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“ Mm, yes. It's always such a shame when the greed of foolish men overcomes their survival instincts. I suppose they just weren't meant to reach the City.


Description[]

Chaser, Scholar of the Crimson Contract is a humanoid Boss that is fought in Floor 1 of the Second Layer. He is found within The Maw of Ethiron, specifically in the Cathedral of Ethiron. He is also a Black Diver, though in reality an operative serving The Ministry.

He was once an aspiring Diver, graduating as one of the greatest of his generation, only surpassed by Klaris Llfiend, Mother of Lights and Akira.[1] Eventually, he betrayed the Divers, joining the Ministry instead. He served as an apprentice for and was gifted the ability of a Bloodrend-based Oath by the Ministry's Second Prophet, during which he developed the Flareblood Kamas.[2] Funnily enough, Chaser does not use the Flareblood Kamas at all during the fight.

He allied himself with the mysterious Kyrsgarde and volunteered to lead an expedition into the Eternal Gale. However, by the time they reached the Second Layer, he tore the expedition apart, though Apprentice Diver Azel Corbet managed to record his fears and suspicions before being lost. Another expedition would then be sent, but that too was lost. A third expedition arrived to the Second Layer, but they soon ran out of food. Its members grew suspicious, Journeyman Diver Skeli recording that Chaser could no longer be trusted or allowed to reach the 'Forbidden City' and some tried to flee to the Ignition Union's nearby holdout, though they would be killed by Chaser. Eventually that expedition too would be wiped out.[3]

Appearance-wise, he is a young male greymarch Adret characterized by his unique eye color and facial markings. He also has a Resonance that allows him to extract power from the effigies of the dead,[4] with the multiple bells on his hips representing those effigies. However, he is incapable of using them. His eyes are blood red and have a swirl pattern, likely as a result of his own variant of the Oath.

Moveset[]

Despite being a humanoid boss and his status as a Black Diver, he doesn't perform any physical attacks, instead using long-range blood related Mantras which are channelled through the jars of blood located around the cathedral.

For a visual guide, consider watching this video.

Name Description/Risk Media
Triple Blood

Appendage
(★☆☆)

Chaser shoots three long appendages out, they latch onto a player/surface before returning. Blocking all three hits will cause a lot of posture damage, so attempt to parry it.

Parryable:
Blockable:
Dodgeable:

Powerful Blood

Appendage
(★★☆)

Chaser launches one appendage that rapidly targets a player; if it lands it will fling the player towards Chaser.
  • There is an indicator and the unparriable sound cue before the attack.

Parryable:
Blockable:◯**
Dodgeable:

Burning Blood Explosion
(★☆☆)
After a short casting sound (), Chaser rapidly forms a moderately large explosion of blood under the player, which he then ignites. Does low posture damage, but comes out faster than his other moves.

Parryable:
Blockable:
Dodgeable:

Triple Blood Wave
(★★☆)
Three waves of blood mist spread out under Chaser, covering the whole area. Getting hit stuns you and additionally prevents jumping, guaranteeing the other rings hit.

Parryable:
Blockable:
Dodgeable

Stalactite Fall
(★★★)
Chaser drops many stalactites from the ceiling. Does low posture damage.
  • During the second phase of the fight, Chaser will collapse the ceiling, triggering this attack for the last time for the remainder of the fight. He may attempt to use it again, but it will fail.

Parryable:
Blockable:◯*
Dodgeable:

Sanguine Repulsion
(☆☆☆)
Chaser uses blood to imitate a vent, launching away all players near him and causing them to ragdoll. Happens a few seconds after he is down.
  • The first instance of this does the most damage

Parryable:
Blockable:
Dodgeable:

Transfusion Chaser heals from the jars of blood, healing ~1250 HP.
  • Chaser will use this move everytime after he leaves his vulnerable state.
  • He cannot use this move after all blood jars have been broken.
Last Resort
(★★★)
Chaser unleashes around 25 localised attacks on the player(s) while utilizing all of his moves in a frenzy. You must stay in the circle just below him to avoid this attack.

Parryable:
Blockable:
Dodgeable:

Body Slam
(★★★)
During his final phase, the blood tendrils that take hold of his body repeatedly slam Chaser onto the floor. As such, they push away anyone trying to stand inside of the circle to avoid the constant damage inflicted by Chaser. The slams do a moderate amount of damage as well.

Parryable:
Blockable:
Dodgeable:

Blood Frenzy
(★★☆)
Chaser laughs then use up to 4 attacks in quick succession.
  • Chaser will be highlighted in red while this attack is in use.
  • This attack is only available once there are no (or only a few) jars left.
  • This attack also drains him for 250 health.

*While these moves can be parried and blocked, they still fling you.
**Requires Brick Wall to be fully blocked

Finisher[]

All of Chaser's moves except Stalactite Fall instantly execute.

