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Conflicting information on explosion radius. More research needed on ability/mod interactions since it seems like Exodia Contagion is implemented uniquely.

Exodia Contagion is an Arcane Enhancement for Zaws that unleashes a projectile of Infested energy upon performing an aerial melee attack while aim gliding after a bullet jump or double jump. Increasing the Enhancement's Rank gives the projectile additional damage if it travels 30 meters before it contacts an enemy or a surface.

Effect[]

Rank Damage (after 30m) Explosion radius
0 100% 8m
1 200% 8m
2 300% 8m
3 400% 8m

Acquisition[]

Mechanics[]

  • Upon performing a mid-air attack while Aim Gliding after Bullet Jumping or Double Jumping, an Infested projectile is launched. After traveling 30 meters, the damage of the projectile is increased by 0% / 100% / 200% / 300% plus (combo level - 1) / 4
    • The increased damage is indicated by a small burst of energy at that point.
  • The projectile is not limited by range. However, it is affected by Gravity.
  • Base projectile damage, critical chance, critical damage, and status chance depends on the zaw's stats and equipped mods.
  • Weapon Stance affects the Explosion Damage Scaling of the thrown Zaw.
  • Has multiple damage instances; projectile direct-hit, explosion, and direct-hit DoT.
    • Projectile direct-hit does 2x the zaw's damage, with a damage distribution of 33% DmgImpactSmall64 Impact, 33% DmgPunctureSmall64 Puncture, and 33% DmgSlashSmall64 Slash damage.
    • The explosion does 5x the zaw's damage, with a damage distribution of 100% DmgViralSmall64 Viral damage.
      • The 8 meter explosion radius is not affected by Range mods.
      • The explosion has a forced DmgImpactSmall64 Impact proc.
    • The direct-hit DoT does 1x the zaw's damage, with a damage distribution of 100% DmgBlastSmall64 Blast damage.
  • Direct hits on enemies makes the projectile stick to them, dealing damage and inflicting a forced DmgImpactSmall64 Impact proc each second for 4 seconds, after which it explodes on the 5th second.
    • If an enemy is instantly killed by the direct-hit instance of damage before the explosion, the projectile will continue traveling, as if going though air, and will only explode after hitting the level geometry or an enemy which survives the direct-hit. This is more noticeable when scoring headshots.

Interactions[]

  • Mod TT 20px Vigorous Swap, Mod TT 20px Holster Amp, ArcaneArachne Arcane Arachne and ElementalWard130xWhite Toxin Elemental Ward are multiplicative to melee damage (e.g. Mod TT 20px Pressure Point) on the projectile.
  • VexArmor130xWhite Vex Armor, SymphonyofMercy130xWhite Deathbringer, and AmpIcon Amp apply twice to the projectile, once additive to melee damage (e.g. Mod TT 20px Pressure Point) and once to weapon damage (e.g. ArcaneArachne Arcane Arachne).
    • Eclipse130xWhite Eclipse and GarudaIcon272 Garuda's Passive (Death's Gate) being unique multipliers that affect both melee and weapon damage apply twice to the projectile and are multiplicative both times.
  • Damage is affected by the Stealth Multiplier, and FocusVoidStrike Void Strike.
  • The speed of the projectile is affected by Attack Speed mods and buffs.
    • Unaffected by the zaw's base attack speed.
  • The projectile is treated as a melee attack.
    • Can trigger arcanes, and mods with conditional effects like Mod TT 20px Berserker Fury.
    • Kills from the projectile count as melee kills.
  • The projectile can proc Mod TT 20px Shattering Impact on a direct hit. However, it will not proc on the explosion.
  • The projectile can no longer be launched by sliding in the air while Heavy Attacking as of Update 35.5.
    • The effects of Mod TT 20px Killing Blow used to apply, same with any crit chance mod that has a 2x bonus on heavy attacks. (e.g. Mod TT 20px True Steel)
    • "On heavy attack" mod effects used to apply on direct hits and the explosion (e.g. Mod TT 20px Life Strike, Mod TT 20px Dispatch Overdrive, and Mod TT 20px Carnis Mandible)
    • Wind-up speed does not change the projectile timing, but used to shorten the attack animation.
  • The projectile can be controlled by Navigator130xWhite Navigator, but will disappear in the air a few seconds after hitting an enemy or ElectricShield130xWhite Electric Shield if the ability is still in use.
    • If controlled by Navigator, the projectile will not gain the damage bonus after traveling 30m unless controlled after it has traveled 30m.
  • The projectile is not redirected by Magnetize130xWhite Magnetize.
  • The projectile can trigger both the activation and spread of MeleeInfluence Melee Influence.

