Adventurer Squadrons is a feature in Final Fantasy XIV that was added with Patch 3.4. Players who have reached sufficient rank in their respective Grand Company may recruit and command a squadron of non-player adventurers enlisted within the Grand Company.
The quest "Squadron and Commander" at the respective Grand Company HQ must be completed to unlock the feature. To undertake the quest, players must be Second Lieutenant or higher, have unlocked the Challenge Log feature, and be level 47 or higher.
Management[]
Recruitment[]
Example of a recruit.
Each time a new objective in the weekly Challenge Log is completed, a prospective recruit will arrive. Enlistment papers can be accessed on the desk in the squadron barracks.
When a potential recruit piques the player's interest, select "Question" when viewing their enlistment papers to call them into the barracks and view their profile. If they are to the player's satisfaction, the player can then recruit them to join their squadron. The player may also choose to postpone a potential recruit's enlistment or dismiss them when reviewing their papers. It should be noted that if the player postpones enlistment, they cannot review the next application until the player chooses to accept or dismiss the current applicant.
The barracks has room for eight soldiers. If the player has reached this limit and wishes to enlist new recruits, they must first discharge one of the existing squadron members.
Training[]
After assembling their first squadron, the player must undertake the introductory mission "City Patrol." After successfully completing this mission, the recruits may undertake training courses posted on the regimen board. Training courses will provide increases to the squadron's overall physical, mental, and tactical abilities. The focus on which attribute is improved varies from course to course, and the player is free to concentrate on the areas in which they wish their squadron to excel.
Each training course takes 1 hour to complete (Earth time). When a training course is complete, all recruits present in the barracks will receive experience points, and the squadron's overall attributes will increase.
Recruits can undertake training courses up to three times a day. Training sessions are renewed every day at 1:00 p.m. (PDT).
Deployment[]
E'ptolmi, a typical adventurer.
Once the squadron is amply prepared, the player needs to speak with the squadron sergeant to deploy them on a mission. Deploying their squadron requires an expenditure of company seals, with costs increasing as mission difficulty increases. Furthermore, each mission has a minimum level requirement. At least one member of the squadron must meet this requirement to proceed.
Missions require 18 hours (Earth time) to complete. The time remaining until a mission is completed can be viewed by opening the Timers interface located under Duty in the main menu.
Each mission may only be undertaken once per week.
Glamours[]
Example of glamouring.
When a squadron member reaches level 50 in their chosen combat class, they are able to be dressed up in player chosen clothing, referred to as "glamours". Gear placed in the player's inventory, Armoire, and Glamour Dresser is accessible during the "Apply Glamours" instance.
Changes are strictly visual and gear will apply no combat bonuses or hindrances. Gear must be equivalent or below the squadron member's current level. Any Grand Company specific gear must match the player's current Grand Company and some gear may not be accessible for glamour purposes if the piece does not match the player's current Grand Company.
There are two adventurers of each gender and race that arrive in unique outfits when recruited. These recruits are still able to be glamoured upon reaching level 50.
Currently, there are no Viera and Hrothgar squadron recruits, though players of these races are not barred from leading a squadron.
Ihuykatumu - Worqor Zormor - The Skydeep Cenote - Vanguard - Origenics - Alexandria - Tender Valley - The Strayborough Deadwalk - Yuweyawata Field Station - The Underkeep