Description[]
Celtorian Guards are an NPC that can only be found in The Depths. They are found in and around Celtor. Having spent so long in The Depths has lead to them degrading overtime, referred to only as 'losing their self.'
They wear a Barrel Helm and don a Celtorian Tideknight.
Moveset[]
Their arsenal consists of either a Messer or Trident Spear:
Name | Description | Parryable? | Blockable? | Danger |
---|---|---|---|---|
Assault | [Messer] Firmly swings sword at opponent and finishing the combo by kicking them.
[Trident Spear] Firmly thrusts spear at opponent and finishing the combo by kicking them. |
◯ | ◯ | (★☆☆) |
Critical | [Messer] Performs a windup before thrusting blade forward.
[Trident Spear] Winds up before charging forward with the weapon, dealing damage multiple times. |
◯ | ✗ | (★☆☆) |
Gaze | User gazes into their opponents' souls causing them to kneel in fear. | ◯ | ◯ | (★☆☆) |
Talents[]
- Giantslayer - Deal more damage to larger foes. (10% more damage to Monsters)
- Braced Collapse - After being block broken, the next attack to hit you deals reduced damage.
- Charged Return - Being under an elemental status effect causes your M1's and critical attacks to do 20% more damage.
- Tidekeeper - Upon losing 25% of their health within the span of 3 seconds grants a 15% damage buff, 20% defense buff, and prevents them from being knocked for 10 seconds.
Finisher[]
A Celtorian Guard executes it's opponent after knocking them:
Name | Description |
---|---|
Execute | [Messer] Pins down opponent before slicing throat with blade.
[Trident Spear] Pins down opponent before impaling their chest with their spear. |
Tips[]
- This enemy isn't very hard to kill, nor is it very smart. Most basic attack strategies will work and it can be killed quickly.
- Feinting and parrying frequently is a good idea.
- A heavy weapon critical will blockbreak this enemy almost immediately, allowing for follow-up attacks.
- Decent health-pack in an event that a Gigamed is not present nearby.
- It's possible to use them to help defeat or distract Monsters, but only those with large AoE attacks, as, while weak, the number of them around the city should provide a suitable distraction.
Gallery[]
Trivia[]
- Celtorian Guards only speak in growls and gurgles, however. when a player tries to hit them. they can initiate guard dialogues. (Unknown whether they have idle NPC dialogues)
- They are all Celtor.
- Before 7/9/2023, all Lesser Angels would be attacked by Celtorian Guards. It was noted in the update log which caused the change that the guards and Angels were "locked in an eternal blood feud," though it seems that they have now made up.
- They used to wear the Duelist's Attire before there armor changed into Celtorian Tideknight.