The Yoga Inferno (ヨガインフェルノ Yoga Inferuno?) is one of Dhalsim's Super Combos, introduced in Super Street Fighter II Turbo. It also appears in the Street Fighter Alpha series, Street Fighter IV series, and is his Super Art in Street Fighter X Tekken.
He also has several variations of the move, such as Yoga Stream, Yoga Volcano or Yoga Tempest.
Appearance | Function | Input |
---|---|---|
Super Street Fighter II Turbo Capcom vs. SNK (as EX Dhalsim) |
Super Combo | + |
Super Street Fighter II Turbo HD Remix | Super Combo | + |
Street Fighter Alpha series Street Fighter EX Plus α Street Fighter EX2 Street Fighter IV series SNK vs. Capcom: SVC Chaos |
Super Combo | + |
Street Fighter EX2 Plus Street Fighter EX3 |
Meteor Combo | + |
Marvel vs. Capcom series | Hyper Combo | + (direct with or ) |
Street Fighter X Tekken | Super Art | + |
Street Fighter 6 | Super Art (Level 1) |
+ or ++ |
Dhalsim | 330 |
---|
Description
- "Blow flames in a variety of directions. Its quick execution makes it useful as a counterattack or as a way of converting normal attacks into combos. The direction of the flame will change depending on which button you input."
- —Street Fighter 6
Dhalsim breathes out a large Yoga Flame which burns the opponent. Depending on the game, the attack will be a large Yoga Flame, or he will breathe the flame in a flamethrower-like style and angle it up and down.
Street Fighter Alpha series
How long the flame lasts depends on the level of the Super Combo; the lowest level lasts a few seconds and does 3 maximum hits, Level 2 lasts a couple of seconds and does 7-8 hits, and Level 3 lasts quite a few seconds and does a total of 13 hits.
In the Marvel vs. Capcom series, the move has almost the same properties, though the flames now last longer and spray wider.
Street Fighter EX series
In the first two games, the attack is similar to how it was in the Alpha series. From Street Fighter EX2 Plus on, it was retooled into a Meteor Combo; it is now much larger, lasts longer and Dhalsim flies in the air when he uses it.
Street Fighter IV series
Dhalsim no longer breathes the flame in multiple directions, and keeps it straight ahead, akin to the Yoga Flame.
Street Fighter X Tekken
Yoga Inferno functions similarly to it's Street Fighter IV counterpart. This attack does below the Super Art damage at 250. This means Dhalsim is a rather poor partner to Cross Art into. However this attack is rather safe on block at -3. Most top tiers in this game (Hwoarang and Law for example) do not have access to a 3 frame attack being unable to punish, meaning this can be a good tool to win via Time Over in a pinch or even Chip Damage KO.
Yoga Volcano
Street Fighter X Tekken also features an alternate anti air version Yoga Volcano. This version only hits aerial opponents but it does a little more than his Inferno variation with 280 total. This version is very useful for opponents that have access to Dive Kicks such as Rufus or Lili as the active frames means their aerial trajectory and air delays will be ineffective as avoidance techniques. Yoga Volcano also comes in handy when dealing with characters with powerful jump in attacks such as all the Mishimas, Craig Marduk, and Bob Richards.
Street Fighter 6
Dhalsim uses Yoga Inferno as his Level 1 Super Art, with the button determining its variation. Light Punch has him aim at the floor similar to Yoga Stream, Medium Punch uses the wave-like animation from the Alpha series, and Heavy Punch aims it in the air like Yoga Volcano.
Tactics
In the Alpha series, the move can easily trap or corner an opponent; however, it is extremely unsafe on block due to its limited hitstun, and can then be easily countered.
In Street Fighter IV, Dhalsim can combine Yoga Inferno with his Yoga Catastrophe and Yoga Teleport, due to the Ultra Combo's quick recovery.
In Street Fighter 6, Yoga Inferno's three variants have their own strengths and weaknesses. The Light version has the longest range, the Medium version does the most damage, and the Heavy version has better okizeme and a strong anti-air hitbox. However, neither version works as a proper reversal, only beating throws on startup and not strikes like most Super Arts. OD Yoga Flame can be juggled into either version depending on how close Dhalsim is. When spaced out, Yoga Inferno is very difficult to punish at a distance, being -10 on block, and it uniquely deals recoverable damage on block even if the opponent is not in Burnout.