentacles that are slamming.
- Undocumented: Commanded Tentacles now attack in the order they were commanded to. For example, doing an E-W will first do the E attack and then the W attack rather than two W attacks. This fixes some stacking mechanics like .
- New Effect: Now has a minimum base damage of 20 / 30 / 40 / 50 / 60, that can be applied on turrets.
- Removed: Spirit duration is no longer reduced by 1.25 seconds each time the target damages Illaoi with basic attacks, by 1 second with single target spells and by 0.66 seconds with area of effect ones.
- Spirit duration reduced to 7 seconds from 10.
- Vessel duration reduced to 10 seconds from 12.
- Tentacle automatic attack cooldown reduced to 5.5 / 4.5 / 3.5 (based on level) seconds from 10 seconds at all levels.
- Undocumented: takedown effect now also triggers when the Spirit dies, regardless of being allied or enemy.
- Undocumented: Tether now breaks if the target moves to the .
- Undocumented: Grabbing the spirit of a champion with red resource (i.e rage) no longer makes the spirit not show its lifetime.
- Maximum tentacle summons increased to 6 from 5.
- Undocumented If Illaoi dies immediately after using the ability, already spawned tentacles will not be empowered.
- Undocumented: Hitting the Spirit no longer spawns two tentacles.
- Undocumented: Spell shields now block tentacle slams. A single spell shield can block multiple slams.
- Undocumented: Can no longer issue an attack command after casting the ability to dash while rooted. Can still dash if the attack command is issued before casting the ability.
- Undocumented: Can now grab the Spirit of other decoys.
- Undocumented: no longer triggers when killing the Spirit.
- Undocumented: , and takedown effects now trigger on the Spirit.
- Undocumented: No longer blocks from using her while the Spirit is nearby.
- Undocumented: The Spirit can no longer be targeted by .
- Undocumented: Now spawns tentacles by hitting decoys other than the Spirit.
- Undocumented: Hitting the Spirit now spawns two tentacles instead of one.
- Undocumented: and now trigger on the Spirit.
- Undocumented: Can now grab a spirit through .
- Undocumented: The animation no longer sometimes bugs out, making Illaoi not leap in the air.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
- Bug Fix: now correctly stacks on the spirit.
-
- Bug Fix: Fixed an FPS hitching issue that occurred when she sucessfully while her Harsh Lesson attack buff was active.
- Bug Fix: The Spirit now correctly takes true damage from .
- Undocumented: No longer shows a damage increase of 5% before upgrading to rank 1.
- Bug Fix: Tentacles no longer count as wards for the purpose of placing and destroying them.
- Undocumented: VFX particles upon slaming on low graphics removed.
- Undocumented: Illaoi and her enemies can no longer see the range which breaks Test of Spirit's tether on low graphics.
- Undocumented: Tentacles no longer keep their dance SFX after Illaoi stops dancing if she spammed the dance command.
- Undocumented: The attack can no longer be cancelled when attacking non-minions or non-champions.
- Undocumented: The dashed version can now stack and trigger .
- Undocumented: Now correctly calculates damage done based on bonus ad.
- Undocumented: The bonus damage is now dealt before one.
- Bug Fix: Tentacle slams no longer fizzle if an enemy dies after being acquired as a slam target.
- Bug Fix: Any tentacles that would slam Illaoi's target now do so if her target dies during the leap animation.
- New Effect: Empowered attack can no longer be canceled.
- Undocumented: Stacking on the spirit no longer permanently disables the rune.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 35 from 26.
- Bug Fix: No longer does additional damage on crits when she dashes.
- Undocumented: Now correctly deals damage after one.
- Removed: Tentacles killed increasing the minion killed stat.
- Bug Fix: Lifesteal no longer applies when hitting tentacles.
- Bug Fix: Can no longer spam Harsh Lesson to ignore the cast time of .
- General
- Bug Fix: Illaoi's tentacles now normally swing at champions under the effects of or .
- New Effect: Tentacles are now visible in brush to enemy champions within their normal vision range.
- General
- Tentacle indicators are now more accurate when displaying the area they're going to Slam.
- General
- Clarity: All tooltips updated.
- Passive changed to 10 / 15 / 20 / 25 / 30% increased damage from increasing the AD ratio by 0 / 10 / 20 / 30 / 40% AD.
- Damage changed to 3 / 3.5 / 4 / 4.5 / 5% (+「 2% per 100 AD 」「 1% per 50 AD 」) of target's maximum health from 15 / 35 / 55 / 75 / 95 (+ 10% AD). The new damage is capped at 300 against non-champions.
- Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4 seconds.
- New Effect: Tentacles no longer appear in fog of war but stay revealed once first seen.
- duration reduced to 12 seconds from 60.
- 5 / 4 / 3 (based on level) seconds from 10. spawn interval reduced to
- spawned by a can now spawn closer to each other.
- Removed: Killing 3 dispels the effect early.
- Removed: Enemies being able to see spawning in fog of war.
- Removed: prevents from spawning.
- Undocumented: Vessel debuff now refreshes if applied again on the enemy.
- Bug Fix: spawned no longer fail to attack targets the moment before expiring.
- New Effect: Illaoi becomes unstoppable while casting.
- Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 35 / 45 / 55 / 65 / 75.
- Removed: 0.25 seconds root after missing.
- New Effect: Illaoi can instantly move after casting.
- New Effect: killed by allies within 5 seconds of being hit by a counts towards the debuff's removal.
- Bug Fix: could the application of the debuff as it flew towards her.
- Added
Trivia[]
- Illaoi has the 2nd highest level 18 base attack damage (153), behind .
- She is the only champion who can summon an enemy unit ( ).