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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Sejuani OriginalCentered
Sejuani
Sejuani (Universe)Sejuani (Universe)
Sejuani (League of Legends)Sejuani (League of Legends)
Sejuani (Esports)Sejuani (Esports)
Sejuani (Teamfight Tactics)Sejuani (Teamfight Tactics)
Sejuani (Legends of Runeterra)Sejuani (Legends of Runeterra)
Sejuani (Development)Sejuani (Development)
Sejuani (Trivia)Sejuani (Trivia)

Sejuani is a champion in League of Legends.[1]

Abilities[]

Edit

Fury of the North

Fury of the North

Innate - Icebreaker: Enemies Stun icon stunned by Sejuani are marked Frozen for the disable's duration. Sejuani's next basic attack or ability against a Frozen enemy will consume the mark to deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed with Comeuppance (R)10% of their maximum health, capped at 250 against epic monsters.

Innate - Frost Armor: Sejuani gains Frost Armor, which lingers for 3 seconds after taking damage from enemy Champion icon champions, Turret icon turrets, or large Monster icon monsters. She restores it after 12 − 6 (based on level) seconds without taking damage from them.

Sejuani Frost Armor

Frost Armor: Sejuani gains Slow immune 2 slow immunity, Cripple immune cripple immunity, Armor icon Healing from Spirit of Dread (W)10 (+ 75% bonus armor) bonus armor, and Magic resistance icon Champions that have been made a Vessel by Test of Spirit (E)10 (+ 75% bonus magic resistance) bonus magic resistance.

Info
  • Gaining Frost Armor does not remove any pre-existing Slow icon slows or Cripple icon cripples.
  • Icebreaker will not trigger if the basic attack is Spirit's Refuge blocked.
  • PENDING FOR TEST:: Icebreaker's interactions with Jax Counter Strike old dodging and Blind icon blinding effects via basic attack.
  • PENDING FOR TEST:: Spell Shield Spell shield interaction with Icebreaker.

Map-Specific Differences
Arena icon Arena differences edit
  • Damage health ratio changed to Champions killed with Comeuppance (R)12% of target's maximum health.

Edit

Arctic Assault

Arctic Assault

Active: Bristle Bristle Dash dashes to the target location until he collides with an enemy Champion icon champion, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies he passes through and Airborne icon knocking them up for 0.5 seconds.

Magic Damage:
90 / 140 / 190 / 240 / 290 Multiple champions hit with Between Worlds (R)(+ 60% AP)

Arctic Assault can be cast during her other abilities without cancelling them and vice versa. Arctic Assault will cast at max range if cast beyond that.

▶️   "Stampede!"

Info
  • Champions will slightly be Airborne icon knocked back, while minions and monsters will instead be slightly Airborne icon pulled for a fixed distance.
  • Arctic Assault cannot Airborne icon knock enemies over terrain.
  • Casting Flash Flash during Arctic Assault will end the dash and affect enemies at the new location.
  • Upon colliding with an enemy Champion icon champion, Sejuani will attack them.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 110 / 170 / 230 / 290 / 350.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)110% AP.
  • Cooldown changed to 17 / 15.5 / 14 / 12.5 / 11 seconds.

Edit

Winter's Wrath

Winter's Wrath

Active: After 0.25 seconds into the cast time, Sejuani swings her flail in a cone in the target direction that deals Champions killed from outside standard Attack rangephysical damage to enemies hit and Airborne icon knocks back Minion icon minions and Monster icon monsters hit.

Physical Damage:
5 / 15 / 25 / 35 / 45 Multiple champions hit with Between Worlds (R)(+ 20% AP) Champions killed with Comeuppance (R)(+ 4% of her maximum health)

After the cast time, Sejuani lashes out with her flail in a line in the same direction, dealing Champions killed from outside standard Attack rangephysical damage to enemies hit and Slow icon slowing them by 75% for 0.25 seconds.

