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Enigma Gyrum is a resource obtained by solving Enigma Puzzles in Duviri. They are used to purchase decorations from Acrithis.

Duviri Enigmas[]

This section is transcluded from Duviri § Duviri Enigmas. To change it, please edit the transcluded page.
DuviriEngima

Three gold puzzle boxes seen in a Duviri Enigma

Duviri Enigmas are special puzzles within Duviri. These puzzles become available after completion of The Duviri Paradox quest. They center around a Paragrimm Hutch with a set of three symbols, arranged vertically, and an owl-like creature called a Paragrimm sitting atop the hutch itself. The player must shoot three nearby drums to match the symbols to open the cache in the hutch. The puzzle has many variations:

  • Some drums possess a target or latch of some kind, which causes them to pop open when shot. The drum may automatically close itself after a short time, or remain open.
  • Some discs are unstable and energetic, and will project waves of energy back when shot, causing a guaranteed DmgFireSmall64 Heat proc and associated damage over time if the player does not dodge in time.
  • Pressure pads or other drums may be involved to open drums. If another drum is required, then the drum with the actual symbol disc will only be open for a short time.
    • Drums opened via this method will have a protrusion in the general direction of the previous (and next) element in the chain.
  • Some drums may be empty; a nearby disc must be retrieved and then thrown into the empty drum with Alternate Fire. The disc may be ejected with a target beneath the drum.
    • If there is a grey metallic backing disk and an energy field over the front of the drum, the drum will remember the symbol; otherwise, if the inner back of the drum is golden and there is no additional energy field, the mobile disc must still be inserted when completing the puzzle.
    • The mobile disc will usually be in a drum that can be broken by interaction or a shot to a specific part; these drums can be mounted atop nearby columns, hanging from archways by a tether, and so on. The disc may also be found entangled in overgrown plant material that looks like a tumbleweed.
  • Some hutches require two players to open and solve; these puzzles will only appear in a squad of two or more players.
  • Some of the symbols may be obscured by damage (as if the hutch was struck with great force) or concealed by an oblong plate with a small window in the middle, forcing players to guess or brute-force the combination.

Completion of Enigma puzzles award various Duviri resources, 1-3 EnigmaGyrum Enigma Gyrum (used to purchase Enigma Archives decorations from Acrithis), and a chance of a Cinta Cinta main or part blueprint.

A special Enigma puzzle appears underneath the Archarbor with 8 symbols, awarding 5 Enigma Gyrum on completion. Four of its symbols are always covered by plates, and it uses almost all of the variations or complications described above.

The symbols on the Paragrimm Hutch in Archarbor are always associated with the same drums. The pattern is as follows:

Archarbor Enigma Hint

Locations[]

Usage[]

This section is transcluded from Acrithis § Enigma Archives. To change it, please edit the transcluded page.

EnigmaGyrum Enigma Gyrum can be used to purchase Duviri-Themed Decorations.

View Enigma Archives List
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