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Fatal Smoke
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Fatal Smoke (Japanese: 不治の幻煙 Illusory Smoke of Incurability) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Fatal Smoke 1, Fatal Smoke 2, Fatal Smoke 3, and Fatal Smoke 4 in order from lowest to highest. Fatal Smoke prevents foes from restoring HP and inflicts the foe and enemies near them with the Deep Wounds status, which prevents them for healing.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Fatal Smoke 1) |
C | If user initiates combat, foe cannot recover HP during of after combat, and after combat, inflicts Deep Wounds (Unit's HP cannot be healed through their next action) on foe and enemies within 1 space of foe. | 60 | -- | ✓ | -- | ||
Heroes (Fatal Smoke 2) |
C | If user initiates combat, foe cannot recover HP during of after combat, and after combat, inflicts Deep Wounds (Unit's HP cannot be healed through their next action) on foe and enemies within 2 spaces of foe. | 120 | Fatal Smoke 1 | ✓ | -- | ||
Heroes (Fatal Smoke 3) |
C | Foe cannot recover HP during of after combat, and after combat, inflicts Deep Wounds (Unit's HP cannot be healed through their next action) on foe and enemies within 2 spaces of foe. | 240 | Fatal Smoke 2 | ✓ | -- | ||
Heroes (Fatal Smoke 4) |
C | Foe cannot recover HP during of after combat. Neutralizes foe's non-special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts Deep Wounds (Unit's HP cannot be healed through their next action) and neutralizes non-special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat on foe and enemies within 2 spaces of foe through their next actions. |
300 | Fatal Smoke 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Fatal Smoke 1 | Fatal Smoke 2 | Fatal Smoke 3 | Fatal Smoke 4 | |
Unit (★★★★) | Leo: Festival Bonds | Leo: Festival Bonds | Leo: Festival Bonds | — |
Unit (★★★★★) | Freyja: Fleeting Summer • Ginnungagap: Ruler of Nihility • Líf: Undying Ties Duo • Shamir: Heartbeats United • Sigurd: Fated Holy Knight • Sigurd: Of the Holy War • Yunaka: Spirited Envoy | Freyja: Fleeting Summer • Ginnungagap: Ruler of Nihility • Líf: Undying Ties Duo • Shamir: Heartbeats United • Sigurd: Fated Holy Knight • Sigurd: Of the Holy War • Yunaka: Spirited Envoy | Freyja: Fleeting Summer • Ginnungagap: Ruler of Nihility • Líf: Undying Ties Duo • Shamir: Heartbeats United • Sigurd: Fated Holy Knight • Sigurd: Of the Holy War • Yunaka: Spirited Envoy | Ginnungagap: Ruler of Nihility • Sigurd: Of the Holy War • Yunaka: Spirited Envoy |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Fatal Smoke 1) |
If unit initiates combat, foe cannot recover
HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
自分から攻撃した時、戦闘中と戦闘後、
敵はHPを回復できない 自分から攻撃した時、戦闘後、敵とその周囲1マスの敵に 【回復不可】を付与 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Heroes (Fatal Smoke 2) |
If unit initiates combat, foe cannot recover
HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
自分から攻撃した時、戦闘中と戦闘後、
敵はHPを回復できない 自分から攻撃した時、戦闘後、敵とその周囲2マスの敵に 【回復不可】を付与 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Heroes (Fatal Smoke 3) |
Foe cannot recover HP during or after combat,
and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
戦闘中と戦闘後、敵はHPを回復できない
戦闘後、敵とその周囲2マスの敵に 【回復不可】を付与 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Heroes (Fatal Smoke 4) |
Foe cannot recover HP during or after combat.
Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
戦闘中と戦闘後、敵はHPを回復できない
戦闘中、敵の奥義以外の「敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減」する効果を無効 戦闘後、敵とその周囲2マスの敵に 【回復不可】、 「奥義以外の「敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減」する効果を無効」 を付与(敵の次回行動終了まで) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Fatal Smoke |
-- |
Japanese |
不治の幻煙 |
Illusory Smoke of Incurability |
Spanish |
Humo fatal |
Fatal smoke |
French |
Fumée fatale |
Fatal smoke |
German |
Tödliche Rauch |
Fatal Smoke; abbreviated as Tödl. Rauch. |
Italian |
Fumo fatale |
Fatal smoke |
Portuguese |
Fumaça fatal |
Fatal smoke |
Traditional Chinese |
不治的幻煙 |
Succumbing fantasy smoke |