Physical Damage:
5 / 25 / 45 / 65 / 85 Multiple champions hit with Between Worlds (R)(+ 60% AP) Champions killed with Comeuppance (R)(+ 8% of her maximum health)
Total Physical Damage:
10 / 40 / 70 / 100 / 130 Multiple champions hit with Between Worlds (R)(+ 80% AP) Champions killed with Comeuppance (R)(+ 12% of her maximum health)

Sejuani can move during Winter's Wrath's cast time.

Info
  • Spell Shield Spell shields will block only a single instance of damage - either the swing or the lash.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Both swings will strike in the cast direction, but the second swing will do so from Sejuani's location at the end of the cast time.

Edit

Permafrost

Sejuani Frost Stack

Passive: Winter's Wrath Winter's Wrath and both Sejuani's and nearby allied Melee role melee champions' attacks On-hit icon on-hit apply stacks of Frost to enemy Champion icon champions, medium or large Monster icon monsters, and large Minion icon minions for 5 seconds, refreshing on subsequent applications and stacking up to 4 times, though not applying if the target is Frozen Frozen. Enemies hit by Permafrost or Glacial Prison's Glacial Prison's bola have all of their Frost stacks consumed. Enemy champions cannot be affected by Frost for 8 seconds after having it consumed.

Sejuani can cast Permafrost against an enemy with 4 stacks.

Permafrost

Active: Sejuani hurls a trap at the Sight icon visible enemy with 4 stacks of Frost closest to the cursor, which deals Damage mitigated with Shifting Sands (E)magic damage, displaces them slightly, and Stun icon stuns them for 1 second.

Magic Damage:
55 / 105 / 155 / 205 / 255 Multiple champions hit with Between Worlds (R)(+ 60% AP)

Permafrost Bladework resets Sejuani's basic attack timer.

Info
  • Permafrost's targeting prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under the cursor).
  • Frost stacks will not be applied if the basic attack is Spirit's Refuge blocked.
  • PENDING FOR TEST:: Permafrost's stack application interaction with parrying effects (dodge dodge, Blind icon blind).
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but still go on Cooldown icon cooldown and pay its cost.(bug)

Map-Specific Differences
Arena icon Arena differences edit
  • Champion Frost immunity changed to 5 seconds.

Edit

Glacial Prison

Glacial Prison

Active: Sejuani throws an ice bola in the target direction that stops upon hitting an enemy champion, dealing Damage mitigated with Shifting Sands (E)magic damage and Stun icon stunning them for 1 second.

Magic Damage:
125 / 150 / 175 Multiple champions hit with Between Worlds (R)(+ 40% AP)

If the bola travels over 400 units, it becomes empowered to detonate upon reaching maximum range or hitting an enemy champion, dealing increased damage and Stun icon stunning for 1.5 seconds instead. For the same duration, a frost storm is created around the location of the detonation that Slow icon slows enemies within by 30% and grants Sight icon sight of the area in a smaller radius.

Increased Damage:
200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Afterwards, the storm shatters to deal Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Slow icon slow them by 80% for 1 second, as well as Reveal icon revealing them and granting Sight icon sight of the area for 0.5 seconds.

Magic Damage:
200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 80% AP)

The enemy hit by the bola is not affected by the storm's effects.

▶️   "A gift from the Freljord!"

Info
  • Applies Disintegrate spell damage to the primary target and Death Lotus area damage to secondary targets in the ice storm.
  • Spell Shield Spell shields will block only a single instance of damage.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Both areas of effect will be centered on the first champion struck, not at the location the missile collided with them.

