WARFRAME Wiki
Advertisement
WARFRAME Wiki

Unlike most of the highly aggressive life on Deimos, the Vizier Predasite prefers to avoid direct conflict and will instead disable foes from afar. A pack creature, it sheds restorative spores to aid those it considers kin.

The Vizier Predasite is a Predasite Companion that provides support abilities. Its precepts Mod TT 20px Acidic Spittle spits DmgCorrosiveSmall64 Corrosive projectiles that RadialBlind130xDark Blind enemies, while Mod TT 20px Iatric Mycelium releases spores that heals its allies.


Acquisition[]

Predasites are acquired through Revivification with Son in the Necralisk, Deimos. The player must capture a Weakened Vizier Predasite via Conservation after it has been attacked by Infested, as well as obtain a Mutagen and Antigen bought from Son with EntratiIcon Entrati Standing, and Credits64 5,000 to initiate the Revivification process.

A newly revived Predasite cannot be renamed, customized, Polarized, equipped with a Focus Lens, or earn Mastery Rank experience, but can equip an Orokin Reactor. In order to unlock these features, the player must Gild their Predasite by leveling it up to Rank 30 and then returning to Son along with 10 SonToken Son Token and ReputationLarge 5,000.

Exclusive Precept Mods[]

Trivia[]

  • A vizier in ancient Egypt was the highest official under the pharaoh. They were appointed by the pharaoh and were often part of their family.

Patch History[]

Hotfix 37.0.6 (2024-10-11)

  • Fixed the end of mission UI showing that Beast Claws gained Affinity when they are already max rank.

Hotfix 37.0.4 (2024-10-10)

  • Fixed being able to apply Stance Forma to Beast Claw weapons.
    • Beast Claw Stance Mods and Slots all use the Penjaga Polarity, so there is no need to change it with Stance Forma. If you have used a Stance Forma on a Beast Claw weapon, you can submit a ticket to support.warframe.com to have that undone.
  • Fixed Predasite with multiple Mutagens/Antigens not having them properly displayed in the Incubator, Inventory, Navigation Loadout and Experimental Procedures UIs.
    • Known issue: These still show incorrectly in the Trading UI – this requires code to fix so it will be resolved in a future update.
  • Fixed script error caused by Vizier Predasite’s Acidic Spittle.

Hotfix 37.0.2 (2024-10-03)

  • Fixed being able to apply an Umbra Forma to Beast Claw weapons.
    • Beast Companions cannot use Umbra Mods, so there is no need for the Umbra polarity. If you have done so and would like your Umbra Forma returned to your account, you can submit a ticket to support.warframe.com.
  • Fixed issue where Beast Weapons would appear in the Arsenal as a blank tab.
  • Fixed multiple Beast/Claw weapon mods having incorrect icons.

Update 37.0 (2024-10-02)

COMPANION REWORK (PHASE 2)

Phase 2 of the Companion Rework is here! Your Companions all cheer!

Our overall goal with this update is to address Quality of Life and Balance problems that have become apparent over the last few years with Companions.

So let’s dive in!

Beast Companions Gain a Moddable Weapon
First up, we've added a separate weapon slot to all your Beast Companions (except for Hounds, who already have one).

A common complaint that we have heard is that there's not enough Mod slots for Beast Companions that don't have a separate weapon, because the same slots are used by Precept Mods, survivability mods, and damaging mods. We absolutely agree that this was a problem!

Here’s what you can expect:

  • When you login you will automatically receive a Beast-specific weapon for each of your Beast Companions. This does not take inventory space or cost you any resources.
  • Beast weapons gain Affinity and rank up, but they do not contribute towards your overall Mastery.
  • Posture Mod slot for Beast melee weapon alters overall behavior, gives extra capacity for modding.

As a result of this change, different Beast Companions now have updated unique weapon stats based on their individual type instead of being identical:

  • Predasites: Previously ALL types of Predasites: Damage 304, Status 5%, Critical 10%/3x
    • Vizier Predasite: Damage 300, Status 30%, Critical 5%/2x

Please note that, while these weapons are now moddable, we did not add them to the Riven system nor do we have current plans to. With so many extreme changes to Companions all at the same time, we want to let the dust settle a bit before evaluating.

AI changes

  • Beast Companions would previously follow behind you while moving, which made it harder to notice them around and put them further away from enemies when combat started. They will now try to lead you instead, staying a few meters ahead while you are moving so they are ready to attack when combat starts.
  • Beast Companions would previously choose targets in a complete circle around the player. This means that when using their abilities or making attacks, they weren't even on screen so it was hard to appreciate them being useful. This has been tuned so that Beast Companions will prefer to choose targets that are near you and in your field of view.
  • When selecting a new target to attack, Beast Companions now gain a speed boost on their way to the target while off-screen (to reduce the time it takes them to engage).
  • Improved animations while following the player through bullet jumps and double jumps so that they animate more quickly and fluidly.
  • Decreased the required distance from Beast Companions to their owner to trigger a teleport and reduced the minimum time between teleports so they can more easily keep up with you if you’re bullet jumping at mach speed! They will also now disengage from enemies faster if you are moving quickly through the map.
  • Improved Beast Companion targeting logic to better match their combat behavior and prevent cases of them “stalling” when trying to decide on their next target. Also tweaked the range at which they’ll attack enemies to ensure they’ll actually hit them!

Changes to Companion Precepts

Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.

  • Acidic Spittle (VIZIER Predasite):
    • Increased the projectile speed and accuracy, and always applies Corrosion status to its target now. The projectile will now home-in on its target slightly to ensure it hits more reliably.
    • Fixed Acidic Spittle projectile having collision with Allies and their Companions. Now, your Predasite’s vomit will sail through them safely to blind your foes!
    • Also fixed blinded VFX not appearing on affected targets.
  • Iatric Mycellium (VIZIER Predasite):
    • Doubled the size of the spore trail so it's easier to collect the healing buff.

Update 34.0 (2023-10-18)

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Predasite Stats (all types):

  • 710 Health (from 190), 350 Shield (from 90), 200 Armor (from 50)

Update 29.0 (2020-08-25)

  • Introduced.
Advertisement