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Connected World
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Connected World (Japanese: 人と神が繋がる世界 A world where gods and humans are connected) is a passive type C skill which debuted in Fire Emblem Heroes; Connected World comes in only one tier. Connected World causes its user to transform if they are near an ally from a different game, and allows them to transform on the enemy's first turn when defending in Aether Raids; if its user is near allies from different games at the start of each phase, it boosts their stats, grants Resonance: Blades and Resonance Shields, and reduces the potency of damage-reducing effects on the user and nearby allies and reduces the cooldown count of those at maximum count.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
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C | User transforms if within 2 spaces of an ally from a different title. If defending in Aether Raids, user can transform at start of enemy turn 1. At start of turn, and start of enemy phase (except in Summoner Duels), if user is within 3 spaces of any allies from a different title than user, grants +6 each to attack and defense, Resonance: Blades (Grants +4 each to attack and speed to unit during combat for 1 turn), Resonance: Shields (Grants +4 each to defense and resistance during combat and "during unit's first combat in each phase, foe cannot make follow-up attacks" to unit for 1 turn), and "reduces percentage of foe's non-special 'reduce damage by X%' effects by 50% during combat" to user and allies within 3 spaces of user for 1 turn, and if special cooldown count is maximum (per unit), grants −1 special cooldown count to user and those allies. If user is within 3 spaces of an ally, grants +5 each to attack, defense, and resistance to user and foe deals −40% damage during combat, and if user's special cooldown count is maximum after combat, grants −1 special cooldown count to user after combat. For allies within 3 spaces of user, if ally's special cooldown count is maximum after ally's combat, grants −1 special cooldown count. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Askr: Open Harvest |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | If unit can transform, transformation effects
gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 3 spaces of any allies from a different title than unit, grants Atk/Def+6,【Resonance: Blades】, 【Resonance: Shields】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 3 spaces of unit for 1 turn, and also, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. For allies within 3 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
化身状態になる能力を持っていれば、
下記の条件を満たした場合でも化身状態になる (条件:周囲2マス以内に スキル所持者と異なる出典の味方がいる) 飛空城防衛時の敵軍1ターン目開始時、 化身状態になる条件を満たしていれば、化身状態になる ターン開始時、および、英雄決闘を除く敵軍ターン開始時、 周囲3マス以内に スキル所持者と異なる出典の味方がいる時、 自分と周囲3マス以内の味方の 攻撃、守備+6、【双界効果・刃】、【双界効果・盾】、 「戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)」を付与(1ターン)、 奥義発動カウントが最大値なら、奥義発動カウント-1 周囲3マス以内に味方がいる時、 戦闘中、攻撃、守備、魔防+5、 攻撃を受けた時のダメージを40%軽減 (範囲奥義を除く)、戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 周囲3マス以内の味方は、戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 【双界効果・刃】 戦闘中、攻撃、速さ+4(1ターン) 【双界効果・盾】 戦闘中、守備、魔防+4 各自軍ターン、各敵軍ターンそれぞれについて、 自身の最初の戦闘のみ、敵は追撃不可 (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Connected World |
-- |
Japanese |
人と神が繋がる世界 |
A world where gods and humans are connected |
Spanish |
Mundo conectado |
Connected world |
French |
Monde relié |
Bound world |
German |
Welt der Bande |
Wold of bonds |
Italian |
Mondo connesso |
Connected wold |
Portuguese |
Mundo conectado |
Connected world |
Traditional Chinese |
人與神相連的世界 |
A world where gods and humans are connected |