Tips & Tricks
  • Arctic Assault Arctic Assault can be used after casting Glacial Prison to hide the cast animation.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 80 / 70 / 60 seconds.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Sejuani (Collection).
Sejuani OriginalSkin
Original
RP 880
17.01.2012
Sejuani is the brutal, unforgiving Iceborn warmother of the Winter’s Claw, one of the most feared tribes of the Freljord. Her people’s survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.
Separator
ActorNicki Burke
ArtistMichal Ivan, Puppetworks Animation Studio
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.15
  • General
    • Bug Fix: Abilities SFX are no longer audible through the Fog of War.
V14.9
  • Fury of the North Fury of the North
    • Bonus armor ratio increased to Healing from Spirit of Dread (W)75% bonus armor from inherit50%.
    • Bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)75% bonus magic resistance from inherit50%.
  • Winter's Wrath Winter's Wrath
    • First hit base damage changed to 5 / 15 / 25 / 35 / 45 from 10 / 15 / 20 / 25 / 30.
    • First hit health ratio increased to Champions killed with Comeuppance (R)4% of her maximum health from inherit2%.
    • Second hit base damage reduced to 5 / 25 / 45 / 65 / 85 from 20 / 60 / 100 / 140 / 180.
    • Second hit health ratio increased to Champions killed with Comeuppance (R)8% of her maximum health from inherit6%.
    • Total base damage reduced to 10 / 40 / 70 / 100 / 130 from 30 / 75 / 120 / 165 / 210.
    • Total health ratio increased to Champions killed with Comeuppance (R)12% of her maximum health from inherit8%.
V13.15
  • Winter's Wrath Winter's Wrath
    • First hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
    • Second hit base damage reduced to 20 / 60 / 100 / 140 / 180 from 30 / 70 / 110 / 150 / 190.
V13.7
  • Fury of the North Fury of the North
    • Damage cap against epic monsters reduced to 250 from 300.
  • Arctic Assault Arctic Assault
    • Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 18 / 16.5 / 15 / 13.5 / 12.
  • Glacial Prison Glacial Prison
    • Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
V12.17
V12.14
V12.10
  • Stats
    • Base health increased to 630 from 560.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.45 from 4.25.
    • Magic resistance growth increased to 2.05 from 1.25.
V12.8
  • Fury of the North Fury of the North
    • Cooldown reduced to 12 − 6 (based on level) seconds from 12 at all levels.
V11.19
  • Arctic Assault Arctic Assault
    • Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 20 / 18 / 16 / 14 / 12.
    • Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
V11.10
  • Permafrost Permafrost
    • Targeting changed to "Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)" from 250 for all targets.
V11.5
  • Winter's Wrath Winter's Wrath
    • Second hit health ratio increased to Champions killed with Comeuppance (R)6% of her maximum health from inherit5.25%.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.22
  • Glacial Prison Glacial Prison
    • Base damage increased to 125 / 150 / 175 from 100 / 125 / 150.
    • Empowered and explosion base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
V10.16
V10.14
  • Permafrost Permafrost
    • Base damage increased to 55 / 105 / 155 / 205 / 255 from 40 / 90 / 140 / 190 / 240.
    • On-target cooldown reduced to 8 seconds at all levels from 10 / 9 / 8 (based on level).
V10.3
  • Stats
    • Base attack speed increased to 0.688 from 0.625.
  • Fury of the North Fury of the North
    • New Effect: Now also falls off after hits from small monsters.
V10.1
  • Stats
    • Health growth increased to 100 from 95.
  • Fury of the North Fury of the North
    • Bonus armor ratio increased to Healing from Spirit of Dread (W)50% bonus armor from inherit35%.
    • Bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)50% bonus magic resistance from inherit35%.
  • Permafrost Permafrost
    • Base damage increased to 40 / 90 / 140 / 190 / 240 from 40 / 80 / 120 / 160 / 200.
V9.22
  • Stats
    • Base attack damage increased to 66 from 64.
    • Health regeneration growth increased to 1 from 0.85.
    • Attack speed growth increased to 3.5% from 3%.
  • Arctic Assault Arctic Assault
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)40% AP.
  • Permafrost Permafrost
    • Bug Fix: Passive now properly resets its debuff duration when reapplying at max stacks.
V9.19
  • Fury of the North Fury of the North
    • Target's health ratio reduced to Champions killed with Comeuppance (R)10% of the target's maximum health at all levels from Damage mitigated by Master-At-Arms (R)10 / 15 / 20% (based on level).
V9.16
  • Fury of the North Fury of the North
    • Bonus armor changed to 10 Healing from Spirit of Dread (W)(+ 35% bonus armor) from 20 Healing from Spirit of Dread (W)(+ 25% bonus armor).