Notes[]

Trivia[]

  • The projectile launched takes on the appearance of the Zaw's Strike, which will embed itself on the first surface it hits before disappearing after a few seconds.
    • If a skin is equipped, it will take on the appearance of the full weapon (minus the sheath for Nikanas).
  • Installing this arcane (or Exodia Epidemic) on a Zaw will give the Zaw's Links an infested visual appearance.
  • Unlike other Exodia Arcanes, Exodia Contagion depicts a symbol, instead of inscription.
  • Prior to Update 24.6 (2019-04-04), Exodia Contagion was purchasable as a blueprint with the following requirements to build:
Manufacturing Requirements
Credits64
7,500
Neurodes
5
CetusWisp
10
Plastids
800
RadianSentirum
3
Time: 1 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationLarge 500 + Credits64 1,500

Bugs[]

  • Mod TT 20px Condition Overload is multiplicative to base damage (e.g. Mod TT 20px Pressure Point) on direct hits.
    • Embed and explosion are unaffected.
  • Occasionally the projectile will not disappear after the second explosion.
  • If fired on certain surfaces like small pools of water on Earth, the projectile will vanish on contact and not explode afterwards.
  • For the explosion to count as a heavy attack, you need to be in the heavy attack animation when the explosion hits enemies. Which means you have to be close enough so the projectile hits before the animation ends. Or you can use a normal attack, and right before the projectile explodes use a heavy attack to ground slam for example.

Media[]

Patch History[]

Hotfix 33.6.9 (2023-09-12)

  • Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.
    • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane.

Hotfix 33.0.11 (2023-05-24)

  • Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin.

Update 30.5 (2021-07-06)

  • A restriction was added to the Exodia Contagion Arcane for Zaws, where it can only activate once while you remain in the air. To use Contagion again you must touch the ground.

Update 29.5 (2020-11-19)

  • Fixed Exodia Contagion no longer inheriting base critical chance, critical damage, and status chance from equipped Zaw.
  • (Undocumented) Fixed clients not dealing Blast damage on the initial explosion.

Update 28.3 (2020-08-12)

  • (Undocumented) Projectile does not inherit base critical chance, critical damage, and status chance stats from equipped Zaw. Now has a fixed 20% critical chance and 2.0x critical multiplier. Projectile no longer explodes on final tick.

Hotfix 27.4.2 (2020-05-04)

  • Fixed Exodia Contagion’s projectiles being invisible when a Skin is equipped.

Update 27.4 (2020-05-01)

  • Fixed Exodia Contagion projectiles ignoring Limbo’s Rift status of enemies/the player, letting it hit enemies across the Rift.
    • This allowed for Limbo to attack from a position of invulnerability, where normally damage cannot cross the Rift unless it’s a Warframe ability of some kind. We intentionally did not fix this until after the Scarlet Spear event, but it is a bug.
  • Fixed Volt's Shield causing Exodia Contagion's projectile to never explode.

Update 27.3 (2020-03-24)

  • Fixed Exodia Contagion not triggering if your weapon is out of Ammo.

Update 24.6 (2019-04-04)

  • Replaced Arcane Blueprints with Arcanes in Operational Supply Offerings meaning that Arcanes no longer need to be built.
    • Players that had previous Arcane Blueprints in Inventory were crafted on patch login for free.

Update 24.4 (2019-03-08)

  • Exodia Contagion now requires you to be Aim Gliding to launch the Infested energy projectile.

Hotfix 24.0.7 (2018-11-15)

  • Fixed Zaws not applying negative damage modifiers to projectiles launched from the Exodia Contagion Arcane.

Update 22.20 (2018-05-17)

  • Exodia Contagion’s Infested projectile 30 meter damage multiplier now also takes into account your combo multiplier.

Update 22.19 (2018-05-02)

  • Fixed Exodia Contagion's interaction with Covert Lethality, resulting in the +100 damage being applied to the projectile damage multiplier instead of the base projectile damage.

Update 22.6 (2017-12-07)

  • Fixed the range increase from Iron Vault scaling with Exodia Contagion.

Update 22.4 (2017-11-23)

  • Fixed Ivara’s Navigator causing Exodia Contagion projectiles to get stuck floating in the air.
  • Fixed not being able to control Exodia Contagion projectiles with Ivara’s Navigator (enjoy, DK).

Update 22.3 (2017-11-15)

  • Introduced

Last updated: Update 22.19 (2018-05-02)

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