Release version[]
- AP ratio increased to 55% AP from 50% AP.
- Stats
- Base attack damage increased to 44 from 40.
- Bug Fix: Cast VFX is now properly and consistently tracked in Fog of War, such as when cast on units that are moving very fast before entering vision.
- V13.24 - December 12th Hotfix
- Stats
- Base health reduced to 585 from 600.
- Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Stats
- Basic attack missile speed increased to 1500 from 1450.
- Bug Fix: No longer is castable beyond its intended range.
- General
- Updated ability icons.
- Bug Fix: Basic attacks no longer improperly cancel when the ball returns to her location.
- Stats
- Health growth increased to 110 from 105.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 105 / 150 / 195 / 240.
- Base damage increased to 250 / 400 / 550 from 250 / 350 / 450.
- AP ratio increased to 95% AP from 90% AP.
- Stats
- Base armor increased to 20 from 17.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the .
- Bug Fix: Visual effects now properly follow the movement of the unit that the is attached to and thereby properly indicate the spell's behaviour.
- Base damage changed to 10 − 50 (based on level) (linear scaling) from 10 − 50 (based on level) (every 3 levels).
- Damage against secondary targets changed to 70% for all enemies hit from 100% − 40% (based on enemies hit).
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 250 / 350 / 450 from 200 / 275 / 350.
- AP ratio increased to 90% AP from 80% AP.
- V12.19 - October 10th Hotfix
- Bug Fix: VFX of the ability are no longer improperly displayed on top of the caster if it was cast as attached to an ally with .
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 105 from 91.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220.
- Shield AP ratio reduced to 45% AP from 50% AP.
- General
- Updated visual effects.
- Bug Fix: Cast location no longer sometimes originates from the caster's position than the unit that is attached to.
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- Complete overhaul.
- , ,
- Same as new base.
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- Recolored from base.
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- Recolored from base.
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- Complete overhaul.
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- Complete overhaul.
- , ,
- Updated to match new base.
- General
- Bug Fix: Base voice lines now play more consistently and accurately.
- General
- Adjusted splash artwork for .
- Bonus resistances reduced to 6 / 12 / 18 / 24 / 30 from 10 / 15 / 20 / 25 / 30.
- Bug Fix: Fixed the tooltip which switched the damage and shield values.
- Stats
- Base attack damage reduced to 40 from 40.368.
- Base armor reduced to 17 from 17.04.
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- Bug Fix: Sparkles VFX no longer render over structures.
- Movement speed modifier increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Shield AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 200 / 275 / 350 from 150 / 225 / 300.
- AP ratio increased to 80% AP from 70% AP.
- Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
- Bug Fix: Range/cast indicator now appears correctly.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Stats
- Base magic resistance reduced to 26 from 30.
- Cooldown reduced to 7 seconds from 9.
- Shield duration reduced to 2.5 seconds from 4.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 7 from 6.874.
- and
- Bug Fix: Is no longer missing SFX during her taunt animations.
- Stats
- Base health increased to 530 from 517.72.
- Health growth increased to 91 from 79.
- Missile speed increased to 1400 from 1200.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
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- Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
- V7.16 August 11th Hotfix
- Bug Fix: Command: Dissonance and cast rules while The Ball is traveling now function exactly as they did prior to V7.16.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
- While The Ball is moving from , queued-up Command: Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away.
- Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
- Base shield strength reduced to 60 / 100 / 140 / 180 / 220 from 80 / 120 / 160 / 200 / 240.
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- Bug Fix: Recall poros have been dusted off and now use updated textures.
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- Bug Fix: Restored custom audio effects for her basic abilities.
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- Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
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- Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
- Bug Fix: When cast during the travel time of , Command: Dissonance now waits to fire until the ball reaches its destination.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Cooldown reduced to 110 / 95 / 80 seconds from 120 / 105 / 90.
- Bug Fix: The Ball visually disappearing if target ally it is attached to dies (but reappearing after Orianna uses an ability).
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
- Bug Fix: Lower AP ratio when The Ball travels very short distances.
- Bug Fix: Passive bonus resistances not interacting with .
- Global cooldown upon Ball returning to Orianna increased to 0.75 seconds from 0.5.
- General
- Texture update to Classic, Gothic, Sewn Chaos, and Bladecraft.
- General
- New splash artwork for .
- Stats
- Base attack damage reduced to 38 from 44.
- Stats
- Base armor increased to 12 from 8.
- New Effect: Has a leash range indicator visible to Orianna when The Ball is attached to an allied champion.
- Stats
- Movement speed increased to 325 from 300.
- Stats
- Attack range changed to 525 at all times.
- AP ratio increased to (+ 50% AP) from (+ 40% AP).
- New Effect: Stuns enemies during their movement abilities.
- Global cooldown reduced to 0.15 seconds from 0.5.
- Base damage increased to 10 − 50 (based on level) from 5 − 30 (based on level).
- Stacks reduced to 2 from 3.
- Per-stack bonus damage increased to 20% from 15.
- AP ratio reduced to (+ 15% AP) from (+ 20% AP).
- Projectile speed reduced to 1200 from 1275.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- AP ratio reduced to (+ 40% AP) from (+ 60% AP).
- Cooldown changed to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Interaction with and updated to be more responsive.
- AP ratio increased to (+ 70% AP) from (+ 50% AP).
- Cast range increased by 100.
- New Effect: Ball leash range is increased by 100 when attached to an allied champion.
- Interaction with and updated to be more responsive.
- Cast time increased to 0.5 seconds from 0.4
- Removed: Stun duration being longer than displacement's.
- New Effect: Goes on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- General
- Abilities targeting display updated.
- Stats
- Base mana regen increased to 7 from 4.5.
- Mana regen per level increased to 0.5 from 0.45.
- Cast range increased to 825 from 800.
- Stats
- Attack range increased to 525 from 500.
- Stats
- Attack range reduced to 500 from 550.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Range reduced to 800 from 900.
- Damage changed to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Shield AP ratio reduced to (+ 40% AP) from (+ 60% AP).
- Bug Fix: Dealing extra damage at Ranks 2 and 3.
- AP ratio reduced to (+ 50% AP) from (+ 60% AP).
- Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45.
- Bug Fix: Tooltip display error
- Bug Fix: Stacking damage being lower than intended
- Bug Fix: Shield particle not displaying
- Bug Fix: Interaction with clones and other movement-related effects
- Added