    • Bonus magic resistance changed to 10 Champions that have been made a Vessel by Test of Spirit (E)(+ 35% bonus magic resistance) from 20 Champions that have been made a Vessel by Test of Spirit (E)(+ 25% bonus magic resistance).
  • Arctic Assault Arctic Assault
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 17 / 15.5 / 14 / 12.5 / 11.
V9.13
  • Stats
    • Health growth reduced to 95 from 105.
  • Winter's Wrath Winter's Wrath
    • Second hit health ratio reduced to Champions killed with Comeuppance (R)5.25% of her maximum health from inherit6%.
V9.8
  • Winter's Wrath Winter's Wrath
    • First hit health ratio increased to Champions killed with Comeuppance (R)2% of her maximum health from inherit1.5%.
    • Second hit health ratio increased to Champions killed with Comeuppance (R)6% of her maximum health from inherit4.5%.
V9.1
  • Stats
    • Health growth increased to 105 from 88.
    • Base armor increased to 34 from 31.
    • Armor growth increased to 4.25 from 3.
    • Base magic resistance increased to 32.1 from 27.1.
    • Magic resistance growth increased to 1.25 from 0.75.
    • Attack damage growth increased to 4 from 3.
  • Fury of the North Fury of the North
    • Bonus armor reduced to 20 Healing from Spirit of Dread (W)(+ 25% bonus armor) from 20 / 70 / 120 (based on level) Healing from Spirit of Dread (W)(+ 100% total armor).
    • Bonus magic resistance reduced to 20 Champions that have been made a Vessel by Test of Spirit (E)(+ 25% bonus magic resistance) from 20 / 70 / 120 (based on level) Champions that have been made a Vessel by Test of Spirit (E)(+ 100% total magic resistance).
    • Resistance linger increased to 3 seconds from 2.
  • Arctic Assault Arctic Assault
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 90 / 120 / 150 / 180.
  • Winter's Wrath Winter's Wrath
    • Second hit base damage increased to 30 / 70 / 110 / 150 / 190 from 30 / 65 / 100 / 135 / 170.
    • Bug Fix: Second hit slow duration normalized to 0.25 seconds. Previously could last slightly longer depending on server timing.
  • Permafrost Permafrost
    • Stun duration reduced to 1 second at all ranks from 1 / 1.1 / 1.2 / 1.3 / 1.4.
    • Target range reduced to 600 from 750.
    • Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 35 / 50 / 65 / 80.
V8.18
  • Permafrost Permafrost
    • Base damage reduced to 20 / 35 / 50 / 65 / 80 from 30 / 45 / 60 / 75 / 90.
  • Glacial Prison Glacial Prison
    • Ice storm shatter slow duration reduced to 1 second from 3.
V8.14
V8.12
  • Fury of the North Fury of the North
    • Damage against monsters changed to Champions killed with Comeuppance (R)10 / 15 / 20 (based on level)% of their maximum health from 400.
      • The damage is capped at 300 against epic monsters.
  • Winter's Wrath Winter's Wrath
    • Mana cost reduced to 65 from 80.
    • New Effect: Flail swing now scales with Multiple champions hit with Between Worlds (R)20% AP.
    • New Effect: Flail lash now scales with Multiple champions hit with Between Worlds (R)60% AP.
  • Permafrost Permafrost
    • Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)30% AP.
    • New Effect: Frost can now also be applied to medium monsters and large minions.
    • New Effect: On-target cooldown now only applies to enemy champions.
V8.7
  • Stats
    • Health growth reduced to 88 from 95.
  • Permafrost Permafrost
    • Stun duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V8.3
  • Arctic Assault Arctic Assault
    • Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 13 / 12.5 / 12 / 11.5 / 11.
V8.2
  • Permafrost Permafrost
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
  • Stats
    • Base armor reduced to 31 from 36.
V7.22
  • Stats
    • Base attack damage increased to 64 from 56.
    • Base armor increased to 36 from 22.
V7.21
  • Stats
    • Base armor reduced to 22 from 27.
    • Armor growth reduced to 3 from 4.
    • Base magic resistance reduced to 27.1 from 32.1.
    • Magic resistance growth reduced to 0.75 from 1.25.
  • Fury of the North Fury of the North
    • Base resistances increased to 20 / 70 / 120 (based on level) from 20 / 60 / 100 (based on level).
    • Time-out duration changed to 2 seconds at all levels from 1 / 2 / 3 (based on level).
    • Combat timer changed to 12 seconds at all levels from 15 / 12 / 9 (based on level).
  • Permafrost Permafrost
    • New Effect: Tooltip now mentions Permafrost's displacement effect.
    • Base damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
V7.16
  • Poro Rider Sejuani Poro Rider Sejuani
    • Bug Fix: Baby poro once again runs over to Bristle's Bristle's during Sejuani's death.
V7.14
  • Winter's Wrath Winter's Wrath
    • Bug Fix: The second hit no longer counts as a separate spellcast.
V7.10
  • Fury of the North Fury of the North
    • Frost Armor bonus resistances reduced to 20 / 60 / 100 (based on level) from 100 at all levels.
