This page is for human 'mob' enemies, for bosses, see Bosses. For monsters, see Monsters.
Enemies in Deepwoken are neutral-hostile humanoid NPCs that will attack the players. However, instead of being agressive to everything, some of these NPCS will attack selectively, such as based on your reputation.
Overview[]
Beyond the safety of cities and towns, and sometimes even in them, there are humanoid NPCs that lurk within islands; either ambushing players, patrolling a certain area, or settling down around a campfire or stronghold. They serve as tools for player to advance their skills, unlock new areas, unlock better equipment and armor, or simply to act as a skill check. They could shred any players who are unskilled or unprepared, but like monsters, they can also be learnt.
Depending on who they are, they can vary in their skill, equipment, and attunements. Each Enemy also has their aspect's unique passive, though this only really applies to Etreans, Canors, Felinors and Vesperians. Some Humanoid enemies also have a chance to spawn with enchanted weapons. (cannot have Curse of the No Life King or Curse of Yun'shul)
This page consists of Humanoid NPCs that fight back or attack you on sight. Includes all Factions.
Enemies[]
Reputable Factions[]
Ambush Events[]
Main Article - Faction Ambushes
These are the NPCS that factions will send after you if you have low enough reputation with them.