![]() |
Missing data (Several cut and unused weapons)
This article is missing some required data. You can help Nukapedia by filling it in.
|
---|
|
This page lists all weapons in Fallout 76. |
|
Overview[]
Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects.
All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different amount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.
Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50, leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.
See also | |||
---|---|---|---|
Comparison view | Ammunition | Legendary effects | Weapon mods |
Ranged[]
Pistol/Rifle[]
Weapons that can be configured as either pistols or rifles, depending on the attached grip/stock modification. This also affects which perks they'll benefit from; either Gunslinger, Rifleman, Commando, or Guerrilla.
Pistols/Rifles | |||
---|---|---|---|
Enclave plasma gun | Laser gun | Pipe bolt-action | Pipe gun |
Pipe revolver | Plasma gun | Ultracite laser gun |
Pistols[]
Damage dealt is increased by the Gunslinger or Guerrilla perks.
Rifles[]
Damage dealt is increased by the Rifleman or Commando perks.
Shotguns[]
Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.
Shotguns | |||
---|---|---|---|
Combat shotgun | Double-barrel shotgun | Gauss shotgun | Pepper Shaker |
Pump action shotgun |
Bows[]
Damage dealt is increased by the Archer perks.
Bows | |||
---|---|---|---|
Bow | ![]() ![]() | Crossbow |
Heavy guns[]
Damage dealt is increased by the Heavy Gunner perks.
Explosive guns[]
Damage dealt is increased by the Demolition Expert perk.
Explosive heavy guns | |||
---|---|---|---|
Auto grenade launcher | Broadsider | Fat Man | Hellstorm missile launcher |
M79 grenade launcher | Missile launcher | Tesla cannon | Thirst Zapper |
Unique[]
Weapon variants that often guarantee curated modifications or legendary effects. Several variants come with unique skins, while a select few have unique modifications, legendary effects, or hidden stat increases that stay with the weapon even after further modification or legendary recrafting.
Melee[]
One-handed[]
Damage dealt is increased by +5% Strength and by the Gladiator perks.
perTwo-handed[]
Damage dealt is increased by +5% Strength and by the Slugger perks.
perUnarmed[]
Damage dealt is increased by +10% Strength and by the Iron Fist perk. Cannot be equipped while in power armor.
perUnarmed | |||
---|---|---|---|
Bear Arm | Boxing glove | Death tambo | Deathclaw gauntlet |
Gauntlet | Knuckles | Meat hook | Mole miner gauntlet |
Power fist |
Unique[]
Weapons that are variants of other weapons. Usually they come with predefined legedary effects. Sometimes they come with a unique skin.
Thrown[]
- Crackle fireworks
Grenades[]
Direct hits deal Demolition Expert perk and diminishes over 2 area-of-effect radii.
1 damage, separate from their main explosion damage. Explosion damage is increased by theMines[]
Direct hits deal Demolition Expert perk and diminishes over 2 area-of-effect radii.
1 damage, separate from their main explosion damage. Explosion damage is increased by theMines | |||
---|---|---|---|
Blast mine | Bottlecap mine | Cryo mine | Fragmentation mine |
Nuke mine | Plasma mine | Pulse mine | Red fireworks mine |
Throwing knives[]
Damage dealt is modified by legendary effects provided by the equipped weapon.
Throwing knives | |||
---|---|---|---|
Meat cleaver | Sheepsquatch shard | Throwing knife | Tomahawk |
Other[]
- Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
- Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
Other | |||
---|---|---|---|
Binoculars | Pearly Peepers | ProSnap Deluxe camera |
Cut weapons[]
Cut weapons | |||
---|---|---|---|
Acid Soaker | Animatronic alien blaster | Anti-Scorched 10mm submachine gun | Chinese assault rifle |
Junk Jet | Laser musket | Pilgrim musket | Paintball gun |
R91 | The Black Knight | The Deliverer | Ancient blade |
Croquet mallet | Garden trowel | Turkey Ripper | Grognak's hockey stick |
Barnes' handmade mine | Flashbang | Incendiary grenade | Lightweight mini nuke |
Lucky rabbit's foot | Nuka Cherry grenade | Plasma grenade bundle | Remote grenade |
Smart fragmentation grenade | Smoke grenade | Sound grenade | Soundmaker |
Blue fireworks mine | Green fireworks mine | Bear trap | Bleeding bear trap |
Caltrops | Multi Caltrops | Poisoned Caltrops | Presidential Gauss rifle |
Zeta's Revenge |