  • Arctic Assault Arctic Assault
    • Shifted slightly to address instances where Sejuani collided with targets behind her.
  • Winter's Wrath Winter's Wrath
    • New Effect: Cooldown starts once both swings are complete instead of on-cast.
    • Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
V7.9 May 5th Hotfix
  • Fury of the North Fury of the North
    • Bug Fix: Fixed a bug causing it not to break from instances of damage that were entirely absorbed by a shield.
    • Cooldown increased to 15 / 12 / 9 (based on level) seconds from 9 at all levels.
V7.9 May 4th Hotfix
  • Stats
    • Base health reduced to 560 from 600.
  • Winter's Wrath Winter's Wrath
    • Mana cost increased to 80 from 60.
    • First hit base damage reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
    • Second hit base damage reduced to 30 / 65 / 100 / 135 / 170 from 40 / 75 / 110 / 145 / 180.
V7.9
  • General
  • Stats
    • Base health regeneration reduced to 8.5 from 8.675.
    • Base mana regeneration reduced to 7 from 7.205.
    • Mana regeneration increased to 0.7 from 0.45.
    • Base armor reduced to 27 from 29.54.
    • Armor growth increased to 4 from 3.
    • Base attack range increased to 150 from 125.
    • Base attack damage reduced to 56 from 57.544.
    • Attack damage growth reduced to 3 from 3.3.
    • Base attack speed reduced to 0.625 from 0.67.
    • Attack speed growth increased to 3% from 1.45%.
  • Fury of the North Fury of the North
    • Renamed Fury of the North from Frost Armor.
    • Frost Armor: Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for 1 / 2 / 3 (based on level) seconds after taking damage from enemy champions. Frost Armor engulfs Bristle's Bristle's in True Ice, becoming immune to Slow icon slows and gains 100 Healing from Spirit of Dread (W)(+ 100% total armor) bonus armor and 100 Champions that have been made a Vessel by Test of Spirit (E)(+ 100% total magic resistance) bonus magic resistance.
    • Icebreaker: Enemies Stun icon stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals Champions killed with Comeuppance (R)10 / 15 / 20 (based on level)% of their maximum health as bonus magic damage, or 400 against minions and monsters.
  • Arctic Assault Arctic Assault
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 125 / 170 / 215 / 260.
    • Knockup duration reduced to 0.5 seconds from 0.75.
    • Removed: No longer knocks up enemies around the first target hit.
  • Winter's Wrath Winter's Wrath
    • Renamed Winter's Wrath from Flail of the Northern Winds.
    • New Effect: New ability icon.
    • Mana cost increased to 60 at all ranks from 40 / 35 / 30 / 25 / 20.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
    • Damage type changed to physical from magic.
    • Rework: After a 0.25-seconds delay, Sejuani swings her flail in a cone in the target direction, dealing 30 / 35 / 40 / 45 / 50 Champions killed with Comeuppance (R)(+ 1.5% maximum health) physical damage to all enemies hit and Airborne icon knocking back minions and monsters. She then lashes out with her flail after 0.75 seconds in a straight line in the same direction, dealing 40 / 75 / 110 / 145 / 180 Champions killed with Comeuppance (R)(+ 4.5% maximum health) additional physical damage and briefly Slow icon slowing to all enemies hit. Sejuani can move freely during Winter's Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani's movement.
  • Permafrost Permafrost
    • New Effect: New ability icon.
    • Mana cost reduced to 20 from 55.
    • Cooldown reduced to 1.5 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
    • New Effect:Winter's Wrath Winter's Wrath, Sejuani's and nearby Melee role melee allied champions' basic attacks now apply Frost to enemy champions and large monsters.
    • New Effect: Require 4 stacks of Frost to activate.
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 105 / 130 / 155 / 180.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)50% AP.
    • New Effect: Now has a per-target cooldown of 10 / 9 / 8 (based on level) seconds.
    • Removed: Slowing for 50 / 55 / 60 / 65 / 70% for 1.5 seconds.
    • New Effect: Activating Permafrost now stuns them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
  • Glacial Prison Glacial Prison
    • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 115 / 100.
    • Rework: Sejuani throws a True Ice bola in a line, dealing 100 / 125 / 150 Multiple champions hit with Between Worlds (R)(+ 40% AP) magic damage and Stun icon stunning for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to 150 / 187.5 / 225. If the bola travels before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds, Slow icon slowing other enemies by 30%. At the end of the duration the storm shatters the ground, deals 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 80% AP) magic damage and Slow icon slowing by 80% for 3 seconds.