Combat[]

Whenever Chaser's HP drops below half, he will collapse the ceiling, preventing him from using the Stalactite Fall attack again for the remainder of the fight. The stalactites that fell will remain for around 10 minutes; most runs won't have them disappear. This is good as you won't have to worry about this attack again.

    • Chaser uses his regular attacks randomly. This will be his moveset until there are no blood jars left.
      • The player is required to break the blood jars around the arena to progress the fight. Jars that can be broken can be identified by a trail between them and Chaser or the light they give. Only a few jars can be broken per cycle.
      • Whenever all the jars of the current cycle are broken, Chaser will be incapacitated and fall to the floor, allowing the player to attack him. After this period of vulnerability, Chaser will heal himself, restoring 1250 HP and the cycle repeats.

    • Once all blood jars are broken, Chaser loses the ability to heal but gains a new attack, which allows him to rapidly attack multiple time in a row.
      • His Blood Frenzy (identified by Chaser's Laugh while he's still in the air and by him having a red highlight) incorporates his other blood based attacks and are rapidly chained. He will cast between 1 to 4 attacks in a row.
      • In this phase, Chaser will be incapacitated after 4 attacks (most of the time). His vulnerability periods are longer than in phase 1, allowing the player to deal more damage. (YOU STILL HAVE TO BREAK JARS IN STAGE 2)

    • When Chaser has fewer than 6,000 HP, he will use his desperation attack, in an attempt to take the player with him. (Note that this is not static. It is not immediately after 6,000HP is reached.)
      • During this phase, the entire arena becomes a danger zone that deals constant damage to the player. This is dodgeable. Players must stay below Chaser to not be affected by this.
      • Chaser will attempt to push the player away from the safe zone below him by slamming himself on the ground. This attack can be blocked (albeit it needs a good shield/high posture), parried or dodged.
      • Be extremely careful, as Chaser will use his regular attacks in between his ground slams. The blood wave attack becomes threatening in this phase as you are given little reaction time to jump.
      • Chaser will eventually die by himself, completing the fight.
    • Chaser has a pattern of attacks during this phase.
      • As soon the arena turns into a danger zone, he will unleash a Body Slam.
      • The slam is followed by an attack.
      • After the second move, Chaser will use Body Slam twice, both with the same timing.
      • The slams are followed by a random move from his moveset.
      • During his last move, he will chain two quick Body Slams along a normal one, eventually ending the fight.

Rewards[]

After Chaser is defeated, a path to Floor 2 opens and a medium sized chest is spawned. It contains:

  • Many Kyrsan series weapons.
  • 2 Knowledge on first kill, 1 knowledge per kill if contributing 35% or more damage.
  • Very high odds of Deep Gems.
  • A variety of Rare and Legendary equipment, weapons, rings and outfits, including Ironsinger Heavy Plates, all guaranteed to be at least 1 star quality.

Additionally, the player will receive a significant amount of experience, attribute training, resonance progress, as well as some positive Divers reputation.

Roughly six Chaser solos, without the Boss Resonance Progression path, will allow you to obtain a Resonance.

Beating Chaser by entering Layer 2 without a Light Hook will grant you the "Hookless Eternal Gale" Triumph for your Echoes and significant Resonance progress for both the Depths and Bosses categories.

Dialogue[]

Begin
Oh, a human? Far from home are we?
What happened here? [Attack mid-dialogue]
Oh here? Well, first I disposed of my mutinous team, now I am searching for the City. Aha, the first strike? Not one to mince words are we?
They mutinied? End
Mm, yes. It's always such a shame when the greed of foolish men overcomes their survival instincts. I suppose they just weren't meant to reach the City.
The City?
Oh you don't know? This tower sits atop New Kyrsa, the Sleeping City. There lies the so-called bedchambers of the Drowned God Ethiron. Together perhaps we could - [ATTACKS]
You don't belong here kid, falling for the oldest trick in the book... I'll make quick work of this.
End

Begin
How strange... Time truly does run amok when drawn into Ethiron's Wake. To have memories of a previous encounter, yet to be standing here now... Fascinating, isn't it?
Ethiron's Wake? I won't be fooled again. [Attack mid-dialogue]
This close to the Drowned God Ethiron, time itself is drawn into the Gale. The natural rules of causality, of cause and effect, all start to fray at the seams. [ATTACKS] Again? It hasn't happened yet. Not in my time. There's still time left to talk this through, no? After we met in your time, did you make it to the- [ATTACKS] Aha, the first strike? Not one to mince words are we?
Ha? Really?! Gods below, you really are such a FOOL. End End
End

Gallery[]

Trivia[]

