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Connected World

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Connected World

Is feh connected world.png
Icon of the Connected World skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Connected World (Japanese: 人と神が繋がる世界 A world where gods and humans are connected) is a passive type C skill which debuted in Fire Emblem Heroes; Connected World comes in only one tier. Connected World causes its user to transform if they are near an ally from a different game, and allows them to transform on the enemy's first turn when defending in Aether Raids; if its user is near allies from different games at the start of each phase, it boosts their stats, grants Resonance: Blades and Resonance Shields, and reduces the potency of damage-reducing effects on the user and nearby allies and reduces the cooldown count of those at maximum count.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Is feh connected world.png C User transforms if within 2 spaces of an ally from a different title.
If defending in Aether Raids, user can transform at start of enemy turn 1.
At start of turn, and start of enemy phase (except in Summoner Duels), if user is within 3 spaces of any allies from a different title than user, grants +6 each to attack and defense, Resonance: Blades (Grants +4 each to attack and speed to unit during combat for 1 turn), Resonance: Shields (Grants +4 each to defense and resistance during combat and "during unit's first combat in each phase, foe cannot make follow-up attacks" to unit for 1 turn), and "reduces percentage of foe's non-special 'reduce damage by X%' effects by 50% during combat" to user and allies within 3 spaces of user for 1 turn, and if special cooldown count is maximum (per unit), grants −1 special cooldown count to user and those allies.
If user is within 3 spaces of an ally, grants +5 each to attack, defense, and resistance to user and foe deals −40% damage during combat, and if user's special cooldown count is maximum after combat, grants −1 special cooldown count to user after combat.
For allies within 3 spaces of user, if ally's special cooldown count is maximum after ally's combat, grants −1 special cooldown count.
300 -- -- --

Availability

Heroes

Method Data
Unit (★★★★★) Askr: Open Harvest

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
If unit can transform, transformation effects
gain "if unit is within 2 spaces of any allies
from a different title than unit" as a trigger
condition (in addition to existing conditions).

If defending in Aether Raids, at the start of
enemy turn 1, if conditions for transforming
are met, unit transforms.

At start of turn, and at start of enemy phase
(except for in Summoner Duels), if unit is within
3 spaces of any allies from a different title than
unit, grants Atk/Def+6,【Resonance: Blades】,
【Resonance: Shields】, and "reduces the
percentage of foe's non-Special 'reduce
damage by X%' skills by 50% during combat
(excluding area-of-effect Specials)" to unit and
allies within 3 spaces of unit for 1 turn, and
also, for unit and allies within 3 spaces of unit,
if Special cooldown count is at its maximum
value, grants Special cooldown count-1.

If unit is within 3 spaces of an ally, grants
Atk/Def/Res+5 to unit and reduces damage
from foe's attacks by 40% during combat
(excluding area-of-effect Specials), and also,
if unit's Special cooldown count is at its
maximum value after combat, grants Special
cooldown count-1 to unit after combat.

For allies within 3 spaces of unit, if Special
cooldown count is at its maximum value after
combat, grants Special cooldown count-1.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the
following effect for 1 turn: "During unit's first
combat in player phase or enemy phase, foe
cannot make a follow-up attack."
化身状態になる能力を持っていれば、
下記の条件を満たした場合でも化身状態になる
(条件:周囲2マス以内に
 スキル所持者と異なる出典の味方がいる)

飛空城防衛時の敵軍1ターン目開始時、
化身状態になる条件を満たしていれば、化身状態になる

ターン開始時、および、英雄決闘を除く敵軍ターン開始時、
周囲3マス以内に
スキル所持者と異なる出典の味方がいる時、
自分と周囲3マス以内の味方の
攻撃、守備+6、【双界効果・刃】、【双界効果・盾】、
「戦闘中、敵の奥義以外のスキルによる
 「ダメージを◯◯%軽減」を半分無効
 (無効にする数値は端数切捨て)
 (範囲奥義を除く)」を付与(1ターン)、
奥義発動カウントが最大値なら、奥義発動カウント-1

周囲3マス以内に味方がいる時、
戦闘中、攻撃、守備、魔防+5、
攻撃を受けた時のダメージを40%軽減
(範囲奥義を除く)、戦闘後、
奥義発動カウントが最大値なら、奥義発動カウント-1

周囲3マス以内の味方は、戦闘後、
奥義発動カウントが最大値なら、奥義発動カウント-1

【双界効果・刃】
戦闘中、攻撃、速さ+4(1ターン)

【双界効果・盾】
戦闘中、守備、魔防+4
各自軍ターン、各敵軍ターンそれぞれについて、
自身の最初の戦闘のみ、敵は追撃不可
(1ターン)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Connected World

--

Japanese

人と神が繋がる世界

A world where gods and humans are connected

Spanish

Mundo conectado

Connected world

French

Monde relié

Bound world

German

Welt der Bande

Wold of bonds

Italian

Mondo connesso

Connected wold

Portuguese

Mundo conectado

Connected world

Traditional Chinese

人與神相連的世界

A world where gods and humans are connected

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res CruxAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def CruxSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res PloySpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Active LookoutAir OrdersArmor MarchArmored StrideAssault RushAssault TroopA/D Briar F SaveA/D Far SaveA/D Near SaveA/D Twin F SaveA/D Twin N SaveA/R Far SaveA/R Near SaveA/R Twin F SaveA/R Twin N SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveD/R Twin N SaveEndless TempestEven TempestFanged TiesFetters of DromiFirm Canto CurbFlier GuidanceGround OrdersGuidanceLookoutLookout ForceOdd TempestOpening RetainerShadow ShiftSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/D Twin F SaveA/D Twin N SaveA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveA/R Twin F SaveA/R Twin N SaveAtk/Res OathAtk/Res ReinAtk SmokeA/R Twin F SaveA/S Far SaveAtk/Spd GapAtk/Spd HoldA/S Incite HoneAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBarricadeBeast ThreatenBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticD/R Far SaveDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeD/R Twin N SaveDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHigher GroundHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdIncite Spd/DefInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdLower GroundOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmogPulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Far SaveA/D Near SaveA/D Twin F SaveA/D Twin N SaveA/R Far SaveA/R Near SaveA/R Twin F SaveA/S Far SaveA/S Near SaveBreath of LifeBrutal TempestD/R Far SaveD/R Near SaveD/R Twin N SaveEven Atk WaveEven Atk Wave NEven Def WaveEven RecoveryEven Res WaveEven Res Wave DEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Absolute ClosureBlue FeudCreation PulseC FeudConnected WorldCorrupted DragonDivine FangDivine NectarDivine TalonFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartNectar's MagicParanoiaPulse Up: BladesPulse Up: PloyRed FeudTime Pulse EdgeTime's PulseTwinkling AnimaUpheavalWorldbreaker