Trivia[]

  • Her name resembles that of Roman equestrian Sejanus'; from theonym Seia, Roman goddess of sown seeds,[2] from Proto-Indo-European *seh₁-.[3]
    • Her direct ancestor Serylda's name comes from two Germanic roots: *sarwo "armor, equipment" and *hildiz "fight, battle".
  • Bristle Bristle might be inspired by the boar Gullinbursti from Norse mythology.
  • She is referenced in Assassin's Creed Valhalla.[4]
  • Sejuani is currently the champion with the shortest time between their initial release and a full visual game play update, at 1 year and 3 months.
Sejuani, the Winter's Wrath Sejuani, the Winter's Wrath
  • Sejuani was the first champion released in 2012.
  • In Sejuani's Art Spotlight, the artist names the layer that has the boar on it "Piggles". A screenshot can be seen here.
  • If Ashe Ashe, Lissandra Lissandra, and/or Sejuani are played on opposing teams, Battle for Freljord will trigger. This in-game quest consists in one killing the other to earn the title of 'Queen of Freljord' (complete with a floating ice crown floating above their heads) referencing the civil war taking place there, between the three tribes each lead.
Sejuani, Fury of the North Sejuani, Fury of the North

See also[]

References[]

  1. Sejuani's profile page at LeagueOfLegends.com
  2. Augustine, The City of God, VI.8
  3. de Vaan, Etymological Dictionary of Latin and other Italic Languages, p. 557
  4. Sejuani Assassin's Creed Valhalla Reference
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