  • The music of his bossfight is A God, Manufactured by Naktigonis.
  • Chaser is voiced by YouTuber redpetal (previously known as DemStormz).[5]
  • Chaser sets fire to his blood during the Burning Blood Explosion attack, implying he uses Flamecharm.
  • Despite having visual armor, he has 0% resistance which making PEN stat useless against him.
  • There was a period of time where rumors claimed that this boss was called Minerva or that it was the Avatar of Ethiron, however these were debunked, Verse 2 revealing the boss' name to be Chaser.
  • The Burning Blood Explosion move used by Chaser closely resembles the spells that are casted by Mohg, Lord of Blood, from Elden Ring.
  • The Triple Blood Wave move used by Chaser closely resembles the Lava Waves used by Ignis Meam in the roblox game Raid Boss Destiny, a game previously played by Agamatsu and developers during the development of Verse 2.
  • Prior to the update of 1/30/23, he did not have a second phase, instead dying after all the jars were broken. As a result, he was viewed as the easiest boss in the game, and could even be beaten at any point in game.
  • Chaser's body does not initially despawn after breaking the ground, and continues to fall downwards for a bit before reaching the bottom of the pit, then despawns.
  • According to ragoozer, Chaser was planned to have a proper Phase 2, however, he didn't have enough time to work on it prior to the release of Verse 2. It's unknown if this is the same phase 2 that he has now.[6]
  • Chaser does not spawn if: The generator is not powered on or if the Bounder nest has not been triggered or if the mystery key hasn't been taken/resonance door opened.
  • Much like the Ferryman, if Chaser is set on fire at a certain threshold, he can be gripped like any normal NPC.
  • Chaser had two name changes. At first, his name was changed from "Chaser, Scholar of the Crimson Contract" to "Chaser, Scholar of the Burning Blood". In September 2024 it was changed back to "Chaser, Scholar of the Crimson Contract".
  • His hair ID is 77799954 & the beard ID is 4995497755
  • Chaser's Hex Code Colors: #8f9ea3 Skin | #001926 Hair | (Pupils can be found in the 'Gallery' below) | #000000 Facial Marking | #5d4545, #404d54, #645d43, #504a53 Left Leg Resonances | #5d4545, #475349, #45465a, #37525d Right Leg Resonances
  • Chaser's Body Slam used to be an animation. However, exploiters could copy the animation, activate it on themselves, and clip into the floor, thereby allowing them to attack people through the floor at no risk. Therefore, it was changed to being a physics constraint.[7]
  • Due to Chaser's attacks ignoring armor damage resistance, the only additional threat he presents to W Rank players is the doubled damage from Fragile Heart.
  • Chaser's old laugh used to be the same as the Duke's but lower pitched and echoed.
  • According to Vyrelda dialogues, Chaser have his own unique oath variant that created by himself. The oath variant is also perfectly matching with his resonance that can extract the power from effigies of the dead. The stolen bells is the effigies that Chaser used.
  • Chaser tittle The Scholar of Crimson Contract gained because of his own unique oath variant that created by himself.

References[]

Navigation[]

The Kingdom of Etrea Etris Isle of Vigils The Lord Regent Evengarde Rest Polis Etrean Guardsmen Etrean Royal Guard Etrean Soldier Blade Instructor Blade Temple Guard Vigil Swordsman
The Central Authority Fort Merit Vice Warden Morredh Authority Soldier Authority Peacekeeper Authority Officer Authority Lieutenant Authority Captain Authority Commander Chainwarden
The Hive Greathive Aratel Hive Scout Hive Guard Hive Construct Hive Adjudicator
The Divers Castle Light Klaris Akira Chaser Karliah Nell Funke Pleeksty Apprentice Diver Diver Journeyman Diver Black Diver Dawnwalker
The Ignition Union Miner's Landing Saramaed Hollow The Chariot's Spire The Frontier Furnace Alpha Epsi Llevyn Sunway Deepdelver Gamma Renau Adar Ignition Union Fighter Ignition Union Guard Ignition Union Arcwarder Mechalodaunt Arcwarder
Summer Company Summer Isle The Guy Summer Company Guard Summer Manager Summer Goon Summer Dragoon
The Children of Navae Meteor Isle Eastern Tribe Nomad Navaen Hostage Eastern Tribal Leader
The Hundred Legions Viper's Jaw Camp Kingmaker's Isle Amara Brutus Legion Soldier Legion Captain Legion Sniper
The Knives of Eylis Voidheart Eylis Voidmother Knife of Eylis Subtle Knife of Eylis Knife Guard Old Knife of Eylis
The Ministry Minityrsa The Understrand The Fourth Prophet The Crimson Scholar Nostor Ministry Scout Ministry Footpad Ministry Captain Ministry Necromancer Ministry Agent Ministry Enforcer Contractor
The Lost City of Celtor The City of the Drowned Celtorian Guard Tideknights

Green: Owned Territories, Cyan: Passive NPCs, Silver: Possibly Hostile NPCs, Purple: Bounty Hunters, Orange: Oaths, ‡: Formerly, †: Deceased.


Etrean Luminant Duke Ishamon Erisia Maestro Evengarde Rest
Eastern Luminant The Ferryman Primadon, Titan of the East
Voidsea Dread Serpent
Open Sea Interluminary Parasol The Doom of Caeranthil
Scyphozia Heart of Enmity
The Eternal Gale Chaser, Scholar of the Crimson Contract Scion of Ethiron
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