- “ Despicable. You deem yourselves worthy of a challenge? Allow me to educate you on your folly. ”
Description[]
The Heart of Enmity is a Boss found in the First Layer of the Depths, located in the Cathedral of the Interstice. A gargantuan creature wrought of iron and animosity and far superior to any mere Enforcer, it is an incarnation or creation of the Voice of Enmity, a response to those making a mockery of the Trial with sheer numbers.
To summon it, at least 5 players need to enter the Depths trial at the same time, and one player must have at least 60 difficulty score (+3 score per Power and +1 score per Drown).
The Heart of Enmity possess 65% oath damage resistance and is immune to all enchantments. It is also immune to potion effects.
Moveset[]
!!! Do not attempt to block the Heart of Enmity's moves, even if they show a yellow circle. While some attacks can be blocked with over 50 posture and Ardour, it is not recommended due to the high risk of posture breaking.
All moves instantly grip the opponent if they are knocked. Enmity Servants are also capable of executing downed players.
Name | Description | Visual Demo |
---|---|---|
The Heart of Enmity raises his axe into the air and summons 3 Enmity Servants, which are darker Enforcers with bright yellow eyes. These serve to heal you during the fight via killing them. Each has 8k hp, and does not scale per player posture break moves have the same effect as in bosses. They don't have the enforcer pull or spin move, carnivore is disabled. | ||
★ |
Heart of Enmity kneels down and grabs a nearby player, tosses them up then bats them with his axe. This attack rarely can also be used to attack other outlier players trying to heal, when he bats them the victim can be batted towards another person and collide with them which can end up killing them or the other. It is best advised to try blocking this attack instead of parrying/dodging as he will punish you for both, you need good posture + the Ardour murmur however.
Parryable:✗ |
|
★ |
The Heart of Enmity kneels down on one leg and swings his axe twice, dealing significant damage.
Parryable:◯ | |
★ |
The Heart of Enmity delivers a powerful stomp then slamming his axe down, the stomp knocks down the victim. The stomp may also be cancelled into Condemnation's Fall, and Sadist's Fury.
Parryable:◯ | |
★ |
The Heart of Enmity slightly kneels then tosses his axe towards where he's aiming, causing an aoe where the axe lands and major damage alongside ragdoll. he uses this attack when someone is far from him. Heart of Enmity doesn't jump into the sky despite the belief, its just a bug.
Parryable:✗ |
Loot Table/Rewards[]
After Heart of Enmity is defeated, everyone who participated is rewarded with a chest containing the following loot:
Additionally, the player will receive a significant amount of experience, attribute training and resonance progress.
Strategies[]
Offense/General[]
- It is recommended to fight the Heart of Enmity with only 5 people, as each extra player adds another 50 thousand health to the boss, and makes it difficult to not friendly fire.
- Fight the Heart of Enmity in teams of one or two, taking turns to engage the boss. Rest and switch out with teammates as needed to manage the battle effectively.
- Try not to hit allies with your offensive bells or high damage moves.
- Wearing the Grand Fisher Plate or ignition gauntlets or using the Ignition Deepdelver outfit is recommended, because it allows you to parry all of his non-parryable attacks.
Support[]
- Although not needed, bring a support build with either Linkstrider or Blindseer, as both oaths heal immense amounts of HP.
- It is also recommended to have vow of mastery on the slot, as although not necessary, most support builds possess one already and are also quite helpful.
Survivability[]
- Get the talent Mythic Stability, as it makes you ungrippable to auto-grip abilities, which is useful against the Heart of Enmity’s auto-grip attacks.
- Have one person bring a repair kit or two, as the boss does a lot of armor damage (note that campfires and Graceful Flames, even with Undying Flames, are unusable in the Depths Trial (alternatively you could just not be hit once)
- Bring Warrior's Respite to heal while not aggroing the boss.
- If you're struggling with blood levels you can use Bloodrend to obtain the Bloodorb mantra to heal blood using the blood pools during the fight.
- Alternatively, you can also get grand feast and use it to heal blood from the enforcers spawned or run the multiplicity armor enchant.
Resonances[]
- Corrupted Payback is amazing for damage and support. Make sure you get the beam variant of it and stay FAR away from teammates right before use to prevent friendly fire.
- Corrupted Sacred Field is also amazing for general survivability.
- Corrupted Run It Back is another amazing choice, as it heavily increases survivability and is great for killing enforcers with its hyperarmor.
Gallery[]
Trivia[]
- The Heart of Enmity is the first ever Scyphozia Boss added.
- The Heart of Enmity has the highest base health out of any entity in the game.
- It was briefly able to spawn corrupted, which was restorable.
- It is unclear if the Heart of Enmity is the physical form of the Voice of Enmity, or just a stronger monster variant used in the trial. However due to the dialogue given after defeating the boss, it implies that the creature is a physical form of the Voice of Enmity (as opposed to the other conjurations).
- Their summons are internally referred to as ".enmity_enforcer_WEAPON"
- There was a bug that could instakill/void the boss by hitting the back of its neck with Rising Thunder or Rising Wind, as it would teleport far outside the confines of the arena, upon which it would die.
- Before the World Events update, which added the boss, going to the trial with 5 or more people at once would force the participants to fight until one remained.